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The start of my new Archetype! plz comment!


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I was making a card for a contest today. a fiend contest i think. and i named 1 of my cards "Shadowfire Soldier." well... Shadowfire sounded like a good name for an Archetype so i made 1! i like the effect i came up with for the generic effect of the monsters. i'll post Spells and Traps later on but for now i have 5 monsters.

 

plz rate and comment. tell me your oppinions and what i need to fix. i LOVE critisisms!

 

Thanks you!

 

 

 

 

142907m.jpg

This card cannot be Special Summoned except by the effect of a "Shadowfire" monster. If this card is destroyed and would be sent to the Graveyard, return it to the Deck instead. When this card inflicts battle damage to your opponent, Special Summon 1 "Shadowfire Soldier" from your Deck in face-up Attack Position.

 

142907s.jpg

This card cannot be Special Summoned except by the effect of a "Shadowfire" monster. If this card is destroyed and would be sent to the Graveyard, return it to the Deck instead. If this card is added to your hand from your Deck by a card effect, Special Summon it in face-up Attack Position. When this card is Special Summoned, add up to 2 "Shadowfire Imps" from your Deck or Graveyard to your hand.

 

142907m.jpg

This card cannot be Special Summoned except by the effect of a "Shadowfire" monster. If this card is destroyed and would be sent to the Graveyard, return it to the Deck instead. Once per turn you can return 1 card in your hand to your Deck to negate the activation and effect of a Spell Card controlled by your opponent. During the End Phase of a turn you negate the effect of a Spell Card with this effect you can return this card to the Deck and add 1 "Shadowfire" monster from the Deck to your hand.

 

142907d.jpg

This card cannot be Special Summoned except by the effect of a "Shadowfire" monster. If this card is destroyed and would be sent to the Graveyard, return it to the Deck instead. This card cannot be destroyed by the effects of your opponent's Spell, Trap and Monster Cards. During the End Phase of a turn that this card attacked directly, Special Summon 1 "Shadowfire" monster from your Deck in face-up Attack Position.

 

142907b.jpg

This card cannot be Special Summoned except by the effect of a "Shadowfire" monster. If this card is destroyed and would be sent to the Graveyard, return it to the Deck instead. During battle between this attacking card and a Defense Position monster whose DEF is lower than the ATK of this card, inflict the difference as Battle Damage to your opponent. Each time this card inflicts damage to your opponent return 1 card from your Graveyard to the Deck.

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I was making a card for a contest today. a fiend contest i think. and i named 1 of my cards "Shadowfire Soldier." well... Shadowfire sounded like a good name for an Archetype so i made 1! i like the effect i came up with for the generic effect of the monsters. i'll post Spells and Traps later on but for now i have 5 monsters.

 

plz rate and comment. tell me your oppinions and what i need to fix. i LOVE critisisms!

 

Thanks you!

 

 

 

 

142907m.jpg

This card cannot be Special Summoned except by the effect of a "Shadowfire" monster. If this card is destroyed and would be sent to the Graveyard' date=' return it to the Deck instead. When this card inflicts battle damage to your opponent, Special Summon 1 "Shadowfire Soldier" from your Deck in face-up Attack Position.

 

[img']http://img188.imageshack.us/img188/7404/142907s.jpg[/img]

This card cannot be Special Summoned except by the effect of a "Shadowfire" monster. If this card is destroyed and would be sent to the Graveyard, return it to the Deck instead. If this card is added to your hand from your Deck by a card effect, Special Summon it in face-up Attack Position. When this card is Special Summoned, add up to 2 "Shadowfire Imps" from your Deck or Graveyard to your hand.

 

142907m.jpg

This card cannot be Special Summoned except by the effect of a "Shadowfire" monster. If this card is destroyed and would be sent to the Graveyard, return it to the Deck instead. Once per turn you can return 1 card in your hand to your Deck to negate the activation and effect of a Spell Card controlled by your opponent. During the End Phase of a turn you negate the effect of a Spell Card with this effect you can return this card to the Deck and add 1 "Shadowfire" monster from the Deck to your hand.

 

142907d.jpg

This card cannot be Special Summoned except by the effect of a "Shadowfire" monster. If this card is destroyed and would be sent to the Graveyard, return it to the Deck instead. This card cannot be destroyed by the effects of your opponent's Spell, Trap and Monster Cards. During the End Phase of a turn that this card attacked directly, Special Summon 1 "Shadowfire" monster from your Deck in face-up Attack Position.

 

142907j.jpg

This card cannot be Special Summoned except by the effect of a "Shadowfire" monster. If this card is destroyed and would be sent to the Graveyard, return it to the Deck instead. During battle between this attacking card and a Defense Position monster whose DEF is lower than the ATK of this card, inflict the difference as Battle Damage to your opponent. Each time this card inflicts damage to your opponent return 1 card from your Graveyard to the Deck.

Hey, those are good!:P

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aight. ill put the ATK ot 1700 but, as far as the DEF goes. im not sure why the DEF really matters. They might be Poor DEF but cards to come will make them a little like zombies whereas they can get special summoned quite easily. not sure about the spells yet b/c they have the SS effect with the Shadowfire monsters but ill cross that bridge when i get to it.

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Meh, May want to see more.

 

Soldier is alright, OCG is Fine...9/10

Imp is good. I loves Weak Summoning Midgets...9/10

Was sorccer Made to Go With Imp? 9/10

I think Queen's a Little OP'd/. She Can't get destroyed by Card effects, and when you kill her she goes to the Deck? Meh 7/10

Warrior is a 1900 with Peircing. a Little OP'd.Plus, He almost ALWAYS inflicts Battle Damage.

8/10

42/50

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The effect of Shadowfire Imp is messed up. It can't be summoned from the Graveyard since none of the shadowfire monsters can be destroyed in less a card like Macro Cosmos is active. Awesome pics. 7/10

 

Shadowfire Imp isnt messed up. they could always go to the graveyard by discarding or other hand destruction effects.

 

 

 

Oh' date=' yeh, there isn't any shadowfire monster that special summons another besides Shadow Imp.

[/quote']

 

And Shadowfire Queen.

 

 

Meh' date=' May want to see more.

 

Soldier is alright, OCG is Fine...9/10

Imp is good. I loves Weak Summoning Midgets...9/10

Was sorccer Made to Go With Imp? 9/10

I think Queen's a Little OP'd/. She Can't get destroyed by Card effects, and when you kill her she goes to the Deck? Meh 7/10

Warrior is a 1900 with Peircing. a Little OP'd.Plus, He almost ALWAYS inflicts Battle Damage.

8/10

42/50

[/quote']

 

Sorcerer wasnt originally made for Imp but i looked at it again and i can see where theyd be good together. this was a test run so i enjoy the opinions, Queen i was thinking about redoing but i havent come up with anything to do other than just completely take out the "cant be destroyed" effect. and im not sure when you read this post but i took Warrior's ATK down to 1700. i was gonna do 16 but decided to go w/ 17 b/c of the low DEF.

 

thanks for teh comments every1! keep em coming =)

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