ihop Posted June 19, 2009 Report Share Posted June 19, 2009 Create a field spell card. Entry fee 5 points PER CARD.End date 25th June 2009.Prizes 3 reps for 1st, 2 reps for 2nd, 1 rep for 3rd.I think that is it.Have fun Link to comment Share on other sites More sharing options...
Zauls Posted June 20, 2009 Report Share Posted June 20, 2009 kwl im gonna enter, points sent. Link to comment Share on other sites More sharing options...
AlfonsoWinner Posted June 20, 2009 Report Share Posted June 20, 2009 i love spell cards! Link to comment Share on other sites More sharing options...
oltavp1 Posted June 20, 2009 Report Share Posted June 20, 2009 Why not?Sending points.......Uploading Card....... Link to comment Share on other sites More sharing options...
.Gideon. Posted June 20, 2009 Report Share Posted June 20, 2009 [spoiler= lore] Decrease the ATK and DEF of all face-up monsters by half. Each time a monster is Special Summoned, that monster is removed from play during the End Phase of the turn it was Summoned. Also, during each player's End Phase, destroy all face-up Spell and Trap Cards that player control (except this card). You can remove from play 10 cards from your Graveyard during your Standby Phase to destroy this card, both players can use this effect. Link to comment Share on other sites More sharing options...
gustavosuarez Posted June 20, 2009 Report Share Posted June 20, 2009 i enter. here are my cards. Link to comment Share on other sites More sharing options...
rodri666 Posted June 20, 2009 Report Share Posted June 20, 2009 Im in. My cards:[spoiler=Effect]Each time a Dragon-Type monster is Summoned, you can pay 1000 Life Points to Special Summon a Dragon-Type Monster from your hand. If you do, destroy all Dragon-Type monsters on the field during the End Phase, except "Atomic Dragon" monsters. During each of yours End Phases, inflict 500 of damage to your opponent for each "Atomic Dragon" monster in your Graveyard. When this card is destroyed by your opponent, destroy all "Atomic Dragon" monsters on the field and inflict 800 of damage to your opponent for each monster destroyed by this effect. Link to comment Share on other sites More sharing options...
Zauls Posted June 21, 2009 Report Share Posted June 21, 2009 wow, some of these cards are good. Link to comment Share on other sites More sharing options...
ihop Posted June 21, 2009 Author Report Share Posted June 21, 2009 As it stands...1st: Oltavp1 with Shield Generator Core2nd: Omega Devil with Dark Abyssal Storm Field3rd: Gustavosuarez with Magic TownNot here? Post more cards! Link to comment Share on other sites More sharing options...
.Gideon. Posted June 21, 2009 Report Share Posted June 21, 2009 You sure you'r judging OCG ? Link to comment Share on other sites More sharing options...
Dark Mousy Posted June 21, 2009 Report Share Posted June 21, 2009 points sent.btw, reason it's called a Wandering Token is that if you drink from the waters of Elysium, you are supposed to forget all that you were before and wander around Elysium. Link to comment Share on other sites More sharing options...
Glow_handed Posted June 21, 2009 Report Share Posted June 21, 2009 So im in When this card is activated all monsters with "Machiners" in its name are not effected by your opponents Spell Trap cards and gain 500 ATK and DEF points. Link to comment Share on other sites More sharing options...
Heero_Yuy Posted June 22, 2009 Report Share Posted June 22, 2009 im join^^ Link to comment Share on other sites More sharing options...
ihop Posted June 22, 2009 Author Report Share Posted June 22, 2009 You sure you'r judging OCG ?Yes, but if the effect is really good, the OCG doesnt matter as much. Link to comment Share on other sites More sharing options...
