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Pokemon Cards.


Assegai

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This may never be finished, though I plan to do all 493. The Unown thread is in the link below.

http://forum.yugiohcardmaker.net/thread-135871.html

I'll also be doing Poke-plushies. You'll see what they are. I'll post the thread link in a minute.

 

 

So, here we go!

[spoiler= Giratina]

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Effect: When this card is Special Summoned, you can select 1 Level 4 or lower monster your opponent controls. The selected monster cannot attack for 3 of your opponent's turns. You can pay 1000 Life Points for this card to not be selected the target of any attacks for 1 of your opponent's turns. If you do this, this card cannot attack or use this effect next turn.

 

[spoiler= Deoxys]

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Effect: Once per turn, you can change the Attribute of this monster. When this card is attacked, decrease the ATK of the attacking monster by 500 for the Damage Step only. If this monster attacks a Level 4 or lower monster and destroys it, you can pay 1000 Life Points to take control of the monster instead.

 

[spoiler= Infected Rayquaza]

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Effect: This card can only be Advance Summoned by Releasing "Rayquaza" and "Deoxys" from your hand or Deck. This card cannot be destroyed by the effect of a Trap Card. If this card attacks Level 4 or lower "Pokemon" monster, take control of that card until your End Phase.

 

[spoiler= Shadow Lugia]

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Effect: This card can only be Advance Summoned by Releasing 3 DARK "Pokemon" monsters from your hand. When this card is Summoned, randomly select 1 card from your opponent's hand and remove it from play. If this card is destroyed as a result of battle, you take damage equal to half of this monster's ATK.

 

[spoiler= Riolu]

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Effect: Once per turn, you can negate the activation and effect of 1 Spell or Trap Card and destroy it. When this card destroys a monster by battle, place an amount of Pokemon Counters on this card equal to the Level of the destroyed monster (max. 3). Remove 3 Pokemon Counters from this card to add 1 "Lucario" from your Deck to your hand.

 

[spoiler= Lucario LVX]

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Effect: This card can only be Advance Summoned by Releasing "Lucario" from the field in Face-up Attack Position. When this card is Advance Summoned, destroy all Spell and Trap Cards your opponent controls. Once per turn, you can pay 1000 Life Points to see your opponent's hand and remove 1 card in your opponent's hand from play.

 

[spoiler= Bulbasaur]

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Effect: This card gains 100 ATK for every Plant-Type monster you control. This card can be Released to Advance Summon "Ivysaur" from your hand or Deck.

 

[spoiler= Ivysaur]

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Effect: This card can only be Advance Summoned by Releasing "Bulbasaur" from your field in face-up Attack Position. This card gains 200 ATK for every Plant-Type monster you control. When this card destroys a monster by battle, place on it an amount of Pokemon Counters equal to the level of the destroyed monster (max. 7). Remove 7 Pokemon Counters from this card to add 1 "Venusaur" from your Deck to your hand.

 

[spoiler= Venusaur]

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Effect: This card can only be Advance Summoned by Releasing "Ivysaur". When this card is Summoned, you can select one Level 4 or lower FIRE monster your opponent controls and decrease its DEF by 500. This card gains 300 ATK for every Plant-Type monster you control.

 

[spoiler= Charmander]

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Effect: This card gains 100 ATK for every FIRE monster you control. If this card attacks a Plant-Type monster, increase its ATK by 100. If this card attacks a WATER monster, decrease its ATK by 100.

 

 

That's all for today! I'm sleepy...

Wait. I want to finish this one while it is still on my mind.

[spoiler= Charmeleon]

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Effect: This card can only be Advance Summoned by Releasing "Charmander" from the field in face-up Attack Position. When this card battles with a EARTH monster, increase this cards ATK by 300 during the Damage Step only. When this card battles a WATER monster, decrease its ATK by 100 during the Damage Step only. When this card destroys another monster, add an amount of Pokemon Counters equal to the Level of the destroyed monster (Max 6). Remove 6 Pokemon Counters from this card to add 1 "Charizard" from your Deck to your hand.

 

[spoiler= Shellos - East Sea]

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Effect: This card gains 100 DEF for every WATER monster you control. During your Standby phase, this card can be Released in face-up Defense Position to Advance Summon "Gastrodon - East Sea" from your hand or Deck.

