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The Entire "Awakening of Chaos" Set!


Haou Devil 12

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Here is the first set I ever created ever since I registered on this site.

 

"Awakening of Chaos"

"Awakening of Chaos"

 

[spoiler=AOC I]Zeo The Chaos Warrior

LIGHT / Level 7

[Warrior/Effect]

ATK/2500 DEF/2200

When this card is summoned use the following effects: *Special Summon "Prism" tokens (1/LIGHT/ATK/0 DEF/0) for every monster on your opponent's side of the field.*When this card attacks, it gains 500 ATK during damage calculation.*Select 1 monster in your Graveyard, this card gains the ATK of the selected monster.*When a monster with "Chaos Spirit" in its name is on your side of the field, use "Cross Fusion" to fuse this card with the "Chaos Spirit" monster.

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Chaos Spirit Searon

FIRE / Level 3

[spirit/Effect]

ATK/600 DEF/800

This card gains 300 ATK for each Spell & Trap Card in your opponent's Graveyard.

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Chaos Spirit Hydroc

WATER / Level 3

[spirit/Effect]

ATK/700 DEF/600

During each of your Standby Phases, draw 3 cards and then discard them, then your opponent draws 3 cards. If your opponent drew the wrong order of cards you drew, inflict 500 points of damage to your opponent's life points for each card.

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Chaos Spirit Windcon

WIND / Level 4

[spirit/Effect]

ATK/850 DEF/700

During each of your Draw Phases, for every card you draw, you gain 500 life points.

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Chaos Spirit Landcaron

EARTH / Level 4

[spirit/Effect]

ATK/900 DEF/850

When this card attacks, it can attack twice and by skipping damage calculation, it can return 2 monster's on your opponent's side of the field to your opponent's Deck.

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Chaos Spirit Magnum

LIGHT / Level 4

[spirit/Effect]

ATK/600 DEF/800

During each of your Draw Phases, draw 2 cards and your opponent draw 3 cards and shows them to you. When your opponent shows you the first card he/she drew, use the following effects:

*Monster: Destroy all monster's on your opponent's side of the field.

*Spell: This card attacks your opponent's life points directly.

*Trap: Destroy all of your opponent's Spell & Trap Cards.

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Chaos Spirit Necron

DARK / Level 4

[spirit/Effect]

ATK/1000 DEF/1000

When this card is summoned, Special Summon 2 "Dark Metal Reflect Slime" tokens (4/DARK/ATK/1000 DEF/1000). Then each token chooses a monster on your opponent's side of the field and takes the effects of the selected monster.

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Zeo The Searing Chaos Warrior

FIRE / Level 7

[Warrior/Fusion/Effect]

ATK/2500 DEF/2200

"Zeo The Chaos Warrior"+"Chaos Spirit Searon". This card can be Special Summoned from your Fusion Deck by returning the above cards from the field to the Deck (you do not use Polymerization). This card gains 400 ATK & DEF for every Spell & Trap Card on the field and in both players Graveyards. This card returns to the Fusion Deck at the End Phase.

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Zeo The Hydro Chaos Warrior

WATER / Level 7

[Warrior/Fusion/Effect]

ATK/2500 DEF/2200

"Zeo The Chaos Warrior"+"Chaos Spirit Hydroc". This card can be Special Summoned from your Fusion Deck by returning the above cards from the field to the Deck (you do not Polymerization). During each of your Standby Phases, both you and your opponent draw 1 card and show them to each other. If your opponent draws the wrong type of card you drew, inflict 500 points of damage. This card returns to the Fusion Deck at the End Phase.

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Zeo The Wind Chaos Warrior

WIND / Level 7

[Warrior/Fusion/Effect]

ATK/2500 DEF/2200

"Zeo The Chaos Warrior"+"Chaos Spirit Windcon". This card can be Special Summoned from your Fusion Deck by returning the above cards from the field to the Deck (you do not use Polymerization). If your life points are lower than your opponent's life points, this card increases its ATK by taking half of your opponent's life points. This card returns to the Fusion Deck at the End Phase.