K.B. strategist Posted June 22, 2009 Report Share Posted June 22, 2009 [spoiler= Effect:]Neither player can Special Summon. While this card is face-up on the field, either player can Normal Summon or Set 1 additional time per turn. Each time a monster you control returns to its owner's hand, place 1 Spiritual Counter on this card. You can remove 2 Spiritual Counters from this card to skip your opponent's Battle Phase OR destroy 1 card your opponent controls. When this card is removed from the field, other than by its own effect, add 1 Spirit Monster from your Graveyard to your hand. During your opponent's Standby Phase, if no monsters were returned from a player's field to his/her hand during your last turn, destroy this card. Link to comment Share on other sites More sharing options...
kaibagirl23 Posted June 22, 2009 Report Share Posted June 22, 2009 ummm yeah this is mah first time entering a contest sooo enjoy. Link to comment Share on other sites More sharing options...
Shradow Posted June 22, 2009 Report Share Posted June 22, 2009 I shall join. As it stands...1st: Oltavp1 with Shield Generator Core2nd: Omega Devil with Dark Abyssal Storm Field3rd: Gustavosuarez with Magic TownNot here? Post more cards! And WTF? You must not be judging OCG, because his sucks. (no offence) Link to comment Share on other sites More sharing options...
GBeastie Posted June 22, 2009 Report Share Posted June 22, 2009 OK, Here's mine. Link to comment Share on other sites More sharing options...
Rise of the Eldrazi Posted June 22, 2009 Report Share Posted June 22, 2009 Inz! Link to comment Share on other sites More sharing options...
oltavp1 Posted June 23, 2009 Report Share Posted June 23, 2009 WTF..This is getting really annoying.Half of the cards posted here are not even field spell cards because a field spell card effect works both ways not only for you.Oh yes field spell cards cannot be over or under powered. Link to comment Share on other sites More sharing options...
.Leo Posted June 23, 2009 Report Share Posted June 23, 2009 here is my card and i am uploading the points Link to comment Share on other sites More sharing options...
Zauls Posted June 23, 2009 Report Share Posted June 23, 2009 As it stands...1st: Oltavp1 with Shield Generator Core2nd: Omega Devil with Dark Abyssal Storm Field3rd: Gustavosuarez with Magic TownNot here? Post more cards! And WTF? You must not be judging OCG' date=' because his sucks. (no offence)[/quote']This exactly, IMO OCG is important on a card, u r judging this VERY differently than I would. This being said, you are new to yugioh so you won't ge an OCG genius. Also, you gave away who is good and who isn't half way through the contest, I wanted to go the entire contest thinking I had a chance and u spoiled it. I'm all upset. Link to comment Share on other sites More sharing options...
The Great Wolf Sif Posted June 23, 2009 Report Share Posted June 23, 2009 Here's my Field.When a face up Beast, Beast-Warrior, or Winged beast type monster attacks a monster in defense mode you can activate one of the following effects.* If the monster is in face-up defense position inflict the difference between the atk and def of the monsters to your opponent’s life points.* If the monster is in face down defense position you can discard one card from your hand to destroy that monster but you can only use this effect once per turn. Link to comment Share on other sites More sharing options...
Yankee Posted June 24, 2009 Report Share Posted June 24, 2009 I'm in ;) [align=center][spoiler=Victory Battleground] [spoiler=Effect]Activate only when there are 15 or more cards in each player's Deck and each player controls 1 or more monsters. You cannot activate this card if you control more monsters than your opponent. When this card is activated, each player removes from play face-down the top 6 cards of their Deck. Monsters cannot attack players directly. Both players can only attack with 1 monster during their respective Battle Phases. When a monster attacks, if the attack target is not destroyed by battle, destroy the attacking monster. If a monster is attacked but not destroyed, it loses ATK if in Attack Position or DEF if in Defense Position equal to the ATK of the attacking monster. When a monster is destroyed by battle, its owner's opponent can randomly add 1 of their cards removed from play by this card's effect to their hand. If a player controls no monsters, they lose the duel. If a player moves all cards removed from play by this card's effect to their hand, they win the duel.[/align] Points are on their way ^_^ Link to comment Share on other sites More sharing options...
Dark Mousy Posted June 24, 2009 Report Share Posted June 24, 2009 wtf. 2008 olympics scene? Link to comment Share on other sites More sharing options...
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