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Grim Reaper Archfiend


Red.Dragon.Archfiend

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Use grim reaper archfiend to power up Hell Bound archfiend's attack and raise it's level by 1, then play something like sakuretsu armor. If your opponent attacks use sakuretsu. On your next turn use Grim Reaper Archfiend's effect again to put Hell Bound Archfiend at level four, tune Hell Bound and grim to synchro summon Hunter Archking, use bloody baptism to remove Hunter from play, place another sakuretsu. On your next turn you draw three cards, if you get a level 2 or lower archfiend inflict your opponent 1250 points of damage! Plus if they attacked last turn sakuretsu will have destroyed the attacking monster leaving them wide open for an attack by Hunter!

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