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Zeo The Earth Chaos Warrior

EARTH / Level 7

[Warrior/Fusion/Effect]

ATK/2500 DEF/2200

"Zeo The Chaos Warrior"+"Chaos Spirit Landcaron". This card can be Special Summoned from your Fusion Deck by returning the above cards from the field to the Deck (you do not use Polymerization). When this card attacks, return the selected monster to your opponent's Deck. If your opponent summons the same monster you returned to your opponent's Deck, that monster is automatically destroyed. This card returns to the Fusion Deck at the End Phase.

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Zeo The Magnetic Chaos Warrior

LIGHT / Level 7

[Warrior/Fusion/Effect]

ATK/2500 DEF/2200

"Zeo The Chaos Warrior"+"Chaos Spirit Magnum". This card can be Special Summoned from your Fusion Deck by returning the above cards from the field to the Deck (you do not use Polymerization). During each of your Draw Phases, draw 3 cards from your Deck. For every card you draw, your opponent loses the same amount of cards from his/her Deck. This card returns to the Fusion Deck at the End Phase.

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Zeo The Black Chaos Warrior

DARK / Level 7

[Warrior/Fusion/Effect]

ATK/2500 DEF/2200

"Zeo The Chaos Warrior"+"Chaos Spirit Necron". This card can be Special Summoned from your Fusion Deck by returning the above cards from the field to the Deck (you do not use Polymerization). For every Effect Monster on your opponent's side of the field, put a "Metal Reflect" counter on them for each effect they have. Choose 1 monster on your opponent's side of the field, this card takes the effects of the selected monster. This card returns to the Fusion Deck at the End Phase.

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Zeo The Erupting Chaos Warrior

FIRE / Level 9

[Warrior/Fusion/Effect]

ATK/3000 DEF/2600

"Zeo The Chaos Warrior"+"Chaos Spirit Searon"+"Chaos Spirit Landcaron". This card can be Special Summoned from your Fusion Deck by returning the above cards from the field to the Deck (you do not use Polymerization). This card gains 400 ATK & DEF for every card in both players Graveyards. This card returns to the Fusion Deck at the End Phase. When this card is returned to the Fusion Deck by this effect, return all cards on the field to the owner's hand.

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Zeo The Phantom Chaos Warrior

DARK / Level 9

[Warrior/Fusion/Effect]

ATK/3000 DEF/2600

"Zeo The Chaos Warrior"+"Chaos Spirit Magnum"+"Chaos Spirit Necron".

This card can be Special Summoned from your Fusion Deck by returning the above cards from the field to the Deck (you do not use Polymerization). During the End Phase of each turn, roll a die and use the following effects: 1-5: Destroy all monsters on your opponent's side of the field. If 6, roll again. This card returns to the Fusion Deck at the End Phase. When this card returns to the Fusion Deck by this effect, return all cards on the field to the owner's hand.

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Zeo The Thunder Chaos Warrior

WIND / Level 9

[Warrior/Fusion/Effect]

ATK/3000 DEF/2600

"Zeo The Chaos Warrior"+"Chaos Spirit Hydroc"+"Chaos Spirit Windcon". This card can be Special Summoned from your Fusion Deck by returning the above cards you control to the Deck (you do not use Polymerization). When this card attacks, destroy 1 Spell or Trap, inflict 500 points of damage for each Spell or Trap Card destroyed. at the End Phase of each turn, destroy all Spell and Trap Cards on the field. This card returns to the Fusion Deck at the End Phase. When this card returns to the Fusion Deck by this effect, return all cards to the Deck.

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Zeo-Nexus The Chaos Warrior

LIGHT / Level 4

[Warrior/Effect]

ATK/1900 DEF/1500

When this card is summoned use the following effect: *Select 1 monster with "Sealed Spirit" its name from your Deck and use as an Equip Spell Card, then this card takes the effect of the selected monster. *By tributing this card, Special Summon "Zeo The Chaos Warrior" from your hand. *This card's name is also treated as "Zeo The Chaos Warrior".