 

[spoiler= Gastrodon - East Sea]

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Effect: This card gains 200 DEF for every WATER monster you control. If this card is destroyed by battle, you can pay 1000 Life Points to Summon it on the field in face-up Defense Position. If "Gastrodon - West Sea" is on the field, this card gains 700 ATK.

 

 

Note* Shellos and Gastrodon are basically meant to be blockers, since its stated they can regenerate.

 

Probably for an hour or two, I'll be searching for better images and scanning multiple times for OCG errors, so I haven't killed this board, I', just going off to improve upon it...

 

Pikachu keeps gnawing at me, though. Here... NOW I'll be gone for a bit.

[spoiler= Pikachu]

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Effect: This card gains 100 ATK for every Thunder-Type monster you control. When this card battles a Machine-Type monster, increase this card's ATK by 300 during the Damage Step only. When this card destroys a monster, add an amount of Pokemon Counters to this card equal to the Level of the destroyed monster(Max 3). Remove 3 Pokemon Counters from this card to add 1 "Raichu" from your Deck to your hand.

 

[spoiler= Raichu]

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Effect: This card can only be Advance Summoned by Releasing "Pikachu" from the field in face-up Attack Position. This card gains 200 ATK for every Thunder-Type monster you control. When this card battles a Machine-Type monster, increase the ATK of this card by 500 during the Damage Step only.

 

[spoiler= Squirtle]

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Effect: This card gains 100 ATK for every WATER monster you control. This card can be Released in face-up Attack Position to Advance Summon "Wartortle" from your hand or Deck.

 

[spoiler= Wartortle]

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Effect: This card can only be Advance Summoned by the effect of "Squirtle". This card gains 200 ATK for every WATER monster you control. When this card destroys a monster, place an amount of Pokemon Counters on this card equal to the Level of the destroyed monster(Max 6). Remove 6 Pokemon Counters from this card to add 1 "Blastoise" from your Deck to your hand.

 

[spoiler= Blastoise]

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Effect: This card can only be Advance Summoned by Releasing "Wartortle". This card gains 200 ATK for every WATER monster you control(except for this card). As long as this card in on the field, no other WATER monsters you control can be selected the target of an attack.

 

[spoiler= Porygon]

Porygon was hard to do, especially with the info given on it. Here it is, though.

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Effect: When this card battles a monster, it's ATK increases by the Level of the monster it battles x 100 during the Damage Step only. This card can be Released during your Standby Phase to Advance Summon "Porygon 2".

 

[spoiler= Porygon 2]

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Effect: This card can only be Advance Summoned by the effect of "Porygon". When this card battles another monster, it's ATK is increased by the Level of the monster it battles x 100. When this card destroys a monster, put on it an amount of Pokemon Counters equal to the Level of the destroyed monster(Max 6). Remove 6 Pokemon Counters from this card to hand 1 "Porygon-Z" from your Deck to your hand.

 

[spoiler= Porygon Z]

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Effect: This card can only be Advance Summoned by the effect of "Porygon 2". When this card battles a monster, increase the ATK of the level of the monster it battles x 100 During the Damage Step only. Once per turn, you can roll a six-sided die. If you roll a 6, the ATK of this card becomes 3000 until the End Phase.

 

[spoiler= Porygon Z LVX]

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Effect: This card can only be Advance Summoned by Releasing "Porygon-Z" in face-up Attack Position. When this card battles a monster, the ATK of this card is increased by Level of the monster x 200 during the Damage Step only. Once per turn, you can roll a 6-sided die. If you roll a 6, the ATK of this card becomes 3500 until the End Phase.

 

[spoiler= Torchic]

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Effect: This card gains 100 ATK for every FIRE monster you control. This card can be Released in face-up Attack Position to Advance Summon "Combusken" from your hand or Deck.

 

 

Torchic's evolutions become cards with effects including counters, so that isn't it's only effect.

 

Now with LUGIA! Yay!

[spoiler=Lugia]

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Effect: This card can only be Advance Summoned by Releasing 2 LIGHT Pokemon monsters. This card can be treated as any Attribute. This card gains 500 ATK and DEF for every "Zapdos", "Arcticuno", and "Moltress" on the field. Once per turn, you can roll a 6-sided die. If you roll a 5 or higher, select and destroy one Level 6 or lower monster your opponent controls.

