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Flame Warriors


adamengland

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If you searched, I have posted this Thread before but that one was Locked because I used attachments. I made these Cards a long time ago, and I didn't fix all the errors because typing with your Left hand and eating a Big Apple in your Right isn't as easy as it sounds.

 

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When this card is normal summoned or flip summoned, put one Flame Counter on this card. During your opponent's standby phase, put one flame counter on this card. By removing 3 flame counters from this card, you can inflict 2300 LP to your opponent.

 

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When this card is normal summoned or flip summoned, put one flame counter on this card. During your opponent's standby phase, put one flame counter on this card. By removing 3 flame counters from this Card, you can inflict 2300 LP to your opponent.

 

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You must tribute 3 Monsters to tribute summon this card. This card can attack twice. When this monster attacks, put one flame counter on this card. By removing 3 flame counters from this card, you can inflict 1000 LP to your opponent.

 

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When this monster attacks, put one Flame Counter on this card. By removing 5 Flame counters from this card, destroy all cards on your opponent's field and inflict 3000 LP to your opponent.

 

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When this card card is normal summoned or flip summoned, put 2 flame counter on this card. During your standby phase, put 2 flame counter on this card. By removing 4 flame counters from this card, you can inflict 1500 LP to your opponent.

 

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"Flame Warrior #1"+"Flame #2"+"Flame Warrior #3"+"Flame Warrior #4"+"Flame Warrior #5"

Every time a Phase ends, put 1 Flame counter on this Card. This Card gains the following effects for how many Flame Counters you remove from this card.

5-Destroy 1 Face-Up Monster on the Field.

10-Remove from play 1 Face-Up Monster on the Field.

20-Remove from Play all Monsters except this Card or Destroy all Spell and Trap cards on the Field.

30-Remove from play all Cards on the Field except this card.

50-You win the duel.

 

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When this card is normal summoned or flip summoned, put one Flame Counter on this card. During your opponent's standby phase, put one flame counter on this card. This card gains the following effects depending on how many Flame Counters you remove from this card

2: Destroy 1 Monster on the Field

4: Destroy all Monsters on the Field

6: Remove this card from play and Special Summon 1 "Flame Warrior #6X" from your Hand or Deck.

 

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When this card is normal summoned or flip summoned, put one Flame Counter on this card. When this card is destroyed, special summon 1 "Flame Warrior #6" that was removed from play. During your opponent's standby phase, put one flame counter on this card. This card gains the following effects depending on how many Flame Counters you remove from this card

2: Destroy 3 Monster on the Field

4: Destroy all Cards on the Field

6: Remove this card from play and Special Summon 1 "Flame Warrior #6XX" from your Hand or Deck.

 

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When this card is normal summoned or flip summoned, put one Flame Counter on this card. During each Players standby phase, put 1 Flame Counter from this card. This card cannot switch Controller except by it's own effect. This card gains the following effects depending on how many Flame Counters you remove from this card.

2: Destroy all Monsters in this card's Column.

6: Destroy all cards in every Column except this card's Column.

8: Change Control of this card for 1 Phase. Destroy all cards in this card's Row.

20: Inflict 20000 LP to your Opponent.[/align]

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