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Sealed Spirit Fire

FIRE / Level 2

[spirit/Effect]

ATK/200 DEF/300

This card gains 200 ATK for each Spell & Trap Card in your opponent's Graveyard. By tributing this card while "Chaos Realm" is on the field, Special Summon 1 "Chaos Spirit Searon" from your hand.

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Sealed Spirit Water

WATER / Level 2

[spirit/Effect]

ATK/200 DEF/300

During each Standby Phase draw 1 card then discard it, then your opponent draws 1 card, if your opponent drew the wrong card you drew, inflict 400 points of damage. By tributing this card while "Chaos Realm" is on the field, Special Summon 1 "Chaos Spirit Hydroc" from your hand.

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Sealed Spirit Wind

WIND / Level 2

[spirit/Effect]

ATK/200 DEF/300

Each time you draw a card, inflict 400 points of damage to your opponent. By tributing this card while "Chaos Realm" is on the field, Special Summon 1 "Chaos Spirit Windcon" from your hand.

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Sealed Spirit Earth

EARTH / Level 2

[spirit/Effect]

ATK/200 DEF/300

During each Standby Phase, return 1 Spell or Trap card on your opponent's side of the field to your opponent's Deck. By tributing this card while "Chaos Realm" is on the field, Special Summon 1 "Chaos Spirit Landcaron" from your hand.

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Sealed Spirit Light

LIGHT / Level 2

[spirit/Effect]

ATK/200 DEF/300

During each of your opponent's Draw Phases, each time your opponent draws a card, your opponent loses 400 life points. By tributing this card while "Chaos Realm" is on the field, Special Summon 1 "Chaos Spirit Magnum" from your hand.

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Sealed Spirit Dark

DARK / Level 2

[spirit/Effect]

ATK/200 DEF/300

This card takes the effect of 1 Spell or Trap Card on your opponent's side of the field. By tributing this card while "Chaos Realm" is on the field, Special Summon 1 "Chaos Spirit Necron" from your hand.

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Chaos Dragon Spirit Zeno

LIGHT / Level 10

[Dragon/Effect]

ATK/4000 DEF/4000

This card can be Special Summoned if 6 "Chaos Spirit"(s) are in the Graveyard. Select a number of "Chaos Spirit"(s) in your Graveyard and this card takes the effect of the selected monsters. By discarding 1 card from your hand, this card is not destroyed in battle (damage calculation is applied normally). If either you or your opponent control a "Zeo The Chaos Warrior" on either sides, use "Warrior Cross Fusion" to fuse this card with "Zeo The Chaos Warrior".

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[spoiler=AOC II]Chaos Realm

[spell/Field]

"Zeo The Chaos Warrior" or Fusion Monsters that list "Zeo The Chaos Warrior" as a Fusion Material Monster gain 1000 ATK. Fusion Monsters that list "Zeo The Chaos Warrior" as a Fusion Material Monster do not have their effects activated that return them to the Fusion Deck at the End Phase. Any monster with "Chaos Spirit" in their name that are on the field, when that monster is destroyed, it is returned to the top of your Deck. If "Zeo The Death Warrior" is on the field, the effect that says its name is also treated as "Zeo The Chaos Warrior" is negated while this card is on the field.

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CROSS

[spell]

Send 1 face-up "Chaos Spirit" monster you control to the Graveyard. Special Summon 1 level 4 monster with the same name from your Fusion Deck.

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Chaos Spirit Blaze Searon

FIRE / Level 4

[spirit/Fusion/Effect]

ATK/1200 DEF/1000

This card's name is also treated as "Chaos Spirit Searon". This card cannot be Special Summoned except with "CROSS". This card gains 600 ATK and DEF for each Spell & Trap Card in your opponent's Graveyard.

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Chaos Spirit Sea Hydroc

WATER / Level 4

[spirit/Fusion/Effect]

ATK/1400 DEF/1000

This card's name is also treated as "Chaos Spirit Hydroc". This card cannot be Special Summoned except with "CROSS". Durin each of your Standby Phases, draw 3 cards and discard them, then your opponent returns his/her cards from his/her hand to the Deck and shuffles it. Then your opponent draws the same amount of cards he/she returned to the Deck. If the first drawn 3 cards are not the same type of cards you discarded, inflict 500 points of damage for each one.

