AHumanNumber Posted June 18, 2009 Report Share Posted June 18, 2009 I haven't posted in a while but have recently gotten back into the card making mix. This is the second round of cards i have made, postponing my first. I am very bad at OCG and it is apparent in these cards, what i am looking for is constructive criticism on the other aspects of the cards. All card pictures come from Deviantart.com and i have no claim to them. [spoiler=Force of Light, Kale The Reckless Warrior]This card cannot declare an attack on an opponent's monster. This card can only attack your opponents life points directly. Every time this monster inflicts Battle Damage place one Light counter to this card. when this card has two Light counters on it send it to the graveyard. [spoiler=Force of Light, Nore The Stern Giant]If this card is attacked it is destroyed during your next Standby Phase. If this card is sent to the graveyard you can pay 1000 life points to return it to your hand. [spoiler=Force of Light, Rai The Childish Maiden]This card cannot be the target of an attack or declare an attack. When this card is Normal Summoned place one Light counter on this card(Max 3). You can remove one Light counter from this card to negate the activate of a Spell or Trap card. If there are no Light counters on this card destroy it and send it to the Graveyard. [spoiler=Force of Light, Oro The Passive Monk]This card cannot be the target of an attack or declare an attack. This card cannot be Set. When this card is Summoned or Special Summoned place four Light counters on it(Max 4). If the opponent declares an attack on a monster with "Force Of Light" in its card name, negate the attack by removing two Light counters from this card. If this card has no counters on it destroy it and send it to the Graveyard. [spoiler=Force of Light, Aysil The Noble Knight]When this card is Normal Summoned place one Light counter on each card you control that can hold Light counters. This card gains 100 attack points for each Light counter placed due to ths effect. [spoiler=Force of Light, Nia The Charming Snaketress]When this card is Summoned place one Light counter(Max 3) on it. You can remove 3 Light counters from this card to take control of one of your opponents face-up monsters. If this card has no Light counters on it destroy it and send it to the graveyard. [spoiler=Force of Light, Ard The Experienced Knight]This card cannot be destroyed by battle. This card is destroyed if it is placed in Defense Position. If this card is attacked by a monster your opponent controls, the ATK of this card becomes that of the attacking monster after the Damage Step. [spoiler=Force of Light, Nir The Bright Knight]This card cannot be attacked until the second Battle Phase after it is Normal Summoned. You can discard your hand to raise the ATK of this card 500 points for each card sent to the Graveyard, this effect can only be used once. [spoiler=Force of Light, Sur The Commanding Knight]When this card is Normal Summoned place one Light counter on it(Max 1). During your Main Phase you can remove one Light counter from this card to move any two Light counters from card(s) you control to any other card(s) you control that can hold Light counters. [spoiler=Force of Light, Gor The Raging Fighter]When this card is Normal Summoned place two Light counters on it(Max 2). This card cannot declare an attack without removing one Light counter. If this card has one Light counter than its ATK is halved. [spoiler=Saving Light]When a "Force of Light" monster is destroyed and sent to the graveyard by its own effect you can either pay-500 Life Points to shuffle the monster in to your deck-1000 Life Points to return the monster to your hand. [spoiler=Spark Of Light]You can Special Summon a LVL 4 or lower "Force of Light" monster card from your hand or deck, place one Light counter on that card. New cards. [spoiler=Effect]When this card is activated, place one Light counter on it(Max 4). Each time you draw a card during your Draw Phase add one Light counter to this card. When there are 4 Light counters on this card you can send it to the graveyard to Special Summon a monster card from your Deck thats card name contains "Initiate of The Light". [spoiler=Effect]Activate only when an opponents monster declares an attack. Negate the attack and destroy the attacking monster. If the monster destroyed required a tribute to be Normal Summoned then you can add one Light counter to each of your face-up cards that can hold Light counters. [spoiler=Effect]Every time your opponent declares this card an attck target add 1 Light Counter to this card or any other card on the field. This card loses 200 ATK each time a Light counter is placed on a card due to this cards effect. [spoiler=Effect]Tribute this from your hand to place two Light counters on any card on the field. Each turn this card remains in the Graveyard, during your Standby Phase you lose 300 Life Points. Link to comment Share on other sites More sharing options...
AHumanNumber Posted June 18, 2009 Author Report Share Posted June 18, 2009 I added two new cards. Link to comment Share on other sites More sharing options...
everlasting Posted June 18, 2009 Report Share Posted June 18, 2009 if you post the effect so i can read them, I'll help you with any problems / errors Link to comment Share on other sites More sharing options...
lacikus Posted June 18, 2009 Report Share Posted June 18, 2009 great pics new member 8/10 effort for a new member 10/10 Link to comment Share on other sites More sharing options...