 

[spoiler= Darkrai]

Darkrai and Darkrai LV X coming up!

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Effect: This card can only be Advance Summoned by Releasing two DARK Pokemon. This card gains 100 ATK for every DARK monster you control. Once per turn, you can flip a coin. If heads, select one monster your opponent controls and put it into face-down Defense Position.

 

[spoiler= Darkrai LVX]

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Effect: This card can only be Advance Summoned by Releasing "Darkrai" in face-up Attack Position. When this card is summoned, you can select and destroy one Level 4 or lower LIGHT monster your opponent controls. Once per turn, you can roll a 6-sided die. If 1, 3, or 5, all monsters your opponent controls are put into face-down Defense Position. If a monster that is put into face-down Defense Position has a FLIP effect, destroy the card instead.

 

[spoiler= Shellos - West Sea]

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Effect: This card gains 100 ATK for every WATER monster you control. During your standby phase, this card can be Released in face-up Attack Position to Advance Summon "Gastrodon - West Sea" from your hand or Deck.

 

[spoiler= Gastrodon - West Sea]

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Effect: This card can only be Advance Summoned by the effect of "Shellos - West Sea". This card gains 200 ATK for every WATER monster you control. If this card is destroyed by battle, you can pay 1000 Life Points to Summon it on the field in face-up Attack Position. If "Gastrodon - East Sea" is on the field, this card gains 700 DEF.

 

[spoiler= Abra]

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Effect: This card gains 100 ATK for every Spellcaster you control. During your Standby Phase, this card can be summoned in Face-up Attack Position to Advance Summon "Kadabra" from your hand or Deck.

 

 

Potion:

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The old pic works best right now.

 

Potion is being fixed now. I just needed to put out a basic idea of it.

[spoiler= Alakazam]

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Effect: This card can only be Advance Summoned by the effect of "Kadabra". This card gains 200 ATK for every Spellcaster you control. Once per turn, you can show your opponent 1 card from your hand. If you show your opponent a card, you can select 1 card from your opponent's hand and send it to the Graveyard.

 

[spoiler= Absol]

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Effect: This card can also be treated as a LIGHT monster. Once per turn, you can pay 1000 Life Points to discard one card from your opponent's hand. If it is a Trap Card, discard another card. If you have 2 LIGHT and 2 DARK monsters on the field(other than this card), this card's ATK becomes 3200.

 

[spoiler= Absol LVX]

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Effect: This card can only be Advance Summoned by Releasing "Absol". This card can also be treated as a LIGHT monster. Once per turn, if you have 2 LIGHT and 2 DARK monsters you control(other than this card), roll a 6-sided die. If you roll a 6, the ATK of this card becomes 4000 until the End Phase.

 

 

Absol is my favorite Pokemon, so sorry if it seems Op'ed. :P

[spoiler= Eevee]

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Effect: This card cannot be selected the Target of an Attack. This card gains 100 ATK for every monster you control.

 

[spoiler= Leafeon]

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Effect: This card gains 100 ATK for every EARTH monster you control. Once per turn, you can draw one extra card. If this card is an EARTH monster, increase this card's ATK by 200 and draw another card.

 

[spoiler= Vaporeon]

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Effect: This card can only be Advance Summoned by Releasing "Eevee". This card gains 100 ATK for every WATER monster you control. Once per turn, you can select 1 Level 4 or lower monster in your graveyard and put it into your hand. If Summoned, the selected card cannot use its effect for 1 of your turns.

 

[spoiler= Jirachi]

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Effect: This card can only be Advance Summoned by Releasing 2 LIGHT Pokemon monsters. This card is treated as a Normal Monster while face-up on the field or in the Graveyard. While this card is face-up on the field, you can Normal Summon it to have it treated as an Effect Monster with the following effect:

● Once per turn, roll a 6-sided die. If you roll a 5, select and destroy 1 DARK monster your opponent controls and increase your Life Points by 500.

 

[spoiler= Exploud]

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Effect: This card can only be Advance Summoned by Releasing "Loudred". When this card is summoned, you can pay 1000 Life Points to destroy all monsters with an ATK of 1000 or less. This card can battle in Defense Position. If this card battles in Defense Position, its ATK equals 1000.

