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Alright then take this

 

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"Boneheimer" + "Infernalqueen Archfiend"

The controller of this card pays 700 Life Points during each of his/her Standby Phases (this is not optional).When this card is targeted by the effect of a card controlled by your opponent, when resolving the effect, roll 1 six-sided die. If the result is 1, 3 or 5, negate the effect and choose 1 "Archfiend" monster on the field. The selected monster gains 500 ATK. If the result is a 2, 4 or 6, choose 1 "Archfiend" monster on the field. The selected monster loses 500 ATK.

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[spoiler=Round 2 Entry]

echidna_a.jpg

[spoiler=Lore]

"Boneheimer" + "Infernalqueen Archfiend"

A Fusion Summon of this monster can only be conducted with the above Fusion Matierial Monsters. The controller of this card pays 800 Life Points during each of his/her Standby Phases (this is not optional). Each time a WATER monster is succesfully Normal Summoned, place 1 Spell Counter on this card (max 3). You can tribute this card with 3 Spell Counters on it to Special Summon "Ocean Dragon Lord-Neo Daedalus" from your hand or deck.

 

 

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Here's my R2 card.

 

[align=center]164206.jpg

 

"Boneheimer" + "Infernalqueen Archfiend"

This monster cannot be Special Summoned except by Fusion Summon. Unless this is the only card you control, the controller of this card pays 800 Life Points during each of his/her Standby Phases (this is not optional). When this card destroys a monster by battle, you can remove from play 1 "Archfiend" monster in your Graveyard. If you have atleast 5 "Archfiend" monsters removed from play, this card cannot be targeted by the effects of Spell or Trap Cards.[/align]

 

There is a color picture, I just went with the black and white picture for dramatic effect.

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78864.jpg

Boneheimer + Infernalqueen Archfiend

The controller of this card pays 500 Life Points during each of their Standby Phases (this is not optional). As long as this card remains in Attack Position, all "Archfiend" monsters cannot be removed from play. When this card is Fusion Summoned, increase your Life Points by 500 for each WATER monster in your Graveyard. When an "Archfiend" monster is sent to the Graveyard, you can decrease the ATK and DEF of this card by 1000 to Special Summon an "Archfiend" monster from your Graveyard.

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You give us the hardest tasks in the world' date=' anyway, my card:

[img']http://img14.imageshack.us/img14/4034/315375x.jpg[/img]

LORE:

Boneheimer+Infernalqueen Archfiend

The controller of this card pays 500 Life Points during each of their Standby Phases (this is not optional). When this card is Special Summoned succesfully, select 1 monster in the graveyard, this cards ATK and DEF becomes equal to the ATK and DEF of the selected monster. When this card is selected as an attack target, toss a coin. If the result is heads, negate the attack and inflict damage to your opponent equal to half the ATK of this monster, if the result is tails, you lose Life Points equal to half the original ATK of the attacking monster.

 

like i said. blame my g/f for this 1. besides, what kinda tournament would this be if your tasks were easy?

 

im being lazy and not grading right now but i dont have to anywayz until tomorrow =p so if any1 hasnt gotten their card in, dont worry, you still have some time. but i WILL post results tomorrow at 820 am so if you dont post by then.... good luck next time ;)

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Okay hardest thing I have done for a contest. Wonted to keep it as close to Infernalqueen Archfiend as possable as she was the effect monster in the bunch.

 

Boneheimer Archfiend Knucker

 

Mj22-En022.png

 

[spoiler=Card Lore]''Bornheimer'' + ''Infernalqueen Archfiend''

The controller of this card pays 1000 Life Points during each of his/her Standby Phases (this is not optional). This card is also treaded as a WATER monster. When an ''Archfiend'' monster is targeted by the effect of a card controlled by your opponent, when resolving the effect, roll a six-sided die. If the result is 1, 3 or 5, negate the effect and destroy the opponent's card. As long as this card remains on the field, during each End Phase increase the ATK of 1 ''Archfiend'' monster by x500 the number of Archfiend monsters on the field. When this card is destroyed and removed from the field you can Special Summon 1 ''Bornheimer'' and 1 ''Infernalqueen Archfiend'' to your side of the filed from your hand, Deck or Graveyard.

 

 

 

1 last thing...... STOP letting your GF pic the cards it was hard eoungh last time lol

 

*Once again no fish where hurt in the makeing of this card

** However my pet Archfiend did eat one......

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Here is My Entry^^

Hope You like it^_^

Image Rip by me, from SRW OG

 

[align=center]Persoenlichkeit - The Archfiend Overlord

 

persoenlichkeitoverlord.png

 

Card Lore:

"Boneheimer" + "Infernalqueen Archfiend"

This monster cannot be Special Summoned except by Fusion Summon.Once per turn during your Standby Phase, roll a six-sided die and apply the appropriate effect. ●1 - 2: This monster loses 1000 ATK, until your End Phase. ●3 - 4: Your Opponent cannot activate Spell or Trap Cards, until your End Phase. ●5 - 6: Pay 500 Life Points. Double this monster's ATK, until your End Phase. Inflict 500 damage to your opponent during the End Phase of your turn.

[/align]

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phew took awhile but done lol here hope its good

 

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Effect:

 

Boneheimer + Infernalqueen Archfiend

The controller of this card pays 700 Life Points durin each of his/her Stanby Phases. (this is not optional) When this card is specifically designated as a target of the effect of a card controlled by your opponent, when resolving the effect, roll a six-sided die. If the result is 1 or 4, negate the effect and destroy the card. When "Umi" is face-up on the field this card is unaffected by any Spell Cards. When this card is destroyed by battle and sent to the Graveyard add 1 WATER card to your hand from your Deck.

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