Juno~ Posted June 24, 2009 Report Share Posted June 24, 2009 Hey. Some new cards, dunno if someone made something like that, so what do you think? /ghost. Fire Paladin [**] [Fire/Warrior/Effect]ATK: 1200DEF: 1000EFFECT/DESC: While this card is face-up on your side of the field, during your standby phases, inflict 100 damage to your opponent's LPs for each "Paladin" monster face-up on your side of the field. Aqua Paladin [****] [Water/Warrior/Effect]ATK: 0DEF: 1900EFFECT/DESC: Once per turn, if your opponent attack a "Paladin" monster, you can change the target of the attack to this card. You can only control up to two "Aqua Paladin" cards on your side of the field. Wind Paladin [***] [Wind/Warrior/Effect]ATK: 900DEF: 900EFFECT/DESC: Once per turn, you can discard one SPELL or TRAP card to your hand to destroy one face-down SPELL or TRAP card that matches the type of the discarded card. If you activate this effect, this card cannot declare an attack this turn. Earth Paladin [****] [Earth/Warrior/Effect]ATK: 1700DEF: 800EFFECT/DESC: A Paladin who's faithful in the judgment of the mother Earth, Gaia. Spirit of Light [**] [Light/Fairy/Effect]ATK: 400DEF: 200EFFECT/DESC: (Tuner) This card cannot be destroyed by battle while a "Paladin" monster is face-up on your side of the field. Damage Calculation is applied normally. Spirit of Darkness [***] [Dark/Fairy/Effect]ATK: 200DEF: 700EFFECT/DESC: (Tuner) This card cannot be destroyed by battle while a "Paladin" monster is face-up on your side of the field. Damage Calculation is applied normally. Paladin of Darkness [*****] [Dark/Warrior/Synchro/Effect]ATK: 2000DEF: 1900EFFECT/DESC: [1 "Spirit of Darkness" + 1 or more non-tuner WARRIOR monsters] This card gains 200 ATK for each "Paladin" face-up on your side of the field. When this card is destroyed, you can pay 1000 LPs to Special Summon a "Spirit of Darkness" card from your deck. The "Spirit of Darkness" Special Summoned by this effect is removed from game in your next End Phase. Paladin of Light [*****] [Light/Warrior/Synchro/Effect]ATK: 2000DEF: 2000EFFECT/DESC: [1 "Spirit of Light" + 1 or more non-tuner WARRIOR monsters] Once per turn, you can discard a MONSTER card from your hand to gain LPs equal to the discarded's monster level times 100. When this card is destroyed, you can pay 1000 LPs to Special Summon a "Spirit of Light" card from your deck. The "Spirit of Light" special summoned by this effect is remoed from game in your next End Phase. Twilight Paladin [****] [Light/Warrior/Fusion/Effect]ATK: 1200DEF: 1500EFFECT/DESC: ["Spirit of Light" + "Spirit of Darkness"] While this card is face-up on your side of the field, it cannot be target of attacks while another "Paladin" monster is face-up on your side of the field. Once per turn, you can discard a card from your hand to add one of the same type from the graveyard to your hand. If you use the card gained by this effect, you loses 1000 LPs. I'll appreciate if you call them Junk and tell me what I have to change. And if you comment, too. Link to comment
EnkoMaun Posted June 25, 2009 Report Share Posted June 25, 2009 Errm, now, creating an archetype in which monsters that you create all belong to 1 attribute is kind of a cliché. I don't get why you had to make the Earth Paladin a vanilla, and the other's effects are simple. To get you more creative, let's brainstorm. What are paladins? Protectors of faith, helper of the poor, destroyer of the evil, guardian of justice. Now, you can skip the whole element idea, and make light paladins, which may support these 4 stuff they do. Or, you can stick to the element idea. But do you really think that giving them names that make people think of elements is good? No. Paladins are protectors. You can have them protect the element that they are assigned to. And give them effects that resemble their attributes. Here's an example: Fire Paladin (* * * * *) FIREWarrior/Effect - ATK 1200 DEF 1000As long as this card is face-up on your side of the field, whenever a FIRE monster is destroyed, inflict damage to your opponent's Life Points equal to the level of the monster x300. I hope I helped. Link to comment
bury the year Posted June 25, 2009 Report Share Posted June 25, 2009 Also, to add onto the excellent brainstorm from above, since they're all about justice, maybe make them so that they protect weaker monsters. Just an idea... Link to comment
Juno~ Posted June 30, 2009 Author Report Share Posted June 30, 2009 Oh, well. I'll consider that. Thanks. I'll make some changes into them and, once I did, I'll post the new versions. '0' Link to comment
