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Black Metal EVOLUTION (20/XX)


EnkoMaun

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I've made these before, but I was too much of a noob then. Black Metal Monsters have 2 different effects which trigger when something's done, but one (the better one) can be activated only when they're equipped with "Black Metalmorph". So the theme runs around recycling Black Metalmorph.

 

Enjoy.

[spoiler=Monsters (10)]

Black Metal Soldier (*) DARK

Warrior/Effect - ATK 600 DEF 500

When this card is Normal Summoned, you can activate 1 of these effects:

* Take 1 "Black Metal Soldier" from your Deck to your hand. Then shuffle your Deck.

* If this card is equipped with "Black Metalmorph", you can Special Summon 1 "Black Metal Soldier" from your hand.

 

Black Metal Scout (* *) DARK

Warrior/Tuner - ATK 900 DEF 300

When this card is attacked, you can activate 1 of these effects:

* The Battle Damage you take during this turn becomes 0.

* If this card is equipped with "Black Metalmorph", this card cannot be destroyed in battle.

 

Black Metal Beast (* *) DARK

Beast/Effect - ATK 1300 DEF 1000

When this card inflicts Battle Damage to your opponent's Life Points, you can activate 1 of these effects:

* Your opponent discards 1 card from his/her hand.

* If this card is equipped with "Black Metalmorph", draw 2 cards.

 

Black Metal Shell (* * *) DARK

Beast/Effect - ATK 100 DEF 2200

When this card is attacked while face-up, you can activate 1 of these effects:

* You can switch this card into Defense Position.

* If this card is equipped with "Black Metalmorph", send the monster that attacks this card back to his/her opponent's hand.

 

Black Metal Crafter (* * *) DARK

Warrior/Effect - ATK 1200 DEF 1500

When this card is Normal Summoned, Flip Summoned or Special Summoned, you can activate 1 of these effects:

* Send 1 "Black Metalmorph" to the top of your Deck from your Graveyard. Then shuffle your Deck.

* If this card is equipped with "Black Metalmorph", you can equip 1 "Black Metalmorph" from your hand to 1 monster on your side of the field.

 

Black Metal Swordsman (* * * *) DARK

Warrior/Effect - ATK 1800 DEF 1500

When this card destroys a monster, you can activate 1 of these effects:

* Inflict 500 damage to your opponent's Life Points.

* If this card is equipped with "Black Metalmorph", Inflict damage to your opponent's Life Points equal to the ATK of the destroyed monster.

 

Black Metal Gunslinger (* * * *) DARK

Warrior/Effect - ATK 1600 DEF 1300

When this card is Normal Summoned, you can activate 1 of these effects:

* Destroy 1 Spell or Trap Card on the field.

* If this card is equipped with "Black Metalmorph", destroy 2 Spells or Traps on the field.

 

Black Metal Slayer (* * * * *) DARK

Warrior/Effect - ATK 2100 DEF 1700

When this card attacks, you can activate 1 of these effects:

* Destroy 1 face-down monster on the field.

* If this card is equipped with "Black Metalmorph", the monster this card destroys is removed from play.

 

Black Metal Alchemist (* * * * * *) DARK

Warrior/Morph - ATK 1900 DEF 1200

This card can only be Special Summoned from your Deck by Tributing 1 "Black Metal" monster and discarding 1 "Black Metalmorph" from your hand. If it is Special Summoned this way, this card gains the following effect:

* Once per turn, by paying 500 Life Points, you can Special Summon 1 Level 4 or lower "Black Metal" monster from your hand.

 

Black Metal CRISIS (* * * * * * * *) DARK

Dragon/Effect - ATK 2600 DEF 2400

When this card attacks, you can activate 1 of these effects:

* Your opponent can discard 2 cards from his/her hand to negate the attack.

* If this card is equipped with "Black Metalmorph", if this card deals battle damage to your opponent's Life Points, your opponent must discard 2 cards from the top of his/her Deck.

 

Black Metal CRISIS CORE (* * * * * * * * * *) DARK

Dragon/Synchro - ATK 3000 DEF 2800

1 Tuner + Black Metal CRISIS

During your Main Phase, you can activate 1 of these effects:

* Activate the 2nd effect of 1 "Black Metal" monster on your side of the field, ignoring the activation conditions.

* Discard 1 "Project CRISIS" from your hand. Inflict 2000 damage to your opponent's Life Points.

 

 

 

[spoiler=Spells (6)]

Metal Spirit

Normal Spell Card

Send up to 3 "Black Metal" monsters from your Graveyard to your Deck. Then shuffle your Deck and draw 2 cards.

 

Land of Black Metal

Field Spell Card

Increase the ATK and DEF of all "Black Metal" monsters by 200. Once per turn, you can discard 2 cards from your hand to activate the 2nd effect of 1 "Black Metal" monster.

 

Black Metal Raiders

Quick-Play Spell Card

Activate only when a Black Metal monster deals Battle Damage to your opponent. Take 1 "Black Metalmorph" from your Deck to your hand.

 

Devolution

Quick-Play Spell Card

Activate only when your opponent attacks a "Black Metal" monster. Decrease the ATK of the attacking monster by the half of the ATK of the targeted "Black Metal" monster.

 

Project CRISIS

Normal Spell Card

If there are no monsters on your side of the field, you can take 1 "Black Metal CRISIS" from your hand to your Deck.

 

Scrap Metal Buildup

Quick-Play Spell Card

Activate only when a "Black Metal" monster is destroyed. Pay Life Points equal to the ATK of the monster. Special Summon Level 4 or lower Black Metal monsters from your Deck whose total Levels equal the Level of the destroyed monster.

 

 

 

[spoiler=Traps (4)]

Black Metalmorph

Continuous Trap Card

After activation, equip this card to a face-up "Black Metal" monster. The equipped monster gains 400 ATK, and is unaffected by Spell and Trap Cards, except cards that target "Black Metal" monsters.

 

Black Forgery

Normal Trap Card

Discard 1 card from your hand. Take 1 "Black Metalmorph" from your Deck and equip it to a face-up "Black Metal" monster on the field. Then shuffle your Deck.

 

Agile Dash

Normal Trap Card

Designate 1 "Black Metal" monster. The monster can attack your opponent directly. Destroy the monster during the End Phase of this turn.

 

Emergency Turn-off

Counter Trap Card

If a "Black Metal" monster is attacked by a monster with an ATK higher than the "Black Metal" monster. Negate the attack and flip the "Black Metal" monster face-down.

 

 

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Go through it, replace every time you use the word "may" with "can".

I used to make that mistake, a LOT.

Other than that, the monsters seem a tiny bit weak.

 

Emergency Turn-off-

There are much better anti-attack cards. Either make it continuos or add something else to the effect.

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