Jump to content

Ancient Feud! The Complete Set! Part 2 [The Malevolent] Please Comment!


Max Darkness

Recommended Posts

Here is the complete Ancient Feud collection. For those of you who aren't familiar with this, this set details the conflict between the Forgotten and the Malevolent, two ancient races.

I've reworked the story slightly to bring in all the cards and I've added new cards so even if you've looked through (the original) Parts 1-3, you haven't seen all of them. Since this is a large set, I've split it into 2 parts again.

Part 1 is here: http://forum.yugiohcardmaker.net/thread-133249.html

Part 2 is The Malevolent

Well, happy reading! Please comment!

 

[spoiler=The Complete Story]

The Forgotten and the Malevolent; two ancient races that existed millennia ago. The Forgotten were a race of wizards and alchemists, and relied on arcane magic and animated stone golems to defend themselves from the more barbaric races. The Malevolent were a race of necromancers; students of the dark arts. They found their strength in black forces and demonic soldiers. Any barbarians captured by the Malevolent were sacrificed to please their gods.

They lived in ignorance of each other for centuries, and thus lived in peace. However, peace is never eternal, and a brief encounter changed history. When the two races met, their arrogance and fear led them to war. Arcan, ruler of the Forgotten, saw the Malevolent as a dangerous and twisted force and ordered his army into battle, with the intention of wiping them out. The Malevolent’s rulers, Necros and Lilith; saw the Forgotten as nothing more than fodder for their dark powers. The fear of the Forgotten and the Malevolent’s arrogance began a conflict like no other.

Neither side was prepared for the war that was to come. The Forgotten had only fought ignorant men and were unprepared for the devastating power of the Malevolent’s armies. Likewise, the Malevolent did not suspect the Forgotten’s prowess with magic. Thus either side blitzed the other, with huge loses of life for both races.

The Malevolent turned to more destructive tactics, creating creatures with darker power than themselves to do their bidding, while the Forgotten applied their alchemy to war and created warriors with inhuman strength and abilities. But still the two sides stayed balanced.

Arcan ordered the creation of powerful beasts that would be enough to stop the Malevolent’s advances. The Forgotten Creatures were the result. And stop the Malevolent they did. Their prowess in battle forced a retreat by the Malevolent.

Necros and Lilith commanded the creation of similar creatures of war and the Malevolent Beasts were born. The Forgotten did not expect this and were forced backwards. With both sides equal in strength again, the Forgotten used their arcane power to synchronise their monsters and formed Qinglong, a beast unmatched in power until the Malevolent created Valkyre, a creature hewn from the darkness energies. These two monsters feuded in the skies above the warring races.

Both sides looked for a way to increase the strength of their armies. The Forgotten created powerful spells in order to summon the Forgotten Dragon, a powerful beasts that would continue to be re-born. The Malevolent created Dullahan, the spirit of a Malevolent hero brought back from the spirit world in order to fight the Forgotten.

Eventually, the rulers of each side decided to use their own powers to end the conflict. Lilith was the first. A thousand Forgotten soldiers fell at her blade before Arcan slew her in a legendary battle. Necros’ anger at Lilith’s death drew him to fight with the ruler of the Forgotten; but he was downed as well. The Forgotten thought they were victorious.

However, Necros was reborn as a hideous beast of dark energies that would not fall by blade, arrow or spell. In his new form, he sought out Arcan and cut him down. Necros swept through the Forgotten’s armies, immortal and ruthless. However, the necromancy sustaining him eventually ran dry and he collapsed, his soul lost forever.

With the rulers dead, both sides looked to their divinities for assistance. The Angel of The Forgotten, written in legend as father of the Forgotten, was summoned to help their struggle. The Malevolent used all their dark powers to summon their ancient god, the Transcend Malevolent.

