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Final Fantasy XII Card set


TheDeathSeraph

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Some of the FFXII cards that i made, the 13 espers first.

 

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Famfrit Card Effect: This card can not be normal summoned or set, this card can only be special summoned by removing 1 WATER and 1 DARK monster in your graveyard from play. Once per turn you may negate the effect of any Spell or Trap card on the field for that turn, regardless of whether it is face-up or face-down on the field

 

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Ultima Card Effect: If this card is targeted by a LIGHT monster, increase your own life points by 500, if this card is targeted by a DARK monster, decrease your own life points by 500, also one quarter of any battle damage done to any monster on your side of the field while this card is face-up on the field is dealt to your opponent

 

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Zalera Card Effect:This card has the following effects on monsters of a certain level

2.Monster affected can not change its battle position

3.Monster affected can not attack for 2 turns after it is summoned

4.Monster affected is destroyed 3 turns after it is summoned

5.Monster affected deals all battle damage to your opponent instead of you

 

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Okay i understand if anyone thinks Zodiarks effect is sketchy because i had no idea how i would right an effect like his and i had no clue of any cards with an effect like it, so deal with my questionable OCG

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  • 1 year later...

ok it has been ages since i posted here, but here is the rest of the set

 

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Venat Effect: This card can not be normal summoned or set, this card can only be special summoned by removing 5 spell counters from "Celestial Round of the Occuria" and destroying "Celestial Round of the Occuria" itself . As long as this card is face-up on the field, no monster on your side of the field can be targeted, this card is immune to the effects of Trap cards

 

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