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Chaos Spirit Air Windcon

WIND / Level 4

[spirit/Fusion/Effect]

ATK/1550 DEF/1000

This card's name is also treated as "Chaos Spirit Windcon". This card cannot be Special Summoned except with "CROSS". During each of your Draw Phases, every time you draw a card, increase this card's ATK by 500 and increase your life points by 1000 for each card in your hand.

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Chaos Spirit Mountain Landcaron

EARTH / Level 4

[spirit/Fusion/Effect]

ATK/1750 DEF/1000

This card's name is also treated as "Chaos Spirit Landcaron". This card cannot be Special Summoned except with "CROSS". This card can attack for every card in your hand. This card skips the damage calculation and returns every monster it battles to your opponent's Deck.

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Chaos Spirit Lightning Magnum

LIGHT / Level 4

[spirit/Fusion/Effect]

ATK/1200 DEF/1000

This card's name is also treated as "Chaos Spirit Magnum". This card cannot be Special Summoned except with "CROSS". During each of your Draw Phases, draw 3 cards, look at the first one, and use the following effects:

*Monster: End the Battle Phase.

*Spell: Attack your opponent directly.

*Trap: Destroy every card on your opponent's side of the field.

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When you look at the picture of the card, remind me to change something in the text above the card.

 

Chaos Spirit Darkness Necron

DARK / Level 4

[spirit/Fusion/Effect]

ATK/2000 DEF/1000

This card's name is also treated as "Chaos Spirit Necron". This card cannot be Special Summoned except with "CROSS". When this card is successfully summoned, Special Summon 1 "Chaos Spirit Necron" from your Graveyard and it gains 1000 ATK when it is summoned. Select 1 Spell or Trap Card from your Deck, then this card takes the effect of the selected Spell or Trap Card.

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Zeo The Blazing Chaos Warrior

FIRE / Level 7

[Warrior/Fusion/Effect]

ATK/2500 DEF/2200

"Zeo The Chaos Warrior"+"Chaos Spirit Blaze Searon". This card can be Special Summoned by returning the above cards from the field to the Deck (you do not use Polymerization). This card gains 600 ATK and DEF for every Spell & Trap Card on both players fields and in both players Graveyards. This card returns to the Fusion Deck at the End Phase.

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Now for those who are viewing this page, if you see over powered cards on this, let me know and i'll tell you how you can get around it.

 

 

Zeo The Sea Chaos Warrior

WATER / Level 7

[Warrior/Fusion/Effect]

ATK/2500 DEF/2200

"Zeo The Chaos Warrior"+"Chaos Spirit Sea Hydroc". This card can be Special Summoned by returning the above cards you control to the Deck (you do not use Polymerization). During your Standby Phases, draw 1 card, then your opponent returns his/her hand to the Deck then shuffles it. Then your opponent draws 1 card, if your opponent drew the wrong type of card you drew, inflict 500 points of damage. At the End Phase, your opponent draws the same number of cards he/she returned to the Deck. This card returns to the Fusion Deck at the End Phase.

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Zeo The Air Chaos Warrior

WIND / Level 7

[Warrior/Fusion/Effect]

ATK/2500 DEF/2200

"Zeo The Chaos Warrior"+"Chaos Spirit Air Windcon". This card can be Special Summoned by returning the above cards from the field to the Deck (you do not use Polymerization). During each of your Draw Phases, for every card you draw, your opponent takes 1000 points of damage to your opponent and this card gains 1000 ATK and DEF every time battle damage is inflicted to your opponent. This card returns to the Fusion Deck at the End Phase.

