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[[Yugioh DBA]] • Reptiless Pyromancer •


Saiba Aisu

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Hello, everyone. It's certainly been quite a while since I've perused YCM's delightful forums, but I haven't forgotten the "good old days", and I'm still confident that I've got a few cards left in me. Anyways, here's my newest single - Reptiless Pyromancer. Apart from being a useful card on its own, it also works well with and supports the interesting and newly-released "Reptiless" Archetype revealed in the upcoming Stardust Overdrive. Its effect allows it to take advantage of the high Spell Card ratio in most Decks, and ideally, allows it to clear a large amount of the opponent's monsters in a short amount of time.

 

Please don't hesitate to share your thoughts when it comes to this card.

 

Anyone unfamiliar with the Reptiless Monsters should click here.

 

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Reptiless Pyromancer (Actual Image Link: http://i289.photobucket.com/albums/ll217/GXCyber_Star/lizardgirl2.png?t=1246037212 )

 

- Image by ANIMA / Edited by Cyber_Ice

 

reptilesspyromancer2.png

 

Card Text:

You can remove 1 Spell Card in your Graveyard from play to select 1 face-up monster your opponent controls and make its ATK 0 until the End Phase. You can send this face-up card you control to the Graveyard to destroy all face-up monsters with an ATK of 0.

 

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Thanks in advance.

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This is overpowered, because the moment you can summon it, if one of your plans is to clear one monster on your opponent's side of the field, you can activate both effects at once, and that monster's gone. There aren't enough cards to block monster effects in the game.

 

If this card was Limited, however, it would be considered, as it could bring great strategic play to several decks. It would not work Unlimited, though.

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Well, it's not that hard to get rid of monsters this format, actually. I'm supposing that you have a good working knowledge of the current format?

 

Firstly, this is a usually terrible first-turn card, simply because you can't use her effect unless there is already a Spell Card(s) in your Graveyard. Remember, for each monster you're dropping to 0 ATK, you need to have a Spell Card in the Grave. That places a lot of pressure on you to keep a constant supply ready. Not to mention that there are several cards that can easily counter Reptiless Pyromancer, the main ones being Bottomless Trap Hole or Skill Drain. I also gave her 1600 ATK to prevent her from being searchable via Mystic Tomato or Sangan.

 

Thanks for your post, though. I like discussing this kind of thing, although I'm not the best at it.

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Hm. That's an interesting idea, Del. I guess it might be a useful counter to preventing Reptiless Pyromancer from becoming broken, but I honestly don't see that happening. There are way too many ways to eliminate her as it is, but it seems to me that eliminating her ability to attack would severely cut down her usefulness.

 

She's really not that broken, right?

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Hm. That's an interesting idea' date=' Del. I guess it might be a useful counter to preventing Reptiless Pyromancer from becoming broken, but I honestly don't see that happening. There are way too many ways to eliminate her as it is, but it seems to me that eliminating her ability to attack would severely cut down her usefulness.

 

She's really not that broken, right?

[/quote']

 

I'd say more overpowered than broken. Because if your opponent gets out a Blue Eyes or something, you can just summon this card, reduce Blue Eyes to 0, and attack it, which is basically a direct attack and the destruction of a powerful monster. Maybe just reduce the damage she does, or turn the targeted monster to defense mode? You don't necessarily have to, since she's not extremely powerful, though.

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Yeah, this card still stands by my point that it should be Limited. It would make a great card for many decks to be a strategy sort of thing, but if you had three, then that's just being overboard.

 

You also need to keep in the fact, that there are certain Spell Cards that can be wasted deliberately at earlier turns of the game. You can do numerous things with this card.

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Del:

 

Okay, I'm guessing you don't have a good functional knowledge of the current format?

 

For starters, even though you're using Blue-Eyes as an example (or so I hope), that kind of a strategy really isn't popular. What's big right now are Lightsworns, most of which can easily overpower Reptiless Pyromancer when summoned.

