♥Łövëły-Ċħän♥ Posted June 26, 2009 Report Share Posted June 26, 2009 [align=center]I may make a Luck Set with this card Im not sure. But here it is! (BTW there are probably some OCG errors so if you spot some please tell me) Destiny roulette Effect: Once per turn, during you Standby Phase, roll a die. If the result is a 1 or 2, destroy 1 card on your side of the field. If the result is a 3, destroy 1 card on your opponent's side of the field. If the result is a 4, you can draw 2 cards from your Deck. If the result is a 5, you must discard 2 cards from your hand. If the result is a 6, you can activate 1 Trap Card directly from your hand. This card cannot be destroyed by the effects of Spell or Trap Cards. Dont hate cause you didnt think of this card first ;P[/align] Link to comment Share on other sites More sharing options...
Saiba Aisu Posted June 26, 2009 Report Share Posted June 26, 2009 No down-side. Its let you destroy an opponent's card, draw 2 cards, or Makyura during each of your turns. Lady Luck is a little choosier than that, I hope... Link to comment Share on other sites More sharing options...
♥Łövëły-Ċħän♥ Posted June 26, 2009 Author Report Share Posted June 26, 2009 Oooo O: you're totally right I didnt add a down side! Ok come back in like...2 minutes or something this card needs to be redone!!! Link to comment Share on other sites More sharing options...
Warlordseko Posted June 26, 2009 Report Share Posted June 26, 2009 NICE CARD I LIKE IT make more Link to comment Share on other sites More sharing options...
♥ ЅϯᵲåώӀӞ℮ᴙʀɣ−ɴɨɨ−ƈħåɴ ♥ Posted June 26, 2009 Report Share Posted June 26, 2009 Once per turn, during your [timing] Phase, roll a die. If the result is a 1, 3, or 5, destroy 1 card on the field. If the result is a 2 or 4, you can draw 2 cards from your Deck. If the result is a 6, you can activate 1 Trap Card directly from your hand. This card cannot be destroyed by the effects of Spell or Trap Cards. That should be correct. I KNOW there is one card that allows you to activate Trap Cards directly in your hand, and that it is banned, but I can't remember the name, so I can't find you the 100% correct way to write it. That should be pretty close though. Oh, and this card is extremely overpowered. There isn't even a single activation condition, and all the die rolls are beneficial to yourself. The last part just makes it even more overpowered. Edit: Nevermind, there are two cards. Makyura, and one other spell card. Both banned. Link to comment Share on other sites More sharing options...
Guest Lily Posted June 26, 2009 Report Share Posted June 26, 2009 This is OP'ed. Make a negative effect (a.k.a what most luck cards have 'If the die landed on a 6, destroy this card' or a paying cost 'During your Standby Phase, pay 500 Life Points') 7/10 for another good pic & ocg. Link to comment Share on other sites More sharing options...
Force_Flex Posted June 26, 2009 Report Share Posted June 26, 2009 [align=center]It's OPed. No matter what you get, something good happens. It's not luck, it's just "ohhh, what awesome thing am I going to get?".Maybe 2,4,6 something bad happens?7/10[/align] Link to comment Share on other sites More sharing options...
Saiba Aisu Posted June 26, 2009 Report Share Posted June 26, 2009 Nii, the card is called "Makyura the Destroyer," or something similar, if memory serves. Link to comment Share on other sites More sharing options...
♥Łövëły-Ċħän♥ Posted June 26, 2009 Author Report Share Posted June 26, 2009 There we go :3 as good as newOnce per turn' date=' during your [timing'] Phase, roll a die. If the result is a 1, 3, or 5, destroy 1 card on the field. If the result is a 2 or 4, you can draw 2 cards from your Deck. If the result is a 6, you can activate 1 Trap Card directly from your hand. This card cannot be destroyed by the effects of Spell or Trap Cards. That should be correct. I KNOW there is one card that allows you to activate Trap Cards directly in your hand, and that it is banned, but I can't remember the name, so I can't find you the 100% correct way to write it. That should be pretty close though. Oh, and this card is extremely overpowered. There isn't even a single activation condition, and all the die rolls are beneficial to yourself. The last part just makes it even more overpowered. Edit: Nevermind, there are two cards. Makyura, and one other spell card. Both banned. Yes but there is also a "roid" that allows you to play traps from your hand when attacks or is attacking i cant member which Link to comment Share on other sites More sharing options...
♥ ЅϯᵲåώӀӞ℮ᴙʀɣ−ɴɨɨ−ƈħåɴ ♥ Posted June 26, 2009 Report Share Posted June 26, 2009 Nii' date=' the card is called "Makyura the Destroyer," or something similar, if memory serves.[/quote'] I know. I just didn't bother writing it out. @Lovely Lady Duelist: Still some OCG errors, and I can't be bothered to fix it again for you. Just try to follow my formatting above. Link to comment Share on other sites More sharing options...
