Krogun Posted June 13, 2009 Report Share Posted June 13, 2009 I AM CURRENTLY working on balancing out the cards. Your input regarding the OCG and Balance of these cards are appreciated, thanks! CURRENT CARDS I am especially interested in having an OCG Review are the following: Might of the Dwarves, Protection of the Fallen, Iron Morale, Dwarven Conqueror. This is a Set of Cards following a Dwarven theme. These cards follow a defensive Strategy with the Spell Card "Might of the Dwarves" being it's foundation. Reviews regarding Balance are very important to me as well as OCG errors, all reviews are appreciated and Assistance especially. Any ideas for editing a card will be greatly appreciated as well. All Face-Up "Dwarven" Monsters, Regardless of Position, are considered in Defensive Position when Attacked. Accordingly, all Face-Up "Dwarven" Monsters receive Battle Damage regardless of Position. Reduce the DEF of all "Dwarven" monsters by 50 x card Level during each End Phase after the monster has been summoned. This card cannot reduce the monster's DEF below it's original ATK. Once per turn, you can pay 500 Life Points to prevent a card from losing any DEF from the Card Effect of "Might of the Dwarves". This card's ATK is equal to the number of face-up monsters on the field x 500. This card's ATK cannot exceed 2000. Once per turn, during your Main Phase, if you control this monster on the field, you can equip it to a "Dwarven" monster as an Equip Spell Card OR unequip the Union equipment and Special Summon this card in face-up Attack Position. While equipped to a monster by this card's effect, the equipped monster gains 900 ATK. The equipped monster cannot attack directly. (1 monster can only be equipped with 1 Union Monster at a time. If the equipped monster is destroyed as a result of battle, destroy this card instead.) This card can attack your opponent directly. Each time this monster inflicts Direct Damage to your opponent's Life Points, this card gains 300 ATK. If there are no other "Dwarven" monsters on the field, this card's effect is negated. This Monster may be redirected as an Attack Target if your opponent declares an Attack. Regardless of the Battle Results, this card is sent to the Graveyard. Battle Damage is applied. During each of your End Phases, pay 500 Life Points. If you do not, this card is destroyed. When this monster destroys a monster by battle, inflict Direct Damage to your opponent's Life Points equal to the number of "Dwarven" monsters on your side of the field x 100. If this card attacks a Defense Position monster, this card gains 1000 ATK during the Damage Step only. If this card is defeated by an opponent's monster double the Battle Damage taken. This card gains 300 ATK for every face-up Spell and Trap Card on the field. Once per turn, during your Main Phase, you can discard 1 card from your hand to destroy 1 Spell or Trap card on the field. When this card is summoned, you can Special Summon 2 Level 4 or lower "Dwarven" monsters from your hand. This card gains 500 ATK for every "Dwarven" monster on the field(excluding this monster). When this Monster is Defeated by one of your Opponent's Monsters, Double the Battle Damage the owner of this card receives. This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by Tributing 5 different "Dwarven" monsters on your side of the field. This card gains 200 ATK for every monster in the Opponent's Graveyard. This card loses 100 ATK for every monster in your Graveyard. You may remove up to 3 "Dwarven" monsters in your Graveyard from play during each of your Standby Phases. 1 Tuner monster + 1 or more non-Tuner monstersThis card is treated as a "Dwarven" monster. Once per turn, during your Main Phase, you can discard 1 card from your hand to add 1 "Dwarven" monster from your Graveyard to your hand. Activate only when your opponent attacks your Life Points directly. Special Summon 1 Level 4 or lower "Dwarven" monster in face-up Defense Position. Activate only when a "Dwarven" monster on your side of the field is selected as an attack target. Raise the selected monster's DEF by 200 for every "Dwarven" monster in your Graveyard. Activate only when a "Dwarven" monster on your side of the field is selected as an attack target. Negate the attack and return the targeted monster to your hand. Equip only to a "Dwarven" monster. Switch the original ATK and DEF of the equipped monster. Any additions and subtractions to ATK and DEF due to card effects are applied to the new ATK and DEF. During your End Phase, send both this card and the equipped monster to the Graveyard. Equip only to a "Dwarven" monster. Once per turn, during your Standby Phase, toss a coin and call Heads or Tails. If you call it right, you can negate the effect of Spell, Trap and Monster Cards that designate the equipped monster. If you call it wrong, the equipped monster cannot attack during your Battle Phase. Equip only to a "Dwarven" monster. When the equipped monster destroys a monster on your opponent's side of the field, inflict Direct Damage to your opponent's Life Points equal to half the ATK of the destroyed monster. Pay 500 Life Points during each of your End Phases. If you do not do this, this card and the equipped monster are sent to the Graveyard. Thanks Max Darkness for your help with OCG errors that were corrected so far. Link to comment Share on other sites More sharing options...
kingsleyduel Posted June 13, 2009 Report Share Posted June 13, 2009 woo really good cards 9.5/10 Link to comment Share on other sites More sharing options...
