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(Picture-heavy) CYB3-EN 001-081 CyberWarriors: Gods of Destiny (COMPLETE)


somewhat117

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This set is based off a fan-fiction project a friend and I were working on. (In reality, this is a 2nd edition remake from 2007) That's why there's random names with pics of MegaMan DoubleSouls, etc, and other things that wouldn't quite make sense from Battle Network. This set uses cards from Mobile Suit Gundam 00 and Tokyo Mew Mew (dub names were used). The set has been made using the original OCG rarity ratio from 80-card Yu-Gi-Oh! booster sets, and all cards have been set to Limited, Semi-Limited, or Unlimited.

 

The set itself is not meant to follow some special effect theme, the effects are based as close as possible to the abiities of the story's characters.

 

Credit for all pictures are as follows:

 

-011, 014-018, 021, 025-030, 032, 040-042, 044-047, 052-056, 058-059, 061-064, 067-069, 072-074, 076-080 were either screencaps from www.rockman-exe.com (for MegaMan pics) or the pictures were manually acquired from printscreening actual anime episodes.

 

-002-010, 012-013, 031, 039, 048, 050-051, 057, 060, 065, 070-071, 075, 081 were from unknown sources on www.photobucket.com.

 

-001, 023-024, 033-038, 066 were official arts found on www.atomic-fire.com or www.photobucket.com and were edited by me.

 

-022, 043 were official arts found on atomic-fire.com or www.photobucket.com.

 

NOTE: "Sp. Summon is used as an abbreviation for "Special Summon".

 

inb4 not correct monster types and the constant use of the DIVINE Attribute. Don't you think I know that? <<

 

CYB3-EN 001 CS Ryan - SolCross

DIVINE / Warrior / Level 6

ATK 2400 / DEF 1500

This card is also NetNavi-Type. You can only control 1 “Ryan” card. This card’s control can’t switch. When Summoned, you can Sp. Summon 1 Level 4 or lower “Zoey” monster from your Graveyard. This card gains 800 ATK if it attacks a DARK monster. On your End Phase, gain 500 LP for each DIVINE monster you control.

Ultra Rare

CYB3-EN001CSRyan-SolCross.jpg

 

CYB3-EN 002 CS Zoey – Goddess of Light

DIVINE / Warrior / Level 4

ATK 1600 / DEF 1000

This card is also NetNavi-Type. This card’s control can’t switch. You can only control 1 “Zoey” card. When Summoned, add 1 “BattleChip” card from your Deck to your hand. Once per turn, you can discard 1 Spell card to destroy 1 card on the field. Once per turn, if you would take Effect Damage from an opponent’s card effect, you can negate it and deal half that damage to your opponent instead.

Super Rare

CYB3-EN002CSZoey-GoddessofLight.jpg

 

CYB3-EN 003 CS Ryou – Dark Warrior

DARK / Warrior / Level 4

ATK 1400 / DEF 1200

This card is also NetNavi-Type. You can only control 1 “Ryou” card. This card can’t be destroyed by “Dimensional Area” cards. When Summoned, add 1 “BattleChip” card from your Deck to your hand. If you control a “Ryan” monster, this card gains all ATK & DEF increases as that card, as well as all effects that card gains, other than that “Ryan” monster’s own effects. “CS-X Ryan - God of Creation” isn’t applied.

Normal Rare

CYB3-EN003CSRyou-DarkWarrior.jpg

 

CYB3-EN 004 CS Damon - Absolute Zero

DARK / Warrior / Level 10

ATK 2500 / DEF 3000

You can’t Normal Summon/Set this card. Sp. Summon from your hand/Deck only by Tributing 1 “CS Damon” monster you control on your End Phase if you activated a “DarkChip” card that turn. This card is also NetNavi-Type. You can only control 1 “Damon” card. All payments for your “DarkChip” cards are halved. On your Standby Phase, distribute up to 2 Ice Counters on 2 different face-up monsters on the field. This card gains 100 ATK for each Ice Counter on the field.

Ultra Rare

CYB3-EN004CSDamon-AbsoluteZero.jpg

 

CYB3-EN 005 Mew Ringo

LIGHT / Beast-Warrior / Level 3

ATK 1300 / DEF 600

This card is also FIRE. You can only control 1 “Ringo” card. When Summoned, add 1 “Mew” Spell/Trap card from your Deck to your hand. On your Main Phase 1, remove X cards in your Graveyard from play. This card gain 100 ATK for each card removed for the rest of the turn.

CYB3-EN005MewRingo.jpg

 

CYB3-EN 006 Gundam Exia

LIGHT / Machine / Level 6

ATK 2400 / DEF 1900

Once per turn, on your Main Phase, equip a “Ryan” monster you control to this card, OR unequip it and Sp. Summon it to your field. You can only control 1 of this card. This card’s control can’t switch. This card can’t attack unless a “Ryan” monster is equipped. A card equipped by this effect can’t be destroyed/removed from play by card effects. Once per turn when a “Ryan” monster is equipped, halve the ATK of a face-up monster your opponent controls. If this card destroys a monster by battle, it can attack a second time.