In the two transcend monsters’ first attacks; the damage inflicted on both sides was incredible. As the Transcend Malevolent struck, Qinglong was the only creature to survive the blow. It was quickly finished off by the dark monstrosity. Elsewhere, all but Valkyrie were finished when the Angel of The Forgotten attacked; but the dark creature was wiped out moments later.

However, the damage caused was nothing to what would be. When the Transcend and the Angel met; they begin a conflict of even greater proportions. Blazing light and consuming darkness struck again and again; destroying all beneath them. But the two creatures had long stopped caring about those who had summoned them, and used the very earth itself to craft minions for themselves.

These minions were Anzu, Gilgamesh, Tiamat, Hellbourne, Naka and Tempest. The eight creatures fought in the sky, sea and on the land, decimating everything. The world burned as these beasts clashed. In a showdown, the Angel and the Transcend struck each other with equal force at the same time. The resulting shockwave critically wounded both monsters. With the last gasps of strength, they fused their minions together to form two creations even stronger than themselves.

And thus, Marduk was formed, and so was Apollion. The former a glowing angel born from glorious light, the latter a demonic dragon created from a vortex of darkness. Yet more destruction was wreaked upon the two fallen races. The Malevolent’s dark fortresses were obliterated. The Forgotten’s great palaces and temples were razed to the ground. But the conflict did not stop.

Although both creatures were equally matched, Marduk had something Apollion did not. Cunning. Apollion was powerful, but was also a mindless beast of destruction. Marduk gained the upper hand and lanced through Apollion. As the dark dragon fell, the Forgotten were victorious.

It was a costly victory. The Forgotten lost everything; and so faded out of history along with the Malevolent. The remains of their empire became the legendary societies of Agartha, Atlantis and Lemuria.

 

 

 

[spoiler=The Malevolent]

[spoiler=Effect Monsters]

119569dni.jpg

 

Effect: You can Tribute Summon this monster by Tributing 3 "Malevolent" monsters on your side of the field. If you do, twice per turn, if this card would be destroyed by battle, you can Tribute 1 "Malevolent" monster from your hand or field. If you do, this card is not destroyed. (Damage calculation is applied normally.) This card gains 100 ATK for every "Malevolent" monster on the field. When this card is destroyed, Special Summon a number of "Malevolent" monsters equal to the number of monsters Tributed to Tribute Summon this card.

 

119569vqa.jpg

 

Effect: The controller of this card pays 500 Life Points during each of their Standby Phases (this is not optional). Once per turn, during your Standby Phase, pick up 1 card from the top of your Deck. If it is a "Malevolent" monster, add it to your hand. If it is not a "Malevolent" monster, place the card on the bottom of your Deck. When this card is sent to the Graveyard, decrease the ATK of all "Forgotten" monsters by 500.

 

119569y.jpg

 

119569h.jpg

 

Effect: This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by the effect of "Dark Mutation". When this card is summoned, all "Forgotten" monsters are switched to face-up Defense Position until your opponent's End Phase. Once per turn, during your Main Phase, you can Special Summon 1 "Malevolent" monster in Attack Position. If you do, this card loses ATK equal to the summoned monster's Level Stars x 200.

 

119569z.jpg

 

Effect: When this card inflicts Battle Damage to your opponent, put 1 "Malevolent Counter" on each face-up non-FIRE monster on the field. ("Malevolent" monsters gain 200 ATK and DEF for each "Malevolent Counter" during the Damage Step only. Non-"Malevolent" monsters lose 200 ATK and DEF for each "Malevolent Counter" during the Damage Step only.)

 

119569qap.jpg

 

Effect: As long as this card remains face-up on the field, your opponent cannot activate Field Spell Cards. Once per turn, during your End Phase, put 1 "Malevolent Counter" on each EARTH monster on the field. ("Malevolent" monsters gain 200 ATK and DEF for each "Malevolent Counter" during the Damage Step only. Non-"Malevolent" monsters lose 200 ATK and DEF for each "Malevolent Counter" during the Damage Step only.)

