~Wright~ Posted June 21, 2009 Report Share Posted June 21, 2009 Hello again. I've made some more of these Life Force cards, but I think I've made them overpowered with some of the new support cards I've made. Advice and critique would be nice. Thank you! When this card battles, you can remove from play 1 monster from your Graveyard to have this card gain ATK and DEF equal to half of the ATK and DEF of that monster, until the end of the Battle Phase. During the End Phase of a turn that this card destroyed a monster by battle, by sending this card to the Graveyard, Special Summon 1 "Life Force Warrior LV5" from your hand or Deck. When this card battles, you can select a monster from your Graveyard and remove it from play. This card gains ATK and DEF points equal to that of the selected monster, until the end of the Battle Phase. During the End Phase of a turn that this card destroyed a monster by battle, by sending this card to the Graveyard, Special Summon 1 "Life Force Warrior LV7" from your hand or Deck. This card cannot be Normal Summoned or Set. This card can only be Special Summoned by the effect of "Life Force Warrior LV5" When this card battles, you can select a monster from your Graveyard and remove it from play. This card gains ATK and DEF points equal to double that of the selected monster, until the end of the Battle Phase. Once per turn, during your Main Phase, you can remove from play 1 monster in your Graveyard to inflict damage to your opponent's Life Points equal to half of the ATK of that monster. During your Standby Phase, by sending this card to the Graveyard, Special Summon 1 "Life Force Wizard LV4" from your hand or Deck. Once per turn, during your Main Phase, if this card was Special Summoned by the effect of "Life Force Wizard LV2", you can remove from play 1 monster in your Graveyard to inflict damage to your opponent's Life Points equal to the ATK of that monster. During your Standby Phase, by sending this card to the Graveyard, Special Summon 1 "Life Force Wizard LV6" from your hand or Deck. Once per turn, during your Main Phase, if this card was Special Summoned by the effect of "Life Force Wizard LV4", you can remove from play 1 monster in your Graveyard to inflict damage to your opponent's Life Points equal to the ATK of that monster, plus 1000. Once per turn, during your Main Phase, you can remove from play 1 monster in your Graveyard to gain Life Points equal to half the ATK of that monster. During your Standby Phase, by sending this card to the Graveyard, Special Summon 1 "Life Force Healer LV5" from your hand or Deck. Once per turn, during your Main Phase, you can remove from play 1 monster in your Graveyard to gain Life Points equal to the ATK of that monster. During your Standby Phase, by sending this card to the Graveyard, Special Summon 1 "Life Force Healer LV7" from your hand or Deck. This card cannot be Normal Summoned or Set. This card can only be Special Summoned by the effect of "Life Force Healer LV5." Once per turn, during your Main Phase, you can remove from play 1 monster in your Graveyard to gain Life Points equal to the ATK of that monster plus 1000. While you control another monster, this card cannot be selected as an attack target. Once per turn, can remove from play 1 monster from your Graveyard to inflict damage to your opponent's Life Points equal to half of that monster's ATK. Then your opponent discards 1 random card from their hand. During your Standby Phase, send this card to the Graveyard and Special Summon 1 "Life Force Archer LV4" from your hand or Deck. While you control another monster, this card cannot be selected as an attack target. Once per turn, if this card was Special Summoned by the effect of "Life Force Archer LV2", you can remove from play 1 monster from your Graveyard to inflict damage to your opponent's Life Points equal to half of that monster's ATK. Then your opponent discards 1 random card from their hand, and you select 1 Spell or Trap card on your opponent's side of the field and destroy it. During your Standby Phase, send this card to the Graveyard and Special Summon 1 "Life Force Archer LV6" from your hand or Deck. While you control another monster, this card cannot be selected as an attack target. Once per turn, if this card was Special Summoned by the effect of "Life Force Archer LV4", you can remove from play 1 monster from your Graveyard to inflict damage to your opponent's Life Points equal to half of that monster's ATK. Then your opponent discards 1 random card from their hand, and you select 2 cards on your opponent's side of the field and destroy them. As long as this card is face-up on the field, all "Life Force" monsters gain 300 ATK and DEF. Once per turn, during your Main Phase, you can remove from play 1 monster in your Graveyard. If the monster has 1500 or more ATK, draw 1 card for each 1500 ATK. During the End Phase of a turn that this card destroyed a monster by battle, Special Summon 1 "Life Force Lord LV6" from your hand or Deck. As long as this card is face-up on the field, all "Life Force" monsters gain 500 ATK and DEF. Once per turn, during your Main Phase, you can remove from play 1 monster in your Graveyard. If the monster has 1000 or more ATK, draw 1 card for each 1000 ATK. During the End Phase of a turn that this card destroyed a monster by battle, Special Summon 1 "Life Force Lord LV8" from your hand or Deck. This card cannot be Normal Summoned or Set. This card can only be Special