Super Rare

CYB3-EN006GundamExia.jpg

 

CYB3-EN 007 Gundam Dynames

LIGHT / Machine / Level 6

ATK 2000 / DEF 2500

Once per turn, on your Main Phase, equip a “Karl” monster you control to this card, OR unequip it and Sp. Summon it to your field. You can only control 1 of this card. This card’s control can’t switch. This card can’t attack unless a “Karl” monster is equipped. A card equipped by this effect can’t be destroyed/removed from play by card effects. This card can attack directly, even in Defense mode, but its ATK is 1000 for that attack. This card can’t be destroyed once per turn by card effects when in Defense mode.

Super Rare

CYB3-EN007GundamDynames.jpg

 

CYB3-EN 008 Gundam Kyrios

LIGHT / Machine / Level 6

ATK 2300 / DEF 1800

Once per turn, on your Main Phase, equip a “Jeff” monster you control to this card, OR unequip it and Sp. Summon it to your field. You can only control 1 of this card. This card’s control can’t switch. This card can’t attack unless a “Jeff” monster is equipped. A card equipped by this effect can’t be destroyed/removed from play by card effects. When this card attacks, flip a coin. If Heads, add half the ATK of the attack target to this card’s ATK for the battle. After this card attacks, you can activate a “Flight Mode” from your Deck.

Super Rare

CYB3-EN008GundamKyrios.jpg

 

CYB3-EN 009 Gundam Virtue

LIGHT / Machine / Level 6

ATK 2400 / DEF 2600

Once per turn, on your Main Phase, equip a “Zoey” monster you control to this card, OR unequip it and Sp. Summon it to your field. You can only control 1 of this card or “Gundam Nadleeh”, but not both. This card’s control can’t switch. This card can’t attack unless a “Zoey” monster is equipped. A card equipped by this effect can’t be destroyed/removed from play by card effects. If a “Zoey” monster is equipped, discard 1 card to destroy 1 monster on the field. After this card attacks, you can add 1 “Drop Armor” from your Deck/Graveyard to your hand.

Super Rare

CYB3-EN009GundamVirtue.jpg

 

CYB3-EN 010 Gundam Nadleeh

LIGHT / Machine / Level 6

ATK 2000 / DEF 1400

Once per turn, on your Main Phase, equip a “Zoey” monster you control to this card, OR unequip it and Sp. Summon it to your field. You can only control 1 of this card or “Gundam Virtue”, but not both. This card’s control can’t switch. This card can’t attack unless a “Zoey” monster is equipped. A card equipped by this effect can’t be destroyed/removed from play by card effects. If a “Zoey” monster is equipped, discard 1 card to destroy 1 Spell/Trap card on the field. After this card attacks, you can add 1 “Restore Armor” from your Deck/Graveyard to your hand.

Super Rare

CYB3-EN010GundamNadleeh.jpg

 

CYB3-EN 011 Gundam Throne Eins

DARK / Machine / Level 6

ATK 2500 / DEF 1700

Once per turn, on your Main Phase, equip a “Dominic” monster you control to this card, OR unequip it and Sp. Summon it to your field. You can only control 1 of this card. This card’s control can’t switch. This card can’t attack unless a “Dominic” monster is equipped. A card equipped by this effect can’t be destroyed/removed from play by card effects. Once per turn, you can decrease the ATK of a “Throne Zwei” or “Throne Drei” you control by any amount and add that amount to this card until the End Phase.

Normal Rare

CYB3-EN011GundamThroneEins.jpg

 

CYB3-EN 012 Gundam Throne Zwei

DARK / Machine / Level 6

ATK 1800 / DEF 1600

Once per turn, on your Main Phase, equip a “Damon” monster you control to this card, OR unequip it and Sp. Summon it to your field. You can only control 1 of this card. This card’s control can’t switch. This card can’t attack unless a “Damon” monster is equipped. A card equipped by this effect can’t be destroyed/removed from play by card effects. When Summoned, equip 1 “GN Buster Sword Token” Equip Spell to this card. (The equipped monster gains 800 ATK.) On your End Phase, if you don’t control a “GN Buster Sword Token”, equip 1 to this card.

Normal Rare

CYB3-EN012GundamThroneZwei.jpg

 

CYB3-EN 013 Gundam Throne Drei

DARK / Machine / Level 6

ATK 2200 / DEF 2600

Once per turn, on your Main Phase, equip a "Rena" monster you control to this card, OR unequip it and Sp. Summon it to your field. You can only control 1 of this card. This card's control can't switch. This card can't attack unless a "Rena" monster is equipped. A card equipped by this effect can't be destroyed/removed from play by card effects. If a "Rena" monster is equipped, you choose your opponent's attack targets, and your opponent can't draw or add cards to their hand, except from the field outside their Draw Phase.