 

119569rmp.jpg

 

Effect: As long as this card remains face-up on the field, when your opponent activates a Spell or Trap Card, you can pay 500 Life Points to negate the effect and destroy the card. If this card attacks, it is changed to Defense Position at the end of the Battle Phase. This card's battle position cannot be changed until the end of the next turn, except with a card effect.

 

119569dme.jpg

 

Effect: FLIP: Equip this card to a monster on your opponent's side of the field and treat it as an Equip Spell Card. Take control of the equipped monster. The equipped monster is treated as a "Malevolent" monster. During each of your End Phases, put 1 "Malevolent Counter" on the equipped monster. Your opponent gains 500 Life Points during each of their Standby Phases.

 

119569zrr.jpg

 

Effect: Once per turn, during your Standby Phase, you can remove all "Malevolent Counter" cards from all face-up monsters on the field to Special Summon 1 "Malevolent" monster whose Level Stars equal the number of removed "Malevolent Counter" cards. (Max. 8) ("Malevolent" monsters gain 200 ATK and DEF for each "Malevolent Counter" during the Damage Step only. Non-"Malevolent" monsters lose 200 ATK and DEF for each "Malevolent Counter" during the Damage Step only.)

 

119569npw.jpg

 

Effect: This card cannot be Normal Summoned or Set. This card can only be Special Summoned by removing from play 1 DARK and 1 WATER monster in your Graveyard. This card's Attribute is also treated as DARK. If this card attacks an opponent's monster, this card gains ATK equal to the number of DARK and WATER monsters in your Graveyard x 200, until your End Phase.

 

119569a.jpg

 

Effect: When this card is summoned, put 1 "Malevolent Counter" on every face-up monster on the field. Once per turn, during your Standby Phase, you can Tribute this monster to Special Summon 1 Level 8 "Malevolent" monster. If you do this, remove all "Malevolent Counter" cards from monsters on your side of the field. ("Malevolent" monsters gain 200 ATK and DEF for each "Malevolent Counter" during the Damage Step only. Non-"Malevolent" monsters lose 200 ATK and DEF for each "Malevolent Counter" during the Damage Step only.)

 

119569iso.jpg

 

Effect: When this card is Normal Summoned, Special Summon 2 "Malevolent Arm" cards in Attack Position. When a "Malevolent Arm" card is destroyed by battle, this card gains ATK equal to the ATK of the destroyed monster.

 

119569v.jpg

 

Effect: This card gains 200 ATK for every "Forgotten" monster on the field. Once per turn, during your Draw Phase, you can skip your Draw Phase and add 1 Equip Spell Card to your hand from your Deck. During your Main Phase, you must Equip the drawn card to this card.

 

119569vvk.jpg

 

Effect: This card cannot be Normal Summoned or Set. This card can only be Special Summoned by the effect of "Mark of The Malevolent" and is Special Summoned to your opponent's side of the field. This card inflicts 500 points of damage to the Life Points of this card's controller during each of their Standby Phases. Once per turn, during your Standby Phase, Special Summon 1 "Malevolent Swarmer" to your opponent's side of the field. If you Special Summon this monster, you cannot Normal Summon or Set a monster during the same turn.

 

119569j.jpg

 

Effect: This card cannot be Normal Summoned or Set except by Tributing 1 "Malevolent" monster and 1 DARK monster on your side of the field. During each of your End Phases, put 1 "Malevolent Counter" on this card. Once per turn, during your opponent's Standby Phase, you can remove any number of "Malevolent Counter" cards from this card. Your opponent discards a number of cards from their hand equal to the number of removed "Malevolent Counter" cards. ("Malevolent" monsters gain 200 ATK and DEF for each "Malevolent Counter" during the Damage Step only. Non-"Malevolent" monsters lose 200 ATK and DEF for each "Malevolent Counter" during the Damage Step only.)

