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Destiny Spirit cards


is it good? should I DARE to continue?.....  

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  1. 1. is it good? should I DARE to continue?.....

    • YES!!!!
      8
    • ewwww.....NO!
      3


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I OWN 0% OF THE FOLLOWING IMAGES USED IN THE FOLLOWING CARDS. actually, 99% image credit goes to Father Wolf's Image Archieve

 

i got most some monsters done/working on spell/traps now

BTW, they are not in Set ID order :D

 

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This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by removing from play all "Destiny Spirit" monsters in your Deck. When this card is Special Summoned, you can Special Summon up to 4 of your removed from play "Destiny Spirit" monsters to your side of the field. When this card is sent to the Graveyard or removed from play, inflict 2000 damage to your Life Points.

 

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This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by removing from play 1 "Destiny Dragon" monster from your side of the field. This card gains 200 ATK and DEF during the Battle Phase. If this card would be destroyed, flip a coin. If Heads, this card is not destroyed and you take 1950 damage to your Life Points. If Tails, remove this card from play. When this card is removed from play, you can Special Summon 1 "Destiny Spirit Monster" from your hand or Deck.

 

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You can Special Summon this card from your hand by removing from play the top card of your Deck. If it was a "Destiny Spirit" monster, you can Special Summon it next turn or remove it from play to gain 1000 Life Points. Each time a "Destiny Spirit" monster is Summoned, destroy 1 card on the field and the owner of that card gains 500 Life Points. When you have more Life Points than your opponent, destroy this card. This card cannot be destroyed by battle. (Damage calculation is applied normally.)

 

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If this card was Special Summoned by the effect of a "Destiny Spirit" monster, you and opponent both discard their hand and draw 5 cards. Once per turn, you can remove from play the top card of your Deck to gain 500 Life Points. If the top card of your Deck that you removed from play was a "Destiny Spirit" monster, you can Special Summon it during your next Standby Phase.

 

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If this card was Special Summoned by the effect of a "Destiny Spirit" monster, destroy 1 Spell or Trap on the field. Once per turn, you can remove from play the top card of your Deck to destroy 1 Spell or Trap. If the top card of your Deck that you removed from play was a "Destiny Spirit" monster, you can Special Summon it during your next Standby Phase.

 

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If this card was Special Summoned by the effect of a "Destiny Spirit" monster, inflict 500 damage to your opponent's Life Points and you gain 500 Life Points. Once per turn, you can remove from play the top card of your Deck to halve the the ATK of this card until the end of the turn for it to attack directly during the Battle Phase. If the top card of your Deck that you removed from play was a "Destiny Spirit" monster, you can Special Summon it during your next Standby Phase.

 

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This card can attack once for each "Destiny" monster on your side of the field. When this card is sent from the field to the Graveyard, you can Special Summon 1 of your removed from play "Destiny Spirit" monsters.

 

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If this card was Special Summoned by the effect of a "Destiny Spirit" monster, you can Special Summon 1 "Destiny Spirit - Forest Protector" from your Deck to your side of the field. Once per turn, you can remove from play the top card of your Deck to switch this card's ATK and DEF until the End Phase of that turn. If the top card of your Deck that you removed from play was a "Destiny Spirit" monster, you can Special Summon it during your next Standby Phase.

 

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If this card was Special Summoned by the effect of a "Destiny Spirit" monster, you can tribute it to Special Summon 1 "Destiny Spirit - Kamikaze Robot" from your hand or Deck during your next Standby Phase. Once per turn, you can remove from play the top card of your Deck to discard 1 card in from your opponent's hand. If the top card of your Deck that you removed from play was a "Destiny Spirit" monster, you can Special Summon it during your next Standby Phase.

 

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This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by the effect of "Destiny Spirit - Mech Scientist". Once per turn, by decreasing the ATK of this card by 200, you can Special Summon 1 Kamikaze Token (Machine-Type/FIRE/Level 1/ATK 0/ DEF 0). When this card is sent from the field to the Graveyard, all Kamikaze Tokens on your side of the field are destroyed and your opponent takes 500 damage for each one destroyed.

 

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If this card was Special Summoned by the effect of a "Destiny Spirit" monster, you gain 1000 Life Points. Once per turn, you can remove from play the top card of your Deck to gain 500 Life Points. If the top card of your Deck that you removed from play was a "Destiny Spirit" monster, you can Special Summon it during your next Standby Phase.

 

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If this card was Special Summoned by the effect of a "Destiny Spirit" monster, inflict 1000 damage to your opponent's Life Points. Once per turn, you can remove from play the top card of your Deck to inflict 500 damage to your opponent's Life Points. If the top card of your Deck that you removed from play was a "Destiny Spirit" monster, you can Special Summon it during your next Standby Phase.

 

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If this card was Special Summoned by the effect of a "Destiny Spirit" monster, destroy 1 face-up monster with the highest ATK on the field. (If it's a tie, you get to choose.) Once per turn, you can remove from play the top card of your Deck to increase this card's ATK by 400 until the End Phase of the turn. If the top card of your Deck that you removed from play was a "Destiny Spirit" monster, you can Special Summon it during your next Standby Phase.

 

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If this card was Special Summoned by the effect of a "Destiny Spirit" monster, remove it from play and it is returned to your side of the field during your next Standby Phase. Once per turn, when you Special Summon a "Destiny Spirit" monster, you can return it to the top of your Deck and this card gains ATK equal to the level of the "Destiny Spirit" monster x200 and you gain 700 Life Points. When this card is sent to the Graveyard or removed from play, inflict damage to your Life Points equal to double the ATK of this card.

 

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If this card was Special Summoned by the effect of a "Destiny Spirit" monster, remove it from play and it is returned to your side of the field during your next Standby Phase. Once per turn, when you Special Summon a "Destiny Spirit" monster, you can return it to the top of your Deck and this card gains ATK equal to the level of the "Destiny Spirit" monster x200 and inflict 700 damage to your opponent's Life Points. When this card is sent to the Graveyard or removed from play, inflict damage to your Life Points equal to the ATK of this card.

 

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If this card was Special Summoned by the effect of a "Destiny Spirit" monster, you can remove from play all "Destiny" monsters on your side of the of the field to Special 1 of your removed from play "Destiny" monsters. While this card is face-up on the field, your opponent must pay 500 Life Points to target a face-up "Destiny" monster on your side of the field. During your Standby Phases, your opponent takes damage equal to the number of "Destiny Spirit" monsters on the field. This card gains ATK equal to halve of the amount of your opponent's Life Points.

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