Normal Rare

CYB3-EN013GundamThroneDrei.jpg

 

CYB3-EN 014 Celestial Being - Ptolemaios

LIGHT / Machine / Level 6

ATK 500 / DEF 2500

You can only control 1 of this card. You can’t Tribute this card or use it as Synchro-Material, and this card’s control can’t switch. Once per turn, discard 1 card to remove from play 1 Level 6 or lower “Gundam” monster from your hand/Deck. On the 4th Standby Phase after that monster is removed from play, if this card is face-up, Sp. Summon that “Gundam” monster. This card can attack directly when in Defense mode.

Normal Rare

CYB3-EN014CelestialBeing-Ptolemaios.jpg

 

CYB3-EN 015 Assault Container

LIGHT / Machine / Level 4

ATK 1300 / DEF 2000

When Summoned, Set 1 “GN Arms” from your Deck. When destroyed, you can activate 1 Set “GN Arms” you control, even if it was Set that turn.

CYB3-EN015AssaultContainer.jpg

 

CYB3-EN 016 0 Gundam

LIGHT / Machine / Level 5

ATK 2000 / DEF 1500

Once per turn, on your Main Phase, equip a “CS” monster you control to this card, OR unequip it and Sp. Summon it to your field. You can only control 1 of this card. This card’s control can’t switch. This card can’t attack unless a “CS” monster is equipped. A card equipped by this effect can’t be destroyed/removed from play by card effects. If this card is destroyed when a “CS” monster is equipped, Sp. Summon 1 Level 6 “Gundam” monster from your Deck, and the “CS” monster that was equipped from your Graveyard.

CYB3-EN0160Gundam.jpg

 

CYB3-EN 017 Alvatore

DARK / Machine / Level 6

ATK 2400 / DEF 3000

You can only control 1 of this card. You can’t Tribute this card or use it as Synchro-Material, and this card’s control can’t switch. If this card attacks a monster and doesn’t destroy it, destroy it at the end of the Damage Step. When this card is destroyed, Sp. Summon 1 “Alvaaron” from your hand/Deck.

CYB3-EN017Alvatore.jpg

 

CYB3-EN 018 Alvaaron

DARK / Machine / Level 6

ATK 2500 / DEF 2200

Summon only with the effect of “Alvatore”. Once per turn, on your Main Phase, equip a “Retsu” monster you control to this card, OR unequip it and Sp. Summon it to your field. You can only control 1 of this card. This card’s control can’t switch. This card can’t attack unless a “Retsu” monster is equipped. A card equipped by this effect can’t be destroyed/removed from play by card effects. When Summoned, add 2 GN Counters to this card. You can remove 1 GN Counter to prevent the destruction of this card and/or a card equipped to it.

CYB3-EN018Alvaaron.jpg

 

CYB3-EN 019 CyberBeast Gregar

DIVINE / Divine-Beast / Level 12

ATK 4000 / DEF 3200

This card needs 3 Tributes to Normal Summon/Set. Sp. Summon only with “Cybeasts’ Prophecy Ritual”. This card can’t be targeted by opposing card effects. When you draw, this card gets 1 Cybeast Counter. Remove 5 Cybeast Counters to destroy all other monsters on the field. On your Main Phase, you can destroy a Field Spell.

Normal Rare

CYB3-EN019CyberBeastGregar.jpg

 

CYB3-EN 020 CyberBeast Falzar

DIVINE / Divine-Beast / Level 12

ATK 3800 / DEF 3400

This card needs 3 Tributes to Normal Summon/Set. Sp. Summon only with “Cybeasts’ Prophecy Ritual”. This card can’t be targeted by opposing card effects. When you draw, this card gets 1 Cybeast Counter. Remove 5 Cybeast Counters to destroy all Spell/Trap cards on the field. On your Main Phase, you can destroy a Field Spell.

Normal Rare

CYB3-EN020CyberBeastFalzar.jpg

 

CYB3-EN 021 VirusBeast Gospel

DARK / Virus / Level 12

ATK 3800 / DEF 2700

This card needs 3 Tributes to Normal Summon/Set. Sp. Summon only with “Gregar Cloning Machine”. When Summoned, add 1 “CyberSuit Corruption” from your Deck to your hand. When this card is face-up, the ATK & DEF of all NetNavi-Type monsters are halved. When this card deals Battle Damage, discard 1 random monster, 1 random Spell, and 1 random Trap from your opponent’s Deck.

Normal Rare

CYB3-EN021VirusBeastGospel.jpg

 

CYB3-EN 022 Alpha

DARK / Virus / Level 8

ATK 3000 / DEF 0

This card needs 3 Tributes to Normal Summon/Set. Sp. Summon from your hand by Tributing 2 Virus-Type monsters or 1 “AlphaBug” you control. This card can’t be destroyed when it attacks. When this card battles, you take no Battle Damage. Lower the ATK of the monster this card battles by 3000. If their ATK is dropped to 0, destroy it.

