gil2m Posted July 1, 2009 Report Share Posted July 1, 2009 these first 2 are the strongest of the New Mechanics all post more laterThis card cannot be normal summoned or set. This card cannot be special summoned execpt by tributing 1 " New Mechanic Fortress". When this card is summoned you can special summon 1 New Mechanic-War Machine Omega to the field. This card is'nt effected by traps. This card cannot be normal summoned or set. This card cannot be special summoned execpt by the effect of "New Mechanic-War Machine Alpha".When this card is summoned destroy all monsters on the field execpt monsters with "New Mechanic" in there name. Link to comment Share on other sites More sharing options...
Remove Posted July 1, 2009 Report Share Posted July 1, 2009 First card revised: This card cannot be Special Summoned. This card cannot be Normal Summoned or Set except by Tributing 1 " New Mechanic Fortress". Special Summon 1 "New Mechanic Fortress" from your Graveyard (or hand but not both otherwise seems to powerful). This card cannot be targeted by the effects of Trap Cards. This card is a tad bit overkill for the 2900/2800, 1 monster tribute, along with the sick effect of special summon and not effected by traps. (correction) "This card cannot be normal summoned or set. This card cannot be special summoned (except)execpt by tributing 1 " New Mechanic Fortress". When this card is summoned you can special summon 1 New Mechanic-War Machine Omega to the field. This card (isn't) is'nt effected by traps." Second card revised: This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by the effect of "New Mechanic-War Machine Alpha". When this card is summoned destroy all monsters on the field except monsters with "New Mechanic" in there name. (By Tributing this card from the field, all face-up "New Mechanic" monsters on your side of the field gain X00 ATK until the end of this turn.) That is just my suggestion for a more balanced card because otherwise you'd have a 2900 and a 2700 out in one turn if done correctly, also it is fairly easy to do... This is still over power quite a bit but i'll let others throw in their opinion. (correction) "This card cannot be normal summoned or set. This card cannot be special summoned (except) execpt by the effect of "New Mechanic-War Machine Alpha". When this card is summoned destroy all monsters on the field (except) execpt monsters with "New Mechanic" in there name." Over all Sweet cards I am eager to see what other "New Mechanics" you have in store for us. 8.5/10 Link to comment Share on other sites More sharing options...
gil2m Posted July 1, 2009 Author Report Share Posted July 1, 2009 When ever a monster is summoned put one mech counter on this card(max.3) .then actvate 1 of the following effects.-remove1- every New Mechanic monster gains 1000 atk points during your opponent's turn-removing2-New Mechanic monsters can'nt be destroyed in battle(damage is applied normally)-remove3- remove one card from playOnce per turn by discarding 1 card from your hand you can special summon 1 monster that has 1000 or less atk point with "New Mechanic" in its name to the field.This card cannot be Special Summoned. This card cannot be Normal Summoned or Set except by Tributing 1 " New Mechanic Fortress". Special Summon 1 "New Mechanic-War Machine Omega" from your Graveyard. This card cannot be targeted by the effects of Trap Cards. This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by the effect of "New Mechanic-War Machine Alpha". When this card is summoned destroy all monsters on the field except monsters with "New Mechanic" in there name. By Tributing this card from the field, all face-up "New Mechanic" monsters on your side of the field gain 400 ATK until the end of this turn.This card cannot be activated unless there is a monster with "New Mechanic" in its name on the field. This card is destroyed if there are no monsters with "New Mechanic on the field. As long as this card is on the field the controller of this card takes no battle damagecan someone plz rate Link to comment Share on other sites More sharing options...
ragnarok1945 Posted July 1, 2009 Report Share Posted July 1, 2009 impressive pics and effects, they look relatively balanced 9/10 Link to comment Share on other sites More sharing options...
gil2m Posted July 1, 2009 Author Report Share Posted July 1, 2009 once per turn you can look at 1 of your opponent's facedown spell or trap cards. Link to comment Share on other sites More sharing options...
Jonny Posted July 1, 2009 Report Share Posted July 1, 2009 no background :( bu nice ocg and usefull effect ^^ 8/10 Link to comment Share on other sites More sharing options...
Angel of Silence Posted July 1, 2009 Report Share Posted July 1, 2009 OCG needs work. (capitalization.) Pics are pretty good except for the last one. 8.5/10 Link to comment Share on other sites More sharing options...
gil2m Posted July 1, 2009 Author Report Share Posted July 1, 2009 When this card attacks a monster in def mode destroy it with out appling damage calculations. Link to comment Share on other sites More sharing options...
gil2m Posted July 1, 2009 Author Report Share Posted July 1, 2009 can someoe plz rate my cards Link to comment Share on other sites More sharing options...
