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[Armadilloz topic=Fastest set of cards]


Toffee.

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Draw effect + Chess-theme + The color red + ??? = profit?

 

Crimson Pawn -FIRE-

Lvl3

[Warrior/Tuner]

When this card is Summoned, draw 1 card if you control another "Crimson" monster.

1000ATK / 300DEF

 

Crimson Castle -FIRE-

Lvl5

[Rock/Effect]

If a "Crimson" monster is Normal Summoned in face-up attack position, draw 1 card from your deck.

1800ATK / 2100DEF

 

Crimson Knight -FIRE-

Lvl4

[Warrior/Effect]

If this card destroys an Opponent's monster by battle, discard 1 card and draw 1 card.

1700ATK / 1000DEF

 

Crimson Bishop -FIRE-

Lvl6

[Warrior/Effect]

Once per turn, you can Release 1 "Crimson" monster, except "Crimson Bishop" to draw 2 cards. Then, shuffle 1 card in your hand back into your deck.

1900ATK / 1700DEF

 

Crimson Queen -FIRE-

Lvl7

[Warrior/Effect]

You can discard 1 card to increse or decrese the level of 1 "Crimson" monster you control. If you activate this effect, the effected monster gains 400 ATK until the End Phase.

2200ATK / 1900DEF

 

Crimson King -FIRE-

Lvl8

[Warrior/Synchro/Effect]

1 "Crimson" Tuner + 1 or more non-Tuner "Crimson" monster(s).

When this card is Synchro Summoned, draw 1 card for every 2 "Crimson" monsters in your Graveyard. Once per turn, you can discard 1 card to increse the ATK and DEF of all "Crimson" monsters you control by 1000 points until the End Phase of this turn. This card's effect is even active during your Opponent's turn.

2600ATK / 2400DEF

 

Crimson Dragahnaut -FIRE-

Lvl10

[Dragon/Effect]

This card cannot be Normal Summoned or set. This card cannot be Special Sumoned, except by the effect of "Royal Destruction". This card cannot be Released. If this card would be removed from the field by a card effect, you can remove from play 1 "Crimson" monster in your Graveyard to negate that card's effect and destroy it. The ATK of this card is incresed by 500 points for each "Crimson" monster in your Graveyard.

1500ATK / 1500DEF

 

Crimson Fortress -Field Spell-

Increse the ATK of all "Crimson" monsters you control by 300 points, each time you draw a card by the effect of a "Crimson" monster. If this card is removed from the field, it's controler takes 1000 points of damage.

 

Royal Destruction -Instant Spell-

You can only activate this card, when you control a "Crismon Fortress". Remove from play 1 "Crimson Fortress" on your side of the field, and 1 "Crimson Queen", and "Crimson King" from your side of the field or your Graveyard. Special Summon 1 "Crimson Dragahnaut" from your Hand, Deck, or Graveyard. This card's activation and effect cannot be negated, by any other card effect.

 

Red Magic -Spell-

Release 1 "Crimson" monster you control. Draw 3 cards, then shuffle 1 card in your hand back into your deck.

 

Red Pot of Red Greed -Spell-

You can only activate this card, if you have at least 1 "Crimson" monster on the field, and in your Graveyard. Draw 2 cards. Only 1 "Red Pot of Red Greed" can be activated per turn.

 

Red Chaos Drive -Trap-

Draw 1 card for each "Crimson" monster you control.

 

Position Switch -Trap-

You can only activate this card, during a Battle Phase. Release 1 "Crismon" monster you control. Special Summon 2 level 4 or lower "Crimson" monsters from your hand, deck, or Graveyard to your side of the field. They cannot be Released, and there DEF becomes 0. Destroy Special Summoned monsters during the End Phase of this turn.

 

>_______>

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