76297rj4.jpg

 

Zeo The Mountain Chaos Warrior

EARTH / Level 7

[Warrior/Fusion/Effect]

ATK/2500 DEF/2200

"Zeo The Chaos Warrior"+"Chaos Spirit Mountain Landcaron". This card can be Special Summoned by returning the above cards from the field to the Deck (you do not use Polymerization). This card can attack for every monster on both players fields. When this card attacks, instead of sending monsters on your opponent's side of the field to the Graveyard, this card can remove them from play. This card returns to the Fusion Deck at the End Phase.

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Zeo The Lightning Chaos Warrior

LIGHT / Level 7

[Warrior/Fusion/Effect]

ATK/2500 DEF/2200

"Zeo The Chaos Warrior"+"Chaos Spirit Lightning Magnum". This card can be Special Summoned by returning the above cards from the field to the Deck (you do not use Polymerization). During each of your Draw Phases, draw 3 cards, look at the first one, and use the following effects: *Monster: This card can attack every monster on your opponent's side of the field. *Spell: This card gains 500 ATK for every card in your hand. *Trap: Attack your opponent directly. This card returns to the Fusion Deck at the End Phase.

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Zeo The Necro Chaos Warrior

DARK / Level 7

[Warrior/Fusion/Effect]

ATK/2500 DEF/2200

"Zeo The Chaos Warrior"+"Chaos Spirit Darkness Necron". This card can be Special Summoned by returning the above cards from the field to the Deck (you do not use Polymerization). When this card is summoned, Special Summon 3 "Chaos Spirit Necron" tokens (4/DARK/ATK/1000 DEF/1000), this card gains 500 ATK for each one. When this card is destroyed as a result of battle, Special Summon 1 "Zeo The Chaos Warrior" from your Deck. This card returns to the Fusion Deck at the End Phase.

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Zeo The Volcanic Chaos Warrior

FIRE / Level 9

[Warrior/Fusion/Effect]

ATK/3000 DEF/2600

"Zeo The Chaos Warrior"+"Chaos Spirit Blaze Searon"+"Chaos Spirit Mountain Landcaron". This card can be Special Summoned by returning the above cards from the field to the Deck (you do not use Polymerization). This card gains 600 ATK and DEF for every card in both players Graveyards. This card returns to the Fusion Deck at the End Phase. When this card is returned to the Fusion Deck by this effect, return all cards to the Deck.

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Zeo The Spiritual Chaos Warrior

DARK / Level 9

[Warrior/Fusion/Effect]

ATK/3000 DEF/2600

"Zeo The Chaos Warrior"+"Chaos Spirit Darkness Necron"+"Chaos Spirit Lightning Magnum". This card can be Special Summoned by returning the above cards from the field to the Deck (you do not use Polymerization). When this card is summoned, roll a die and use the following effects: *1-3: Increase this card's ATK times the number die you rolled x500. *4-6: Inflict battle damage to your opponent times the number die you rolled x500. This card returns to the Fusion Deck at the End Phase.

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Zeo The Tundra Chaos Warrior

WIND / Level 9

[Warrior/Fusion/Effect]

ATK/3000 DEF/2600

"Zeo The Chaos Warrior"+"Chaos Spirit Air Windcon"+"Chaos Spirit Sea Hydroc". This card can be Special Summoned by returning the above cards from the field to the Deck (you do not use Polymerization). While this card is on the field, all level 4 or higher monsters your opponent controls are switched to defense mode and all level 3 or lower monsters your opponent controls, their effects are negated. This card returns to the Fusion Deck at the End Phase. When this card returns to the Fusion Deck by this effect, return all cards to the Deck.

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The Daughter of Yubel

DARK / Level 10

[Fiend/Effect]

ATK/0 DEF/0

This card can be Special Summoned by sending 2 DARK attribute monsters from your Deck to your Graveyard. This card cannot be destroyed in battle and all battle damage done to this card are taken out of your opponent's life points. This card gains 1000 ATK and DEF for each DARK attribute monster in your Graveyard. Each time this card destroys a monster on your opponent's side of the field, Special Summon 1 "Dark Rose" token(1/DARK/ATK/0 DEF/0). You take no battle damage.

