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ALL GALESPIRE MONSTERS I'VE MADE. (UPDATED) NEW IMAGES AND NEW CARDS!


DarkSigner32

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GALESPIRE an archetype i've worked on for i while pics can be hard but i like them so i'll stick with it.16/probably 25 effects/tuners and i'll make 2 more synchros i think, beginning to focus on spell and trap support

 

EFFECTS AND TUNERS;

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LORE:You can destroy 1 card you control to Special Summon this card from your hand. If this card is Special Summoned this way, change the Battle Positions of all face-up monsters on the field

 

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LORE:You can destroy 1 card you control to activate 1 of the following effects:

● This card gains 500 ATK

● Change the battle position of 1 face-up monster your opponent controls

 

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LORE:When a "Galespire" monster you control activates its effect you can special summon this card from your hand. Once per turn you can summon 1 "Snapseed Token" (Plant-Type/Wind/Level 2/ATK 0/DEF 0) for every monster your opponent controls.

 

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LORE:When this card is destroyed by the effect of a card you control, draw 1 card. If this card is destroyed by a card effect, you can special summon it to your side of the field during your next standby phase. When this card is summoned this way, if it is removed from the field it is removed from play.

 

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LORE:When this card is summoned, destroy up to 2 cards on your field, this card gains ATK equal to the number of cards destroyed X 1000. Once per turn, you can change the battle position of one monster your opponent controls, this card cannot attack the turn you activate this effect.

 

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LORE:When a monster you control is attacked, you can negate the attack and special summon this card from your hand. When this card is special summoned this way it is destroyed during your next standby phase.

 

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LORE:This card cannot attack the turn it is normal summoned. When this card destroys a monster by battle, you can destroy 1 card you control and then draw 1 card.

 

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LORE:You can destroy 1 monster and 1 face-up spell or trap card you control to special summon this card from your hand. you can add 1 "Galespire" monster from your graveyard to your hand instead of conducting your normal draw during your draw phase.

 

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LORE:When your opponent controls a monster with a higher ATK than this card, it can attack directly. Once per turn, you can destroy 1 card you control to double the original ATK of this card until the end phase.When this card is selected as an attack target it is destroyed without applying damage calculation.

 

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LORE:If you control a "Galespire" monster, you can special summon this card from your hand. Once per turn, you can equip this card to a monster OR unequip it to Special Summon this card in face-up Attack Position. While equipped to a monster by this effect, that monster gains 300 ATK. Cards you control are not destroyed by, or to activate, the effect(s) of the equipped monster

 

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LORE:You can destroy 4 cards you control to special summon this cadrr from your hand. If this card was Special Summoned, While this card is face-up on the field cards you control cannot be destroyed by card effects and the effects of "Galespire" monsters you control can be activated without destroying a card(s) on the field. When this card is Tribute summoned, you can destroy 1 card you control to activate 1 effect appropraite to the type of card destroyed:

● Monster: Gain life points equal to the destroyed monsters original ATK points and special summon 1 "Haze Token" (Rock-Type/EARTH/Level 1/ATK 0/DEF 0) for every 500 Life Points you regained through this effect.

● Spell: This card is unaffected by the effects of trap cards.

● Trap: This card's effect becomes the effect of the destroyed trap card and can be activated once while it is face-up on the field.

 

 

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LORE:When this card destroys a monster by battle and sends it to the graveyard, you can special summon 1 "Galespire" monster with 1200 DEF or less from your deck. Once per turn, you can destroy 1 card you control to inflict 500 points of direct damage to your opponent, The turn this effect is activated, this card cannot attack

 

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LORE:this card can only be used for the synchro summon of a "Galespire" monster. When this card is sent to the graveyard for a synchro summon, you can destroy 1 card you control and remove this card in your graveyard from play to have the synchro summoned synchro monster gain 1500 ATK until the end phase

 

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LORE:When a card you control is destroyed. Inflict 800 points of damage to your opponent. When this card destroys an opponents monster by battle, you can destroy 1 card you control.