 

119569dri.jpg

 

119569ufr.jpg

 

Effect: Once per turn, during your Main Phase, if you control this monster on the field, you can equip it to a "Malevolent" monster as an Equip Spell Card OR unequip the Union equipment and Special Summon this card in face-up Attack Position. While equipped to a monster by this card's effect, each time the equipped monster destroys a monster by battle, put 1 "Malevolent Counter" on the equipped monster. (1 monster can only be equipped with 1 Union Monster at a time. If the equipped monster is destroyed as a result of battle, destroy this card instead.) ("Malevolent" monsters gain 200 ATK and DEF for each "Malevolent Counter" during the Damage Step only. Non-"Malevolent" monsters lose 200 ATK and DEF for each "Malevolent Counter" during the Damage Step only.)

 

119569ejs.jpg

 

Effect: FLIP: Your opponent discards 1 "Forgotten" monster from their hand. When this monster is destroyed by battle and sent to the Graveyard, you can Special Summon 1 "Malevolent Soldier" in face-down Defense Position from your hand or Deck.

 

119569jfo.jpg

 

Effect: When this card destroys a monster by battle, Special Summon 1 "Malevolent" monster whose Level Stars are equal to the number of "Malevolent Counter" cards on face-up monsters on the field. (Max. 5) ("Malevolent" monsters gain 200 ATK and DEF for each "Malevolent Counter" during the Damage Step only. Non-"Malevolent" monsters lose 200 ATK and DEF for each "Malevolent Counter" during the Damage Step only.)

 

119569dnd.jpg

 

Effect: This card cannot be Normal Summoned or Set. This card can only be Special Summoned by the effect of "Malevolent Necromancer". If this card is attacked, activate the following effect:

FLIP: Equip this card to the attacking monster. The equipped monster loses 300 ATK during each of your Standby Phases. When the equipped monster is removed from the field, this card is removed from play.

 

119569jti.jpg

 

Effect: When this card is Normal Summoned, put 2 "Malevolent Counter" cards in any combination on face-up monsters on the field. ("Malevolent" monsters gain 200 ATK and DEF for each "Malevolent Counter" during the Damage Step only. Non-"Malevolent" monsters lose 200 ATK and DEF for each "Malevolent Counter" during the Damage Step only.)

 

119569a.jpg

 

Effect: This card cannot be Special Summoned. This card returns to the owner's hand during the End Phase of the turn that this card is Normal Summoned or flipped face-up. Once per turn, during your Main Phase 2, you can Tribute 1 "Malevolent" monster so this card does not have to have its effect that returns it to the hand activated.

 

119569lge.jpg

 

Effect: This card cannot be Normal Summoned or Set. This card can only be Special Summoned by the effect of "Malevolent Insect". This card inflicts 200 points of damage to the Life Points of this card's controller during each of their Standby Phases.

 

119569w.jpg

 

Effect: When this card is summoned, your opponent loses an amount of Life Points equal to the number of "Malevolent Counter" cards on the field x 100.

 

119569xbj.jpg

 

119569u.jpg

 

Effect: If this card attacks, it is destroyed and sent to the Graveyard during the End Phase. If this card destroys a monster by battle, inflict Battle Damage to both players. When this card is destroyed and sent to the Graveyard, you can Special Summon this card by Tributing 1 monster.

 

119569e.jpg

 

Effect: This card cannot be Normal Summoned or Set except by Tributing 2 "Malevolent" monsters on your side of the field. Once per turn, during your Main Phase, discard 1 DARK monster from your hand. If you do, this card gains ATK equal to the Level of the discarded monster x 200. If you do not, this card cannot declare an attack during your Battle Phase and is switched to Defense Position. (This effect cannot be negated.) During your End Phase, if this card is in Defense Position, switch it to Attack Position.

 

119569w.jpg

 

Effect: This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by the effect of "Rise Again Necros!". This card is not destroyed as a result of battle or by the effects of Spell or Trap Cards and damage calculation is negated. Once per turn, during your Standby Phase, remove from play a number of the monsters Tributed by the effect of "Rise Again Necros!" equal to the number of monsters on your opponent's side of the field. This card is destroyed when all the Tributed Monsters are removed from play.