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Zeo Strike

[spell/Equip]

This card can only be equipped to "Zeo The Chaos Warrior". Increase the ATK of the equipped "Zeo The Chaos Warrior" by 800. When the equipped monster attacks one of your opponent's monsters, that monsters ATK come out of your opponent's life points. This returns to your hand at the End Phase of the turn it was activated.

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Miracle Cross

[spell]

Select 1 "Zeo The Chaos Warrior" and 1 or more "Chaos Spirits" from your field or Graveyard and return them to your Deck. Then Special Summon 1 Fusion "Zeo The Chaos Warrior" from your Fusion Deck (This Special Summon is treated as a Fusion Summon).

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Revoke Cross

[spell]

Discard 1 "Cross Fusion" from your Deck to your Graveyard. Select 1 Fusion "Zeo The Chaos Warrior" on your side of the field and Special Summon the Fusion Material Monsters that were used to Special Summon the selected Fusion "Zeo The Chaos Warrior" from your Deck. The selected Fusion "Zeo The Chaos Warrior" is returned to the Fusion Deck at the End Phase of the turn.

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[spoiler=AOC III]Elemental Hero Necro Neos

DARK / Level 10

[Warrior/Fusion/Effect]

ATK/4000 DEF/2500

"Elemental Hero Neos"+"Neo-Spacians Dark Panther"+"Glow Moss"+"Air Hummingbird". This card can be Special Summoned from your Fusion Deck by returning the above cards from the field to the Deck (you do not use Polymerization). Special Summon 1 "Elemental Hero","Destiny Hero", or "Neo-Spacian" from your Deck. For every monster on your opponent's side of the field, this card takes half of those monsters ATK. At the End Phase of this turn, this card returns to the Fusion Deck.

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Elemental Hero Necroid Wingman

DARK / Level 8

[Warrior/Fusion/Effect]

ATK/3200 DEF/1550

"Elemental Hero Flame Wingman"+"Elemental Hero Necroshade". This card can be Special Summoned by Fusion Summon. This monster can't be destroyed as a result of battle (damage calculation is applied normally). Special Summon 1 "Necro" token (4/DARK/ATK/500 DEF/1400) for every monster on your opponent's side of the field. For every monster this card destroys, the ATK of that destroyed monster is dealt to your opponent's life points.

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Elemental Hero Mecha Guard

LIGHT / Level 4

[Warrior/Effect]

ATK/1900 DEF/3000

When one of your opponent's monsters attacks one of your monsters, this card is chosen as the attack target for your opponent's monsters. When this card is attacked by one of your opponent's monsters, this card is automatically switched to defense mode. This cards DEF increase by half of the attacking monsters ATK, then half of the attacking monsters ATK come out of your opponent's life points.

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Elemental Hero Galaxy Neos

LIGHT / Level 12

[Warrior/Fusion/Effect]

ATK/2500 DEF/2500

"Elemental Hero Neos"+"All 6 Neo-Spacians". This card can be Special Summoned by returning the above cards from the field or Graveyard to the Deck (you do not use Polymerization). Send 6 Fusion "Elemental Hero Neos" from your Fusion Deck to the Graveyard. Then this cards effects are treated as the discarded Fusion "Elemental Hero Neos". Until the End Phase of each turn, return 1 Fusion "Elemental Hero Neos" from the Graveyard to your Fusion Deck.

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Elemental Hero Nebula Neos

LIGHT / Level 10

[Warrior/Fusion/Effect]

ATK/4500 DEF/3200

"Elemental Hero Neos"+"Neo-Spacian Nebula Dragon". This card can be Special Summoned from your Fusion Deck by returning the above cards to the Deck (you do not use Polymerization). When this card is summoned, use the following effects:

*Return all 6 "Neo-Spacians" to the Deck to return all cards on your opponent's field.

*Discard 1 card and Special Summon 1 "Neo-Spacian" from your Deck.

*Tribute 1 "Neo-Spacian" to Special Summon 1 "Neos" Fusion Monster from your Fusion Deck.

