TwistedFlameApe Posted July 8, 2009 Author Report Share Posted July 8, 2009 Dude B. Skull Dragon NEVER HAD AN EFFECT!!! Unless if you count the listing of the Fusion Material monsters as an effect!!! And What about Toon Dark Magician Girl One it was NEVER in Duelist Kingdom and Two Toon Dark Magician Girl's effect is the exact same as the Real Card!!! -.- im judging' date=' not you. keep the comments to a minimum or just dont say anything about other cards. let them make it the way they want it and i'll judge them. Fine there fixed and if I lose points because I changed thats alright it's up to you it's not my contest. This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by sending one "Red-Eyes Black Dragon"+ one "Summoned Skull" you control to the Graveyard. When this card Atks a Def position monster you can role a die and activate one of the following effects according to the result.1 Choose one monster card on the field other than the attack target and destroy it.2 Inflict Piercing Damage to your opponents Life Points.4 During your Second Standby Phase after you rolled a Four you can Tribute this card to Special Summon one "Red-Eyes B. Dragon" and one "Summoned Skull" in your Graveyard that was used to Summon this card to the field.5 During the End Phase of this turn return this card to the Deck and Special Summon the two monsters used to Summon this card.3 or 6 neither player can activate Spell or Trap cards for this battle. And hey what can I say I tried agin. you guys can fix it as much as humanly possible up to the end date which i believe is tomorrow at 830am est. id just prefer it if you changed your original post rather than posting your card again, it makes it kinda difficult sumtiems to remember which 1 to grade. 1 non-Tuner monster - 1 Dark Tuner monsterIn order to Special Summon this card' date=' subtract the Level of a Dark Tuner monster from the Level of 1 other monster you control; the value must equal the Level of this card.For every "Dragon-Type" monster on the Field and in both players Graveyards when "Blue Eyes White Dragon" is Special Summoned, your opponent must discard 1 card from the bottom of their Deck. For each card discarded by this effect, place 1 "White Lightning" Counter on this card.(Max. 10) For every "White Lightning" counter on this card, decrease it's ATK x100/[/quote'] He said anime card, not recolor. i dont really care what they do to the card, i was just syaing that they could make it into an anime card w/o losing points. exactly' date=' so quit spammin the thread about it[/quote'] same to you bud. now knock it off. we dont need to argue about other ppl's cards. so hard to choose 1 card Effect: "Flame Manipulator" + "Masaki the Legendary Swordsman"When this card is Successfully Fusion Summoned to your side of the field all face up Attack position monsters are treated as FIRE attribute monsters during your Turn. pay 500 Life Points per card(s) to remove 1 FIRE Attribute monster from play to Special Summon 1 Level 4 or lower monster from your Deck' date=' them shuffle your Deck. When You control 5 FIRE Attribute monsters, remove them all from play (including this card) to deal 2000 points of Direct Damage to your's and your opponents Life Points.[/quote'] again, no 1 HAS to do this but itll look better if fusions turned to synchros. and? your still wrong about them having to be dark attribute alright children...STOP.... FIGHTING.... Link to comment Share on other sites More sharing options...
TwistedFlameApe Posted July 9, 2009 Author Report Share Posted July 9, 2009 aight ppl. i havent counted up all the entries but if you havent turned your card in you have 1 hour from now to do so im going to start grading them right now.i havent recieved a card from ChronosCrowler and he has 5 minutes to post... 4 now. Link to comment Share on other sites More sharing options...
TwistedFlameApe Posted July 9, 2009 Author Report Share Posted July 9, 2009 u didnt make the 4th round tpopoli Link to comment Share on other sites More sharing options...
The Great Wolf Sif Posted July 9, 2009 Report Share Posted July 9, 2009 Alright here we go again Lets go Alpha WereLord!!! Effect-1 tuner + 1 or more nontuner monstersWhen this monster is Syncro Summoned you can Tribute this card to destroy all cards on the field. During battle between this card and a Defense Postion monster whose DEF is lower than the ATK of this card, inflict the difference as Battle Damage to your opponet's Life Points. When this card inflicts damage to your opponent add one "WereLord" named card from your Deck or Graveyard to your hand. Alright and now for the Spell Effect-Activate while you control a face-up "Alpha WereLord" at the cost of 500 Life Points per attack "Alpha WereLord" can attack one extra time as long as your opponent controls a monster. "Alpha WereLord" is also the only monster that can declare an attack this turn. Link to comment Share on other sites More sharing options...