Summoned by the effect of "Life Force Lord LV6". As long as this card is face-up on the field, all "Life Force" monsters gain 800 ATK and DEF. Once per turn, during your Main Phase, you can remove from play 1 monster in your Graveyard. If the monster has 500 or more ATK, draw 1 card then send the top card of your Deck to the Graveyard for each 500 ATK. Whenever a monster is sent to the Graveyard or removed from play, place 1 Soul-Counter on this card. When a "Life Force" monster would be destroyed, remove 1 Soul-Counter from this card instead. "Life Force" monsters gain 100 ATK and DEF for each Soul-Counter on this card. When removing from play a monster in either Graveyard, you can remove any amount of Soul-Counters from this card to increase the ATK of the removed monster by 1000 for each Soul-Counter removed from this card. As long as this card remains on the field, when using the effects of "Life Force" monsters that involve removing a monster from play, you can also remove from play monsters from either Graveyard. When this card would be destroyed by a card effect, remove 2 Soul Counters from this card instead. You can discard this card to add 1 "Sanctuary of Souls" from your Deck to your hand. If this card is on the field and "Sanctuary of Souls" is not, destroy this card. Once per turn, by removing from play a monster in your Graveyard, Destroy 1 monster on the field with an ATK equal to or less than that of the removed monster. While in the Graveyard, this card's ATK is treated as 2600. When you draw this card, show it to your opponent, and send it to the Graveyard. Then, you draw 1 card. This card cannot be Special Summoned from the Graveyard. During each of your Standby Phases, send the top 2 cards of your Deck to the Graveyard. Then select 1 monster in your opponent's Graveyard and add it to your own. The selected monster cannot be Special Summoned from the Graveyard. When the selected monster is removed from play, it gains 1000 ATK. Equip only to a "Life Force" monster. Once per turn, you can remove from play 1 monster in you or your opponent's Graveyard. Increase the ATK of the equipped monster by half of the equipped monster's ATK, until the End Phase. While in the Graveyard, this card's ATK is treated as 2000. While this card is on the field, when a card is removed from play, it gains 500 ATK. Once per turn, you can select a monster in your opponent's Graveyard, and add it to your own. That card then gains 500 ATK, and cannot be Special Summoned from the Graveyard. While this card is in the Graveyard, its ATK is treated as the number of monsters that were added to your Graveyard due to this card's effect x1000. Activate only while "Sanctuary of Souls" is on the field. During each of your Standby Phases, you can Special Summon 1 of your removed from play monsters. While on the field, that monster is treated as a (Normal Monster/Fiend-Type/Dark/Level 3/ATK 1000/DEF 1000). If a "Life Force" monster would be destroyed, destroy 1 Normal Monster you control instead. Activate only when a "Life Force" monster is selected as an attack target. Negate the attack and destroy the attacking monster. If "Sanctuary of Souls" is on the field, place 2 extra Soul Counters on it. This card cannot be Normal Summoned or Set. This card can only be Special Summoned except by having 5 or more removed from play "Life Force" monsters. This card's ATK and DEF are equal to the total amount of removed from play monsters x1000. During the End Phase in which this card was Special Summoned by its own effect, Send all cards on the field and in both player's hands to the Graveyard. Then, send each of your removed from play monsters back to the Graveyard and draw 1 card. Place 1 Soul Counter on a "Sanctuary of Souls" you control. This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by removing any amount of "Soul Counters" from a "Sanctuary of Souls" you control. This card gains ATK and DEF are equal to the number of "Soul Counters" you removed from "Sanctuary of Souls" x1000. This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by Tributing 1 "Sealed Entity Zargoth" while you have at least 6 "Soul-Counters on the field. If this card attacks with an ATK that is higher than the DEF of the opposing monster, inflict the difference as Battle Damage to your opponent's Life Points.* *Yep, that's right. A 5000 point piercing beatstick to haul around. When you draw this card, show it to your opponent, and send it to the Graveyard. Then, you draw 1 card. This card cannot be Special Summoned from the Graveyard. When this card is removed from play by the effect of a "Life Force" monster you control, send it back to the Graveyard. Then decrease this card's ATK by 500. When this card's ATK reaches 0, remove it from play. Please give advice/critique! Link to comment Share on other sites More sharing options...
optionalkill Posted June 22, 2009 Report Share Posted June 22, 2009 Great Cards, I do not think that they are over-powered 8/10 Link to comment Share on other sites More sharing options...
Kitty Posted June 22, 2009 Report Share Posted June 22, 2009 good cards i don't think there Oped either 9.5/10 Link to comment Share on other sites More sharing options...
everlasting Posted June 22, 2009 Report Share Posted June 22, 2009 nice cards, but your level 7 could become OP'ed ( for example, if your remove from play a monarch or another high ATK monster) Link to comment Share on other sites More sharing options...