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Elemental Hero Emperor Neos

LIGHT / Level 12

[Warrior/Fusion/Effect]

ATK/5000 DEF/5000

"Elemental Hero Neos"+"All 6 Neo-Spacians"+"Neo-Spacian Nebula Dragon". This card is Special Summoned from your Fusion Deck by returning the above cards to the Deck (you do not use Polymerization). Add all monster's with "Neo-Spacian" in its name to your hand, this card gains 1000 ATK for every "Neo-Spacian" in your hand. This card effects are treated as the effects of the Fusion Material Monster's used to Fusion Summon it. At the End Phase of each turn, discard 1 card from your hand to destroy all cards on your opponent's field.

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Elemental Hero Flash Wingman

LIGHT / Level 6

[Warrior/Fusion/Effect]

ATK/2100 DEF/1200

"Elemental Hero Avian"+"Neo-Spacian Glow Moss". This card can be Special Summoned by Fusion Summon. Once per turn, flip over the top card in your Deck and use the following:*Monster: End the Battle Phase.*Spell: Attack your opponent directly.*Trap: Destroy all Spell & Trap Cards on the field. When this card destroys a monster, the ATK of that monster is inflicted to your opponent.

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Elemental Hero Blackfire

DARK / Level 6

[Warrior/Fusion/Effect]

ATK/2000 DEF/2500

"Elemental Hero Burstinatrix"+"Neo-Spacian Dark Panther". This card can be Special Summoned by Fusion Summon. Once per turn, you can select 1 face-up monster or Spell & Trap Card your opponent controls. While you control this card, until the End Phase this card's name is treated as the selected card's name and effect. While in defense position, this card is the only attack target for your opponent.

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Elemental Hero Ocean Giant

WATER / Level 6

[Warrior/Fusion/Effect]

ATK/2400 DEF/1600

"Elemental Hero Clayman"+"Neo-Spacian Aqua Dolphin". This card can be Special Summoned by Fusion Summon. Discard 1 card from your Deck and look at the top 5 card's of your opponent's Deck. If 1 of them is a monster whose ATK are lower than that of this monster's ATK, inflict 1000 points of damage to your opponent's life points.

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Destiny Hero Double Dash

DARK / Level 7

[Warrior/Fusion/Effect]

ATK/2400 DEF/1400

"Destiny Hero Dasher"+"Destiny Hero Double Dude". This card can be Special Summoned by Fusion Summon. During each of your Battle Phases, this card can attack twice in 1 turn and after damage calculation, draw 1 card and use the following effects: Monster: This card can attack again. Spell: Switch this card into Defense position. Trap: Your opponent skips his/her next Battle Phase.

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Destiny Hero Oracle

DARK / Level 4

[Warrior/Effect]

ATK/1600 DEF/1200

When this card is summoned, look at the top three cards of your opponent's Deck and rearrange them. By discarding 1 "Destiny Hero" from your hand, destroy 1 monster on your opponent's side of the field. If this card is destroyed by battle or a card effect, select 1 monster with "Destiny Hero","Elemental Hero","Evil Hero", or "Death Hero" in its name and that monster can attack twice on the same Battle Phase.

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Destiny Hero Shadow

DARK / Level 7

[Warrior/Effect]

ATK/2500 DEF/1500

When this card is summoned, flip over the top card of your Deck, if its a "Destiny Hero" discard it at the End Phase of the turn, Special Summon the discarded "Destiny Hero". Once per turn during your Main Phase, take the top 2 card's of your opponent's Deck and add them to your hand. Once per turn during Main Phase 2, halve this card's ATK and this card can attack your opponent directly.

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Evil Hero Dread

DARK / Level 4

[Fiend/Effect]

ATK/2100 DEF/1200

By discarding this card from your hand, add 1 "Dread - City of Darkness" Field Spell from your Deck. If "Dread - City of Darkness" is activated, Special Summon this card from your Graveyard.

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Evil Hero Subterra Ogre

EARTH / Level 8

[Fiend/Effect]

ATK/2500 DEF/2000

"Elemental Hero Ocean"+"Elemental Hero Woodsman". This monster cannot be Special Summoned except with "Dark Fusion". You can remove from play 1 "Evil Hero" monster from your Deck to have this monster gain ATK equal to the removed monster's ATK until the End Phase.