Moderately_Friendly Posted July 9, 2009 Report Share Posted July 9, 2009 oh srry I delete my post. Link to comment Share on other sites More sharing options...
Shradow Posted July 9, 2009 Report Share Posted July 9, 2009 Holy crap, I got the best R3 score, I'm happy now. I'm definitely shocked, though. Also, the new type we make, does it have to be a realistic type? Or can it be anything? Link to comment Share on other sites More sharing options...
.Gideon. Posted July 9, 2009 Report Share Posted July 9, 2009 [align=center] This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by Tributing 2 face-up WIND monsters you control. When this card is Summoned, remove from play a number of WIND monsters from your Graveyard. Then, both players Special Summon Level 4 or lower monsters from their Deck in face-up Defense Position equal to the number of WIND monsters removed from play by this card's effect. The ATK and DEF of this card are each equal to the number of monsters Special Summoned by this card's effect x500. When this card is destroyed, return all face-up monsters that were Special Summoned by this card's effect to their respective player's Deck, the Deck is then shuffled. [/align] note: every elemental monster must be summoned by tributing 2 face-up monsters with the same Attribute as the summoned elemental. Link to comment Share on other sites More sharing options...
MjRiku Posted July 9, 2009 Report Share Posted July 9, 2009 [align=center]Okay here it is Shadow Type Shadow Minion Galtarg [spoiler=Card Lore]When this card is Summoned to the filed select 1 monster on your opponents side of the field, as long as this card is face-up on the field this card gain the effect of the selected monster. When this card is destroyed and sent from the field to the Graveyard destroy the selected monster. If this card is in your Graveyard during your Standby Phase, you can Special Summon it, if this card is Summoned in this way this card cannot declare an attack. (All Shadow-Type monster will have ''When this card is Summoned to the filed select 1 monster on your opponents side of the field, as long as this card is face-up on the field this card gain the effect of the selected monster.'') Shadow Control [spoiler=Card Lore]When your opponent Summons a monster to their side of the field, select 1 Shadow-Type monster on the field. That monster gains the effects of the Summoned monster as thought it had been Summoned. *No shadows where hurt during the makeing of this post**However i did have to sew mine back to my feet....[/align] Link to comment Share on other sites More sharing options...
.:JBM:. Posted July 9, 2009 Report Share Posted July 9, 2009 [align=center] This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by Tributing 2 face-up WIND monsters you control. When this card is Summoned' date=' remove from play a number of WIND monsters from your Graveyard. Then, both players Special Summon Level 4 or lower monsters from their Deck in face-up Defense Position equal to the number of WIND monsters removed from play by this card's effect. The ATK and DEF of this card are each equal to the number of monsters Special Summoned by this card's effect x500. When this card is destroyed, return all face-up monsters that were Special Summoned by this card's effect to their respective player's Deck, the Deck is then shuffled.[/b'] [/align] note: every elemental monster must be summoned by tributing 2 face-up monsters with the same Attribute as the summoned elemental. O.o Holy Crap Link to comment Share on other sites More sharing options...
Subtlety Posted July 9, 2009 Report Share Posted July 9, 2009 If this card attacks, it is changed to Defense Position at the end of the Battle Phase. This monster cannot be destroyed while in Defence Position. If attacked while in Defence Position, inflict the difference as Battle Damage to your Life Points. In order to attack this card, your opponent must discard a card from the top of their Deck. Link to comment Share on other sites More sharing options...
Shradow Posted July 9, 2009 Report Share Posted July 9, 2009 Here are my cards sporting the Angel-Type. [align=center]Another black and white picture for dramatic effect.This card cannot be Special Summoned. If this card is Summoned successfully while you control a face-up Angel-Type monster (excluding this card), draw cards from your Deck until you have 6 cards. When you discard a card(s) from your hand to the Graveyard by your opponent's card effect, draw 1 card. If you have 7 or more cards in your hand, you can discard them to remove from play all non-LIGHT monsters from your opponent's Graveyard. While you control this face-up card, Angel-Type monsters cannot be removed from play from your hand, Deck, or Graveyard. By paying 3000 Life Points, you can Special Summon 1 Angel-Type monster from your hand, Deck, Graveyard, or out of play regardless of summoning conditions. When this card is removed from the field, destroy all face-up Angel-Type monsters you control and remove them from play.[/align] Link to comment Share on other sites More sharing options...