~Wright~ Posted June 22, 2009 Author Report Share Posted June 22, 2009 of course, but "This card gains ATK and DEF points equal to 1.5 that of the selected monster", which was what I was originally thinking, doesn't quite sound right. :)Oh, and what do you think of "Trapped Souls?" As a deck thinner, I think it's about as good as "Gather your Mind." Or rather, maybe not THAT good. Link to comment Share on other sites More sharing options...
everlasting Posted June 22, 2009 Report Share Posted June 22, 2009 may as well make trapped souls a two star, seeing as how you can't really use it for anything else. Link to comment Share on other sites More sharing options...
WTF Posted June 22, 2009 Report Share Posted June 22, 2009 9.5/10 nice cards trapped souls could become overpowered Link to comment Share on other sites More sharing options...
~ P O L A R I S ~ Posted June 22, 2009 Report Share Posted June 22, 2009 Here's some advice for your cards' official card grammar. ^^ Life Force Warrior LV3: When this card battles, you can remove from play 1 monster from your Graveyard to have this card gain ATK and DEF equal to half of the ATK and DEF of that monster, until the end of the Battle Phase. During the End Phase of a turn that this card destroyed a monster by battle, you can send this card to the Graveyard to Special Summon 1 "Life Force Warrior LV5" from your hand or Deck. Life Force Warrior LV5: When this card battles, you can remove from play 1 monster from your Graveyard to have this card gain ATK and DEF equal to the ATK and DEF of that monster, until the end of the Battle Phase. During the End Phase of a turn that this card destroyed a monster by battle, you can send this card to the Graveyard to Special Summon 1 "Life Force Warrior LV7" from your hand or Deck. Life Force Warrior LV7: This card cannot be Normal Summoned or Set. This card can only be Special Summoned by the effect of "Life Force Warrior LV5". When this card battles, you can remove from play 1 monster from your Graveyard to have this card gain ATK and DEF equal to double the ATK and DEF of that monster. Trapped Souls: This card cannot be Special Summoned from the Graveyard. When you draw this card, reveal it in your hand to your opponent and send it to the Graveyard to draw 1 card. Remember to make all Set ID prefixes 4 characters and include "EN" at the start of each Set ID suffix. ;) Hope that helps. Link to comment Share on other sites More sharing options...
~Wright~ Posted June 30, 2009 Author Report Share Posted June 30, 2009 Okay, now there are more cards. Bump. Link to comment Share on other sites More sharing options...
ragnarok1945 Posted June 30, 2009 Report Share Posted June 30, 2009 they look balanced out, pics are great too 9.5/10 Link to comment Share on other sites More sharing options...
L. Rutsah Posted June 30, 2009 Report Share Posted June 30, 2009 LOL you play wow too? Link to comment Share on other sites More sharing options...
~Wright~ Posted June 30, 2009 Author Report Share Posted June 30, 2009 I don't. The pic just looked good, so I used it. Link to comment Share on other sites More sharing options...
~Wright~ Posted July 9, 2009 Author Report Share Posted July 9, 2009 Now there are even MORE cards. :) Link to comment Share on other sites More sharing options...
~Wright~ Posted July 24, 2009 Author Report Share Posted July 24, 2009 bump Link to comment Share on other sites More sharing options...
Maliki Posted July 24, 2009 Report Share Posted July 24, 2009 Okay some are OP'ed with there effects, the last one is not realistic 6/10 Link to comment Share on other sites More sharing options...
ragnarok1945 Posted July 24, 2009 Report Share Posted July 24, 2009 they all look beautiful for pics, effects are quite neat too 9/10 Link to comment Share on other sites More sharing options...
~Wright~ Posted July 25, 2009 Author Report Share Posted July 25, 2009 new cards! Link to comment Share on other sites More sharing options...
~Wright~ Posted August 9, 2009 Author Report Share Posted August 9, 2009 even more new cards! Link to comment Share on other sites More sharing options...
Diaboli Mors Posted August 9, 2009 Report Share Posted August 9, 2009 They're fine dont worry a bit. they are not over powered. 9/10. Link to comment Share on other sites More sharing options...
~Wright~ Posted August 9, 2009 Author Report Share Posted August 9, 2009 Thanks. Even more cards will come. Link to comment Share on other sites More sharing options...
mordred.jr Posted August 9, 2009 Report Share Posted August 9, 2009 they r good cards 9/10 i think they r balanced out.(try not 2 use Duelmaster pics) Link to comment Share on other sites More sharing options...
~Wright~ Posted August 9, 2009 Author Report Share Posted August 9, 2009 Another card, coming right up! Link to comment Share on other sites More sharing options...
wingedRAgon Posted August 9, 2009 Report Share Posted August 9, 2009 The "Life Force" cards are good, well balanced, LV monsters are really creative, the monster "Trapped Souls" are really very strong and easy invocation. 9/10 (need more support from traps) Link to comment Share on other sites More sharing options...
ragnarok1945 Posted August 9, 2009 Report Share Posted August 9, 2009 after not reviewing for so long, they look definately better than before 9/10 Link to comment Share on other sites More sharing options...
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