DARKPLANT RISING Posted July 5, 2009 Report Share Posted July 5, 2009 This is my current deck I like to use, Dark Counterpart/Yubel. I have made this with the "My Original Duel Building Guide". [spoiler=MonstersX 27]Doomcaliber Knight X 1Dark Armed Dragon X 1Mystic Tomato X 3Necro Gardna X 1Morphing Jar X 1Jinzo X 1DarkLord Zerato (my ACE) X 3Old vincitive Magician X 1BlackWing- Gale the Whirlwind X 3Samsara Lotus X 1Doom Shaman X 1Yubel-Terror Incarnate X 1Marshmallon X 1Yubel X 3Black Goblin Ops X 1Dark Creater X 2Yubel- The Ultimate Nightmare X 1Gorz, Emmisary of Darkness X 1 [spoiler=SpellsX 15]Shield Crush X 1Allure of Darkness X 1Wave-Motion Cannon X 1Lightning Vortex X 1Shrink X 1Scape Goat X 1United We Stand X 1Heavy Storm X 1A Feather of the Phoenix X 1Monster Reborn X 1Gold Sarcophagus X 1Foolish Burial X 1Riryoku X 1Smashing Ground X 1Mist Body X 1 [spoiler=TrapsX14]Dark Illusion X 1Michizure X 1Rising Energy X 1Zoma The Spirit X 1Magic Cylinder X 1Mirror Force X 1Scrap-Iron Scarecrow X 1Torrental Tribute X 1Crush Card Virus X 1Bottomless Trap Hole X 2Sakuretsu Armor X 1Damage Condencer X 1 [spoiler=Extra X 10]Trident Dragion X 1Mist Wurm X 1Stardust Dragon X 1Red Dragon Archfiend X 1DarkEnd Dragon X 1Black Roe Dragon X 1Goyo Guardian X 1Brionac, Dragon of the Ice Barrier X 1Blackwing Armor Master X 1Armory Arm X 1 I hope you like this deck! P.S. For people who want to see my Guide, click here. [spoiler=guide of my own]I usually make decks like this. (in this guide, the word “counter” appears a lot, but it doesn’t mean like the “venom token”, it means the cards that can block other decks.) (I will use the Dark Counterparts deck as an example.) 1. Get an awesome card. (like Dark Armed Dragon) 2. Get free time. (well, you need this duh) 3. Open up your card collection to see cards that are good with the awesome card. (such as in my case, more Dark counterparts.) 4. Add the "staples" to the deck. (nessaccary)[spoiler=staples]Mirror ForceNegatatation cards (such as the "jammer"s)Search (like Sangan)Destruction (like Smashing Ground and Lightning Vortex)Spell/Trap Removal (like heavy storm)Scapegoat and Attack negaters (negate attack, sakuretsuarmor, etc.)Much much more! 5. Think up what this deck is weak against. THIS IS REALLY IMPORTANT!! (for instance, Dark Counterparts are weak against Removal decks.) Then add the cards that can "counter" that deck. (for example, I can add more Spell/Trap Removal cards to destroy the key cards of the Removal Deck such as Macro Cosmos.) This makes your deck almost unbeatable against what SHOULD kill it. 6. Get monsters in of the same concept or archetype so that they are about balanced. (in my case, Dark Counterparts.) 7. Get spells and traps in to cover more bad parts and stretch the good. (makes it better balanced) 8. MOST IMPORTANT!! TEST DUEL!!The test decks I use are the following:[spoiler=My test decks]Burn (direct damage)Lock (using cards that restrict opponent's moves)High ATK (many monsters with high ATK) These decks are the ones that seem to be often used in tournaments, so check out what your deck is weak against using the test duel. You can always call your freinds to do this. Try to duel with each of the test decks 3 to 5 times. When you duel against them and you realize that there is a deck type you are still weak against, try getting more "counter"s in, and take out the bad cards that didn't help you. They try again with that deck, and do this until you win. Yes, it takes time. But nonthless, it makes your deck even more invincible against all sorts!! 9. Really dueling. The more decks your freinds have, the better because you can see what decks most people use besides the main 3 concepts. Make a list of the decks you dueled with, and write wherether you won or lost. After that, when the freinds leave, you can get more cards to counter it. In the next play date, duel them again to see if you win. Once you can counter any deck, your deck is TRUELY UNBEATABLE!!! P.S. Deck building is similar to writing stories. You make up the plot, add details, and revise again and again. A good deck should have an Ace, Supports, Staples, and Counters of the weakness. Remember, any deck has a weakness, no matter how good it looks. Just shoveling in rare cards you glimpse in your folder doesn't make it good. I always revise my deck a lot if I have time. As months pass, more cards and deck concepts arise, and the old decks vanish. So you'll have to change your deck a few times a month if a new booster or structure deck comes out. Good luck! Please rate my deck out of 10. Link to comment Share on other sites More sharing options...
Manjoume Thunder Posted July 5, 2009 Report Share Posted July 5, 2009 14+15+27=56>40 Insert a coin to try again Link to comment Share on other sites More sharing options...
DARKPLANT RISING Posted July 5, 2009 Author Report Share Posted July 5, 2009 Well, but anyways. Link to comment Share on other sites More sharing options...
Manjoume Thunder Posted July 5, 2009 Report Share Posted July 5, 2009 10. Deck Size Under new rules all decks must be under 50 cards in size. This is to help with people fixing your deck. Any decks over 50 cards will be locked with no warning. People cannot be expected to fix decks which are 80 cards in size. Link to comment Share on other sites More sharing options...
Skarlet Posted July 5, 2009 Report Share Posted July 5, 2009 cut it to 40, besides at it's current size it's against the rules both in tournaments and the forum as a post. Link to comment Share on other sites More sharing options...
Spiff! Posted July 5, 2009 Report Share Posted July 5, 2009 Actually, 56 cards is fine in tournaments. Link to comment Share on other sites More sharing options...
Skarlet Posted July 5, 2009 Report Share Posted July 5, 2009 Actually, you have absolutely know idea how the game's changed, they've rendered it ileagal now to have decks over 50 cards in tournaments, same with the 15-card Extra Deck rule. Link to comment Share on other sites More sharing options...
Manjoume Thunder Posted July 5, 2009 Report Share Posted July 5, 2009 Actually' date=' you have absolutely know idea how the game's changed, they've rendered it ileagal now to have decks over 50 cards in tournaments, same with the 15-card Extra Deck rule.[/quote'] I thought that the new rule is 60 max. On topic: Yubel and DAD have nothing in common (except the fac that they are both DARK). Choose on of them and someone might help you. Link to comment Share on other sites More sharing options...
Exyst Posted July 5, 2009 Report Share Posted July 5, 2009 You need a 0 option on the poll. srsly. Link to comment Share on other sites More sharing options...
arkel Posted July 5, 2009 Report Share Posted July 5, 2009 As per my title, I can't bare to look at this. Seriously, pick either Yubel or a dark counterpart - not a mishmash. I'll help once you get your act together. Link to comment Share on other sites More sharing options...
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