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FINISHED <>[|\/|] Enter the Jungle [|\/|]<> PLEASE MOVE


Monkey

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Guest Morpheous Erebos

Is this like last time where it has to do with the jungle, or since it's a sacred monkey, can it also be mythical (i.e. Griffin)?

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Here are my entries:

Here are my entries:

 

[align=center]Brute Prime Guard

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This card cannot be Normal Summoned or Set, except by it's own effect. When a monster your opponent controls selects a monster you control as an attack target, you can Release both monsters to Special Summon this card to the field in face-up Defense Position. As long as this card remains in face-up Defense Position, your opponent can only select this card as an attack target. If your opponent controls 3 or more monsters, increase the ATK of all monsters you control by 500 (excluding this card).[/align]

 

[align=center]Wise Prime Guard

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This card cannot be Normal Summoned or Set, except by it's own effect. When your opponent activates an effect that targets a monster you control, you can remove from play both cards to Special Summon this card to the field in face-up Attack Position. As long as this card remains in face-up Attack Position, your opponent cannot activate Spell or Trap Cards that involve destroying. If you control 2 monsters, increase this card's ATK by 600 during the Damage Step only.[/align]

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This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by its own effect. To Special Summon this card, it must have been sent from your hand to the Graveyard by your opponent's card effect while you have 3 Reptile-Type monsters removed from play. During your Standby Phase, while this monster is on the field, you must Summon 1 Shed Token (Reptile-Type/ DARK/Level 1/ATK 100/DEF 100) in Defence Position on your side of the field. Your opponent cannot place a monster in the field position opposite a "Shed Token" and any monster in a position opposite a "Shed Token" cannot attack and loses 400 ATK/DEF. As long as this card is on the field, no monster with "Nine Valleys Sept" in its name can be destroyed by battle(Damage calcutation is applied normally). In addition, all monsters with "Nine Valleys Sept" in their name gain 300 ATK for every "Shed token" on the field during damage calcutation only.

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This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by its own effect. To Special Summon this card, you must have at least 1(or more) monsters on the field in face-up Attack Position with "Nine Valleys Sept" in their name. As long as this card is on the field, monsters with "Nine Valleys Sept" (except this card) in their card name cannot be the target of any card effect. If this monster is the target of a Spell or Trap effect, 1 time only, you can pay 1000 Life points to negate the effect and destroy the card. If there are any "Shed Tokens on the field, increase all monsters with "Nine Valleys Sept" in their names ATK/DEF x200 per token.

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Here are my two cards

 

Ace, The Armor Guardian

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[spoiler=Card Lore]

This card cannot be Normal Summoned or Set, except by it's own effect. To special summon this card, you must have at least 1 (or more) Light-type monsters in your Graveyard. You must remove from play 1 (or more) Light-type from your Graveyard to special summon this card to the field in Attack position. If this card is the target by an attack, switch this card into Defense position and increase it's DEF 300 points higher then the attacking monster. As long as this card remains on the field in defense position increase all Beast-type and Beast-Warrior type monsters ATTK by 500.

 

 

Dash, The Ninja Guardian

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[spoiler=Card Lore]

This card cannot be Normal Summoned or Set, except by it's own effect. To special summon this card, you must have at least 1 (or more) Dark-type monsters in your Graveyard. You must remove from play 1 (or more) Dark-type monster from your Graveyard to special summon this card to the field in Attack Position. As long as this card remains in attack position on the field all other monster cards that you control cannot be targeted by any card effect. If this card is the target of a monster attack, pay 1000 life points to increase this cards ATTK higher then the attacking monster (this effect can only work once).

 

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My cards:

 

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[spoiler=Card Effect:]When you control this card while it's face-up, your opponent can only select a "Diversionary Protector" as an attack target. If this card is destroyed by battle, switch all of your opponent's monsters to face-up Defence Position.

 

 

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[spoiler=Card Effect:]When a "Diversionary Protector" you control is face-up on the field, this card gains 400 ATK points and can attack twice per turn. During battle between this attacking card and a Defense Position monster whose DEF is lower than the ATK of this card, inflict the difference as Battle Damage to your opponent. This card cannot attack your opponent directly.

 

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Guest Morpheous Erebos

Wow... These cards have the longest effects I've ever written...

 

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This card is treated as a Normal Monster while face-up on the field or in the Graveyard. While this card is face-up on the field, you can Normal Summon it to have it be treated as an Effect Monster with this effect:

-If there is another "Sacred Guardian" card on your side of the field, this card cannot be destroyed by battle. As long as this card remains face-up on the field, increase the ATK of all "Sacred Guardian" monsters you control by 200, except "Sacred Guardian Griffin".

 

 

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When this card is destroyed by battle and sent to the graveyard, you can Special Summon this card from the Graveyard. If you Special Summon this card by this effect, it loses 1000 original ATK. You cannot activate this card's effect if its original ATK is 0. As long as this card remains face-up on the field, increase the ATK of all "Sacred Guardian" monsters you control by 500, except "Sacred Guardian Hydra". If a "Sacred Guardian" monster you control other than "Sacred Guardian Hydra" is attacked, you can change the target to this card. If you activate this effect, this card loses 1000 original ATK.

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[align=center] Great Guardian - Dosu

 

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Activate only, if you control this card and "Great Guardian - Dota" in face-up Attack Position. Only "Great Gurdian" monster can be select as an attack target. Each time your opponent activate a Spell Card, you can pay 700 Life Points to negate the effect and destroy the Spell Card. Each time your opponent attacks increase the ATK of 1 monster you control by 200.

 

Great Guardian - Dota

 

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Activate only, if you control this card and "Great Guardian - Dota" in face-up Attack Position. Each time your opponent activate a Trap Card, you can pay 700 Life Points to negate the effect and destroy the Trap Card. Once per turn, discard 1 card to inflict 500 damage to your opponent. Each time this card destroys a monster by battle increase the ATK of 1 monster you control by 200.

 

here are my cards sorry for being late[/align]

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