 

At the most, she can inflict 1600 damage on her own, supposing she's the only monster you control. I don't think the damage part is her most important aspect, though - it's to support cards like Reptiless Viper or Reptiless Lamia, or even to blow the field in a Black Rose Dragonesque manner.

 

Nii:

 

Try running those kinds of Spells against Top Tier Decks this format. I can promise that the results won't be pleasant, especially since Reptiless Pyromancer is almost impossible to fetch. Besides, she probably wouldn't be run in multiples of three, I don't think, unless you're running a Reptiless Deck...

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Ragnarok:

 

Actually, I think that's her most beneficial effect. There are far too many Spells, Traps, and Monster Effects that could ruin an attack before it connected... This way, she can clear the field at a low-risk to the player. She can also be used to safely eliminate monsters whose effects activate when destroyed by battle.

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Follows true to the Reptiless theme but I do agree that this card is overpowerd and highly splashable in Dark based decks. I think your reasoning for this card being okay is flawed.

 

True it's a bad first turn move but this is an incredibly mid-to-late game move and can easily turn the tide of a duel. Most Dark based decks run typical draw power cards like Destiny Draw and Allure of Darkness not hard to have at least 2-4 Spells in the graveyard allowing you reduce every monster to 0. Even then Dark based decks run a wide assortment of spells that increase field swarming potential so there really is no "pressure" on you to keep a supply of spells. Just 1 is good enough to take out a troublesome monster like Stardust Dragon or Thought Ruler Archfiend to name a few.

 

Yes, this card is susceptible to typical removal strategies but during a mid-to-late game play your opponent would probably have expended most of these options. The card itself would force your opponent to go out of there way to stop this card when they have good monsters on the field inlcuding the use of Solemn Judgment. I don't think there should be any Level 4 monster so strong that it warrants the use of Solemn Judgment when all other options have been expended. I'd rather be saving those for turn ending moves like a field swarm or a pesky trap/spell. Skill Drain is mained in very specific decks and/or tech'd in as a side card. Bottomless Trap Hole does work but you are looking at a card that is run in 2's and would be used to stop field swarming triggers like Dark Grepher or Synchro swarms. The non-tutoring aspect of her based on ATK and type is one of the more balancing aspects of the card.

 

For me what makes this card too powerful is the fact that it can continously use the effect in 1 turn, monster wipe, and even if she fails to clear the field that ATK drop is permanent. Even Sea Koala's only has the 0 drop last until the end of the turn. It'll be more balanced with a once per turn deal as well as making the ATK drop until the end phase. Sure it's a big nerf but I believe it's the only thing that would make this card balanced.

 

It's applications in the theme is defeinitely good and would boost the theme considerably but due to the fact it is dark it becomes splashable in one of the top running decks in north america. This card would have been ridiculous in a format or 2 ago but still would be overpowerd in todays format even when we shift to the AKB/Synchro Cat meta, which is going to be happening soon.

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Hey, you. Killey, you just made my day. Finally, a respectable post!

 

True it's a bad first turn move but this is an incredibly mid-to-late game move and can easily turn the tide of a duel. Most Dark based decks run typical draw power cards like Destiny Draw and Allure of Darkness not hard to have at least 2-4 Spells in the graveyard allowing you reduce every monster to 0. Even then Dark based decks run a wide assortment of spells that increase field swarming potential so there really is no "pressure" on you to keep a supply of spells. Just 1 is good enough to take out a troublesome monster like Stardust Dragon or Thought Ruler Archfiend to name a few.

 

You're right - most traditionally-constructed Dark Decks do run lots of Draw Spells that would tend to generally eliminate most of the challenges that come along with using Reptiless Pyromancer's effect. Yeah' date=' she could eliminate Thought Ruler Archfiend... As to Stardust Dragon, I hope you're referring to her ability to drop ATK and then destroy him by battle, right? Otherwise, she'd be negated....

