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New Desert cards (New Trap)


legofreak098

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They're alright (considering you are new), but there are problems:

 

Burning Sand

i) Get a less realistic picture

ii) OCG:

Tribute 1 face-up "Sand Zombie" from your side of the field or hand to Special Summon 2 Level 4 or lower FIRE monsters.

 

Sand Zombie

i) Pic's alright

ii) OCG:

If this card attacks your opponent directly, during your End Phase, inflict an amount of Direct Damage to your opponent equal to the number of Zombie-Type monsters in your Graveyard x100.

 

These need some work and you need to expand this set.

 

6/10

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Now THAT'S a burning portal!

 

Sand Priest

 

FLIP: Add 1 "Sand Raider" or "Sand Zombie" to your hand from your Deck.

 

Sand Virus

i) Overpowered, reduce the damage to 'x 750'

ii) Some OCG errors.

 

Sand Wave

 

After activation, select and activate 1 of the following effects:

- Remove the current Field Spell Card from the field.

- Destroy 1 face-down card on your opponent's side of the field.

- Both players must discard their hands.

 

The three effects don't seem to be related to each other, so I don't know why you've put them together. I'd rethink this one.

 

Still okay.

 

 

 

700 POSTS!!!

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KK' date=' changed butI think there is a link in sandwave they are all destroying and I could imagine a wave of sand doing something like that... I now that sounds insane lol

[/quote']

 

I meant that it would be better if it related to FIRE, EARTH and "Sand" monsters; as well as removing Field Spell Cards

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Hmmmm you meen like one could be summon one "sand" Monster from deck?

 

Possibly, or you could make it similar to "A Legendary Ocean"

 

_____________________

 

EDIT:

"Desert Raider" + "Desert Priest"

Once per turn, during your End Phase, Special Summon 1 "Sand" monster from your hand in face-up Defense Position.

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