al9090 Posted June 25, 2009 Report Share Posted June 25, 2009 1 LIGHT Tuner + 1 or more non Tuner monsters.Pay 1000 Life Points to pick up the top 3 cards of your opponent's deck. If there are any Spell Cards, discard them. Put the rest back on the top and Roll a die. Activate one of the following effects depending on the result:Odd-Add 1 card from your deck to your Hand.Even-Discard 1 card from hand to the Graveyard.This effect can only be used once per duel. If there are 7 or more Spell or Trap Cards on the field this card gains 400 DEF. Yeah im so happy =) Link to comment Share on other sites More sharing options...
hero2die Posted June 25, 2009 Report Share Posted June 25, 2009 Pay 1000 Lifepoints, pick up the top 3 cards of your opponents deck. If there any Spell Cards, discard them. Put the rest back on the top. Roll a die. Chose a effect depening on the number.Add 1 card from your deck to your hand.Discard 1 card from hand to the Graveyard.This effect can only be used once per Turn. If there are 5 or more Spell or Trap Cards on the field, this card gains 400 DEF for each one. i think this is the right effect^^ and u need to do from speelcaster to warrior But i like the Card 9/10 Link to comment Share on other sites More sharing options...
al9090 Posted June 25, 2009 Author Report Share Posted June 25, 2009 Sorry but you have alot of OCG errors Link to comment Share on other sites More sharing options...
yangninja Posted June 25, 2009 Report Share Posted June 25, 2009 my turn XD1 LIGHT Tuner + 1 or more non Tuner monsters.Pay 1000 Life Points to pick up the top 3 cards of your opponent's deck. If there are any Spell Cards, send them to the Graveyard. Put the rest back on the top and Roll a die. Activate one of the following effects depending on the result: Odd-Add 1 card from your deck to your Hand.Even-Discard 1 card from hand to the Graveyard. This effect can only be used once per duel. If there are 7 or more Spell or Trap Cards on the field this card gains 400 DEF. Link to comment Share on other sites More sharing options...
al9090 Posted June 25, 2009 Author Report Share Posted June 25, 2009 woot this one is a litte beter than XD Link to comment Share on other sites More sharing options...
jabber2033 Posted June 25, 2009 Report Share Posted June 25, 2009 One problem: you can't have 7 Spell/Trap Cards on the Field. There's the main Spell/Trap zone which you can have a max of 5, plus the Field Spell which is 6. Reduce the number to 3 or 4 and use Yangnija's OCG fix. 7/10. Link to comment Share on other sites More sharing options...
al9090 Posted June 25, 2009 Author Report Share Posted June 25, 2009 aculy i meant (And the OCG) (Cus im not stupid) All together as yours and your opponent THX though :? Link to comment Share on other sites More sharing options...
DarkSigner32 Posted June 25, 2009 Report Share Posted June 25, 2009 good synchro, great pic, good effect. i'd give it 9.5/10 and thats just cause i think 7 spell or traps is an awkward number of cards for an ATK boost effect, even though i really like it Link to comment Share on other sites More sharing options...
al9090 Posted June 25, 2009 Author Report Share Posted June 25, 2009 aculy i meant (And the OCG) (Cus im not stupid) All together as yours and your opponent THX though Link to comment Share on other sites More sharing options...
ragnarok1945 Posted June 25, 2009 Report Share Posted June 25, 2009 7 or more spell/traps just to gain 400 def? That's a little TOO steep a cost for too small a gain 9/10 Link to comment Share on other sites More sharing options...
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