Mysty Posted July 1, 2009 Report Share Posted July 1, 2009 Hey. Some new cards' date=' dunno if someone made something like that, so what do you think? /ghost. [b']I edited the text OCG-wise inside the quote. My comments are in bold.[/b] Fire Paladin [**] [Fire/Warrior/Effect]ATK: 1200DEF: 1000EFFECT/DESC: During your standby phases, inflict 100 damage to your opponent for each face-up "Paladin" monster you control. Really good. The stats and effect are all balanced. Aqua Paladin [****] [Water/Warrior/Effect]ATK: 0DEF: 1900EFFECT/DESC: Once per turn, when a face-up "Paladin" monster you control is selected as an attack target, you can change the target to this card. You can only control up to two "Aqua Paladins". Once again, really good. Everything is balanced. Wind Paladin [***] [Wind/Warrior/Effect]ATK: 900DEF: 900EFFECT/DESC: Once per turn, you can discard one Spell or Trap Card to your hand to destroy one face-down Spell or Trap Card that matches the type of the discarded card. If you activate this effect, this card cannot declare an attack this turn. How will you know if it matches the face-down card or not? Give this card one of these two abilities instead: Once per turn, you can discard one Spell or Trap Card to your hand to destroy one face-up Spell or Trap Card that matches the type of the discarded card. If you activate this effect, this card cannot declare an attack this turn. Once per turn, you can look at one face-down Spell or Trap Card. At this time, you can discard a card from your hand that is the same type of card to destroy that face-down card. If you activate this effect, this card cannot declare an attack this turn. Either way this card will be balanced. Earth Paladin [****] [Earth/Warrior]ATK: 1700DEF: 800EFFECT/DESC: A Paladin who's faithful in the judgment of the mother Earth, Gaia. This looks like a Normal Monster. It isn't an effect monster unless it has an effect. That stuff written there is flavor text. This card is alright, though kinda underpowered. You could easily increase its ATK to 1800 and still keep its balance. Spirit of Light [**] [Light/Fairy/Tuner]ATK: 400DEF: 200EFFECT/DESC: This card cannot be destroyed by battle while you control a "Paladin" monster. (Damage Calculation is applied normally.) Note where I placed its Tuner status. I placed it where Effect should be. You are very good at creating balanced cards. Spirit of Darkness [***] [Dark/Fairy/Tuner]ATK: 200DEF: 700EFFECT/DESC: This card cannot be destroyed by battle while you control a "Paladin" monster. (Damage Calculation is applied normally.) Look at the previous card's notes. Paladin of Darkness [*****] [Dark/Warrior/Synchro/Effect]ATK: 2000DEF: 1900EFFECT/DESC:"Spirit of Darkness" + 1 or more non-tuner Warrior-type monstersThis card gains 200 ATK for each "Paladin" monster you control. When this card is destroyed, you can pay 1000 LP to Special Summon "Spirit of Darkness" from your Deck. The "Spirit of Darkness" Special Summoned by this effect is removed from play during your next End Phase. I would space out the Synchro Material that way, but do whatever you want to. This card is also balanced. Paladin of Light [*****] [Light/Warrior/Synchro/Effect]ATK: 2000DEF: 2000EFFECT/DESC: "Spirit of Light" + 1 or more non-tuner Warrior-type monstersOnce per turn, you can discard a Monster Card from your hand to gain Life Points equal to the discarded monster's Level x 100. When this card is destroyed, you can pay 1000 Life Points to Special Summon "Spirit of Light" from your Deck. The "Spirit of Light" Special Summoned by this effect is removed from play during your next End Phase. Look at comment for previous card. Twilight Paladin [****] [Light/Warrior/Fusion/Effect]ATK: 1200DEF: 1500EFFECT/DESC:"Spirit of Light" + "Spirit of Darkness"More than 1 Tuner can be used for this card's Synchro Summon. While you control another "Paladin" monster, your opponent cannot select this card as an attack target. Once per turn, you can discard a card from your hand to add one of the same type from your Graveyard to your hand. If you use that card, you lose 1000 Life Points. I add the 1st sentence because both your Synchro Material are Tuners. This cannot happen in an average Synchro Summon. I don't see any problems with this card. I'll appreciate if you call them Junk and tell me what I have to change. And if you comment, too. What does DESC mean, anyway? As for your cards, good idea. You balanced them all very well, except for Earth Paladin, who was a bit weaker than the average Level 4 Normal Monster. I give these cards 9.9/10. Link to comment
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