 

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LORE:This card can attack your opponent directly. When this card sucessfully attacks directly, it gains 500 ATK. When this card is attacked, you can destroy 1 card you control to negate the attack and return this card to your hand

 

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LORE:This card cannot be normal summoned or set. This card can only be special summoned by destroying 2 Rock-Type monsters you control, This card gains ATK equal to the combined ATK of the destroyed monsters. Once per turn, when this card attacks or is attacked, you can destroy 1 card you control to have this card gain 1000 ATK points (during damage calculation only.). Once per turn, you can destroy 1 face-up card your opponent controls, When this effect is activated this cards ATK is halved until your next end phase.

 

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LORE:Once per turn, This card cannot be destroyed in battle. If this card is in face-up Defense Position, You must destroy 1 spell or trap card you control during each of your End Phases, if you cannot this card is returned to your deck. Once per turn, you can destroy 1 card you control to special summon 1 LV.5 or lower "Galespire" monster from your deck in face-up attack position. Its effect(s) are negated and it's ATK becomes 0. Its battle position cannot be changed. If the monster summoned by this effect is face-up on the field during your next standby phase, it is removed from play.

 

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LORE:When this card declares an attack, you can destroy 1 card you control to return 1 face-up monster your opponent controls to the top of their deck. When this card attacks a face-down defence position monster, destroy that monster without applying damage calculation.

 

SYNCHROS:

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LORE:1 "Galespire" tuner + 2 or more non-tuner monsters

When this card is Synchro Summoned you can return 2 cards on your opponents side of the field to their hand and destroy 1 card on your field. When a card on your field is destroyed by an effect you control, inflict 1000 points of Direct Damage to your opponent.

 

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LORE:1 "Galespire" tuner + 1 or more non-tuner monsters

While this card is face-up on the field the battle positions of your opponents monsters cannot change. This card can attack all monsters your opponent controls once each. During your end phase, Destroy 1 card on your field or return this card to your extra deck.

 

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LORE:1 "Galespire" tuner + 1 or more non-tuner monsters

Once per turn, you can destroy 1 card you control to remove 1 face-up card your opponent controls from play. When this card destroys an opponents monster by battle and sends it to the graveyard, special summon 1 LV.4 or lower "Galespire" monster from your graveyard. During the end phase of your turn you must destroy 1 "Galespire" monster you control or this card is removed from play.

 

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LORE:1 "Galespire" tuner + 1 or more Rock-Type non-tuner monsters

When this card attacks or is attacked you can destroy 1 other monster you control. This card then gains ATK equal to the destroyed monsters level X 200 until the end phase. If this card is destroyed by battle and sent to the graveyard, you can add 1 "Galespire" monster from your deck or graveyard to your hand.

 

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LORE:1 "Galespire" tuner + 1 or more non-tuner monsters

This card is unaffected by the effects of your opponents spell cards.When this card attacks, you can destroy 1 card you control to change the battle position of the attacked monster. When this card destroys an opponents monster by battle this card gains ATK equal to the destroyed monsters level X 100 until your opponents next end phase.

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I don't think I've seen anyone do a Rock-Type themed deck so it's nice to see something new. The gimmick to this deck is interesting to say the least but seems like it would be hard to maintain in an actual duel. Overall, the cards are very well balanced but needs something to make them competitive.

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I love them. I would use them all the time if they were real. Pics rock' date=' great and fair effects. Although I really don't like the whole new thing with tuners and synchros, I would still use them. My fave set. 100/10

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thanks for the compliment. the tuner thing isn't new though i got it from the blackwings, but i see what you mean and i might take it out, it does complicate things trying to get them suppport within themselves

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  • 3 weeks later...
  • 2 weeks later...

Nice cards w/ cool effects. The only bad thing is that some of the effects are confusing. Their pictures are cool, where did you get them, or did you made them yourself. if you made them yourself, did you draw them by hand or by computer?

 

Note: Also, Darkstar_316, your sig is creepy. Try to place other stuff. this is just my opinion. :)

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Thanks!!! I'll use:

 

Monsters:

Galespire Worm

Galespire Vine

Galespire Lurker

Galespire Tornade

Galespire Sand Veil

Galespire Sonic Spear

Galespire Raiden Curse

 

Synchros:

Galespire Hammerfist

Galespire Rampage

Galespire Scavenger

 

Spell / Traps:

None yet.


WHOOSPY!!! PM, means Private Message doesn't it, sorry didn't know. :oops::oops::oops::oops::oops:

 

Sorry bout that.

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