 

Yes, this card is susceptible to typical removal strategies but during a mid-to-late game play your opponent would probably have expended most of these options. The card itself would force your opponent to go out of there way to stop this card when they have good monsters on the field including the use of Solemn Judgment. I don't think there should be any Level 4 monster so strong that it warrants the use of Solemn Judgment when all other options have been expended. I'd rather be saving those for turn ending moves like a field swarm or a pesky trap/spell. Skill Drain is mained in very specific decks and/or tech'd in as a side card. Bottomless Trap Hole does work but you are looking at a card that is run in 2's and would be used to stop field swarming triggers like Dark Grepher or Synchro swarms. The non-tutoring aspect of her based on ATK and type is one of the more balancing aspects of the card.

 

Yeah, that's generally how this format tends to work out - the longer Duels drag on, the higher the risk to players who run similar strategies, which makes sense, considering that (as you said) most of their options would have been expended. I agree - this card shouldn't need to be so powerful that Solemn Judgment is required. That was never my intention. Also, depending on Skill Drain to balance a card is never a cast-iron excuse, really. I think the only reasonable restriction I placed on her was her inability to be consistently tutored (if ever).

 

For me what makes this card too powerful is the fact that it can continously use the effect in 1 turn' date=' monster wipe, and even if she fails to clear the field that ATK drop is permanent. Even Sea Koala's only has the 0 drop last until the end of the turn. It'll be more balanced with a once per turn deal as well as making the ATK drop until the end phase. Sure it's a big nerf but I believe it's the only thing that would make this card balanced.

 

It's applications in the theme is definitely good and would boost the theme considerably but due to the fact it is dark it becomes splashable in one of the top running decks in north america. This card would have been ridiculous in a format or 2 ago but still would be overpowerd in todays format even when we shift to the AKB/Synchro Cat meta, which is going to be happening soon. [/quote']

 

Yeah, I agree - that is going a little overboard. The only reason that I choose to include a permanent ATK drop is because the other Reptiless Monsters function similarly, and I wanted to create a sense of synergy with the Archetype. I don't mind changing her effect to a end-of-the-turn kinda gig, because it really won't be affecting her general performance - if I were the player, I would gladly sacrifice Reptiless Pyromancer and take down my opponent's monsters in the process if I knew they were going to recover their ATK on the next turn. Still, it's a good idea, and I'll be sure to edit the card's effect.

 

As to Reptiless Pyromancer's applicability to the theme, I'm glad to see that we're one of one mind - I usually do my best to make cards that subtly enhance the theme while retaining an air of nostalgia. As to her attribute, it's regrettable - I would've chosen Fire, if I could've, obviously - but again, the rest of the Reptiless monsters are Dark. Ultimately, as my acquaintance SirFunchalot says, "She's a better/worse Exiled Force."

 

The effect and image have now been edited. You've been very helpful. Thanks.

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Yeah, I always make it a habit to post as much of a critique to whatever card(s) I review. Unfortunately, I can't say I get the same type of responses for my own creations. :/

 

Anyways, as to the Stardust Dragon bit. Of course, I meant drop him to 0 and then have this monster or another monster atk over it. Honestly, there really isn't any need for this monster to sacrifice itself to take out all the other monsters with 0 ATK unless it was by itself. In certain scenarios (provided you have enough monsters) its better to just atk over every card you dropped to 0 to bypass a Gorz comeback.

 

The whole attribute thing is not something you can change it's really something that the game itself needs to change. I can't fathom the OCG/TCG's obsession with creating more and more light and dark based support. Not every theme needs to support one of these 2 attributes and it's getting to the point that if any other theme doesn't follow 1 of these 2 attributes they aren't major contenders for the meta as they aren't subjected to the vast support cards that either attribute has.

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i think this card would be limited, just due to the sheer flexibility of it. you'd be able to turn the biggest stall wall your opponent has into a doorway. combo- Swords of Revealing Light + Ground Smash + Mystical Space Typhoon (to remove the swords, adding to her power) + another other useful spell, i.e. Shield Breaker, Heavy Storm + Reptiless Pyromancer = giant hole for your monster to walk one through X3 i like, but it is a wee bit OP

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Yeah' date=' I always make it a habit to post as much of a critique to whatever card(s) I review. Unfortunately, I can't say I get the same type of responses for my own creations. :/

 

Anyways, as to the Stardust Dragon bit. Of course, I meant drop him to 0 and then have this monster or another monster atk over it. Honestly, there really isn't any need for this monster to sacrifice itself to take out all the other monsters with 0 ATK unless it was by itself. In certain scenarios (provided you have enough monsters) its better to just atk over every card you dropped to 0 to bypass a Gorz comeback.