.:Abarai Renji:. Posted June 13, 2009 Report Share Posted June 13, 2009 Dwarves FTW 10/10 Although I do like Elves more Link to comment Share on other sites More sharing options...
Krogun Posted June 13, 2009 Author Report Share Posted June 13, 2009 Haha thanks for the positive reviews ;) Link to comment Share on other sites More sharing options...
Krogun Posted June 14, 2009 Author Report Share Posted June 14, 2009 Synchro Monster added to the Deck, please comment your opinions regarding the Deck's progress. Link to comment Share on other sites More sharing options...
Jake Harper Posted June 14, 2009 Report Share Posted June 14, 2009 good good hope you will finish it,is it a Structure Deck?you shall try to comment on my Strong Control post is in Realistic Cards. I will post 10 cards each day Link to comment Share on other sites More sharing options...
Max Darkness Posted June 14, 2009 Report Share Posted June 14, 2009 Right... Might of The Dwarvesi) The effect seems to make no sense. After all, it says that Battle Damage is negated and then it says it's applied as normal...make up your mind.ii) Example:As long as this card remains face-up on the field, all Damage Calculation involving "Dwarven" monsters is negated. Dwarven Decapitatori) Suggestion: name change to Dwarven Axe-Masterii) OCG:This card's ATK is equal to the number of face-up monsters on the field x 500.iii) Change ATK to ? Dwarcen Gunslingeri) OCG:This card can attack your opponent directly. Each time this monster inflicts Direct Damage to your opponent's Life Points, this card gains 300 ATK (change because otherwise it becomes overpowered). If there are no other "Dwarven" monsters on the field, this card's effect is negated. Dwarven InterceptorOCG:(Not sure about the first bit). When this card attacks, destroy this card immediately. (Damage Calculation is applied normally.) Dwarven OrcOCG:During each of your End Phases, pay 500 Life Points. If you do not, this card is destroyed. Dwarven SmasherOCG:When this monster destroys a monster by battle, inflict Direct Damage to your opponent's Life Points equal to the number of "Dwarven" monsters on your side of the field x 100. Dwarven SniperOCG:If this card attacks a Defense Position monster, this card gains 1000 ATK during the Damage Step only. If this card is attacked by an opponent's monster, this card loses 1000 ATK during the Damage Step only. Dwarven SorcererOCG:This card gains 300 ATK for every face-up Spell and Trap Card on the field. Once per turn, during your Main Phase, you can discard 1 card from your hand to destroy 1 Spell or Trap card on the field. Dwarven Warlordi) Decrease its ATK slightly, to 2500 (maybe lower)OCG:When this card is summoned, Special Summon 2 "Dwarven" monsters from your hand. This card gains 500 ATK for every "Dwarven" monster on the field. (Not sure about the last part) Dwarven Catapulti) I'd try to get a better picii) I'd change this to a Union monster and make it equip to "Dwarven" monsters:Once per turn, during your Main Phase, if you control this monster on the field, you can equip it to a "Dwarven" monster as an Equip Spell Card OR unequip the Union equipment and Special Summon this card in face-up Attack Position. While equipped to a monster by this card's effect, the equipped monster gains 2000 ATK. The equipped monster cannot attack directly. (1 monster can only be equipped with 1 Union Monster at a time. If the equipped monster is destroyed as a result of battle, destroy this card instead.) Dwarven Conqueror...OCG:This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by Tributing 5 different "Dwarven" monsters on your side of the field.ii) Suggestion: I would reduce this card's ATK to 4000, change it to Lv.10 and give it a more complex effect. Stubby Escapei) Make this a Counter Trap CardOCG:Activate only when a "Dwarven" monster on your side of the field is selected as an attack target. Negate the attack and return the targeted monster to your hand. Defend The Keep!i) Make this a Counter Trap CardOCG:Activate only when your opponent attacks your Life Points directly. Special Summon 1 Level 4 or lower "Dwarven" monster in face-up Defense Position (its effect is negated). Charge of Destructioni) I would change this to an Equip Spell CardOCG:Equip only to a "Dwarven" monster. Switch the original ATK and DEF of the equipped monster. Any additions and subtractions to ATK and DEF due to card effects are applied to the new ATK and DEF. During your End Phase, send both this card and the equipped monster to the Graveyard. Iron ResistanceOCG:Equip only to a "Dwarven" monster. Once per turn, during your Standby Phase, toss a coin and call Heads or Tails. If you call it right, you can negate the effect of Spell, Trap and Monster Cards that designate the equipped monster. If you call it wrong, the equipped monster cannot attack during your Battle Phase. (Effect changed to stop it from being overpowered) The Weaponsmith of GoldAlready fixed. The Furious CrusaderOCG: 1 Tuner monster + 1 or more non-Tuner monstersThis card is treated as a "Dwarven" monster. Once per turn, during your Main Phase, you can discard 1 card from your hand to add 1 "Dwarven" monster from your Graveyard to your hand. ...That should do it Rating: 9.5/10good good hope you will finish it' date='is it a Structure Deck?[hr']you shall try to comment on my Strong Control post is in Realistic Cards. I will post 10 cards each day Jake, that is spam. Don't do it. ...I really shouldn't double-post... Link to comment Share on other sites More sharing options...