Normal Rare

CYB3-EN022Alpha.jpg

 

CYB3-EN 023 LifeVirus

DARK / Virus / Level 8

ATK 3000 / DEF 3000

When Summoned, place 2 Aura Counters on this card. If this card would be destroyed by battle, negate its destruction and reduce the Battle Damage to 0 by removing 1 Aura Counter from this card.

Normal Rare

CYB3-EN023LifeVirus.jpg

 

CYB3-EN 024 LifeVirus R

DARK / Virus / Level 9

ATK 3500 / DEF 3000

This card needs 3 Tributes to Normal Summon/Set. Sp. Summon by Tributing 1 “LifeVirus” you control, and move all Aura Counters from “LifeVirus” to this card. When Summoned, place 2 Aura Counters on this card. If this card would be destroyed by battle, negate its destruction and reduce the Battle Damage to 0 by removing 1 Aura Counter from this card.

Normal Rare

CYB3-EN024LifeVirusR.jpg

 

CYB3-EN 025 Darkloid - StoneMan

DARK / NetNavi / Level 6

ATK 2100 / DEF 2600

This card is also EARTH and Rock-Type. You can only control 1 “StoneMan” card. You can Normal Summon this card without Tribute if you control “Darkloid - BlasterMan”. When destroyed, discard 1 random card from your opponent’s hand.

CYB3-EN025Darkloid-StoneMan.jpg

 

CYB3-EN 026 Darkloid – BlasterMan

DARK / NetNavi / Level 4

ATK 1600 / DEF 1500

This card is also FIRE and Pyro-Type. You can only control 1 “BlasterMan” card. You can Sp. Summon this card from your hand if the only monster you control is “Darkloid - StoneMan”. When destroyed, your opponent takes 500 damage.

CYB3-EN026Darkloid-BlasterMan.jpg

 

CYB3-EN 027 Darkloid – PlanetMan

DARK / NetNavi / Level 4

ATK 1700 / DEF 2000

You can only control 1 “PlanetMan” card. On your Main Phase, you can change this card’s Attribute to any Attribute other than DIVINE. If you do, deal 400 damage to your opponent.

CYB3-EN027Darkloid-PlanetMan.jpg

 

CYB3-EN 028 Darkloid – NeedleMan

DARK / NetNavi / Level 4

ATK 1600 / DEF 1600

You can only control 1 “NeedleMan” card. When Summoned, select 2 Monster Card Zones. The first time a monster is Summoned/Set to that Card Zone, it’s immediately destroyed, regardless of all other card effects. On each player’s End Phase, deal 100 damage to your opponent.

Semi-Limited

CYB3-EN028Darkloid-NeedleMan.jpg

 

CYB3-EN 029 Darkloid – MagicMan

DARK / NetNavi / Level 4

ATK 1600 / DEF 200

This card is also FIRE and Spellcaster-Type. You can only control 1 “MagicMan” card. Once per Duel, when your opponent activates a Spell card, you can reveal 1 Spell card in your hand to your opponent. That Spell is considered to have the same name and card effect as your opponent’s Spell until your next End Phase.

CYB3-EN029Darkloid-MagicMan.jpg

 

CYB3-EN 030 Darkloid - FlameMan

DARK / NetNavi / Level 5

ATK 2200 / DEF 2000

This card is also FIRE and Pyro-Type. You can only control 1 “FlameMan” card. When Summoned, add 1 “Red Candle”, “Orange Candle” or “Green Candle” from your Deck to your hand.

CYB3-EN030Darkloid-FlameMan.jpg

 

CYB3-EN 031 Crystal Corp. Land Scouter

DARK / Machine / Level 4

ATK 1800 / DEF 1700

On your Main Phase, equip a “Retsu”, “Meta”, “Fred”, “Hiita”, “Relyn”, “Prier” or “Shawn” monster you control to this card OR unequip and Sp. Summon to your field. When equipped with one of these cards, this card’s original ATK & DEF become 2200.

CYB3-EN031CrystalCorpLandScouter.jpg

 

CYB3-EN 032 CS Ryan - FalzarBeast

DIVINE / Beast-Warrior / Level 10 / Fusion

ATK 3200 / DEF 2500

Sp. Summon from your Extra Deck only with a “BeastOut” card. This card is also NetNavi-Type. You can only control 1 “Ryan” card. This card’s control can’t switch. When Summoned, add 1 Spell/Trap card from your Deck to your hand that has "CS Ryan - FalzarBeast" in its card text. On either player’s turn, you can discard 1 card to negate the activation of a Spell/Trap card’s effect and destroy it. This card isn’t considered a NetNavi-Type monster for “BattleChip” cards.

