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X-L's 1000 Card Set [CONTINUED] Bio-Grades: 15/?? 3 MORE!


BulletMan

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[align=center]This is my continued 1000 Card Set. Link to the Main guys, The Bullet Monsters: Here!

 

 

Link to Zeaux thread: http://forum.yugiohcardmaker.net/thread-137151.html

 

 

Link to Wanderley's thread: http://forum.yugiohcardmaker.net/thread-137026.html

 

Link to Cuckoos thread: http://forum.yugiohcardmaker.net/thread-137047.html

 

 

And I am continuing with my Bio-Grades here, and my Bullets in my old thread.

 

[spoiler=Forest Judgment]

So far to update, I have made two chapters to my Fan Fic. The third, I will tell you, introduces a new character. One who will be joining for the rest of the entire Fan Fic. In shorter words: forever.

 

 

 

He is named: Juan Ferns. Born in Jamaica, is black, strong, has black hair that sticks out, and works as a machanic. He will surely aid Greg on his journey. Especially with his cards, known as the "Bio-Grade" monsters.

 

 

 

The Bio-Grade's are an Arch-Type of monsters with special abilities that work only when a number of them are on the field. They have high ATK and swarm. They are only weak when they are divided. They are capable of competing with todays metagame.

 

 

 

Now introducing the first two cards of my newest set (which is part of my biggest set), Forest Judgment:

 

 

[spoiler=FRJM 000 Bio-Grade Warrior]

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[spoiler=Lore;]

Once per turn, while you control another "Bio-Grade" monster other than a "Bio-Grade Warrior", you can activate this cards effect. Destroy 1 face-up monster your opponent controls. If you do, decrease this cards ATK by 1000 until the End Phase.

Art by: Hunter

 

 

[spoiler=FRJM 001 Bio-Grade Seeker]

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[spoiler=Lore;]

If this card is in your hand while you control a "Bio-Grade" monster, you can reveal 1 card in your hand other than a "Bio-Grade Seeker" to Special Summon this card and its ATK is halved. You can only control 1 "Bio-Grade Seeker" on the field.

Art by: Father Wolf

 

[spoiler=FRJM 002Bio-Grade Seed]

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[spoiler=Lore;]

If you control another "Bio-Grade" monster, other than a "Bio-Grade Seed", when this card is sent to the Graveyard, you can Special Summon 1 Level 4 or lower "Bio-Grade" monster from your Deck.

Art found in Google

 

 

[spoiler=FRJM 003 Bio-Great Glowed Protector]

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[spoiler=Lore;]

long as you control 2 or more "Bio-Grade" monsters, your opponent must pay 500 Life Points each time he/she activates a Spell Card. Each time your opponent would attack a "Bio-Grade" monster, you can send 1 "Bio-Grade" monster from your Deck to your Graveyard to negate the attack. After the 2nd turn this effect is used return the selected monster in your Graveyard to your Deck.

Card by: Wanderley

 

[spoiler=FRJM 004 Bio-Rights]

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[spoiler=Lore;]

Activate only when you control 2 or more "Bio-Grade" monsters. Discard 1 card to negate the effect of a card that would destroy "Bio-Grade" cards you control and destroy it.

Art by Koramore

 

[spoiler=FRJM 005 Bio-Grade Oath]

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[spoiler=Lore;]

When you Normal Summon a "Bio-Grade" monster, you can Special Summon 1 "Bio-Grade" monster from your hand with a different name. Its effect is negated. If this is the only card on the field, you can send it to the Graveyard to draw 1 card.

Artist Source lost

 

[spoiler=FRJM 006 Bio-Grade Maiden]

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[spoiler=Lore;]

Once per turn, you can discard 1 card from your hand, to Special Summon 1 Level 4 or lower "Bio-Grade" monster with a different name. You take damage equal to half the Summoned monsters original ATK.

Art by: Wanderley

 

[spoiler=FRJM 007 Bio-Grade Distorter]

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[spoiler=Lore;]

Once per turn, while you control another "Bio-Grade" monster, except a "Bio-Grade Distorter, you can treat this card a Level 1 or 3 monster. When this card is sent to the Graveyard for a Synchro Summon, draw 1 card.

Art by: Koramore

 

[spoiler=FRJM 008 Bio-Grade Trap]

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[spoiler=Lore;]

only activate when the combined ATK of all monsters your opponent controls is more than the combined ATK of all "Bio-Grade" monsters that you control. If your opponent attacks, destroy all face-up monsters they control.

Art by: Father Wolf

 

[spoiler=FRJM 009 Bio-Command]

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[spoiler=Lore;]

You can add 1 Level 4 or lower "Bio-Grade" monster from your Deck. You take damage equal to its DEF.

