Jump to content

Botanical Tiger + Garden Golem


Mister Sir

Recommended Posts

[align=center]64287v.jpg

Control of this card cannot switch. This card gains 100 ATK for each Plant-Type monster you control. Once per turn, you can select and activate one of the following effects: ● Remove 1 Plant-Type monster in your Graveyard from play. Return 1 card on the field to it's owner's hand. ● Tribute this card to Special Summon one of your removed from play Plant-Type monsters.

 

64287d.jpg

Once per turn, during either player's turn, you can remove 1 Plant-Type monster in your Graveyard from play to negate the activation of a Spell, Trap, or Effect Monster's effect that does not targets a card(s) on the field and destroy it. During your Main Phase, you can remove this face-up card from play to Special summon 1 of your removed from play Plant-Type monsters, other than "Garden Golem". You can only use this effect once each Duel.

 

New!

 

64287m.jpg

When this card attacks, your opponent cannot activate Effect Monster's effects during the Damage Step. This card cannot attack your opponent directly. When this card destroys a monster by battle and sends it to the Graveyard, you can tribute this card to destroy 1 Spell or Trap card on the field.

 

64287.jpg

When this card attacks, your opponent cannot activate card effects that target during the Damage Step. You can tribute 1 Level 7 or higher monster to Special Summon 1 "Gadget" monster from your hand. This card gains the proper effect based on the monster Summoned by this effect: • "Green Gadget": When this card attacks with an ATK that is higher than the DEF of a Defense Position monster, inflict the difference as Battle Damage to your opponent's Life Points. • "Red Gadget": When this card destroys an opponent's monster by battle and sends it to the Graveyard, inflict damage to your opponent equal to half the destroyed monster's DEF. • "Yellow Gadget": If this card is destroyed by a card effect, Special Summon this card from the Graveyard during your next Standby Phase. If you Special Summon this card in this way, destroy 1 card on the field.

 

R/F.[/align]

Link to comment
Share on other sites

Botanical Tiger's not so hot, really - the first effect is the only one you would use with any regularity. The Golem's very nice, though, if a little high-ATK'd.

 

The only main problem I have is that where you have the bullets listed in the card, there are blank spaces. You might want to fix that.

 

Nice to see someone else using the Type-Specific Graveyard Removal effect. ;)

 

8.9/10.

Link to comment
Share on other sites

Tytannial + Garden Golem + army of random plants = gg!?

 

Botanical Lio, er, Tiger is totally mediocre, and situational at best. It could do funny things alongside Phoenixian Cluster Amaryllis, but it's just an interesting piece of tech.

 

Garden Golem is broken. It's tough to say that there are even two ways about it, because there aren't.

 

7/10 for Tiger, 4/10 for Garden Golem.

Link to comment
Share on other sites

I just ****ing mentioned a potential card that it could work with in the TCG, besides the custom card that's hardly "tailored" to meet up with its remove-from-play effect. It combos with itself to bounce 1 card, which is something Plants are cool with. It can combo with itself to become a Lonefire Blossom for your removed from play zone in case you manage to set up the combo for it!

 

Good work for doing the work necessary. Lonefire still grants you much faster access to your Plants, this just can pick up leftover Plants that you removed for random effects. >_>

 

The nerf of Garden Golem was good. It goes up to 7/10. :D

Link to comment
Share on other sites

I just ****ing mentioned a potential card that it could work with in the TCG' date=' besides the custom card that's hardly "tailored" to meet up with its remove-from-play effect. It combos with itself to bounce 1 card, which is something Plants are cool with. It can combo with itself to become a Lonefire Blossom for your removed from play zone in case you manage to set up the combo for it!

 

Good work for doing the work necessary. Lonefire still grants you much faster access to your Plants, this just can pick up leftover Plants that you removed for random effects. >_>

 

The nerf of Garden Golem was good. It goes up to 7/10. :D

[/quote']

 

No one mentioned a loop :P

 

I was just saying you might not have looked hard enough :P

 

Thanks for the comments.

 

Reformed Gears are up.

Link to comment
Share on other sites

Archived

This topic is now archived and is closed to further replies.

×
×
  • Create New...