Mister Sir Posted July 1, 2009 Report Share Posted July 1, 2009 Remember to have backgrounds and art credit for all of these cards. Scrap Giant has a really simple effect tbh Same with Scout. I like the pics a lot. I'll mull it over a bit later. 7/10 Link to comment Share on other sites More sharing options...
gil2m Posted July 1, 2009 Author Report Share Posted July 1, 2009 Once per turn you can tribute 1 New Mechanic monster to destroy 1 monster on your opponent's side of the field then your opponents takes damage to half your monster's atk.This card can only be equiped to a New Mech monster. The equiped monster gains 1000 atk points duringg your opponent's batle phase. If the equiped monster is destroyed in battle destroy this card insteadIf this card is attacked you can remove this card from play. return this card to the field at the end of your opponent's battle phase Link to comment Share on other sites More sharing options...
Remove Posted July 1, 2009 Report Share Posted July 1, 2009 oo nice i see you took my suggestions ^_^ It's going to be exciting reviewing your new cards. andddd starting NOW!! Face-up "New Mechanics" monsters gains x00 < 200 (other wise this card would be over kill as a field card also you can get it to add 600atk max which is acceptable for field card' date=' also this card has other effect which makes it deadly) ATK during your Opponents battle phase for each Counter on this card. Each time a monster(s) is Normal Summoned or Set, put 1 counter on this card (max. 3). You can remove 3 Counters from this card to negate and destroy 1 Spell or Trap Card on the field. (just a suggestion edit it however you like) "When ever a monster is summoned put one mech counter on this ( i dont like the idea of each summon... so i am going to limit it down to normals and sets) card(max.3) .then actvate 1 of the following effects.-remove1- every New Mechanic monster gains 1000 atk points during your opponent's turn (over kill since you can remove 3 and overpower your opponent, typically never have a remove one counter card unless it's weak card)-removing2-New Mechanic monsters can'nt be destroyed in battle(damage is applied normally) (not a bad idea i like it but i see the destroying cards a prefer option)-remove3- remove one card from play (over kill especially since people will probably summon once per turn and typically with new decks it's all about getting a lot of monsters out fast so you'll see 2-3 monsters summon per turn.)" [img']http://img195.imageshack.us/img195/3997/313058.jpg[/img] Each time a (spell, trap or which ever you choose) Card is activated, place 1 Counter on this card (max. 3). This card gains x00 =< 500 ATK for each Counter on it. You can Tribute this card with 3 Counters on it to Special Summon 1 "New Mechanics" from your hand. (Basically a combination of breaker magi warri and the Skilled Drk Magi, still i think i might of made him over power but it is limited to "new mechanics" and it also has to be from your hand. could be balance depending on how you edit this.) (i suggest making counter on this guy rather than having a once per turn effect) "Once per turn by discarding 1 card from your hand you can special summon 1 monster that has 1000 or less atk point with "New Mechanic" in its name to the field." this looks good. "This card cannot be Special Summoned. This card cannot be Normal Summoned or Set except by Tributing 1 " New Mechanic Fortress". Special Summon 1 "New Mechanic-War Machine Omega" from your Graveyard. This card cannot be targeted by the effects of Trap Cards." Also looks fine. "This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by the effect of "New Mechanic-War Machine Alpha". When this card is summoned destroy all monsters on the field except monsters with "New Mechanic" in there name. By Tributing this card from the field, all face-up "New Mechanic" monsters on your side of the field gain 400 ATK until the end of this turn." nope too O/P... this card can summon alpha and omega in one turn... best yet this card is very powerful in "New Mechanics" Deck (essential) because it basically acts as Spirit barrier + 1 Tributing for the two strongest "New Mecha" cards in one blow. hmmm.. If you turn this into a monster with a tribute set on it then it would make it more balanced, the card itself is balance (for a spell, identical to spirit barrier) but the idea of it also being used for a tribute makes it unbalanced. My suggestion Make it level 5+, Atk/Def average for the Level it is. detailing the effect you might want to include something of this kind to it "During each of your Standby Phases Decrease the ATK of monsters by x00 < 500 (since it is all your opponents monsters) points monsters on your opponent's side of the field until the end of this turn." This still implies the fortress theme but less of a infinite waboku card. "This card cannot be activated unless there is a monster with "New Mechanic" in its name on the field. This card is destroyed if there are no monsters with "New Mechanic on the field. As long as this card is on the field the controller of this card takes no battle damage"can someone plz rate 10/10 keep making more this "New Mechanics is pretty awesome.By the way lots of individuals here at yugiohcardmaker likes to look at the OCG so make sure you use proper capitalization and wordings etc... Link to comment Share on other sites More sharing options...
