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Best card competition


DEATHBRINGER ZX

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rules

 

no making fun of other peoples cards

must be a card with an effect and a good effect too

 

 

 

 

 

Prizes

1st place 20 points

2nd place 15 points

3rd place 10 points

everyone else who takes part 5 points

 

 

so no matter what you are all getting at least five points

 

 

 

 

closing date:20th of july

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Please add in 3 reps to 1st, 2 reps to 2nd and 1 rep to 3rd. And beside that point, I would like to enter.

34598q.jpg

[spoiler= Card Lore]

This card cannot be Normal Summoned or Set. This card can only be Special Summoned by Tributing 3 face-up Aqua-Type monsters or by its own effect. When this card is Special Summoned select up to 5 Aqua-Type or Sea-Serpent-Type monsters in your Graveyard, and place them in your Spell and Trap Card Zone. Once per turn, you can reduce the ATK of this card by 600 to Special Summon 1 Aqua-Type or Sea-Serpent-Type monster from your Spell and Trap Card Zone. The Special Summoned monsters ATK becomes 1000 and it is treated as a Fish-Type monster. By Tributing 1 face-up Fish-Type monster you control, you can destroy all cards your opponent controls. This card cannot declare an attack during the turn you use this effect. During each of your Standby Phases, pay 300 Life points for each card in your Spell and Trap Card Zone, or destroy this card. If this card is destroyed, or removed from the field, destroy all Spell and Trap cards on the field. By removing from play 10 Aqua-Type or Sea-Serpent-Type monsters, you can Special Summon this monster during your next Standby Phase. When this card is Special Summoned in this way, its original ATK becomes 1900.

 

 

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well here is mine though you should read the rules

 

315534o.jpg

 

[spoiler=Effect]This card cannot be Normal Summoned or Set. This card can only be Summoned by using "Water Dragon Ritual" to Ritual Summon this card. When this card is Summoned you roll a 6 sided die.

- If it rolls a 1 draw 4 cards

- If it rolls a 2 you lose 500 Life Points

- If it rolls a 3 your opponent loses 500 Life Points

- If it rolls a 4 remove one card from play on your opponent's side of the field.

- If it rolls a 5 you gain 500 Life Points

- If it rolls a six you opponent gains 500 Life Points

 

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here is my other card (ishould posted it earlier)im not entering it though

 

331152n.jpg


Please add in 3 reps to 1st' date=' 2 reps to 2nd and 1 rep to 3rd. And beside that point, I would like to enter.

[img']http://img198.imageshack.us/img198/8679/34598q.jpg[/img]

[spoiler= Card Lore]

This card cannot be Normal Summoned or Set. This card can only be Special Summoned by Tributing 3 face-up Aqua-Type monsters or by its own effect. When this card is Special Summoned select up to 5 Aqua-Type or Sea-Serpent-Type monsters in your Graveyard, and place them in your Spell and Trap Card Zone. Once per turn, you can reduce the ATK of this card by 600 to Special Summon 1 Aqua-Type or Sea-Serpent-Type monster from your Spell and Trap Card Zone. The Special Summoned monsters ATK becomes 1000 and it is treated as a Fish-Type monster. By Tributing 1 face-up Fish-Type monster you control, you can destroy all cards your opponent controls. This card cannot declare an attack during the turn you use this effect. During each of your Standby Phases, pay 300 Life points for each card in your Spell and Trap Card Zone, or destroy this card. If this card is destroyed, or removed from the field, destroy all Spell and Trap cards on the field. By removing from play 10 Aqua-Type or Sea-Serpent-Type monsters, you can Special Summon this monster during your next Standby Phase. When this card is Special Summoned in this way, its original ATK becomes 1900.

 

 

 

cool card!http://forum.yugiohcardmaker.net/images/smilies/icon_biggrin.gif


is every one dead


no one is here?

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I'm in.

235677.jpg

Effect: Activate only when your opponent declares a Direct Attack. Destroy all cards on the field and then both players discard their hands to the Graveyard. Both players must then Special Summon 1 level 6 or higher monster to their side of the field. Conduct battle between those 2 monsters. At the End Phase of the turn this card was activated whoever controls 1 Face-up monster wins the duel.

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