Ultra Rare

CYB3-EN032CSRyan-FalzarBeast.jpg

 

CYB3-EN 033 CS Ryan – FalzarBeast Overload!

DIVINE / Beast-Warrior / Level 11 / Fusion

ATK 4000 / DEF 2500

Summon only with “Beast Overload!”. This card is also NetNavi-Type. You can only control 1 “Ryan” card. This card’s control can’t switch. On either player’s turn, you can discard 1 card to negate the activation of a Spell/Trap card and destroy it. This card is unaffected by all opposing card effects. This card can attack all your opponent’s monsters once each. This card isn’t considered a NetNavi-Type monster for “BattleChip” cards.

Ultra Rare

CYB3-EN033CSRyan-FalzarBeastOverloa.jpg

 

CYB3-EN 034 CS Ryan - WoodSoul

EARTH / Warrior / Level 4 / Fusion

ATK 1800 / DEF 2500

Sp. Summon from your Extra Deck by Tributing 1 “CS Ryan” monster and discarding 1 “DS Rebecca”, “WoodMan” or “WoodSoul” monster. You can only control 1 “Ryan” card. This card’s control can’t switch. This card is also NetNavi-Type and Plant-Type. When this card is targeted by the effect of your “BattleChip” card, discard any number of monsters from your hand. This card gains 200 ATK x the Total Levels of the discarded monsters for the turn.

Super Rare

CYB3-EN034CSRyan-WoodSoul.jpg

 

CYB3-EN 035 CS Ryan – WindSoul

WIND / Warrior / Level 4 / Fusion

ATK 2000 / DEF 2200

Sp. Summon from your Extra Deck by Tributing 1 “CS Ryan” monster and discarding 1 “DS Chris”, “WindMan” or “WindSoul” monster. You can only control 1 “Ryan” card. This card’s control can’t switch. This card is also NetNavi-Type. When Summoned, return up to three Spell/Trap cards on the field to their owner’s hands.

Super Rare

CYB3-EN035CSRyan-WindSoul.jpg

 

CYB3-EN 036 DarkRyan – ChaosProtoSoul

DARK / Warrior / Fusion / Level 4

ATK 2600 / DEF 1000

Sp. Summon from your Extra Deck by Tributing 1 “DarkRyan” monster and discarding 1 “Dark ProtoMan” or “DarkChip - DarkSword”. You can only control 1 “DarkRyan” card. This card’s control can’t switch. This card is also NetNavi-Type. This card can attack an additional time each turn for each Equip Spell on it. By using up one of this card’s attacks, you can decrease the ATK of an opponent’s face-up monster by this card’s ATK value.

Normal Rare

CYB3-EN036DarkRyan-ChaosProtoSoul.jpg

 

CYB3-EN 037 DarkRyan – ChaosSearchSoul

DARK / Warrior / Fusion / Level 4

ATK 2400 / DEF 1000

Sp. Summon from your Extra Deck by Tributing 1 “DarkRyan” monster and discarding 1 “DarkChip - DarkCircle”. You can only control 1 “DarkRyan” card. This card’s control can’t switch. This card is also EARTH and NetNavi-Type. Once per turn, you can shuffle any # of cards from your hand to your Deck, then draw the same # of cards, plus 1 extra card. This card can attack directly when in Defense mode by decreasing its ATK by half during damage calculation.

Normal Rare

CYB3-EN037DarkRyan-ChaosSearchSoul.jpg

 

CYB3-EN 038 DarkRyan – ChaosMeddySoul

DARK / Warrior / Fusion / Level 4

ATK 2200 / DEF 2900

Sp. Summon from your Extra Deck by Tributing 1 “DarkRyan” monster and discarding 1 “DarkChip - DarkRecovery”. You can only control 1 “DarkRyan” card. This card’s control can’t switch. This card is also NetNavi-Type. Once per turn, on your Main Phase, roll 1 dice and activate the according effect: 1) Draw 1 card. 2) Gain 1200 LP. 3) Add 1 “BattleChip” or “DarkChip” card from your Deck to your hand. 4) Sp. Summon 1 Level 4 or lower “Darkloid” monster from your Graveyard. 5) Add 1 “BattleChip” card from your Graveyard to your hand. 6) Re-roll.

Normal Rare

CYB3-EN038DarkRyan-ChaosMeddySoul.jpg

 

CYB3-EN 039 Gundam Avalanche Exia

Equip Spell

Equip to “Gundam Exia”. Its original ATK becomes 2800 and its original DEF becomes 2500. When activated, add 2 GN Counters to this card. If “Gundam Exia” and/or this card would be destroyed, you can remove 1 GN Counter to negate that. You can remove 1 GN Counter to negate the activation and effect of any card’s effect and destroy it.

