Symbiote Posted June 29, 2009 Report Share Posted June 29, 2009 Read this to understand!So what are Defender Monsters? Well, basically, they Defend other monsters, like the name implies. By Defend, it means that the Defender Monster must be destroyed before the Defended monster can be destroyed. The Defended monster can still be a victim of Spells, Traps, and Effects (unless it or it's Defender effects state otherwise). The Defender occupies the same Monster Card Zone as the Defended Monster. Because 10 monsters at once would be outrageous, you may only have 3 Defender Monsters on the field at once, making a maximum of 8 cards. If the Defended Monster is destroyed, but the Defender is not, it is immediately sent to the Graveyard. Most Defenders will require a special way to Summon it. Defenders do not have to constantly be Defending another monster, but it is best if they do. Defenders cannot Defend another Defender, however. Important: If a monster is being Defended, It can NOT attack. If it has effects, they can still be activated, but while being Defended, they are not able to attack. I would have recolored the Defender Monsters, but since I have no clue how, they'll just be Effect Monsters (for now). [spoiler=New OCG]Defender MonsterDefendingDefended MonsterDefend [align=center][/align]This card cannot Defend a Level 5 or higher monster, meaning this is card is used to Defend Level 4 or lower monsters, which are weak for the most part. Hence the name. But why increase the ATK of the Defended Monster, if they can't attack? To answer that, it's just an extra boost in case the Defender Monster is destroyed. Please comment on my idea. I'll be adding more cards soon. I hope this hasn't been used already... Link to comment Share on other sites More sharing options...
Angel of Silence Posted June 29, 2009 Report Share Posted June 29, 2009 Don't make cards with 2 types. Link to comment Share on other sites More sharing options...
Symbiote Posted June 29, 2009 Author Report Share Posted June 29, 2009 If you would read, like it says, you would understand why there are 2 Types. Link to comment Share on other sites More sharing options...
baska Posted June 29, 2009 Report Share Posted June 29, 2009 i like em :D. I think yu-gi-oh should use this in the new series!9/10 Link to comment Share on other sites More sharing options...
suzuka_masuki Posted June 29, 2009 Report Share Posted June 29, 2009 their awesome Link to comment Share on other sites More sharing options...
Symbiote Posted June 29, 2009 Author Report Share Posted June 29, 2009 i like em :D. I think yu-gi-oh should use this in the new series!9/10 their awesome Thanks. I'll add more cards and maybe rules later. Link to comment Share on other sites More sharing options...
ragnarok1945 Posted June 30, 2009 Report Share Posted June 30, 2009 defender is not a real type, though the card is balanced 9/10 Link to comment Share on other sites More sharing options...
Rise of the Eldrazi Posted June 30, 2009 Report Share Posted June 30, 2009 Sweet 10/10& everyone stop yer winin' about fake types. Unless it's a n00b fake type that has been made so they think they're cool it sucks. If it is a type with a description and a reasonable effect, it's good. Link to comment Share on other sites More sharing options...
TRUE RULER^(Imper.Di ) Posted June 30, 2009 Report Share Posted June 30, 2009 Does anyone EVER read things?Especially higher star members.Whatever.. The defenders are cool Link to comment Share on other sites More sharing options...
♥Łövëły-Ċħän♥ Posted June 30, 2009 Report Share Posted June 30, 2009 Does anyone EVER read things?Especially higher star members.Whatever.. The defenders are coolwow seriously its sad how you over react to them when this isnt even your thread =/ anyways nice card ^^ 9/10 I love the idea Link to comment Share on other sites More sharing options...
Skyson Posted June 30, 2009 Report Share Posted June 30, 2009 All of the ****tards who don't get that the "second type omgzorz" on these cards is called a subtype astound me. OMG TUNER ISN'T A TYPE LOLOLOL. This idea is interesting. The Defender needing to be Special Summoned and having a monster to Defend is kinda commiting a lot to the field. The Defended monster can still be destroyed by card effects, and thus the Defenders only protect from battle? If that is the case, the whole idea is horrible. Committing so many cards to putting down a Defender and then just giving a card battle immunity (while making it unable to attack) is awful. If it protects them from card effects as well (which it should; placing a Defender monster in the Defended monster's Zone is pretty much overlapping it, where it would take the things that happen to the Defended monster) then it's a good idea. Not a giant fan of the Spell outside of a Side Deck against Lightsworns, lulz. 7/10 for the concept, it could be improved a bit, maybe. Some effects to abuse pulling out Defenders quickly would be nice, since you're stopping your own monsters from attacking to defend them. That's a lot of turtling. Link to comment Share on other sites More sharing options...
TRUE RULER^(Imper.Di ) Posted June 30, 2009 Report Share Posted June 30, 2009 Overeacting?No.I was expressing myself really there was no actual emotion involved. Link to comment Share on other sites More sharing options...
TheOSC Posted June 30, 2009 Report Share Posted June 30, 2009 cool concept kinda wish i had thought of it. (since i didn't i might still want to use it on some of my cards, if u don't mind of course) i do agree however that you should make the defenders able to provide full immunity and possibly just to balance that out reduce the number available at any given time from 3 down to 2. other than that nice balance good OCG and nice pic so 9.5/10 Link to comment Share on other sites More sharing options...
Delspencerdeltorro Posted June 30, 2009 Report Share Posted June 30, 2009 I don't really like this subtype, and I think skyson explained it best. I also think that the sub-type's effect needs to be included in the card's effect (like it is for a spirit monster). Link to comment Share on other sites More sharing options...
♥Łövëły-Ċħän♥ Posted June 30, 2009 Report Share Posted June 30, 2009 Overeacting?No.I was expressing myself really there was no actual emotion involved.overreacting doesnt always have to do with emotions o-o??????????? Link to comment Share on other sites More sharing options...
TRUE RULER^(Imper.Di ) Posted June 30, 2009 Report Share Posted June 30, 2009 Expanding on the effect or giving the card a bigger boost is a good idea Link to comment Share on other sites More sharing options...
TheOSC Posted July 2, 2009 Report Share Posted July 2, 2009 I used your type on my new card (hope you don't mind gave credit at the top of the page with full link to you and this thread) with the updated effect i feel might work out best for this type of card [align=center] Inkwell Guardian: This card is summoned in face up Defense Position. This card can not switch position (including by card effect). This card must occupy the same card zone as another monster you control. If it does not it is destroyed. If the monster sharing a zone with this card would be destroyed this card is destroyed instead. This card can not be normal summoned or set this card can only be special summoned by removing 3 "Ink Counters" from any "Ink" or "Pen" Monster.[/align]:D Link to comment Share on other sites More sharing options...
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