Ruthless Posted July 2, 2009 Report Share Posted July 2, 2009 Hello, I'm really new here... These are my first cards... Only text.I usally make cards what support Machines, exspecially Ancient Gears."Ultimate Removal"Triples the ATK points of all "Machine" type monsters on the field, but makes DEF 0.During the End Phase, destroy all monsters that were affected by this effect. "Ancient Fusion"Add one "Ancient Gear" monster, and "Polymerization" to your hand from your deck. Then suffle it. "Machine Shop"Discard one card from your hand. Add one "Machine" type monster from your deck to your hand. Then suffle it. "Ancient Gear Repairer"ATK: 1700DEF: 1700LV: 6ATR: EARTHType: MACHINEThis card cannot be Special Summoned. While this card is face-up on the field, all "Ancient Gear" monsters ATK and DEF points cannot lowered. I hope they're not overpowered... Rate them, thanks. Link to comment
EnkoMaun Posted July 2, 2009 Report Share Posted July 2, 2009 They are way too simple. You have some work to do. OCG is kind of broken, I'll fix them: Ultimate RemovalTriple the ATK of all Machine-Type on your side of the field. The DEF of the monsters affected by this card becomes 0. During the End Phase of the turn that this card is activated, destroy all monster affected by this card.(Tripling is OP'd. Way too OP'd. The 0 defense does no crap, and the destruction is just limiter removal stuff. It'd be abused, more than Limiter is abused.) Ancient FusionTake 1 "Ancient Gear" monster and 1 "Polymerization" from your Deck to your hand. Then shuffle your Deck.(Are there any Ancient gear fusion monsters? No. It's kinda useless.) Machine ShopDiscard 1 card from your hand. Take 1 Machine-Type monsters from your Deck to your hand. Then shuffle your Deck.(Just the same as Ancient Fusion, just requires a discard, and is kinda better, no poly. Poly's useless in ancient gear.) Ancient Gear Repairer (* * * * * *) EARTHMachine/Effect - ATK 1700 DEF 1700This card cannot be Special Summoned. As long as this card is face-up on the field, "Ancient Gear" monsters are unaffected by Spell and Trap Cards that decrease the ATK and/or DEF of "Ancient Gears".(Makes Ultimate Removal a total abuse. Just makes it more OP'd.) I'd give, 4/10. Check other people's cards before you write your own.I have a few examples in my sig. Link to comment
玄魔の王 Posted July 2, 2009 Report Share Posted July 2, 2009 They are way too simple. You have some work to do. OCG is kind of broken' date=' I'll fix them: Ultimate RemovalTriple the ATK of all Machine-Type on your side of the field. The DEF of the monsters affected by this card becomes 0. During the End Phase of the turn that this card is activated, destroy all monster affected by this card.(Tripling is OP'd. Way too OP'd. The 0 defense does no crap, and the destruction is just limiter removal stuff. It'd be abused, more than Limiter is abused.) [b'] Exactly. Doubling is the best one can do. Besides, this card seriously lacks originality.[/b] Ancient FusionTake 1 "Ancient Gear" monster and 1 "Polymerization" from your Deck to your hand. Then shuffle your Deck.(Are there any Ancient gear fusion monsters? No. It's kinda useless. Ultimate Ancient Gear Golem. For that, it's perfect. Otherwise, yeah. Machine ShopDiscard 1 card from your hand. Take 1 Machine-Type monsters from your Deck to your hand. Then shuffle your Deck.(Just the same as Ancient Fusion, just requires a discard, and is kinda better, no poly. Poly's useless in ancient gear.) Above comment, but otherwise I agree. Ancient Gear Repairer (* * * * * *) EARTHMachine/Effect - ATK 1700 DEF 1700This card cannot be Special Summoned. As long as this card is face-up on the field, "Ancient Gear" monsters are unaffected by Spell and Trap Cards that decrease the ATK and/or DEF of "Ancient Gears".(Makes Ultimate Removal a total abuse. Just makes it more OP'd.) You forgot monster effects, and is it ever overpowered. I'd give, 4/10. Check other people's cards before you write your own.I have a few examples in my sig. Enkomaun makes very good arguments, but for your first try it's not bad, so I say 6/10 instead. Link to comment
EnkoMaun Posted July 2, 2009 Report Share Posted July 2, 2009 Hmm, I never knew ancient gear fusion existed. Never saw it. But there isn't any other than ultimate, so it still makes the card pretty useless. Good if it was for e-heroes, but they have wroughtweiler for that. Link to comment
玄魔の王 Posted July 2, 2009 Report Share Posted July 2, 2009 Hmm' date=' I never knew ancient gear fusion existed. Never saw it. But there isn't any other than ultimate, so it still makes the card pretty useless. Good if it was for e-heroes, but they have wroughtweiler for that.[/quote'] That they do, but as you pointed out that's irrelevant. Link to comment
bury the year Posted July 2, 2009 Report Share Posted July 2, 2009 Does anyone else realize that the first three aren't indicated whether they are Spells or Traps, or Normal, Continuous, Quick-Play, etc? Link to comment
玄魔の王 Posted July 3, 2009 Report Share Posted July 3, 2009 Holy crap, you're right. Enkomaun, how the hell did we miss that? That's a good question; what are they? Link to comment
EnkoMaun Posted July 3, 2009 Report Share Posted July 3, 2009 I'm betting that he thought of ultimate removal just as limiter removal, quick-play.The other two, I have no idea about. Link to comment
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