Art Source lost

 

[spoiler=FRJM 010 Bio-Grade Guardian]

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[spoiler=Lore;]

This card cannot be Normal Summoned or Set. This card can only be Special Summoned by Tributing 3 or more "Bio-Grade" monsters you control. This card gains ATK equal to half the combined ATK of the Tributed monsters. Once per turn, you can Tribute 1 "Bio-Grade" monster you control to Special Summon 1 from your hand or Graveyard. When this card is destroyed, destroy all "Bio-Grade" monsters Summoned by this effect.

Incredible Art by: Wanderley

 

[spoiler=FRJM 011 Bio-Grade Ancient Creation]

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[spoiler=Lore;]

"Bio-Grade Distorter" + 1 or more non-Tuner monsters

Once per turn, you can remove "Bio-Grade" monsters in your Graveyard, to increase this cards ATK by 300 x each card removed until the End Phase. If you control another "Bio-Grade" monster, by decreasing this cards ATK by 1500, destroy 1 card on the field. If this cards ATK reaches 0, remove it from play.

Art by: Father Wolf

[spoiler=FRJM 012 Roots of Life or Death]

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[spoiler=Lore;]

Only equip to a Level 4 or lower "Bio-Grade" monster. It gains ATK until its ATK is 2000 (If its ATK is above 2000, it is decrease.). When it is sent to the Graveyard, you can pay Life Points equal to the amount of ATK it gained from this card to Special Summon it and place Root Counters on it equal to the amount of Life Points you payed x 400. Its effect is negated.

Art by: Wanderley

 

[spoiler=FRJM 013 Hibiki, the Bio-Grade Tree of the Grave]

30lc51g.jpg[spoiler=Lore;]

This card cannot be Special Summoned. This card cannot be Normal Summoned or Set, except by Tributing 1 monster with 1 or more Root Counters on it. This card gains the following effect(s) depending on the amount of Root Counters were on the Tributed monster:

● 1 or more: Destroy 1 card on the filed.

● 2 or more: This card gains 1000 ATK.

● 3: Special Summon 1 "Bio-Grade" monster from your hand or Graveyard.

Art by and BULLETS: Wanderley

 

[spoiler=FRJM 014 Bio-Biology]

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[spoiler=Lore;]

Return 2 "Bio-Grade" monsters from your Graveyard, to your Deck. Special Summon 1 "Bio-Grade" monster from your Graveyard. If 1 or more of the returned monsters had the same name as the Summoned monster, draw 1 card for each 1 with the same name.

Art FOUND by Wanderley

 

 

 

Rate/Fix!

 

Fan Fic chapter 3 will come later.[/align]

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O Ya!

 

Awesome cards' date=' I can see a bright future for Bio-Grade! 9/10!

Oh, I think I've contributed over 30 cards... I'll make more, though. Do you think you can give me a link to your fan-fic? I'd love to read it!

[/quote']

 

Though they aren't the best in the world, I'll try. I'll Edit.

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Can you change the image for Bio-Grade Distorter and Bio-Grade Maiden? I've already used those images for my Time-Bot Archetype. Much appreciated.

 

i think it is his fan fic so you might be change that

 

 

OCG fix:

This card cannot be Normal Summoned or Set. This card can only be Special Summoned by Tributing 3 or more "Bio-Grade" monsters you control. This card gains ATK equal to half the combined ATK of the Tributed monsters. Once per turn, you can Tribute 1 "Bio-Grade" monster you control to Special Summon 1 "Bio-Grade" monster from your hand or Graveyard. When this card is destroyed, destroy all "Bio-Grade" monsters Summoned by this effect.

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alrighty, as promised, i have seen your thread. its only been two days since your last bump, so i say that this isnt a necro bump. anyone else who disagrees, i apologize.

 

So, in your fan fic you have a series of plants? That is pretty awesome, i should do that for the next pack i create for my fan fic. ;) the only problem i see so far is that they dont have very much continuity, and that leads to not very much synergy. :|

 

i would help with a card idea, but i am at a loss for picking out their niche. if you could say exactly what their prerogative of their set is and where you are wanting to go, i would gladly make a card idea for ya. ;)

 

so far, i would rate it a 7/10.

 

.kale

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Well, what their main focus is is just helping eachother out. Nothing when alone, but are something when together. Which is why some of their abilities help swarm. When in a group, they have effects that help protect eachother, or help them get past obstacles.

 

Unlike other Plants, they have more destruction effects. Most Plants swarm and help create. These guys are more swarm and destroy intruders.

 

Thanks for the rate. Any ideas would be appreciated. :)

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