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[Sacred Armor][9/??]~Added Junker Jammer~


koramore

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Probably a new set I'm creating. The Sacred Armors, their powers come from the armor they are wearing and they are powerful foes. Rate, comment, and enjoy :).

 

[align=center][spoiler=[size=x-small]EN001]Sacred Armor - Burning Fury

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You can Special Summon this card from your hand if your opponent controls 2 or more Set Spell or Trap Cards. If this card is Summoned this way, your opponent cannot activate Trap Cards until the end of this turn. During your Standby Phase, you can remove from play 1 "Sacred Armor" monster in your Graveyard to increase this card's ATK by 400 during the Damage Step only.

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[align=center][spoiler=[size=x-small]EN002[/size]]Sacred Armor - Drench Doomer

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You can Special Summon this card from your hand if your opponent controls more monsters than you. If this card is Summoned this way, it can attack twice during the same Battle Phase only for this turn. During your Battle Phase if this card inflicts the most Battle Damage, you can Tribute it to draw 1 card from your Deck.

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[align=center][spoiler=[size=x-small]EN003[/size]]Sacred Armor - Steam Berserker

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"Sacred Armor - Burning Fury" + "Sacred Armor - Drench Doomer"

This monster cannot be Special Summoned except by Fusion Summon. When this card destroys an opponent's monster by battle and sends it to the Graveyard, you can remove from play 1 "Sacred Armor" monster in your Graveyard to select and activate 1 of the following effects:

● Inflict damage to your opponent equal to half of the removed from played monster's ATK.

● Add 1 "Sacred Armor" monster from your Deck to your hand.

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[align=center][spoiler=[size=x-small]EN004[/size]]

Advanced Agility Boost

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Activate only when you Special Summon a "Sacred Armor" monster. Select 1 "Sacred Armor" monster you control and decrease it's ATK by 700, that monster can attack twice during the same Battle Phase. If that monster inflicted Battle Damage more than it's original ATK, remove it from play and return this card to the bottom of your Deck.

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[align=center][spoiler=[size=x-small]EN005[/size]]

Evasion Counterstrike

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If your opponent destroys a monster you control by battle, you can discard 1 card to remove from play 1 monster your opponent controls with the highest ATK. If the ATK of the removed from played monster was 2000 or higher, you can Special Summon 1 Level 5 or lower "Sacred Armor" monster from your hand to the field in face-up Defense Position.

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[align=center][spoiler=[size=x-small]EN006[/size]]

Noble Defending Method

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Activate only when your opponent selects 1 monster you control as an attack target, you can change the target to 1 "Sacred Armor" monster you control instead. If the attacking monster is destroyed by battle, your opponent ends their turn immediately. If the "Sacred Armor" monster you selected is destroyed, all monsters are switched to Defense Position.

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[align=center][spoiler=[size=x-small]EN007[/size]]

Sacred Armor - Shocking Surge

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You can Special Summon this card from your hand if 2 or more "Sacred Armor" monsters you control are destroyed by battle. If this card is Summoned this way, send the top card of both players Deck to the Graveyard. During your Battle Phase, you can send 1 Spell or Trap Card you control to the Graveyard to inflict 500 damage to your opponent.

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[align=center][spoiler=[size=x-small]EN008[/size]]

Sacred Armor - Dice Dude

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You can Special Summon this card from your hand if your opponent inflicted 800 or more Battle Damage to you. If this card is Summoned this way, it cannot be destroyed by battle (Damage Calculation is applied normally). Once per turn, you can discard 1 "Sacred Armor" monster to roll a six-sided die. ● 1 or 2: Increase this card's Level by 1. ● 3 or 4: Decrease this card's Level by 1. ● 5 or 6: Remove this card from play and Special Summon 1 "Sacred Armor" monster from your Extra Deck ignoring summoning conditions.

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[align=center][spoiler=[size=x-small]EN009[/size]]

Sacred Armor - Junker Jammer

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1 "Sacred Armor" Tuner + 1 or more non-Tuner monsters

When this card is Synchro Summoned, decrease all monsters ATK by 1000 (excluding this card). If this card destroys an opponent's monster the turn it was Synchro Summoned, you can discard 1 card in your hand to have this card attack once again in a row. You can remove this card from play to immediately end your opponent's Battle Phase.

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Guest JoshIcy

Drench Droomer is overpowered. It might be fun to watch this progress. But if I don't see S/T, this set won't be worth the kb it's made of.

 

And to all you people wondering. Yes this IS Megaman pics. From the Megaman Battle-Network Series. The Cross Fusions. The first is Megaman.EXE + Heatman.EXE. The Second is Megaman.EXE + Bubbleman.EXE.

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