CYB3-EN039GundamAvalancheExia.jpg

 

CYB3-EN 040 Flight Mode

Continuous Spell

When a “Gundam Kyrios”, “Gundam Arios”, or “GN Archer” you control is in Defense Mode, switch their original ATK and DEF. These monsters can change battle positions on the Main Phase 2 of a turn they attacked. If any of these monsters and/or this card would be destroyed/removed from play by a card effect, flip a coin. If Heads, negate that.

CYB3-EN040FlightMode.jpg

 

CYB3-EN 041 Trans-Am System

Quick-Play Spell

Select 1 “Gundam” “Exia”, “Dynames”, “Kyrios”, “Virtue”, “Nadleeh”, “00”, “Cherudim”, “Arios”, “Seravee” or “Seraphim”. Double its ATK, regardless of the “Gundam” card’s effects. On the End Phase, the selected monster’s ATK becomes 1000 until your opponent’s End Phase.

CYB3-EN041Trans-AmSystem.jpg

 

CYB3-EN 042 Falzar BeastOut!

Quick-Play Spell

Activate 1 of the following effects:

Send 1 “MegaMan” monster and 1 “CyberBeast Falzar” from your hand/field to the Graveyard. Sp. Summon 1 “MegaMan BeastOut Falzar” from your Extra Deck OR send 1 “CS Ryan” monster and 1 “CyberBeast Falzar” from your hand/field to the Graveyard. Sp. Summon 1 “CS Ryan - FalzarBeast” from your Extra Deck, negating summon conditions.

Normal Rare

CYB3-EN042FalzarBeastOut.jpg

 

CYB3-EN 043 Cybeast’s Rage

Normal Spell

Select 1 “CyberBeast” monster you control. Add 5 Cybeast Counters to it.

CYB3-EN043CybeastsRage.jpg

 

CYB3-EN 044 Beast Aura

Continuous Spell

All “CyberBeast”, “GregarBeast”, “FalzarBeast”, “BeastOut”, and “CrossBeast” monster you control gain the following effect: If this card would be destroyed, it is not destroyed. In this case, destroy it on your next End Phase, regardless of all other card effects.

CYB3-EN044BeastAura.jpg

 

CYB3-EN 045 Annihilator

Normal Spell

Activate on Main Phase 1 if you control "CyberBeast Gregar", "MegaMan BeastOut Gregar", a "CS Ryan - GregarBeast" monster, or "CS Ryan - CrossBeast". Destroy all your opponent's monsters and remove them from play. Your opponent takes 500 damage and discards 1 random card from their hand for each destroyed monster. Skip your Battle Phase this turn. Normal Rare

CYB3-EN045Annihilator.jpg

 

CYB3-EN 046 Charge Shot!

Quick-Play Spell

Remove all Charge Counters from all monsters you control. Your opponent takes 700 damage for each Charge Counter removed.

CYB3-EN046ChargeShot.jpg

 

CYB3-EN 047 Feather Shooter

Equip Spell

Equip to a “CyberBeast Falzar”, “CS Ryan - FalzarBeast” or “BeastOut Falzar” monster. It gains 500 ATK. When the equipped monster declares an attack, shuffle 1 random card from your opponent’s hand into their Deck.

CYB3-EN047FeatherShooter.jpg

 

CYB3-EN 048 Solar Nova

Normal Spell

Activate if you control “CS Ryan - SolCross”, “CS Ryan - LightCross” or “CS Ryan - FusionCross” Destroy 1 monster your opponent controls and deal damage to your opponent equal to the ATK of the “CS Ryan” monster you control.

CYB3-EN048SolarNova.jpg

 

CYB3-EN 049 Divine Barrier

Continuous Spell

Negate all opposing effects on all DIVINE monsters you control.

CYB3-EN049DivineBarrier.jpg

 

CYB3-EN 050 Biometals’ Edge

Normal Spell

Activate from your hand when you declare a Tribute Summon that needs more than 1 Tribute. Tribute 1 monster you control with “Biometal” in its card text, and then you can use Continuous Spell “Biometal” cards you control as the other Tributes for the Tribute Summon and Normal Summon the monster you’re Tribute Summoning. This isn’t considered to be your Normal Summon for the turn.

Normal Rare

CYB3-EN050BiometalsEdge.jpg

 

CYB3-EN 051 Mew Mews’ Edge

Normal Spell

Activate from your hand when you declare a Tribute Summon that needs more than 1 Tribute. Tribute 1 “Mew” monster you control, then send “Mew” monsters from your Deck to your Graveyard as Tributes, then Normal Summon the monster you’re Tribute Summoning. This isn’t considered to be your Normal Summon for the turn.

Normal Rare

CYB3-EN051MewMewsEdge.jpg

 

CYB3-EN 052 FullSynchro

Quick-Play Spell

Select 1 NetNavi-Type monster. Double its ATK for the turn.

