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[Zeaux] Union of Hearts (Interesting card, must see it!!!)


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Union of Hearts

{Image Credit - wanderley}

 

273350blg.jpg

 

-Card Effect-

 

Select 1 monster you control. If the selected monster is sent to the Graveyard by a card your opponent controls, you can Special Summon it to your Spell & Trap Card Zone as a Equip Spell Card and equip it to a monster you control. The equipped monster gains the same effect of the monster equipped with it. If the quipped monster is removed from the field, you can discard 2 cards to Special Summon the monster equipped with it and halve its ATK and DEF.[/align]

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This has quite a few nifty options. The only issue I'm having with it is the first part talking about Special Summons. In my eyes, it treats it like a Union monster [uNION of hearts! IRONY!] to another one you control, my best point of reference being Roll Out!.

 

Suggested OCG change: "If the selected monster is sent to the Graveyard by a card your opponent controls, you can equip it to 1 face-up monster you control as an Equip Spell Card. While it is equipped to a monster, that monster gains its effect(s)."

 

The last effect is pretty meh, don't see a thousand million uses for it but there are some, rarely would one want to drop 2 cards to bring something back that wasn't a nomi. Maybe Gladiator Beast Gyzarus.

[indicates that there was, like, a 5 second pause here].

 

Rescue Cat would be silly with this, if you let them destroy it so you could use this on it. Treat it as an equip on 1 of your other monsters, tribute it to get 2 beasts, rescue cat gets sent, discard 2 to special summon it and bring out 2 more beasts..

 

lol.

 

So yeah, funny combos but relatively situational. Situational is fun, though, and I can appreciate that.

 

9/10.

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effect is a little confusing in its wording IMO should be something like this...

 

Select 1 monster you control. If the selected monster would be sent to the Graveyard by a card your opponent controls, you can place it face-up in your Spell & Trap Card Zone as an Equip Spell Card instead, and equip it to a monster you control. The equipped monster gains the effect(s) of the monster equipped to it. If the equipped monster is removed from the field, you can discard 2 cards to Special Summon the monster equipped to it. If you Special Summon a monster this way, its ATK and DEF are halved.

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