karatula3 Posted June 13, 2009 Report Share Posted June 13, 2009 [align=center]I take no credit in all the pictures used in this thread. If you happen to be the artist, please feel free to request it to be taken down if you would not like your work to be shown here.~ I've more cards but I'll only post, for the current time, cards that are not in an archetype. Here: Any comments and suggestions would help especially anything to do with fixing the OCG text and grammar which I'm very bad at. x_x. And please don't be mean, kekeke. :P[/align] Link to comment Share on other sites More sharing options...
Kale Posted June 13, 2009 Report Share Posted June 13, 2009 [1] FLIP: Add 1 Spell Card in your Deck to your hand. Your opponent can discard 1 card to negate this effect. [2] Once per turn you can discard a number of cards to draw the same number of cards. For each card drawn by this effect you take 1000 damage. [3] Discard 2 cards to remove from play face-down 1 card in your opponent's Deck or Graveyard. [4] Remove from play face-down 1 card on the field. As long as this card remains face-up on the field, the Zone that the removed card was in cannot be used. When this card is removed from the field, place the removed card in its original position and your opponent draws 1 card. You cannot activate this card if you control another "Journey to the Dark Rock." interesting cards, none are bad or good, they are just average card ideas. similar to that of Konami.. ;) i rather like some of the effects.. [8/10] pretty schweet what you got here. ;) ~Kale. Link to comment Share on other sites More sharing options...
karatula3 Posted June 13, 2009 Author Report Share Posted June 13, 2009 [1] FLIP: Add 1 Spell Card in your Deck to your hand. Your opponent can discard 1 card to negate this effect. [2] Once per turn you can discard a number of cards to draw the same number of cards. For each card drawn by this effect you take 1000 damage. [3] Discard 2 cards to remove from play face-down 1 card in your opponent's Deck or Graveyard. [4] Remove from play face-down 1 card on the field. As long as this card remains face-up on the field' date=' the Zone that the removed card was in cannot be used. When this card is removed from the field, place the removed card in its original position and your opponent draws 1 card. You cannot activate this card if you control another "Journey to the Dark Rock." interesting cards, none are bad or good, they are just average card ideas. similar to that of Konami.. ;) i rather like some of the effects.. [8/10'] pretty schweet what you got here. ;) ~Kale. Thanks mate. I'd like to keep my card text the same until the next update/thread and I'll take into account what you did here. Just to mention, "Exile" was made to completely demolish DaD decks and LS decks xD. Hence the very high cost of -3 card disadvantage. I might change "Journey to the Dark Rock" because it's too OP. :? Again, thanks for your help. Link to comment Share on other sites More sharing options...
guy22 Posted June 13, 2009 Report Share Posted June 13, 2009 good cards. 8.5/10 Link to comment Share on other sites More sharing options...
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