Limited

CYB3-EN052FullSynchro.jpg

 

CYB3-EN 053 Hells’ Rolling

Normal Spell

Activate on Main Phase 1 if you control a “Bass” monster, a DIVINE or DARK “CS Ryan - God of Destruction”, a “DarkRyan” monster, or “CS-X Ryan - God of Creation”. Negate and destroy all Trap cards your opponent activates in response to the attacks of any of the above listed monsters you control this turn.

CYB3-EN053HellsRolling.jpg

 

CYB3-EN 054 Dark Arm Blade

Equip Spell

Equip to a “Bass” monster, a DIVINE or DARK “CS Ryan - God of Destruction”, a “DarkRyan” monster, or “CS-X Ryan - God of Creation”. When the equipped monster battles a monster, you can switch the ATK of the equipped monster and the monster it attacks. If you don’t, the equipped monster gains 500 ATK for the battle.

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CYB3-EN 055 Quick-Dodge

Quick-Play Spell

Activate when your monster is attacked. Negate the attack and switch the Monster Card Zone of the attacked monster.

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CYB3-EN 056 Power Surge

Normal Spell

Discard X cards from your hand. Target face-up monster you control gains 700 ATK for each card discarded for the turn.

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CYB3-EN 057 Heart Arrow – Echo

Quick-Play Spell

This card is also a “Mew” card. Select 1 “Mew Corina” you control. Destroy 1 face-down monster your opponent controls, or 1 face-up monster your opponent controls with ATK equal to your “Mew Corina” card’s ATK + 800.

CYB3-EN057HeartArrow-Echo.jpg

 

CYB3-EN 058 Magnetism

Continuous Spell

This effect is active if you control “Darkloid - MagnetMan”, “CS Ryan - MagnetSoul”, “DarkRyan - ChaosMagnetSoul”, or “MegaMan MagnetSoul”. When your opponent Summons a monster, it switches its battle position.

CYB3-EN058Magnetism.jpg

 

CYB3-EN 059 Fire Up!

Quick-Play Spell

Target FIRE monster’s ATK increases by 1200 until the 2nd End Phase after activation.

CYB3-EN059FireUp.jpg

 

CYB3-EN 060 Dark Reflection

Normal Spell

Tribute 1 “CS Damon - Master Swordsman” on the field. Sp. Summon 1 “CS Damon - Black Zero” from your hand/Deck or “CS Damon - Absolute Zero” from your hand. If you Summon “CS Damon - Absolute Zero”, take 2000 damage.

CYB3-EN060DarkReflection.jpg

 

CYB3-EN 061 Cross Divide

Normal Spell

Activate only if you control “Colonel”, “MegaMan ColonelSoul”, “CS Ryan - ColonelSoul”, “DarkRyan - ChaosColonelSoul” or “DS Dominic - Blade of Chaos”. Discard 1 card. Destroy and remove from play 1 card on the field.

CYB3-EN061CrossDivide.jpg

 

CYB3-EN 062 Impressive Team

Continuous Spell

This card's effect is active when you control “Darkloid - StoneMan” and “Darkloid - BlasterMan”. Increase the original ATK of both these cards by 1000. If one of them would be destroyed, you can destroy the other one instead.

CYB3-EN062ImpressiveTeam.jpg

 

CYB3-EN 063 Smoke Illusion

Continuous Trap

Activate when one of your monsters is selected as an attack target or the target of your opponent’s card effect. Select 1 of your Monster Card Zones. As long as this card is face-up, apply this effect for the monster in that Zone: If this monster is attacked or is selected for the target of your opponent’s card effect, flip a coin. If heads, negate the attack OR negate the effect and destroy that card.

CYB3-EN063SmokeIllusion.jpg

 

CYB3-EN 064 Gregar Flame

Normal Trap

Activate if your opponent declares an attack when you control “CyberBeast Gregar”, “CS Ryan - GregarBeast” or “MegaMan BeastOut Gregar”. Destroy the attacking monster and deal damage to your opponent equal to its ATK or DEF, whichever is higher.

CYB3-EN064GregarFlame.jpg

 

CYB3-EN 065 Star Breaker

Normal Trap

Activate when a “CS Ryan - SolCross” or “CS Ryan - ZoeySoul” monster you control is involved in a battle with your opponent’s monster. Destroy your opponent’s monster. Deal damage to your opponent equal to half the ATK of your “Ryan” monster. When activated, destroy all “Great Meteor” cards on the field.

CYB3-EN065StarBreaker.jpg

 

CYB3-EN 066 Wall Hang

Continuous Trap

When a “PX” monster you control is attacked, you may switch its Battle Position. You can switch the Battle Position of “PX” monsters you control on your Battle Phase, both before and after you attack with them.

CYB3-EN066WallHang.jpg

 

CYB3-EN 067 GN Field

Equip Trap

Equip to a “Gundam” monster. Add 3 GN Counters to this card. If the equipped “Gundam” monster and/or this card would be destroyed, you can remove 1 GN Counter to negate that.

