EnkoMaun Posted June 29, 2009 Report Share Posted June 29, 2009 In this set, there are Atlanteans, who make ritual summon easier, Gypsies who give ritual support, Slayers, who are the Ritual monsters, with pretty perky effects, and the Returners, who are anti ritualers and are here to f*** up the whole set. They're also all Psychic-Types. Well, enjoy.[spoiler=Psychic Ritual Support]Atlantean Angler (* * *) WATERPsychic/Effect – ATK 1500 DEF 0When this card destroys a monster your opponent controls, designate 1 “Atlantean” monster on your side of the field. That monster may attack your opponent directly. Atlantean Soldier # 1 (* *) WATERPsychic/Tuner – ATK 800 DEF 700When this card deals Battle Damage to your opponent’s Life Points, take 1 Ritual Spell Card from your Deck to your hand. Then shuffle your Deck. Atlantean Soldier # 2 (* *) WATERPsychic/Tuner – ATK 600 DEF 900When this card deals Battle Damage to your opponent’s Life Points, take 1 Ritual Monster from your Deck to your hand. Then shuffle your Deck. Atlantean Soldier # 3 (* *) WATERPsychic/Tuner – ATK 700 DEF 800When this card deals Battle Damage to your opponent’s Life Points, send 1 Ritual Monster or Ritual Spell Card from your Graveyard to your Deck. Then shuffle your Deck. Atlantean Librarian (* * * *) WATERPsychic/Effect – ATK 1000 DEF 500You may Tribute this card to Special Summon 1 “Atlantean” monster from your Deck and take 1 “Atlantean Librarian” from your Deck to your hand. The “Atlantean Librarian” cannot be Normal Summoned this turn. Atlantean Homunuculus (*) WATERPsychic/Effect – ATK 0 DEF 1500You may Normal Summon this card in face-up Defense Position. When this card is Summoned, roll 1 six-sided die. Increase the Level of this card by the result. As long as you have a Ritual Spell Card in your hand, this card cannot be destroyed. Deepwater Synchron (* * * * *) WATERPsychic/Synchro/Effect – ATK 2000 DEF 01 WATER Tuner + 1 or more non-Tuner “”Atlantean” MonstersYou may send this card back to your Extra Deck to Special Summon 1 Ritual Monster from your hand, ignoring the summoning conditions. When the Ritual Monster is destroyed, decrease your Life Points by 500. Atlantean Lapidus, King of Atlantis (* * * *) WATERPsychic/Effect – ATK 2000 DEF 2000If this card is Special Summoned, the ATK and DEF of this card becomes 0. This card cannot attack. When this card is Summoned, send up to 3 Ritual Monsters and Ritual Spell Cards in your Graveyard back to your Deck and shuffle your Deck. Then draw 2 cards. Ocean of AtlantisField Spell CardIncrease the Level of all monsters on your side of the field by 2. Once per turn, you may discard 1 card from your hand to take 1 “Spell Seal of Atlantis” from your Deck to your hand. Spell Seal of AtlantisNormal Spell CardDesignate 1 Spell or Trap Card name. As long as this card is in the Graveyard, the designated Spell or Trap Card cannot be activated. Gypsy Synchron (* * *) DARKPsychic/Tuner - ATK 800 DEF 900If this card was used for a Synchro Summon, increase the Level of the monster by 3. Fortuneteller Gypsy (* * * *) DARKPsychic/Effect - ATK 1400 DEF 1200Tribute this card. Increase the ATK of 1 Ritual Monster on your side of the field by 700 until the End Phase of this turn. This card then returns to the top of your Deck. Magical Midget (* *) DARKPsychic/Effect - ATK 500 DEF 700Pay 1000 Life Points. Designate 1 Ritual Spell Card name. This card is treated as that Ritual Spell Card. Mutated Gypsy (* * * * * *) DARKPsychic/Morph - ATK 2000 DEF 0This card can only be Special Summoned by Tributing 1 Psychic-Type monster and discarding "Contract With the Abyss". If Special Summoned this way, this card gains the following effect:* As long as this card is on the field, Level 7 or lower Ritual Monsters cannot be destroyed by battle. Gypsy Warrior (* * * * * * *) DARKPsychic/Synchro - ATK 2400 DEF 10001 Psychic-Type Tuner + 1 or more non-Tuner monstersAs long as this card is on the field, monsters sent to the Graveyard to Ritual Summon a monster returns back to your hand instead. Pay 800 Life Points during each of your End Phases. If you cannot, destroy this card. Chubb the Gaean Slayer (* * * * * *) EARTHWarrior/Ritual/Effect - ATK 1300 DEF 2500This card can only be Ritual Summoned by the effect of "Enhanced Sauerkraut". When this card is Ritual Summoned, Tribute any number of monsters from your side of the field. Increase your Life Points by 600 for each card Tributed. Flamberge Slayer Kaojin (* * * * *) FIREWarrior/Ritual/Effect - ATK 1600 DEF 1000This card can only be Ritual Summoned by the effect of "Promotion of the Swordsman". When this card attacks, increase the ATK of this card by 200 for each "Gypsy" monster in your Graveyard. Luna Slayer Lianesa (* * * * * *) WATERWarrior/Ritual/Effect - ATK 1800 DEF 1200This card can only be Ritual Summoned by th effect of "Lunar Calls". When this card attacks, you may destroy Spell and Trap Cards on the field for each "Atlantean" monster in your Graveyard. Stealth Slayer Goukason (* * * * *) WINDWarrior/Ritual/Effect - ATK 1600 DEF 1200This card can only be Ritual Summoned by the effect of "Bacchus Jar". When