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Round 1:

For the first round of this highly anticipated contest' date=' you will simply make a FIRE monster that is either a Fish-Type, Aqua-Type, or Sea Serpent-Type.

Easy, right? ;)[/b']

 

No, but I will get to it.

How do we send you the cards, in this thread or PM or what?

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Ha, this is a very old card of mine... here is Round 1 Entry

 

[align=center]2w6b4g1.jpg

When this card destroys a monster by battle, place 1 Hydra Head Counter on this card (Max. 5). For each Hydra Head Counter on this card, increase its ATK by 300. During your Standby Phase, you can remove 1 Hydra Head Counter from this card to switch 1 monster on the field to face-up Defense Position. When this card is selected as an attack target, you can remove 2 Hydra Head Counters from this card to negate the attack.[/align]

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This card cannot be Normal Summoned or Set. This card only be Special Summoned when your opponent has all 5 of their Spell and Trap Card Zones filled and a Field Spell Card is on their side of the field. When this monster is successfully Summoned, destroy every Spell and Trap card on both sides of the field and in both players hands and remove them from play. No Spell and Trap cards can be Set or activated while this card is in face-up Defence Position. During every one of your End Phases, you can switch this card to face-up Defence Position by paying 800 Life Points.

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[align=center]190835rai.jpg

 

 

You can Special Summon this card by removing from play 1 FIRE and 1 WATER monster from your Graveyard. If this card is Special Summoned this way, place 3 Fireball Counters on this card. Once per turn, you can remove 1 Fireball Counter from this card to inflict damage to your opponent equal to the number of cards in your opponent's hand x300. If this card is destroyed by battle, inflict damage to your opponent equal to the number of Fireball Counters on this card x500. Once per turn, during your End Phase, you can remove from play 1 FIRE monster from your Graveyard to place 1 Fireball Counter on this card. If this face-up card is destroyed while there is no Fireball Counter(s) on it, Special Summon 1 "Rushing-Tide Token" (Aqua-Type/WATER/Level 6/ATK 0/DEF 1000) to your field. If "Rushing-Tide Token" you control is destroyed by battle or by your opponent's card effect, you can Special Summon this card from your Graveyard during your Standby Phase. [/align]

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[spoiler=Entry]

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[spoiler=Lore]

This monster cannot be Normal Summoned or Set. This monster can only be Special Summoned by removing from play a monster equipped with "Salamandra." This card gains 700 ATK for every FIRE monster on the field. This card cannot as long as there is another face-up FIRE monster on the field. You can pay 500 Life Points to increase this monster's attack by 1000 until the End Phase of your opponent's next turn. When this monster is destroyed, Special Summon a FIRE monster from your graveyard in face-up Attack position.

 

 

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my entry

 

 

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Effect: This cards Attribute is also Treated as WATER and its type is also treated as Pyro. Flip a coin once in your Standby Phase and once During your End Phase , if heads this cards Attribute and Type become FIRE and Pyro respectively , if tails this cards Attribute and Type become WATER and Aqua Respectively. This card gains the following effects depending on its Attribute and Type at the time

FIRE- remove 2 Spell cards from your Graveyard from play.

WATER- For every Spell card removed from play this card gains 500 ATK.

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[spoiler=Entry]

79685.jpg

[spoiler=Lore]

This monster cannot be Normal Summoned or Set. This monster can only be Special Summoned by removing from play a monster equipped with "Salamandra." This card gains 700 ATK for every FIRE monster on the field. This card cannot as long as there is another face-up FIRE monster on the field. You can pay 500 Life Points to increase this monster's attack by 1000 until the End Phase of your opponent's next turn. When this monster is destroyed' date=' Special Summon a FIRE monster from your graveyard in face-up Attack position.

 

 

[/quote']

man this makes no sense at all:This card gains 700 ATK for every FIRE monster on the field. This card cannot as long as there is another face-up FIRE monster on the field.

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[spoiler=Entry]

79685.jpg

[spoiler=Lore]

This monster cannot be Normal Summoned or Set. This monster can only be Special Summoned by removing from play a monster equipped with "Salamandra." This card gains 700 ATK for every FIRE monster on the field. This card cannot as long as there is another face-up FIRE monster on the field. You can pay 500 Life Points to increase this monster's attack by 1000 until the End Phase of your opponent's next turn. When this monster is destroyed' date=' Special Summon a FIRE monster from your graveyard in face-up Attack position.

 

 

[/quote']

man this makes no sense at all:This card gains 700 ATK for every FIRE monster on the field. This card cannot as long as there is another face-up FIRE monster on the field.

 

im judging plz =p

 

good cards so far ppl. keep e m coming u have max of 2 days

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Here is my Entry! For Round 1^_^

Hope you like it!^_^

 

LAVA PIT FISH

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CARD LORE:

This card is not destroyed as a result of battle. Destroy this card when it is targeted by the effect of a Spell, Trap or Effect Monster. This card can attack your opponent's Life Points directly even if there is a monster on your opponent's side of the field. If this card successfully attacks your opponent's Life Points directly, put a Magma Counter on this card. You can remove up to 3 Magma Counter(s) on this card to Special Summon 1 Pyro-Type monster with 1500 or less DEF from your Deck. You can only use this effect once every Standby Phase.

 

 

 

IMAGE CREDIT GOES TO =keishinkae

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