legofreak098 Posted June 28, 2009 Report Share Posted June 28, 2009 Link to comment Share on other sites More sharing options...
Max Darkness Posted June 28, 2009 Report Share Posted June 28, 2009 They're alright (considering you are new), but there are problems: Burning Sandi) Get a less realistic pictureii) OCG:Tribute 1 face-up "Sand Zombie" from your side of the field or hand to Special Summon 2 Level 4 or lower FIRE monsters. Sand Zombiei) Pic's alrightii) OCG:If this card attacks your opponent directly, during your End Phase, inflict an amount of Direct Damage to your opponent equal to the number of Zombie-Type monsters in your Graveyard x100. These need some work and you need to expand this set. 6/10 Link to comment Share on other sites More sharing options...
legofreak098 Posted June 28, 2009 Author Report Share Posted June 28, 2009 Well, I fixed these cards and im expanding the set with some more monsters Link to comment Share on other sites More sharing options...
legofreak098 Posted June 28, 2009 Author Report Share Posted June 28, 2009 Added New cards. Link to comment Share on other sites More sharing options...
Angel of Silence Posted June 28, 2009 Report Share Posted June 28, 2009 Okay cards here's an OCG fix though: For sand raider change "move" to add. That's just about it make more of them. Oh and for the field spell make it have a more unique effect and a better pic. 7.5/10 Link to comment Share on other sites More sharing options...
Ω Link Ω Posted June 28, 2009 Report Share Posted June 28, 2009 7/10 Link to comment Share on other sites More sharing options...
Max Darkness Posted June 28, 2009 Report Share Posted June 28, 2009 Okay cards here's an OCG fix though: For sand raider change "move" to add. Also, 'one' = '1'And for the Field Card: As long as this card remains face-up on the field, all face-up "Sand" and FIRE monsters gain 500 ATK and 300 DEF. Link to comment Share on other sites More sharing options...
legofreak098 Posted June 28, 2009 Author Report Share Posted June 28, 2009 updated from 4 to 7 and I have changed some OCG and images! Link to comment Share on other sites More sharing options...
Max Darkness Posted June 28, 2009 Report Share Posted June 28, 2009 Now THAT'S a burning portal! Sand Priest FLIP: Add 1 "Sand Raider" or "Sand Zombie" to your hand from your Deck. Sand Virusi) Overpowered, reduce the damage to 'x 750'ii) Some OCG errors. Sand Wave After activation, select and activate 1 of the following effects:- Remove the current Field Spell Card from the field.- Destroy 1 face-down card on your opponent's side of the field.- Both players must discard their hands. The three effects don't seem to be related to each other, so I don't know why you've put them together. I'd rethink this one. Still okay. 700 POSTS!!! Link to comment Share on other sites More sharing options...
legofreak098 Posted June 28, 2009 Author Report Share Posted June 28, 2009 KK, changed butI think there is a link in sandwave they are all destroying and I could imagine a wave of sand doing something like that... I now that sounds insane lol Link to comment Share on other sites More sharing options...
Max Darkness Posted June 28, 2009 Report Share Posted June 28, 2009 KK' date=' changed butI think there is a link in sandwave they are all destroying and I could imagine a wave of sand doing something like that... I now that sounds insane lol[/quote'] I meant that it would be better if it related to FIRE, EARTH and "Sand" monsters; as well as removing Field Spell Cards Link to comment Share on other sites More sharing options...
legofreak098 Posted June 28, 2009 Author Report Share Posted June 28, 2009 Hmmmm you meen like one could be summon one "sand" Monster from deck? Link to comment Share on other sites More sharing options...
Angel of Silence Posted June 28, 2009 Report Share Posted June 28, 2009 Cards are getting better. Good job. 8.5/10 Keep making them. Link to comment Share on other sites More sharing options...
keljim5 Posted June 28, 2009 Report Share Posted June 28, 2009 i like them ide rate them about 8.5/10 but the sand zombie and burning sand pics could be better nice mate =) Link to comment Share on other sites More sharing options...
legofreak098 Posted June 28, 2009 Author Report Share Posted June 28, 2009 I made a fusion and I think hes ok but I may havemade some OCG so plz check Link to comment Share on other sites More sharing options...
Max Darkness Posted June 28, 2009 Report Share Posted June 28, 2009 Hmmmm you meen like one could be summon one "sand" Monster from deck? Possibly, or you could make it similar to "A Legendary Ocean" _____________________ EDIT: "Desert Raider" + "Desert Priest"Once per turn, during your End Phase, Special Summon 1 "Sand" monster from your hand in face-up Defense Position. Link to comment Share on other sites More sharing options...
legofreak098 Posted June 28, 2009 Author Report Share Posted June 28, 2009 :) done some editing and changed Burning Sands to Burning PlainsNew trap card! and before folk say its like to strong its a last resort card.Im sum what stumped for ideas, if you have some ill put in shop and ill get onto itNVM shop thing Link to comment Share on other sites More sharing options...
ragnarok1945 Posted June 28, 2009 Report Share Posted June 28, 2009 Desert Prince's effect is a little too simple. Give it another one. 8.7/10 Link to comment Share on other sites More sharing options...
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