Lexadin Posted June 14, 2009 Report Share Posted June 14, 2009 My cards based on the power of the Sun (of course). Effects [spoiler=] Solaric Droid [spoiler=]During each of your End Phases, place 1 Vacuum Counter on this card (Max. 3). When this card is destroyed as a result of battle, you can Special Summon "Vacuum Tokens"(Pyro-Type/FIRE/Level 1/100 ATK/200 DEF) equal to the amount of Vacuum Counters on this card. When a "Vacuum Token" is selected as an attack target, destroy the selected "Vacuum Token" and remove the attacking monster from play. Solaric Knight [spoiler=]During each of your End Phases, place 1 Vacuum Counter on this card. This effect can only be activated once per Battle Phase, When this card has succesfully attacked one of your opponents monster you can remove 2 Vacuum Counters from this card to attack once more. Solaric Fiend [spoiler=]During each of your End Phases, place 1 Vacuum Counter on this card. Once per turn you can Special Summon 1 Pyro-type monster in face-up Attack position by removing Vacuum Counters to the amount of stars of that monster x 2 (A monster Special Summoned this way cannot attack or use its effect the turn it is Summoned). Solaric Pyromancer [spoiler=]During each of your End Phases, place 1 Vacuum Counter on this card. Once per turn you can select and apply one of the following effects:#Remove 1 Vacuum Counter from this card to place one card that was removed from play in your Graveyard.#remove 3 Vacuum Counters from this card to put one card from your Graveyard into your hand. Stardust [spoiler=]Each time when a Pyro-type monster is sent to the Graveyard it is removed from play instaid. Eacht time a card is removed from play by this cards effect put 1 Vacuum Counter on this card. This card cannot recieve a Vacuum Counter in any other way than by this cards effect. Once per turn you can activate one of the following effects depending on the number of Vacuum Counters that are on this card:1#: You can draw 1 card from your Deck.2#,3#,4#: Select 1 random card from your opponents hand and discard it.5#till9#: Select 1 card from your Deck and place it in your hand (your Deck is shuffeld afterwards).10#till19#: Destroy all of your opponents monster cards.20#: Your opponent discards halve of His/her Deck. Supernova [spoiler=]This card can only be activated when there are at least 10 Vacuum Counters on "Stardust". During each of your End Phases, place 1 Vacuum Counter on this card. When there are 5 Vacuum Counters on this card destroy this card, remove all Vacuum Counters from "Stardust" and destroy all monster on the field with less than 8 Stars, Then Special Summon 1 "Nothire, Lord of the Perfect Vacuum" from your Deck or hand to the field in attack position (the Summoned monster cannot attack the turn it was Special Summoned). Nothire, Lord of the Perfect Vacuum [spoiler=]This card cannot be Normal Summoned or Set. This card cannot be Special summoned exept by the effect of "Supernova". When this card is Special Summoned you can place 5 Vacuum Counters on this card. During each of your End Phases, place 1 Vacuum Counter on this card. This cards ATK/DEF are inceased by 300 for each Vacuum Counter on the field. Once per turn you can remove 5 Vacuum Counters from this card to use and activate 1 of the following effects:#Remove your opponents hand from play and inflict 100 points of damage to your opponents life points for each Monster card that was removed from play by this card's effect.#Special Summon any number of monster who are removed from play with 4 stars or less to the field. Solaric Leech [spoiler=]During each of your End Phases, place 1 Vacuum Counter on this card. As long as this card remains in face-up attack position your opponent loses 500 life points in each of his/her Standby Phases and then increase this cards ATK by the same amount. When this card is selected as an attack target you can remove 3 Vacuum Counters from this card to negate the attack. more will come, and please rate(if you do so give a reason why?) and give suggestions.Pics from Deviant and some from Google Link to comment Share on other sites More sharing options...
Greek Prince Posted June 14, 2009 Report Share Posted June 14, 2009 I like it :) Link to comment Share on other sites More sharing options...
Lexadin Posted June 14, 2009 Author Report Share Posted June 14, 2009 tnx more will come but not now becouse i'm bouisy with other things. Link to comment Share on other sites More sharing options...
Schitzofrenic Posted June 14, 2009 Report Share Posted June 14, 2009 togens is tokens Link to comment Share on other sites More sharing options...
Krogun Posted June 14, 2009 Report Share Posted June 14, 2009 Interesting effect behind like the whole "Vacuum" idea behind it. Makes the opponent think twice attacking. Good job like the idea. The only complaint is the amount of tokens seems to be a little overpowered, otherwise good work. 8/10 Link to comment Share on other sites More sharing options...
Spire Posted June 14, 2009 Report Share Posted June 14, 2009 You might want to lower the maximum tokens. Oh and "Vacuum Togens" or "Vacuum Tokens"? Not bad, looks more like a Machine then a Pyro though. Link to comment Share on other sites More sharing options...
killertrey40 Posted June 14, 2009 Report Share Posted June 14, 2009 What is a "togan"? Link to comment Share on other sites More sharing options...