 

 

 

[spoiler=Fusion Monsters]

119569n.jpg

 

Effect: "Malevolent Hunter" + Any EARTH monster

Once per turn, during your Standby Phase, Special Summon 1 Warrior-Type monster from your Deck. During each of your End Phases, you can put 1 "Malevolent Counter" on every Warrior-Type monster on your side of the field, including this card. If you do, this card loses ATK equal to the number of Warrior-Type monsters on your side of the field x 300.

 

119569v.jpg

 

Effect: "Malevolent Fiend" + 1 "Malevolent" monster

During each of your Draw Phases, put 1 "Malevolent Counter" on this card. Once per turn, during your Draw Phase, you can skip your Draw Phase to remove any number of "Malevolent Counter" cards from this card. Special Summon a number of "Malevolent" monsters equal to the number of removed "Malevolent Counter" cards. If you do this, you cannot Normal Summon or Set a monster this turn. ("Malevolent" monsters gain 200 ATK and DEF for each "Malevolent Counter" during the Damage Step only. Non-"Malevolent" monsters lose 200 ATK and DEF for each "Malevolent Counter" during the Damage Step only.)

 

119569e.jpg

 

Effect: "Malevolent Warrior" + "Malevolent Wyvern"

This card's Attribute is also treated as DARK. This card's Type is also treated as Dragon-Type. Once per turn, you can skip your Battle Phase. If you do, Special Summon a number of "Malevolent" monsters equal to the number of monsters on your opponent's side of the field.

 

119569zsw.jpg

 

Effect: "Silver Fang" + Any Level 3 or lower "Malevolent" monster

When this card is attacked, put 1 "Malevolent Counter" on the attacking monster. ("Malevolent" monsters gain 200 ATK and DEF for each "Malevolent Counter" during the Damage Step only. Non-"Malevolent" monsters lose 200 ATK and DEF for each "Malevolent Counter" during the Damage Step only.)

 

 

 

[spoiler=Ritual Monsters]

119569e.jpg

 

119569m.jpg

 

Effect: This card can only be Ritual Summoned with the Ritual Spell Card "Alter of The Malevolent". When this card is summoned, put up to 10 "Malevolent Counter" cards on face-up monsters on the field. If you do, pay a number of Life Points equal to the number of "Malevolent Counter" cards x 300. As long as this card remains face-up on the field, all "Forgotten" monsters cannot be switched into Defense Position.("Malevolent" monsters gain 200 ATK and DEF for each "Malevolent Counter" during the Damage Step only. Non-"Malevolent" monsters lose 200 ATK and DEF for each "Malevolent Counter" during the Damage Step only.)

 

119569c.jpg

 

119569d.jpg

 

Effect: This card can only be Ritual Summoned with the Ritual Spell Card "Descent into Darkness". When this card is Summoned, you can remove from play all Dragon-Type cards in your Graveyard. This card gains 500 ATK for every removed from play DARK and FIRE monster.

 

 

 

[spoiler=Synchro Monsters]

119569hjm.jpg

 

Effect: 1 Tuner + 1 "Malevolent Beast" monster

When this card is Synchro Summoned successfully, put 6 "Malevolent Counter" cards in any combination on face-up monsters on the field. As long as this card remains face-up on the field, if a Level 5 or lower "Malevolent" is destroyed and sent to the Graveyard, you can Special Summon it during the End Phase of the turn. ("Malevolent" monsters gain 200 ATK and DEF for each "Malevolent Counter" during the Damage Step only. Non-"Malevolent" monsters lose 200 ATK and DEF for each "Malevolent Counter" during the Damage Step only.)

 

119569skp.jpg

 

Effect: 1 "Malevolent" Tuner + 1 or more DARK non-Tuner monsters

When this card destroys a monster by battle, you can pay 700 Life Points. If you do, you can Special Summon that monster during your End Phase. Monsters summoned by this effect have their Attribute changed to DARK. Monsters summoned by this effect are destroyed during your opponent's End Phase.