♥Łövëły-Ċħän♥ Posted June 26, 2009 Author Report Share Posted June 26, 2009 Nii' date=' the card is called "Makyura the Destroyer," or something similar, if memory serves.[/quote'] I know. I just didn't bother writing it out. @Lovely Lady Duelist: Still some OCG errors, and I can't be bothered to fix it again for you. Just try to follow my formatting above.Alright (i redid this card before i saw your comments so i didnt know at the time) Link to comment Share on other sites More sharing options...
Saiba Aisu Posted June 26, 2009 Report Share Posted June 26, 2009 Lovely, I appreciate the speedy work, but unfortunately, you're still doing some weird mumbo-jumbo. Firstly, the lore is "your opponent controls" or "you control." You never say "on your [insert player]'s field". Also, the last effect - the one that prevents it from being destroyed by a Spell or Trap Card - also prevents it from destroying itself, meaning that you really can't apply the first effect properly. Link to comment Share on other sites More sharing options...
♥Łövëły-Ċħän♥ Posted June 26, 2009 Author Report Share Posted June 26, 2009 @-@ dear lord this has got to be my worst card ever ; .; ok well about that last effect- thats the point. I wanted you to have to keep it on the field so that (now i think of it this way) you contiue to have either negative effects on yourself of positive effects. And as for the opponent's side of the field stuff sorry is all i can say- will be fixed Link to comment Share on other sites More sharing options...
♥ ЅϯᵲåώӀӞ℮ᴙʀɣ−ɴɨɨ−ƈħåɴ ♥ Posted June 26, 2009 Report Share Posted June 26, 2009 Firstly' date=' the lore is "your opponent controls" or "you control." You never say "on your [insert player']'s field". No, you can still use it. It's not against the rules or anything. People like me don't care about Old OCG or slightly New OCG. And I'm sure a lot of others don't either. This is the corrected OCG: Once per turn, during you Standby Phase, roll a die. If the result is a 1 or 2, destroy 1 card on your side of the field. If the result is a 3, destroy 1 card on your opponent's side of the field. If the result is a 4, you can draw 2 cards from your Deck. If the result is a 5, you must discard 2 cards from your hand. If the result is a 6, you can activate 1 Trap Card directly from your hand. This card cannot be destroyed by the effects of Spell or Trap Cards. Link to comment Share on other sites More sharing options...
Saiba Aisu Posted June 26, 2009 Report Share Posted June 26, 2009 This is the Realistic Cards Section. Cards that are currently released use that lore. Thus, logically, to use any other kind of lore is improper. >_> Link to comment Share on other sites More sharing options...
gil2m Posted June 26, 2009 Report Share Posted June 26, 2009 This is the Realistic Cards Section. Cards that are currently released use that lore. Thus' date=' logically, to use any other kind of lore is improper. >_>[/quote'] dats true Link to comment Share on other sites More sharing options...
♥ ЅϯᵲåώӀӞ℮ᴙʀɣ−ɴɨɨ−ƈħåɴ ♥ Posted June 26, 2009 Report Share Posted June 26, 2009 This is the Realistic Cards Section. Cards that are currently released use that lore. Thus' date=' logically, to use any other kind of lore is improper. >_>[/quote'] Um, it has been used before, and it is still current. You don't make old lore improper, just because it's old. It is still LEGAL. You can use the oldest form of Hane-Hane's OCG, and it can't be considered wrong. Just doesn't feel right. Link to comment Share on other sites More sharing options...
♥Łövëły-Ċħän♥ Posted June 26, 2009 Author Report Share Posted June 26, 2009 ^^' Thanks guys. (I know that current cards use effect SIMILAR to this but this one is all mine with no help from those cards so sorry but im considering it fully realistic since it can still be used in a duel if it were real.) Link to comment Share on other sites More sharing options...
♥ ЅϯᵲåώӀӞ℮ᴙʀɣ−ɴɨɨ−ƈħåɴ ♥ Posted June 26, 2009 Report Share Posted June 26, 2009 ^^' Thanks guys. (I know that current cards use effect SIMILAR to this but this one is all mine with no help from those cards so sorry but im considering it fully realistic since it can still be used in a duel if it were real.) Don't worry about OCG classifications that much. If you've seen it before, it is correct. Nobody gives a damn here. Just like the new Japanese OCG. Nobody cares about that stuff, because although it's correct, you don't have to use it. That's why Jovi crossed it out. Link to comment Share on other sites More sharing options...
♥Łövëły-Ċħän♥ Posted June 26, 2009 Author Report Share Posted June 26, 2009 Thanks ^^ I'll keep that in mind next card i make. (I thought that the "On [player] side of the field" was correct so i guess either way it is tyvm ^^ Link to comment Share on other sites More sharing options...
ragnarok1945 Posted June 27, 2009 Report Share Posted June 27, 2009 now the effect looks just fine. Pic suits it well too 9.5/10 Link to comment Share on other sites More sharing options...
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