 

[spoiler= Numel]

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Effect: This card gains 100 ATK for every FIRE Pokemon you control. During your Standby Phase, you can send this card and 1 FIRE monster you control to the Graveyard to Advance Summon "Camerupt" from your hand or Deck.

 

[spoiler=Shaymin]

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Effect: This card gains 100 ATK for every EARTH monster you control. Once per turn, you can select 1 DARK monster on the field. Decrease that monster's ATK by 200 and increase this card's ATK by 200 until the End Phase.

 

[spoiler= Camerupt]

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Effect: This card can only be Advance Summoned by the effect of "Numel". This card gains 100 ATK for every FIRE Pokemon you control. If all monsters you control are FIRE monsters, no card you control(Except for this card) can be selected the target of an attack as long as this card remains face-up on the Field.

 

[spoiler= Piplup]

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Effect: When this card is summoned, you can select 1 monster your opponent controls. This card cannot be selected the target of an attack from that monster. During your Standby Phase, this card can be Released to Advance Summon "Prinplup" from your hand or Deck.

 

 

[spoiler= Prinplup]

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Effect: This card can only be Advance Summoned by the effect of "Piplup". Once per turn, you can place one Bubble Counter on this card(Max 3). Remove 3 Bubble Counters from this card for this monster to not be selected the target of an attack for 1 turn.

 

[spoiler= Empoleon]

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Effect: This card can only be Advance Summoned by Releasing 1 "Prinplup" in face-up Attack Position. Once per turn, you can place 1 Shard Counter on this card(Max 10) remove 5 Shard Counters from this card to inflict 500 Points of damage to your opponent and increase your Life Points by 500.

 

[spoiler= Empoleon LVX]

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Effect: This card can only be Advance Summoned by Releasing "Empoleon" in face-up Attack Position. Once per turn, you can roll a 6-sided die. Place an amount of Shard Counters on this card equal to the number rolled(Max 15). Remove 5 Shard Counters from this card to inflict 700 Points of damage to your opponent and increase your Life Points by 500.

 

 

I'll be putting up another Evolution chain. They will not come in any specific order, but I'll organize them when each one is added.

[spoiler= Vibrava]

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Effect: This card can only be Advance Summoned by Releasing "Trapinch" in face-up Attack Position. When this card is summoned, you can roll a 6-sided die. If you roll a 1, 2, or 3, select 1 Level 6 or lower monster your opponent controls. The selected monster cannot attack for 2 of your opponent's turns. During your second Standby Phase after this card was Summoned, you can Release this card to Advance Summon 1 "Flygon" in face-up Attack Position.

 

[spoiler= Feraligatr]

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Effect: This card can only be Advance Summoned by the effect of "Reptilian Beast - Croconaw". When this card attacks, your opponent cannot activate any Spell or Trap cards until the end of the Damage Step. Once per turn, you can place 1 Bite Counter on this card(Max. 5). Remove 5 Bite Counters from this card to inflict 500 Points of damage to your opponent. If this card is the only monster you control, inflict 1000 Points of damage instead.

 

[spoiler= Totodile]

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Effect: This card is treated as a Normal Monster while face-up on the field or in the Graveyard. While this card is face-up on the field, you can Normal Summon it to have it treated as an Effect Monster with this effect:

● When this card battles, you can destroy 1 WATER monster you control. If you do, your opponent cannot activate any Trap Cards until the end of the Damage Step. If you use this effect, this card cannot declare an attack next turn.

 

[spoiler= Croconaw]

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Effect: This card can only be Advance Summoned by Releasing "Reptilian Beast - Totodile" in face-up Attack Position. When this card is Summoned, place 1 Evolution Counter on this card. If this card destroys a monster, place an amount of Evolution Counters on this card equal to the Level of the destroyed monster (Max.7). Remove 7 Evolution Counters from this card and send it to the Graveyard to Advance Summon "Reptilian Beast - Feraligatr" from your hand or Deck.

 

 

I got bored and wondered what a Pokemon + Non-Pokemon fusion would look like, and got this.

[spoiler= Flare Lugia]

222059t.jpg

"Lugia" + 1 FIRE monster

When this card is Summoned, all FIRE monsters you control gain 500 ATK. Once per turn, you can roll a six-sided die. If you roll a 1-4, you Special Summon an amount of level 4 or lower FIRE monsters from your hand equal to or less than the amount rolled. If you roll a 5-6, you can remove from play one monster your opponent controls with a level equal to the amount rolled.

