Red.Dragon.Archfiend Posted July 2, 2009 Report Share Posted July 2, 2009 Use grim reaper archfiend to power up Hell Bound archfiend's attack and raise it's level by 1, then play something like sakuretsu armor. If your opponent attacks use sakuretsu. On your next turn use Grim Reaper Archfiend's effect again to put Hell Bound Archfiend at level four, tune Hell Bound and grim to synchro summon Hunter Archking, use bloody baptism to remove Hunter from play, place another sakuretsu. On your next turn you draw three cards, if you get a level 2 or lower archfiend inflict your opponent 1250 points of damage! Plus if they attacked last turn sakuretsu will have destroyed the attacking monster leaving them wide open for an attack by Hunter! Link to comment Share on other sites More sharing options...
Max Darkness Posted July 2, 2009 Report Share Posted July 2, 2009 LOTS of OCG errors and 1 overused pic and the first one's overpowered. Work on these some more. 5/10 Link to comment Share on other sites More sharing options...
Captain Murphy ☆ Posted July 3, 2009 Report Share Posted July 3, 2009 the first one is op'd and that second pic is used to much 6/10 Link to comment Share on other sites More sharing options...
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