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Classics Remade


H3SE

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Hello, here are a few cards I've made that support one another. I had the idea by tinkering with a few original images. Tell me about my cards, give me criticism, or OCG corrections, I've no preference. The images are by Kazuki Takahasi and altered by me. Please rate.

 

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Negative Energy Barrel Dragon

 

This card's name is treated as "Barrel Dragon" while face-up on the field. During your Standby Phase you can send the top card from your deck to the Graveyard and add 1 Energy counter to this card. (Max. 3). If this card would be destroyed by a Spell or Trap card, remove 1 Energy counter to keep this card on the field (You may only use this effect once per turn).

 

Negative Energy Blue-Eyes

 

This card's name is treated as "Blue-Eyes White Dragon" while face-up on the field. At the beginning of each player's Standby Phase add 1 Energy counter to this card. (Max. 10). During your Draw Phase you can remove Energy counters to Special Summon 1 monster from either Graveyard whose level is equal to or less than the removed Energy counters.

 

Negative Energy Magician

 

This card's name treated as "Dark Magician" while face-up on the field. When this card destroys a face-up monster on the field add 1 Energy counter to this card. (Max 10). By removing 5 Energy counters, increase the ATK of 1 monster on the field by 1000 until your next Standby Phase.

 

Negative Energy Curse of Dragon

 

This card's name is treated as "Curse of Dragon" while face-up on the field. During either player's End Phase, add 1 Energy counter to this card. (Max. 5). If you currently have 2 or more Energy counters, you can roll a six-sided die once. If you roll your current number, or less, of Energy counters you can distribute up to 10 Energy counters to any "Negative Energy" monsters on the field.

 

Negative Energy Jinzo

 

This card's name is treated as "Jinzo" while face-up on the field. When either player activates a Trap Card, add 1 Energy counter to this card. (Max. 4). During either player's Standby Phase, you can remove 1 Energy counter to prevent the activation of face-down Trap Cards, and the effect of all face-up Trap Cards are negated this turn.

 

Negative Energy Ryu-Kishin Powered

 

this card's name is treated as "Ryu-Kishin Powered" while face-up on the field. During your Main Phase you can add 1 Energy counter to this card (You cannot Normal Summon or Set this turn). (Max. 1). By removing 1 Energy counter you can Special Summon 1 Level 8 monster from your hand, then remove this card from play.

 

Shared Power

 

Can only be equipped to a monster with "Negative Energy" in it's name. The monster this card is equipped to can use Energy counters from any other monster on your field.

 

Negative Empowerment

 

This card can only be activated if there is at least 1 "Negative Energy" monsters face-up on your field. Select 1 monster on your field and remove it from play, then Special Summon 1 "Negative Energy" version of that monster in your hand or deck and Special Summon it to your field in Defense Position.

 

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Nice effect for Negative Energy Barrel Dragon' date=' the original Barrel Dragon is now inferior to this card

 

8.5/10

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Thanks for the complement.

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