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[FDF] New Version of Jumpers Heros and Villains


Fay D. Flourite

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These are the newest Jumper cards. However, I have new types of Jumpers, Jump Hero and Jump Villain. There is not much of a difference between the two other then the names. Please enjoy.

These are the newest Jumper cards. However, I have new types of Jumpers, Jump Hero and Jump Villain

 

Classic Jumper

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[spoiler=Effect] When this card is Special Summoned from out of play, you can Tribute this card to Special Summon 1 Level 5 "Jump" or "Jumper" monster from your hand. When this card is selected as an attack target, remove it from play. During your opponent's End Phase, Special Summon it in face-up Defense Position. You cannot activate this effect if there is already a "Jump" or "Jumper" monster removed from play.

 

 

*Jump Hero- Dark Wing Warrior*

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[spoiler=Effect] When this card is Normal Summoned, draw 1 card. During your next Draw Phase, you can draw 2 cards. If 1 card is a Level 4 or lower "Jump" or "Jumper" monster, Special Summon it in face-up Attack Position. If neither card drawn is a "Jump" or "Jumper" monster, discard both cards to the Graveyard. When this card is selected as an attack target, remove it from play. During your opponent's End Phase, Special Summon it in face-up Defense Position. You cannot activate this effect if there is already a "Jump" or "Jumper" monster removed from play.

 

 

*Jump Hero- Shadow Cat Ninja*

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[spoiler=Effect] When this card is Normal Summoned, discard 1 card from your hand. When this card destroys a monster on your opponent's side of the field, reduce all battle damage to 0. Inflict damage to your opponent's Life Points equal to this cards ATK. When this card is selected as an attack target, remove it from play. During your opponent's End Phase, Special Summon it in face-up Defense Position. You cannot activate this effect if there is already a "Jump" or "Jumper" monster removed from play.

 

 

*Jump Hero- Thunder Blade Warrior*

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[spoiler=Effect] When this card is Normal Summoned, remove 1 "Jump" or "Jumper" monster from your Graveyard from play. When this card is selected as an attack target, remove it from play. During your opponent's End Phase, Special Summon it in face-up Defense Position. You cannot activate this effect if there is already a "Jump" or "Jumper" monster removed from play.

 

 

*Jump Villain- Berserk Rampager*

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[spoiler=Effect] When this card destroys an opponent's monster, draw 1 card. If your opponent selects this card as an attack target, you can discard the card you drew to negate the attack. When this card is selected as an attack target, remove it from play. During your opponent's End Phase, Special Summon it in face-up Defense Position. You cannot activate this effect if there is already a "Jump" or "Jumper" monster removed from play.

 

 

*Jump Villain- Golden Cascade*

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[spoiler=Effect] When this card is Normal Summoned, add 1 "Jump Villain" monster from your Graveyard to the bottom of your Deck. When this card is destroyed as a result of battle, Special Summon 1 "Jump Villain" from your Deck to your hand and add this card to the bottom of your Deck. When this card is selected as an attack target, remove it from play. During your opponent's End Phase, Special Summon it in face-up Defense Position. You cannot activate this effect if there is already a "Jump" or "Jumper" monster removed from play.

 

 

*Jump Villain- Stealth Strike*

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[spoiler=Effect] When this card is Normal Summoned, remove 1 "Jump" or "Jumper" monster from your Graveyard from play. As long as there is another "Jump Villain" on your side of the field, this card cannot be selected as an attack target. When this card is selected as an attack target, remove it from play. During your opponent's End Phase, Special Summon it in face-up Defense Position. You cannot activate this effect if there is already a "Jump" or "Jumper" monster removed from play.

 

 

Sergent Jumper

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[spoiler=Effect] 1 Tuner monster + 1 or more non-Tuner monsters

When this card is successfully Synchro Summoned, place 1 Jump Counter on this card(max. 1). During your opponent's Battle Phase, if your opponent selects a "Jump" or "Jumper" monster, you can remove 1 Jump Counter, to remove that monster from play. During your opponent's End Phase, Special Summon the removed monster in face-up Defense Position. When this card is selected as an attack target, remove it from play. During your opponent's End Phase, Special Summon it in face-up Defense Position. You cannot activate this effect if there is already a "Jump" or "Jumper" monster removed from play.

 

 

Comments Welcome

 

All Image Credit is to Father Wolf

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