Subtlety Posted July 9, 2009 Report Share Posted July 9, 2009 very nice shradow Link to comment Share on other sites More sharing options...
Monkey Posted July 9, 2009 Report Share Posted July 9, 2009 [align=center]This card cannot be Normal Summoned or Set. This card can only be Special Summoned by removing 1 WATER or EARTH monster on your side of the field from play. When this card is destroyed by battle, you can place this card face-down in your Spell & Trap Card Zone as a Continuous Trap Card instead of sending it to the Graveyard. As long as this card remains face-up on the field as a Continous Trap card, all each player must shuffle their resepctive Decks during their End Phase. Decrease the ATK of all monsters on your opponent's field by 200. During your opponent's Standby Phase, you can pay 700 Life Points to randomly select 1 card in your opponent's Deck and switch it with a card in your opponent's hand. [/align] Link to comment Share on other sites More sharing options...
Shradow Posted July 9, 2009 Report Share Posted July 9, 2009 Thank you. Link to comment Share on other sites More sharing options...
Zauls Posted July 9, 2009 Report Share Posted July 9, 2009 Here are my cards:LORE:Once per turn, you can inflict 400 points of damage to your opponent and increase the ATK of 1 Electric-Type monster on the field by 400 points until the End Phase. When this card is sent to the Graveyard, remove 1 Electric-Type monster in your graveyard from play, if this monster is the only monster in your graveyard when this effect is activated, destroy 1 monster on the field. Link to comment Share on other sites More sharing options...
josh = jaden Posted July 9, 2009 Report Share Posted July 9, 2009 like the idea of this round here go's effect: This monster may only be Special Summoned by Tributing 1 Poison-Type and 1 Dragon-Type monster from your side of the field. When this card is in Face up Defence position all 5 star or above monsters on the field are treated as Bug-Type monsters. During your end phase reduce this cards DEF by 1000 to remove from play cards from the top of both players decks x3 equal to the amount of Bug type monsters on the field. For every card removed from play using this cards effect increase this cards ATK by 200 and its DEF by 50. Link to comment Share on other sites More sharing options...
TwistedFlameApe Posted July 13, 2009 Author Report Share Posted July 13, 2009 sorry for the delay on r5. ive been away for a while. ill grade your cards now.results posted Link to comment Share on other sites More sharing options...
The Great Wolf Sif Posted July 13, 2009 Report Share Posted July 13, 2009 Awww....Oh well I wish you all the best of luck see ya in other turnys. Link to comment Share on other sites More sharing options...
Konata Izumi Posted July 13, 2009 Report Share Posted July 13, 2009 lol i didnt get my card in time oh well lol Link to comment Share on other sites More sharing options...
Shradow Posted July 14, 2009 Report Share Posted July 14, 2009 Here are my cards. I made them similar to yours, but with some twists. [align=center]You can Special Summon 1 "Dark Abyss Dragon 50%" when this card's % equals 50 or more. If you control a WATER monster (excluding this card) during your Standby Phase, put 1 Counter on this card. This card's % is equal to the number of counters on this card x10. You can Special Summon 1 "Dark Abyss Dragon 100%" when this card's % equals 100 or more. If you control a WATER monster (excluding this card) during your Standby Phase, put 1 Counter on this card. This card's % is equal to the number of counters on this card x20. This card cannot be destroyed by the effects of Spell or Trap Cards. This card's % cannot increase unless you control a face-up "Dark Abyss Dragon 10%" & "Dark Abyss Dragon 50%". As long as you control a face-up "Dark Abyss Dragon 10%" and "Dark Abyss Dragon 50%", increase this card's % by 10 during each of your End Phases. When this card's % reaches 200, this card's % cannot increase and increase this card's ATK and DEF to 3000. This card cannot be targeted by the effects of Spell, Trap, or Monster Cards.[/align] Link to comment Share on other sites More sharing options...