 

[spoiler= Rotom]

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When this card is summoned, increase the ATK of 1 Machine-Type monster you control by 200. This card cannot be destroyed by battle.

 

[spoiler= Rotom - Heat mode]

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"Rotom" + 1 or more FIRE non-tuner monsters.

Once per turn, you can place 1 Burn Counter on 1 monster your opponent controls. Remove an amount of Burn Counters from a monster equal to its level to destroy that card.

 

[spoiler= Mime Junior]

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When this card is Summoned, select 1 level 4 or lower monster you control. The effect of this card becomes the effect of the selected monster.

 

 

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[spoiler= Articuno]

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This card can only be Summoned by Tributing 1 WATER Winged-Beast-Type monster. When this card is Summoned, increase the ATK of every WATER monster you control by 200. If this card is destroyed by battle, select 1 monster your opponent controls. The selected monster cannot attack for your opponent's next two turns.

 

[spoiler= Shadow Articuno]

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This card can be Summoned by Tributing 1 DARK monster and 1 WATER monster or by Tributing 1 "Articuno" you control. This card is also treated as a WATER monster. Once per turn, before your Battle Phase, you can select 1 monster your opponent controls and place it in Defense Position. If this card destroys a monster whose DEF is lower than the ATK of this monster, inflict the difference as damage to your opponent's Life Points.

 

[spoiler= Zapdos]

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This card can only be Special Summoned by Tributing 1 LIGHT Winged-Beast-Type monster you control. When this cards is Summoned increase the ATK of every Thunder-Type monsters you control by 500. Once per turn, you can skip your Battle Phase. If you do, the ATK of this card is increased by 500 until the End Phase of your next turn.

 

 

Err... I haven't seen an effect like Shadow Zapdos, so OCG help would be appreciated.

[spoiler= Shadow Zapdos]

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This card can only be Special Summoned by Tributing 1 DARK and 1 LIGHT monster or 1 "Zapdos" you control. If "Zapdos" was Tributed to Summon this card, increase its ATK by 300. Once per turn, you can select 1 monster your opponent controls and increase its ATK by 500. The selected card can only Attack this card. If the selected monster is destroyed by battle with this card, inflict damage to your opponent equal to the monster's ATK

 

[spoiler= Moltres]

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This card can only be Summoned by Tributing 1 FIRE Winged-Beast-Type monster. When this card is Summoned, you can select 1 monster. Destroy monsters you control whose level is equal to the level of the selected monster to remove it from play. If this card is sent to the Graveyard, you can pay 1000 Life Points to Special Summon it on the field in Attack Position during your next turn.

 

[spoiler= Shadow Moltres]

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This card can only be Summoned by Tributing 1 DARK and 1 FIRE monster or 1 "Moltres" you control. If "Moltres" was Tributed to Summon this card, increase its ATK by 300. When this card is Summoned, destroy 1 level 4 or lower monster your Opponent controls. If this card destroys a level 5 or higher monster by battle, your Opponent removes from play 1 card in their hand.

 

[spoiler= Infected - Lugia]

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This card cannot be Normal Summoned or Set. This card can only be Special Summoned by Tributing 1 "Deoxys" you control and removing from play 1 "Lugia" from your hand, Deck, or side of the field. Put 1 I-Counter on this card every time it destroys a monster in battle. Once per turn, you can select a monster your opponent controls and remove an amount of I-Counters equal to the Level of the selected monster to take control of it until the End Phase of your next turn. When this card is destroyed, you can Special Summon 1 "Deoxys" from your hand or the Graveyard.

 

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Thanks!

 

I think Infected Lugia is OP... Can someone rate it for me?

Also, I know people dislike fake types, but I'm going to have them be 'Whatever type/ Pokemon / Effect' because I dislike having Pokemon in the title, and I am doing support cards. I MAY just put pokemon in their titles, but...

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I know Shadow Pokemon are not individual DEX numbers. I just have them.

I'm probably not going to count EX's in cards I create, and LV X cards already require tributing the normal card.

 

Releasing is the Japanese OCG for tributing. When I started, I was using current OCG instead of TCG.

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