this card attacks, you may Tribute this card instead to destroy up to 2 monsters on the field. Glory Slayer Hikaru (* * * * * * *) LIGHTWarrior/Ritual/Effect - ATK 2500 DEF 2200This card can only be Ritual Summoned by the effect of "Horn of Glory". When this card attacks, your opponent may discard 3 cards from his/her hand to negate the attack. Tainted Slayer Marriot (* * * * * * * *) DARKWarrior/Ritual/Effect - ATK 3000 DEF 0This card can only be Ritual SUmmoned by the effect of "Tainted Blades". Discard your entire hand to destroy all monsters on the field. When this card attacks, it is switched to Defense Position after the end of the Battle Phase. If this card is destroyed, decrease your Life Points by 2000. Enhanced SauerkrautRitual Spell CardThis card is used to Ritual Summon "Chubb the Gaean Slayer". You must offer monsters whose total Level Stars equal 6 or more as a Tribute from the field or your hand. If this card returns to your Deck, increase your Life Points by 500. Promotion of the SwordsmanRitual Spell CardThis card is used to Ritual Summon "Flamberge Slayer Kaojin". You must offer monsters whose total Level Stars equal 8 or more as a Tribute from the field or your hand. If this card returns to your Deck, Special Summon 1 Psychic-Type monster from your Graveyard. Lunar CallsRitual Spell CardThis card is used to Ritual Summon "Luna Slayer Lianesa". You must offer monsters whose total Level Stars equal 6 or more as a Tribute from the field or your hand. If this card returns to your Deck, the ATK of all WATER monsters become 1200 until the End Phase of this turn. Bacchus JarRitual Spell CardThis card is used to Ritual Summon "Stealth Slayer Goukason". You must offer monsters whose total Level Stars equal 5 or more as a Tribute from the field or your hand. If this card returns to your Deck, draw 2 cards. Horn of GloryRitual Spell CardThis card is used to Ritual Summon "Glory Slayer Hikaru". You must offer monsters whose total Level Stars equal 7 or more as a Tribute from the field or your hand. If this card returns to your Deck, your opponent discards 2 cards from his/her hand. Tainted BladesRitual Spell CardThis card is used to Ritual Summon "Tainted Slayer Marriot". You must offer monsters whose total Level Stars equal 8 or more as a Tribute from the field or your hand. If this card returns to your Deck, increase your Life Points by 1000. Slayer's TomeRitual Spell CardThis card is used to Ritual Summon any monster with "Slayer" in it's name. You must offer monsters whose total Level Stars equal the Level of the Ritual Summoned monster as a Tribute from the field or your hand. If this card returns to your Deck, the monster Ritual Summoned by this card also returns to your Deck. Then shuffle your Deck. Athe Returner (* * *) LIGHTPsychic/Tuner - ATK 1100 DEF 900During your opponent's turn, you may Tribute this card to negate the activation of 1 Ritual Spell Card and destroy it. Ritual MonocleEquip Spell CardYou can only equip this card to Athe Returner. As long as this card is face-up on the field, your opponent's Spell Cards are treated as Ritual Spell Cards. Halva Returner (* * * *) LIGHTPsychic/Effect - ATK 1800 DEF 1600If this card battles a Ritual Monster, the ATK of the Ritual Monster is halved. Crush Returner (* * * * * * *) LIGHTPsychic/Effect - ATK 2100 DEF 1200When this card is Tribute Summoned, look at your opponent's hand. Destroy all Ritual Monsters and Ritual Spell Cards. For the next 3 turns, look at the card that your opponent draws. If it is a Ritual Spell Card or a Ritual Monster, destroy it. If not, decrease your Life Points by 700. Rebuke Returner (*) LIGHTPsychic/Effect - ATK 0 DEF 0When this card is Summoned, Tribute 1 monster on your side of the field. The Level of this card increases by the Level of the Tributed monster. By Tributing this monster, you may send monsters from your and your opponent's hand whose total Levels equal the Level of this card. Reflux Returner(* * * * * * *) LIGHTPsychic/Synchro - ATK 1000 DEF 01 Tuner + 1 or more non-Tuner MonstersWhen this card is Synchro Summoned, return all Ritual Monsters back to their owner's hand. Increase the ATK of this card by 1000 for each monster sent by this card's effect. Agno-PactContinuous Spell CardPay 1000 Life Points to activate this card. the Effect of "Athe Returner" becomes: "Pay 500 Life Points to negate the activation of a Ritual Spell Card and destroy it. During each of your End Phases, discard 1 card from your hand. If you cannot, destroy this card. Now the sets done. On with the next one. Link to comment
-Griffin Posted June 29, 2009 Report Share Posted June 29, 2009 Doesn't seem bad, although give Atlantean Lapidus, King of Atlantis an effect part that makes him only activate if he returned at least 1 card. Otherwise we got that Disk Commander guy back, and he was banned =O. Link to comment
EnkoMaun Posted June 30, 2009 Author Report Share Posted June 30, 2009 You're right, I'm gonna make some better ritual cards, and some of those "returners".-Ritual Monsters and spells added. Link to comment
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