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Evil Hero Volcano

FIRE / Level 8

[Fiend/Effect]

ATK/2300 DEF/1600

"Elemental Hero The Heat"+"Elemental Hero Lady Heat". This monster cannot be Special Summoned except with "Dark Fusion". If this card battles a WATER monster, decrease the ATK of that monster by 1000 and increase this card's ATK by 1000 during the Damage Step only.

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Neo-Spacian Nebula Dragon

LIGHT / Level 10

[Dragon/Effect]

ATK/4000 DEF/2500

This card can be Special Summoned if all 6 "Neo-Spacians" are on the field or in the Graveyard. Equip 1 "Neo-Spacian" from your field or Graveyard as an Equip Spell Card to this card, then this card takes the effect of the selected "Neo-Spacian" until the End Phase of the turn. By returning 1 "Neo-Spacian" to the Deck, increase the ATK of this card by 1000. If you or your opponent have 1 "Elemental Hero Neos" on your side of the field, use "Contact Fusion" to fuse this card with "Elemental Hero Neos".

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Call of the Dolphin

[Trap]

This card is activated if "Neo-Spacian Aqua Dolphin" is on the field. By discarding 2 monster cards from your Deck, Special Summon 1 monster from your Deck whose level is equal or greater than the combined level of the 2 monsters you discarded.

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Contact Lost

[Trap/Counter]

This card is activated if a Fusion "Elemental Hero Neos" is Special Summoned on your opponent's side of the field. Return the Special Summoned Fusion "Elemental Hero Neos" to the Fusion Deck and remove from play the "Neo-Spacian" monster written on it from your opponent's Deck.

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Grand Mole Impact

[Trap/Continuous]

This card is activated if "Neo-Spacian Grand Mole" is on the field. If your opponent attacks a monster on your side of the field, the attack target is changed to "Neo-Spacian Grand Mole". If "Neo-Spacian Grand Mole" is returned to your hand, Special Summon it to your side of the field.

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Neo Shield

[Trap/Continuous]

When this card is activated, this card becomes an Equip Spell Card. This card can only be equipped to "Elemental Hero Neos". When this card is equipped to "Elemental Hero Neos", the equipped "Elemental Hero Neos" is not destroyed by a Spell, Trap, or Monster Effect.

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Panther's Roar

[Trap/Continuous]

This card is activated if "Neo-Spacian Dark Panther" is on the field. Select 1 Effect monster on the field and select 1 "Neo-Spacian Dark Panther" on your side of the field, the selected "Neo-Spacian Dark Panther" gains the name and effect of the selected Effect monster and the selected Effect monster is removed from play while this card is on the field. If this card leaves the field, Special Summon the removed Effect monster.

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Neo Space Contact Wave

[spell/Continuous]

This card can be activated by sending this card to the Graveyard. You can select 1 "Elemental Hero Neos" and 1 "Neo-Spacian" from your Deck and Special Summon 1 Fusion "Elemental Hero Neos" from your Fusion Deck once per turn (this summon is treated as a Fusion Summon). The Special Summoned Fusion "Elemental Hero Neos" is returned to the Fusion Deck at the End Phase of this turn, unless "Neo Space" is on the field, then that effect is negated.

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Skyscraper 3 - Heroes of the Past

[spell/Field]

When a monster with "Elemental Hero" in its name is destroyed as a result of battle, instead of sending the card to the Graveyard, it is removed from play. Until the End Phase of the turn, Special Summon the destroyed monster and it gains 1000 ATK.

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Sorry, got to log off. I'll get back on this tomorrow. Until then, keep on dueling.

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What about the Death cards from Death Valley? Anyway' date=' these cards are good. Some of them may be a bit overpowered and/or a cheap ripoff of the Neos theme, but they're still good.

[/quote']

 

About the Death Spirits, they were in my Death Destruction set. You know where you agreed with Crab Helmet about my Death Hero cards being horrible and I didn't understand a thing?

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  • 1 year later...

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