Jump to content

[FDF] Start of a new set


Fay D. Flourite

Recommended Posts

[align=center]Forgive me if my OCG is off. I haven't done this in a while ^^'. Anyways this set is the Jumper Set. This set has a some what unique talent. When a 'Jump' Monster is selected as an attack target, you can remove it from play and resummon it during your opponent's End Phase thus giving them the name Jumpers. Only 1 jumper can have this effect activated per opponent turn meaning that if your opponent attacks a jumper and it's effect is activated, if they attack another jumper unless you activate a protective trap or spell which in this example you dont, your jumper will be destroyed. I thought about making this a Type like Warrior/Jumper/Effect but I wanted to know if this concept was good enough for that.

 

Anyways here is the first few cards. [/align]

 

Jump Mechanic

316002.jpg

Effect: Once per turn, during Main Phase 1, increase the ATK of all "Jump" or "Jumper" monsters by 500 until the End Phase of the turn this effect was activated. When this card is selected as an attack target, remove it from play. During your opponent's End Phase, Special Summon it in face-up Defense Position. You cannot activate this effect if there is already a "Jump" or "Jumper" monster removed from play.

 

Jump Synchron

316002i.jpg

Effect: When this card is selected as an attack target, remove it from play. During your opponent's End Phase, Special Summon it in face-up Defense Position. You cannot activate this effect if there is already a "Jump" or "Jumper" monster removed from play.

 

Jump Warrior

316002e.jpg

Effect: 1 Tuner monster + 1 or more non-Tuner monsters

When this card is successfully using 'Jump Synchron', Special Summon 1 'Jump Synchron' from your Graveyard. When this card is selected as an attack target, remove it from play. During your opponent's End Phase, Special Summon it in face-up Defense Position. You cannot activate this effect if there is already a "Jump" or "Jumper" monster removed from play.

 

Magical Jumper

316002n.jpg

Effect: When this card is Normal Summoned, Special Summon 1 Level 2 non-Tuner monster with 500 ATK or less from your Graveyard. When this monster is destroyed by battle, Special Summon 1 Level 3 or lower Tuner monster from your Graveyard (except this card). When this card is selected as an attack target, remove it from play. During your opponent's End Phase, Special Summon it in face-up Defense Position. You cannot activate this effect if there is already a "Jump" or "Jumper" monster removed from play.

 

Proto-Type Jumper

316002j.jpg

Effect: During your Main Phase 2, Tribute this face-up monster to Special Summon 1 Level 5 'Jump' monster from you hand. When this card is selected as an attack target, remove it from play. You cannot activate this effect if there is already a "Jump" or "Jumper" monster removed from play.

 

Speed Jump Boat

316002h.jpg

Effect: This card cannot be activated from your hand. When your opponent declares an attack on a 'Jump' or 'Jumper' monster, if there is already a 'Jump' or 'Jumper' monster removed from play, add the removed monster to your Graveyard and remove the targeted monster from play. The removed monster cannot be Special Summoned excepted by the effect of a Spell or Trap Card.

 

Comments Welcome

 

All image are from Father Wolf

Link to comment
Share on other sites

Archived

This topic is now archived and is closed to further replies.

×
×
  • Create New...