Krogun Posted June 14, 2009 Author Report Share Posted June 14, 2009 Yeah I plan on making it a Deck Jake, and will be working on finishing it. Thanks! Wow Max Darkness thanks alot for the thorough review appreciate it alot. "Might of the Dwarves" effect is basically that this set of cards "Dwarven" monsters generally have significantly higher DEF then ATK, and this card makes it so that the attacker must have a higher ATK then a dwarven monsters def. Face-Up Dwarven monsters recieve piercing damage. Hope thats clearer. Thanks alot once again for the review Max Darkness as always a good help! Fixing the Effects now. Link to comment Share on other sites More sharing options...
.:Traceur:. Posted June 14, 2009 Report Share Posted June 14, 2009 the ocg isn't good....the pics are nice..i made too some dwarf cards...7/10 Link to comment Share on other sites More sharing options...
hero2die Posted June 14, 2009 Report Share Posted June 14, 2009 :O OMG what a nice set!10/10 Sure! Link to comment Share on other sites More sharing options...
Krogun Posted June 14, 2009 Author Report Share Posted June 14, 2009 :O OMG what a nice set!10/10 Sure! Thanks alot man! New to this so appreciate all the comments and help. Still interested in your thoughts regarding Balance so far. Link to comment Share on other sites More sharing options...
Solidsnake1209 Posted June 14, 2009 Report Share Posted June 14, 2009 sweet 5/5you should make Dwarf Cards of Reorx (http://en.wikipedia.org/wiki/Reorx)Bruenor (http://en.wikipedia.org/wiki/Bruenor_Battlehammer)Flint (http://en.wikipedia.org/wiki/Flint_Fireforge)all are great Dwarfs Link to comment Share on other sites More sharing options...
WTF Posted June 14, 2009 Report Share Posted June 14, 2009 many of them are over powered some of them are under powered, so i dont know u know.... 5/10 Link to comment Share on other sites More sharing options...
Krogun Posted June 14, 2009 Author Report Share Posted June 14, 2009 many of them are over powered some of them are under powered' date=' so i dont know u know.... 5/10[/quote'] Thanks for the comments guys I'll look into that Solidsnake1209. Elemendragondivine that's a big factor I was looking into for these cards, any suggestions on how to balance out the cards will be appreciated. Link to comment Share on other sites More sharing options...
Krogun Posted June 15, 2009 Author Report Share Posted June 15, 2009 Bump. Link to comment Share on other sites More sharing options...
Krogun Posted June 15, 2009 Author Report Share Posted June 15, 2009 New cards are added and some effects have been edited to make the card more balanced. Link to comment Share on other sites More sharing options...
Krogun Posted June 17, 2009 Author Report Share Posted June 17, 2009 Bump. Link to comment Share on other sites More sharing options...
Max Darkness Posted June 17, 2009 Report Share Posted June 17, 2009 These are still very good. I've got an idea that could make Might of The Dwarves less confusing: Might of The DwarvesAs long as this card remains face-up on the field, switch the ATK and DEF of all "Dwarven" monsters on the field. During each of your End Phases, reduce the new ATK of each "Dwarven" monster by an amount equal to the monster's Level Stars x 50. This card cannot reduce the new ATK of a "Dwarven" monster to an amount lower than the original ATK of the monster. As for the other cards, Iron MoraleOCG: As long as this card remains face-up on the field, during each of your End Phases, you can pay 500 Life Points. If you do, you do not have to have the "Might of The Dwarves" effect that reduces "Dwarven" monsters' ATK activated. Dwarven Axe-Masteri) OCG: "...field x 500. (Max. 2000)"ii) Also, change the ATK value to '?' Protection of The FallenActivate only when a "Dwarven" monster on your side of the field is selected as an attack target. The selected monster gains 200 DEF for every "Dwarven" monster in your Graveyard. Some more OCG errors corrected. Keep up the good work Link to comment Share on other sites More sharing options...
monkeyman13 Posted June 17, 2009 Report Share Posted June 17, 2009 those are some sweet cards. Link to comment Share on other sites More sharing options...
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