Zauls Posted July 14, 2009 Report Share Posted July 14, 2009 This is the hardest challenge yet! However I don't give up so I will get making my cards now. Link to comment Share on other sites More sharing options...
TwistedFlameApe Posted July 14, 2009 Author Report Share Posted July 14, 2009 Here are my cards. I made them similar to yours' date=' but with some twists. [align=center']You can Special Summon 1 "Dark Abyss Dragon 50%" when this card's % equals 50 or more. If you control a WATER monster (excluding this card) during your Standby Phase, put 1 Counter on this card. This card's % is equal to the number of counters on this card x10. You can Special Summon 1 "Dark Abyss Dragon 100%" when this card's % equals 100 or more. If you control a WATER monster (excluding this card) during your Standby Phase, put 1 Counter on this card. This card's % is equal to the number of counters on this card x20. This card cannot be destroyed by the effects of Spell or Trap Cards. This card's % cannot increase unless you control a face-up "Dark Abyss Dragon 10%" & "Dark Abyss Dragon 50%". As long as you control a face-up "Dark Abyss Dragon 10%" and "Dark Abyss Dragon 50%", increase this card's % by 10 during each of your End Phases. When this card's % reaches 200, this card's % cannot increase and increase this card's ATK and DEF to 3000. This card cannot be targeted by the effects of Spell, Trap, or Monster Cards.[/align] nice cards. i like the lil differences between yours and mine. oh btw.... whoever wins this round, im going to get their permission to use the winning cards in my new archetype. (i reserve the right to change the effect a little to fit the archetype) Link to comment Share on other sites More sharing options...
Shradow Posted July 14, 2009 Report Share Posted July 14, 2009 I hope you won't be counting OCG as much as normal for this round, because you just made up a new kind of effect and I'm not sure what the correct OCG is... Link to comment Share on other sites More sharing options...
MjRiku Posted July 14, 2009 Report Share Posted July 14, 2009 [align=center]Right quite a hard contest this one but here we go(I tryed to get the OCG to what i think would be right) Mech Beast Destroyer 20% [spoiler=Card Lore]The Level of this card is always equal to its % divided by 10 (rounded up to the nearest Level, Level cannot be higher than 12). When a monster is Summoned to you opponents side of the filed increase the % of this monster by the Level of the Summoned monster x10. When this card reaches 50% or more you can send this card to the Graveyard to Special Summon 1 ''Mech Beast Destroyer 50%'' from your Deck or hand. Mech Beast Destroyer 50% [spoiler=Card Lore]The Level of this card is always equal to its % divided by 10 (rounded up to the nearest Level, Level cannot be higher than 12). This card cannot be Normal Summoned or Set, this monster cannot be Special Summoned expect by the effects of ''Mech Beast Destroyer 20%''. When a monster is Summoned to you opponents side of the filed add 1 ''Mech'' counter to this card. This cards % is increased by 10 for each ''Mech'' counter on this card. You can remove 2 ''Mech'' counters from this card to destroy 1 card on your opponent's side of the filed. When this card reaches 100% or more you can send this card to the Graveyard to Special Summon 1 ''Mech Beast Destroyer 100%'' from your Deck or hand. Mech Beast Destroyer 100% [spoiler=Card Lore]The Level of this card is always equal to its % divided by 10 (rounded up to the nearest Level, Level cannot be higher than 12). This card cannot be Normal Summoned or Set, this monster cannot be Special Summoned expect by the effects of ''Mech Beast Destroyer 50%''. This card cannot be destroyed by battle. When a monster is Summoned to the filed add 1 ''Mech'' counter to this card. This cards % is increased by 10 for each ''Mech'' counter on this card. This monster gains 500 ATK and 500 DEF for each ''Mech'' counter on the field. You can remove 1 ''Mech'' counters from this card to destroy 1 card on your opponents side of the filed or randomly discard 1 card from your opponent's hand. *No mech was used in the creation of these cards** However my car did turn out to be a giant robot[/align] Link to comment Share on other sites More sharing options...
Monkey Posted July 14, 2009 Report Share Posted July 14, 2009 Do we get extra points for posting 3 cards instead of 2? Link to comment Share on other sites More sharing options...
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