 

119569jym.jpg

 

Effect: 1 WIND Tuner + 1 or more non-Tuner monsters

This card cannot be destroyed by EARTH monsters. Once per turn, during your Main Phase, you can pay 500 Life Points. If you do, this card can attack your opponent directly during your Battle Phase. Once per turn, you can destroy all non-Machine-Type "Forgotten" monsters on your opponent's side of the field. If you do, pay a number of Life Points equal to the number of destroyed monsters x 400.

 

119569h.jpg

 

Effect: 1 "Malevolent" Tuner + 1 or more non-Tuner monsters

When this card destroys a monster by battle, put 1 "Malevolent Counter" on this card. During each of your End Phases, you can pay 500 Life Points. If you do not, this card loses 300 ATK. ("Malevolent" monsters gain 200 ATK and DEF for each "Malevolent Counter" during the Damage Step only. Non-"Malevolent" monsters lose 200 ATK and DEF for each "Malevolent Counter" during the Damage Step only.)

 

119569bsp.jpg

 

Effect: "Malevolent Wolf" + 1 or more non-Tuner monsters

This card is treated as a "Malevolent" monster. When this card is summoned, pick up 7 cards from the top of your Deck. For every "Malevolent" monster picked up, put 2 "Malevolent Counter" cards on each face-up monster on your opponent's side of the field. Shuffle all picked up cards into your Deck. During your End Phase, Tribute 1 Level 4 or lower "Malevolent" monster and Special Summon 1 "Malevolent Wolf" from your Graveyard in Attack Position.

 

 

 

[spoiler=Spell Cards]

119569eri.jpg119569a.jpg

 

119569vaa.jpg119569zki.jpg

 

 

 

[spoiler=Trap Cards]

119569jup.jpg

 

 

 

[spoiler=Malevolent Destroyers]

119569w.jpg

 

Effect: This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except from the Graveyard. When this card is Summoned, discard all "Forgotten" cards in both player's hands to the Graveyard. As long as this card remains face-up on the field, neither player can Special Summon monsters from the Graveyard.

 

119569sjd.jpg

 

Effect: When this card is Summoned, destroy all "Forgotten" monsters on the field. Both players then draw a number of cards equal to the number of monsters destroyed by this card's effect. For every "Forgotten" monster drawn by this card's effect, this card loses 250 ATK.

 

119569c.jpg

 

Effect: This card cannot be Normal Summoned or Set except by Tributing 2 "Malevolent" monsters on your side of the field. When this card is summoned, put 1 "Malevolent Counter" on each non-WIND monster on the field. This card gains 300 ATK for each "Malevolent" monster in your Graveyard. ("Malevolent" monsters gain 200 ATK and DEF for each "Malevolent Counter" during the Damage Step only. Non-"Malevolent" monsters lose 200 ATK and DEF for each "Malevolent Counter" during the Damage Step only.)

 

119569n.jpg

 

Effect: "Malevolent Destroyer-Hellbourne" + "Malevolent Destroyer-Naka" + "Malevolent Destroyer-Tempest"

As long as this card remains face-up on the field, neither player can Summon "Forgotten" monsters. The effects of all "Forgotten" monsters are negated. Once per turn, during your Standby Phase, Special Summon 1 of the monsters used as Fusion Materials. Pay 2000 Life Points during each of your End Phases. If you do not do this, this card is destroyed.

 

 

 

 

Link to comment
Share on other sites

Wow' date=' these cards look really great 10/10

but you didn't say how much damage both players take with Malevolent Wyvern

[/quote']

 

You inflict the Battle Damage from the battle. ie. If "Malevolent Wyvern" attacks "Celtic Guardian", both players take 1000 Damage.

Link to comment
Share on other sites

Archived

This topic is now archived and is closed to further replies.

×
×
  • Create New...