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Mega Man 1&2 Cards


porunga55

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Well, here we are. My first set of custom Mega Man-themed cards. Heck, it's my first set of cards ever. Lol

 

I would like to mention a few things first, I know the art is not the best, I dont have access to good graphics software at this time.

Secondly, Im pretty sure that most of them are over/underpowered, thats one reason I've posted them. :P

And lastly, I realize that I dont have a Mega Man card up yet, I'm going to use the feedback from this set as a gauge for the rest of my set.

 

These backgrounds are serving as stand-ins until I can find better ones.

 

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Bomb Man: This card comes into play with 1 Bomb Counter on it (max. 5). Place 1 Bomb Counter on this card anytime it is equipped with an Equip Card. Once per turn, you may remove all Bomb Counters on this card. If you do, inflict damage to both your's your opponent's Life Points equal to the number of Bomb Counters removed x 300.

 

Elec Man: FLIP: Look at your opponent's hand. Select one card, your opponent removes the card from play. After 2 turns, the removed card returns to your opponent's hand. Once per turn, you can discard one card from your hand to the Graveyard. If you do, flip tis card into face-down Defense Position. This card cannot attack on the turn its Flip Effect is activated.

 

Fire Man: During battle between this attacking card and a Defense Position monster whose DEF is lower than the ATK of this card, inflict the difference as Battle Damage to your opponent. Whenever this monster deals Battle Damage to your opponent, you take half of the damage as Effect Damage, unless you have "Robot Master - Ice Man" on your side of the field.

 

Guts Man: If you control no monsters, you may Special Summon this card from your hand. Once per turn, you may sacrifice one moster you control (except Tokens). If you activate this effect, deal damage to your opponent's Life Points equal to the monster's level x 500. This monster cannot attack on the turn this ability is activated.

 

 

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Crash Man: During battle between this monster and a Defense Position monster whose DEF is lower than the ATK of this card, inflict the difference as Battle Damage to your opponent. Whenever this card deals Battle Damage, your opponent randomly discards 1 card.

 

Heat Man: Whenever this card inflicts Battle Damage to your opponent, place one Heat Counter on this card. Once per turn, you may remove any number of Heat Counters to activate one of the following effects.

*This card gains 300 ATK for each counter removed, until the end of the turn.

*Inflict 200 points of damage to your opponent's Life Points for each counter removed.

 

 

Edit: Switched name/title around, updated to just holo's, added all effect text to one spoiler.

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again, no feedback....can we all cut with the "you suck" and "epic fail" crap and actually help, cuz that would be great; but seeing as you are too busy being jerks, i dont see why asking for feedback would do any good.

 

To those of you who actually decided to respect me and provide feedback, i thank you.

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