 

The whole attribute thing is not something you can change it's really something that the game itself needs to change. I can't fathom the OCG/TCG's obsession with creating more and more light and dark based support. Not every theme needs to support one of these 2 attributes and it's getting to the point that if any other theme doesn't follow 1 of these 2 attributes they aren't major contenders for the meta as they aren't subjected to the vast support cards that either attribute has.[/quote']

 

Well, next time you post a card(s), I'll be sure to nitpick for excellence, alright?

 

Oh, okay. I was about to say that you're missing the entire point of Stardust Dragon... Well, I don't know - you really don't see much swarming these days with Reptiles... I don't think that Reptiless Decks will place a high priority on field presence - rather, they'll tend to clear the opponent's field while maintaining a few, useful cards. That's what I had in mind when I designed Reptiless Pyromancer.

 

Yeah, I agree - you'd think that Reptiless monsters would be Earth, or something, right? I mean, Gorgons have always been closely linked to stone, etc. But yeah, I'm not a big fan of abusing the whole Light/Dark deal. I generally tend to ignore attributes when I Duel, but when it coems to cardmaking, it's another thing...

 

idk it just seemed way to oped to me and pic isnt that great but ull get bak into the swing of things

 

It's not overpowered anymore (if ever it was)' date=' and fortunately, the image is pretty decent compared to what you've used for your recent cards.

 

i think this card would be limited, just due to the sheer flexibility of it. you'd be able to turn the biggest stall wall your opponent has into a doorway. combo- Swords of Revealing Light + Ground Smash + Mystical Space Typhoon (to remove the swords, adding to her power) + another other useful spell, i.e. Shield Breaker, Heavy Storm + Reptiless Pyromancer = giant hole for your monster to walk one through X3 i like, but it is a wee bit OP

 

Thanks, Aonon. I'm glad to hear that you like it. The only problem with your post is that five card combinations tend to not work very well, y'know?

 

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All comments welcome!

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OMG REPTILESSES! *heart*

 

I do like this card, but I do agree with some of the other people who are saying that it's a tad overpowered. Perhaps saying that it can't attack during a turn when it activates its first effect? That way, you would get rid of the option that lets you inflict 1600 damage along with destroying a powerful monster. Then you would just destroy a powerful monster. :D

 

Other than that, the card is flawless. The level is exactly what is supposed to be, the picture is darling, and the ATK and DEF stats are well-balanced with the effect. :)

 

I can't wait for the Reptilesses to come out... along with the Fortune Ladies.... God, Stardust Overdrive is gonna be awesome. @[email protected]

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OMG REPTILESSES! *heart*

 

I do like this card' date=' but I do agree with some of the other people who are saying that it's a tad overpowered. Perhaps saying that it can't attack during a turn when it activates its first effect? That way, you would get rid of the option that lets you inflict 1600 damage along with destroying a powerful monster. Then you would just destroy a powerful monster. :D

 

Other than that, the card is flawless. The level is exactly what is supposed to be, the picture is darling, and the ATK and DEF stats are well-balanced with the effect. :)

 

I can't wait for the Reptilesses to come out... along with the Fortune Ladies.... God, Stardust Overdrive is gonna be awesome. @[email protected]

[/quote']

 

Haha, I'm glad you like it. This card would work pretty well with the Reptiless Cards, I do agree...

 

I'm glad you can appreciate the image, effect, and stats, although it's really not broken. The version I'll be submitting to my CCL League will be quite a bit better.

 

Yes, I'm also looking forward to the release of Stardust Overdrive, particularly because of the various Fortune Lady Cards...

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