gil2m Posted July 1, 2009 Author Report Share Posted July 1, 2009 This card is destroyed if there are no monsters with "New Mechanic on the field. during each of your standby phase reduce the atk of all monsters on your opponent's side of the field by 400.Each time a spell Card is activated, place 1 Mech Counter on this card (max. 3). This card gains 400 for each Counter on it. You can Tribute this card with 3 Counters on it to Special Summon 1 "New Mechanics" from your hand. New Mechanics monsters gain 200 ATK. During your Opponents battle phase for each Counter on this card. Each time a monster(s) is Normal Summoned or Set, put 1 counter on this card (max. 3). You can remove 3 Counters from this card to negate and destroy 1 Spell or Trap Card on the field. Link to comment Share on other sites More sharing options...
WTF Posted July 1, 2009 Report Share Posted July 1, 2009 pretty good, several OCG errors Link to comment Share on other sites More sharing options...
♥Łövëły-Ċħän♥ Posted July 1, 2009 Report Share Posted July 1, 2009 Fantasitc on all of them ^^ 8/10 Link to comment Share on other sites More sharing options...
gil2m Posted July 1, 2009 Author Report Share Posted July 1, 2009 This card Cannot be destroyed by spell cards. As long as this card remains on the field the controller of this card cannot set monsters Link to comment Share on other sites More sharing options...
Remove Posted July 1, 2009 Report Share Posted July 1, 2009 Fortress is still a little questionable, by him self he's a pretty lame card. added into the new mecha deck he's a beast of a card. sadly the draw backs of not having another new mecha = his death... pretty awesome. This card is destroyed if there are no monsters with "New Mechanic on the field. during each of your standby phase reduce the atk of all monsters on your opponent's side of the field by 400. Because during each of your standby you reduce your opponents monster's atk by 400 permanently (need to add "until the end of this turn." into to the text. or lowers the 400 into something less) in which ever case its a pretty balanced bunch of mecha's =) Link to comment Share on other sites More sharing options...
gil2m Posted July 2, 2009 Author Report Share Posted July 2, 2009 thx can u answer my Question though? Link to comment Share on other sites More sharing options...
Remove Posted July 2, 2009 Report Share Posted July 2, 2009 what is the question? "can some one rate my cards?" was that your question? 10/10 ^_^!!!!! Link to comment Share on other sites More sharing options...
gil2m Posted July 2, 2009 Author Report Share Posted July 2, 2009 no are u really a professional card maker Link to comment Share on other sites More sharing options...
gil2m Posted July 2, 2009 Author Report Share Posted July 2, 2009 can someone plz rate Link to comment Share on other sites More sharing options...
gil2m Posted July 3, 2009 Author Report Share Posted July 3, 2009 bump Link to comment Share on other sites More sharing options...
gil2m Posted July 3, 2009 Author Report Share Posted July 3, 2009 New Mechanic-scout+New Mechanic D.D. WalkerOnce per turn you can remove this card from play. If this card is removed from played your opponent takes 200 points of damage for every card spell and trap card.By tributing 1 New Mechanic monster you can special summon two armada tokens (3 stars/1000 atk/1000 def). When both tokens are destroyedin battle you can special summon the monster tributed back to the fieldNew Mechanic- War Machine Alpha+New Mechanic-War Machine Omega,When this card attacks destroy all monsters in def mode on the field. This card is uneffected by spells and trap cards.New Mechanic monsters cannot be destroyed in battle this turn.New Mechanic-Scrap Giant + New Mechanic-Repair CyborgOnce per turn by paying 800 life points you can special summon 1 monster from your grave yard that has 1500 or less def points Link to comment Share on other sites More sharing options...
gil2m Posted July 3, 2009 Author Report Share Posted July 3, 2009 This card can only be equiped to a New Mechanicmonster. The equiped monster gains 500 atk points. The equiped monster cannot be destroyed in battle Link to comment Share on other sites More sharing options...
gil2m Posted July 6, 2009 Author Report Share Posted July 6, 2009 Link to comment Share on other sites More sharing options...
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