◊ Hᵃᵏᵃˢᵉ ◊ Posted June 14, 2009 Report Share Posted June 14, 2009 You need to fix the effect somewhat. There is some major OCG that not a lot of people can see.During each of your End Phases, place 1 Vacuum Counter on this card (Max. 3). When this card is destroyed as a result of battle, you can Special Summon "Vacuum Tokens"(Pyro-Type/FIRE/Level 1/100 ATK/200 DEF) equal to the amount of Vacuum Counters on this card. When a "Vacuum Token" is selected as an attack target, destroy the selected "Vacuum Token" and remove the attacking monster from play. These Tokens cannot declare an attack or be Tributed under any circumstance.(Tributed under any circumstance is a phrase from Mask of Restrict so it is good OCG.)I believe that's a more reasonable way for the effect to go. 5 is too many, which means you have a long defense, and your opponent can only hope they draw Lightning Vortex or something that wipes the field to get a chance. Maybe if you say something likie, place 1 Vaccuum Counter on this card during each End Phase while it is in Defense Position, then maybe it would be reasonable for 5. Anyway, he does look like a Machine-Type and I look forward to more of your cards. Link to comment Share on other sites More sharing options...
grasshopper439 Posted June 14, 2009 Report Share Posted June 14, 2009 I like it but the amount of "togens" is a bit much. other than that, great! Link to comment Share on other sites More sharing options...
ragnarok1945 Posted June 14, 2009 Report Share Posted June 14, 2009 The number of Vacuum Tokens (I'll assume you just misspelled) is a bit high. Also since you didn't say what position the tokens had to be, I'll assume you can choose that. Still, up to 5 along with the ability to tribute for more monsters is too much, you should lower it 2 or something. 7.9/10 Link to comment Share on other sites More sharing options...
Angel of Silence Posted June 14, 2009 Report Share Posted June 14, 2009 Lower the max amount of tokens or you could say the tokens cannot be tribute summoned. Otherwise 8/10. Link to comment Share on other sites More sharing options...
Lexadin Posted June 15, 2009 Author Report Share Posted June 15, 2009 tnx for the reactions I will change the effect to three tokens and i will continou to make more Solaric monsters. Link to comment Share on other sites More sharing options...
Lexadin Posted June 16, 2009 Author Report Share Posted June 16, 2009 Now an super field spell. Link to comment Share on other sites More sharing options...
Lexadin Posted June 18, 2009 Author Report Share Posted June 18, 2009 bumb Link to comment Share on other sites More sharing options...
Glow_handed Posted June 18, 2009 Report Share Posted June 18, 2009 ok,good card's some of them are OP'ed and "togens"??? Link to comment Share on other sites More sharing options...
pure.awesomeness Posted June 18, 2009 Report Share Posted June 18, 2009 That'd be so awesome if there were LIGHT pyro-Type monsters. I'm not saying that you should change these though. 9/10 Link to comment Share on other sites More sharing options...
Lexadin Posted June 21, 2009 Author Report Share Posted June 21, 2009 Tnx for the comments and here are LIGHT pyro-types, cards like "Duos-Megestus". Link to comment Share on other sites More sharing options...
Lexadin Posted June 21, 2009 Author Report Share Posted June 21, 2009 bumb Link to comment Share on other sites More sharing options...
Lexadin Posted June 23, 2009 Author Report Share Posted June 23, 2009 bumb Link to comment Share on other sites More sharing options...
zekuza Posted June 23, 2009 Report Share Posted June 23, 2009 i really like it. My favorite is definitely stardust, but the effect for 20+ should be more powerful ^^ Link to comment Share on other sites More sharing options...
lacikus Posted June 23, 2009 Report Share Posted June 23, 2009 Like 4th card great pic and effect 9/10 Link to comment Share on other sites More sharing options...
.:Traceur:. Posted June 23, 2009 Report Share Posted June 23, 2009 nice cards...i like the idea and pics are great...the ocg isn't bad...effect are nice....8/10 Link to comment Share on other sites More sharing options...
Lexadin Posted June 24, 2009 Author Report Share Posted June 24, 2009 tnx, does everyone like the effects of Stardust? not uP or OP? Link to comment Share on other sites More sharing options...
Nevermore Posted June 24, 2009 Report Share Posted June 24, 2009 Narf.. I'm not able to see all cards, cuz lot of them can not be shown. Stupid Office-Computer. Am I right thinking, there are tokens on the field wich negate an attack, removing the attacking monster? You have cheap to summon tokens and everyone works like one of the strongest Trapcards in real game? =D the only way to stop them would be Skill Drain..? Link to comment Share on other sites More sharing options...
Lexadin Posted June 24, 2009 Author Report Share Posted June 24, 2009 Well Solaric Droid has to be a minimum of 1 turn on the field and they are destroyed after using theyr effects. Link to comment Share on other sites More sharing options...
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