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Force of Light 16/??


AHumanNumber

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I haven't posted in a while but have recently gotten back into the card making mix. This is the second round of cards i have made, postponing my first.

 

I am very bad at OCG and it is apparent in these cards, what i am looking for is constructive criticism on the other aspects of the cards.

 

All card pictures come from Deviantart.com and i have no claim to them.

 

 

[spoiler=Force of Light, Kale The Reckless Warrior]213515n.jpg

This card cannot declare an attack on an opponent's monster. This card can only attack your opponents life points directly. Every time this monster inflicts Battle Damage place one Light counter to this card. when this card has two Light counters on it send it to the graveyard.

 

[spoiler=Force of Light, Nore The Stern Giant]213515.jpg

If this card is attacked it is destroyed during your next Standby Phase. If this card is sent to the graveyard you can pay 1000 life points to return it to your hand.

 

[spoiler=Force of Light, Rai The Childish Maiden]213515p.jpg

This card cannot be the target of an attack or declare an attack. When this card is Normal Summoned place one Light counter on this card(Max 3). You can remove one Light counter from this card to negate the activate of a Spell or Trap card. If there are no Light counters on this card destroy it and send it to the Graveyard.

 

[spoiler=Force of Light, Oro The Passive Monk]213515v.jpg

This card cannot be the target of an attack or declare an attack. This card cannot be Set. When this card is Summoned or Special Summoned place four Light counters on it(Max 4). If the opponent declares an attack on a monster with "Force Of Light" in its card name, negate the attack by removing two Light counters from this card. If this card has no counters on it destroy it and send it to the Graveyard.

 

[spoiler=Force of Light, Aysil The Noble Knight]213515z.jpg

When this card is Normal Summoned place one Light counter on each card you control that can hold Light counters. This card gains 100 attack points for each Light counter placed due to ths effect.

 

[spoiler=Force of Light, Nia The Charming Snaketress]213515x.jpg

When this card is Summoned place one Light counter(Max 3) on it. You can remove 3 Light counters from this card to take control of one of your opponents face-up monsters. If this card has no Light counters on it destroy it and send it to the graveyard.

 

[spoiler=Force of Light, Ard The Experienced Knight]213515j.jpg

This card cannot be destroyed by battle. This card is destroyed if it is placed in Defense Position. If this card is attacked by a monster your opponent controls, the ATK of this card becomes that of the attacking monster after the Damage Step.

 

[spoiler=Force of Light, Nir The Bright Knight]213515r.jpg

This card cannot be attacked until the second Battle Phase after it is Normal Summoned. You can discard your hand to raise the ATK of this card 500 points for each card sent to the Graveyard, this effect can only be used once.

 

[spoiler=Force of Light, Sur The Commanding Knight]213515rok.jpg

When this card is Normal Summoned place one Light counter on it(Max 1). During your Main Phase you can remove one Light counter from this card to move any two Light counters from card(s) you control to any other card(s) you control that can hold Light counters.

 

[spoiler=Force of Light, Gor The Raging Fighter]213515i.jpg

When this card is Normal Summoned place two Light counters on it(Max 2). This card cannot declare an attack without removing one Light counter. If this card has one Light counter than its ATK is halved.

 

[spoiler=Saving Light]213515v.jpg

When a "Force of Light" monster is destroyed and sent to the graveyard by its own effect you can either pay

-500 Life Points to shuffle the monster in to your deck

-1000 Life Points to return the monster to your hand.

 

[spoiler=Spark Of Light]213515.jpg

You can Special Summon a LVL 4 or lower "Force of Light" monster card from your hand or deck, place one Light counter on that card.

 

 

 

New cards.

 

213515b.jpg

[spoiler=Effect]When this card is activated, place one Light counter on it(Max 4). Each time you draw a card during your Draw Phase add one Light counter to this card. When there are 4 Light counters on this card you can send it to the graveyard to Special Summon a monster card from your Deck thats card name contains "Initiate of The Light".

 

 

213515.jpg

[spoiler=Effect]Activate only when an opponents monster declares an attack. Negate the attack and destroy the attacking monster. If the monster destroyed required a tribute to be Normal Summoned then you can add one Light counter to each of your face-up cards that can hold Light counters.

 

213515.jpg

[spoiler=Effect]Every time your opponent declares this card an attck target add 1 Light Counter to this card or any other card on the field. This card loses 200 ATK each time a Light counter is placed on a card due to this cards effect.

 

213515.jpg

[spoiler=Effect]Tribute this from your hand to place two Light counters on any card on the field. Each turn this card remains in the Graveyard, during your Standby Phase you lose 300 Life Points.

 

 

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okay, here's your effects with correct OCG ( I think)

1. kale - This card cannot declare an attack on an opponent's monster. This card can only attack your opponents life points directly. Every time this monster inflicts Battle Damage place one Light counter to this card. when this card has two Light counters on it send it to the graveyard.

2.nore - If this card is attacked it is destroyed during your next Standby Phase. If this card is sent to the graveyard you can pay 1000 life points to return it to your hand.

3.rai - This card cannot be the target of an attack or declare an attack. When this card is Normal Summoned place one Light counter on this card(Max 3). You can remove one Light counter from this card to negate the activate of a Spell or Trap card. If there are no Light counters on this card destroy it and send it to the Graveyard.

4.oro - This card cannot be the target of an attack or declare an attack. This card cannot be Set. When this card is Summoned or Special Summoned place four Light counters on it(Max 4). If the opponent declares an attack on a monster with "Force Of Light" in its card name, negate the attack by removing two Light counters from this card. If this card has no counters on it destroy it and send it to the Graveyard.

5.aysil - When this card is Normal Summoned place one Light counter on each card you control that can hold Light counters. This card gains 100 attack points for each Light counter placed due to ths effect.

6.nia - When this card is Summoned place one Light counter(Max 3) on it. You can remove 3 Light counters from this card to take control of one of your opponents face-up monsters. If this card has no Light counters on it destroy it and send it to the graveyard.

7.ard - This card cannot be destroyed by battle. This card is destroyed if it is placed in Defense Position. If this card is attacked by a monster your opponent controls, the ATK of this card becomes that of the attacking monster after the Damage Step.

8.nir - This card cannot be attacked until the second Battle Phase after it is Normal Summoned. You can discard your hand to raise the ATK of this card 500 points for each card sent to the Graveyard, this effect can only be used once.

 

this took awhile, but I hoped it helped, good set

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these new cards are a lot better but there are some tiny, tiny mistakes, i'll help (again)

1.initiate invitation - When this card is activated, place one Light counter on it(Max 4). Each time you draw a card during your Draw Phase add one Light counter to this card. When there are 4 Light counters on this card you can send it to the graveyard to Special Summon a monster card from your Deck thats card name contains "Initiate of The Light".

2. intense light - was perfect

3. ayr - Every time your opponent declares this card an attck target add 1 Light Counter to this card or any other card on the field. This card loses 200 ATK each time a Light counter is placed due on a card to this cards effect.

4. bair - Tribute this from your hand to place two Light counters on any card on the field. Each turn this card remains in the Graveyard, during your Standby Phase you lose 300 Life Points.

And i think those were the only errors, good job, these are getting a lot better

- Everlasting

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