CYB3-EN067GNField.jpg

 

CYB3-EN 068 GN Arms Type-E

Continuous Trap

This card’s name is treated as “GN Arms”, except for effects that specifically require “GN Arms Type-E”. When activated, Sp. Summon to your field and add 3 GN Counters to it. (LIGHT/Machine/Level 4/ATK 1000/DEF 1500) When face-up, you can select 1 “Gundam Exia” you control and move this card to your Spell/Trap Card Zone. The selected “Gundam Exia” can attack 1 extra time on your Battle Phase by removing 1 GN Counter, but its ATK is 1000 for that attack. If the selected “Gundam Exia” and/or this face-up card in your Spell/Trap Card Zone would be destroyed, you can remove 1 GN Counter from this card to prevent that.

Ultra Rare

CYB3-EN068GNArms.jpg

 

CYB3-EN 069 Drop Armor

Normal Trap

Send 1 “Gundam Virtue” you control to your Deck and Sp. Summon 1 “Gundam Nadleeh” from your hand/Deck. If “Gundam Virtue” had Equip cards on it, apply those Equip cards to “Gundam Nadleeh”.

CYB3-EN069DropArmor.jpg

 

CYB3-EN 070 Restore Armor

Normal Trap

Send 1 “Gundam Nadleeh” you control to your Deck and Sp. Summon 1 “Gundam Virtue” from your hand/Deck. If “Gundam Nadleeh” had Equip cards on it, apply those Equip cards to “Gundam Virtue”.

CYB3-EN070RestoreArmor.jpg

 

CYB3-EN 071 Final Impact

Normal Trap

Activate if a monster you control equipped with a “Gundam” monster is destroyed. If destroyed by a monster, destroy the monster that destroyed it and deal 1000 damage to your opponent. If destroyed by a card effect, destroy 1 card on your opponent’s field/hand and deal 500 damage to your opponent.

CYB3-EN071FinalImpact.jpg

 

CYB3-EN 072 StoneMan Regeneration

Normal Trap

Activate if a “Darkloid - StoneMan” you control is destroyed. Sp. Summon it back to your field. Once per Duel, when in your Graveyard, discard 1 card from your hand to add this card to your hand.

CYB3-EN072StoneManRegeneration.jpg

 

CYB3-EN 073 Guts Shield

Normal Trap

Select 1 “GutsMan”, “MegaMan GutsSoul” or “CS Jeff - Team Leader” you control when your opponent attacks. Negate the attack and end the Battle Phase. Switch your selected monster to Defense Mode. Once per Duel, when in your Graveyard, discard 1 card to add this card to your hand.

CYB3-EN073GutsShield.jpg

 

CYB3-EN 074 BubbleMan’s Plan #2

Normal Trap

Activate if you control “Darkloid - BubbleMan”. When activated, remove 1 card in your Graveyard from play without showing it to your opponent. On your 3rd Standby Phase after activation, add that card to your hand.

CYB3-EN074BubbleMansPlan2.jpg

 

CYB3-EN 075 DarkPower Corruption Virus

Normal Trap

Tribute 1 “Darkloid” monster. Check all monsters your opponent controls, your opponent's hand, and all cards they draw (until your opponent’s 1st End Phase after this card's activation), and destroy all monsters with 1500 ATK or more. After this effect ends, add 1 Level 4 or lower “Darkloid” monster from your Graveyard to your hand.

Limited

CYB3-EN075DarkPowerCorruptionVirus.jpg

 

CYB3-EN 076 Cybeast Illusion

Continuous Trap

Activate on your opponent’s turn if you control a “CyberBeast”, “Beast-Out”, “GregarBeast”, “FalzarBeast”, or “CrossBeast” monster. Sp. Summon this card to your field, and as many other copies of “Cybeast Illusion” in your Deck as possible. (DARK/Fiend/Level 1/ATK 0/DEF 0) This card can’t attack. You can’t Tribute this card, and its control can’t switch. Destroy this card if you don't control any of the above listed monsters.

CYB3-EN076CybeastIllusion.jpg

 

 

CYB3-EN 077 Missile Shower

Normal Trap

Discard 1 card. Destroy all face-up monsters on the field.

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CYB3-EN 078 Stealing the Cow

Normal Trap

Take control of one of your opponent’s monsters for the turn. It can’t attack.

CYB3-EN078StealingtheCow.jpg

 

CYB3-EN 079 Evade Destruction

Trap

Discard the top 5 cards of your Deck. This turn, your monsters can’t be destroyed by battle or card effects.

CYB3-EN079EvadeDestruction.jpg

 

CYB3-EN 080 Willing Opponent

Normal Trap

Activate when your opponent’s monster attacks your monster. Neither of those 2 monsters are destroyed in this battle. Damage calculation is still applied. After the battle, gain 1000 LP.

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CYB3-EN 081 Buster Sword Token

Equip Spell

The equipped monster gains 800 ATK.

CYB3-EN081GNBusterSwordToken.jpg

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