Angel of Silence Posted June 18, 2009 Report Share Posted June 18, 2009 Good cards for a new member. 8.5/10 Link to comment Share on other sites More sharing options...
AHumanNumber Posted June 18, 2009 Author Report Share Posted June 18, 2009 Everlasting: Any help with the OCG is greatly appreciated, i just can't seem to get the hang of it. Lacikus and Darkstar: Thanks guys, i hope to get better at this. Link to comment Share on other sites More sharing options...
everlasting Posted June 18, 2009 Report Share Posted June 18, 2009 okay, here's your effects with correct OCG ( I think)1. kale - This card cannot declare an attack on an opponent's monster. This card can only attack your opponents life points directly. Every time this monster inflicts Battle Damage place one Light counter to this card. when this card has two Light counters on it send it to the graveyard.2.nore - If this card is attacked it is destroyed during your next Standby Phase. If this card is sent to the graveyard you can pay 1000 life points to return it to your hand.3.rai - This card cannot be the target of an attack or declare an attack. When this card is Normal Summoned place one Light counter on this card(Max 3). You can remove one Light counter from this card to negate the activate of a Spell or Trap card. If there are no Light counters on this card destroy it and send it to the Graveyard. 4.oro - This card cannot be the target of an attack or declare an attack. This card cannot be Set. When this card is Summoned or Special Summoned place four Light counters on it(Max 4). If the opponent declares an attack on a monster with "Force Of Light" in its card name, negate the attack by removing two Light counters from this card. If this card has no counters on it destroy it and send it to the Graveyard.5.aysil - When this card is Normal Summoned place one Light counter on each card you control that can hold Light counters. This card gains 100 attack points for each Light counter placed due to ths effect.6.nia - When this card is Summoned place one Light counter(Max 3) on it. You can remove 3 Light counters from this card to take control of one of your opponents face-up monsters. If this card has no Light counters on it destroy it and send it to the graveyard.7.ard - This card cannot be destroyed by battle. This card is destroyed if it is placed in Defense Position. If this card is attacked by a monster your opponent controls, the ATK of this card becomes that of the attacking monster after the Damage Step.8.nir - This card cannot be attacked until the second Battle Phase after it is Normal Summoned. You can discard your hand to raise the ATK of this card 500 points for each card sent to the Graveyard, this effect can only be used once. this took awhile, but I hoped it helped, good set Link to comment Share on other sites More sharing options...
ragnarok1945 Posted June 18, 2009 Report Share Posted June 18, 2009 Great pics and effects, the only one I find UPed is Nia the Charming Snaktress. Effect is good, but can't hold its own 9.1/10 Link to comment Share on other sites More sharing options...
AHumanNumber Posted June 18, 2009 Author Report Share Posted June 18, 2009 Everlasting: Thanks, it helped me tremendously, I'll be sure to try and apply your help it to the cards i make in the future. Ragnarock: Thanks, I'll try to tweak her effect a bit. Again i added two more Monster cards, I'll work on some spell and trap cards later. Link to comment Share on other sites More sharing options...
AHumanNumber Posted June 18, 2009 Author Report Share Posted June 18, 2009 I added two more cards, they're spell cards. I made them safe and simple on purpose, i plan for this to be a large set and didn't want it filled with too many complicated cards. Link to comment Share on other sites More sharing options...
quarter Posted June 18, 2009 Report Share Posted June 18, 2009 GOOD CARDS! Link to comment Share on other sites More sharing options...
AHumanNumber Posted June 18, 2009 Author Report Share Posted June 18, 2009 Thanks, any suggestions? Link to comment Share on other sites More sharing options...
AHumanNumber Posted June 19, 2009 Author Report Share Posted June 19, 2009 I added four new cards. Link to comment Share on other sites More sharing options...
everlasting Posted June 19, 2009 Report Share Posted June 19, 2009 these new cards are a lot better but there are some tiny, tiny mistakes, i'll help (again)1.initiate invitation - When this card is activated, place one Light counter on it(Max 4). Each time you draw a card during your Draw Phase add one Light counter to this card. When there are 4 Light counters on this card you can send it to the graveyard to Special Summon a monster card from your Deck thats card name contains "Initiate of The Light".2. intense light - was perfect3. ayr - Every time your opponent declares this card an attck target add 1 Light Counter to this card or any other card on the field. This card loses 200 ATK each time a Light counter is placed due on a card to this cards effect.4. bair - Tribute this from your hand to place two Light counters on any card on the field. Each turn this card remains in the Graveyard, during your Standby Phase you lose 300 Life Points. And i think those were the only errors, good job, these are getting a lot better - Everlasting Link to comment Share on other sites More sharing options...
AHumanNumber Posted June 19, 2009 Author Report Share Posted June 19, 2009 Edited the front post with the OCG fixed. Thanks everlasting, you have been a big help. Link to comment Share on other sites More sharing options...
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