Justice Knight Posted July 17, 2009 Report Share Posted July 17, 2009 [align=center] [spoiler= "Shining Silver Archer" Lore]If this card was Tribute Summoned using at least 1 Warrior-Type monster, this card inflicts Piercing damage. Once per turn, you can pay 700 Life Points to select one Equip Spell card from your Deck and equip it to this card. The Deck is then shuffled. By sending 1 Equip Spell Card equipped to this card to the Graveyard, you can destroy 1 face-up card on the field. If you activate this effect, any Battle Damage this card inflicts this turn is reduced to 0. [spoiler= "Quiver of Infinite Arrows" Lore]Equip only to a monster with "Archer" in its card name. The equipped monster can attack all monsters your opponent controls once each during your Battle Phase. If you choose to activate this effect, all Battle Damage inflicted by the equipped monster is reduced to 0 this turn. [spoiler=Image Credits]Shining Silver Archer: Quiver of Infinite Arrows: Rates, hates, and OCG fixes are all welcome. These are my second and third cards, by the way.[/align] Link to comment Share on other sites More sharing options...
ragnarok1945 Posted July 17, 2009 Report Share Posted July 17, 2009 Silver Archer's effect is slightly OPed. I would have said by destroying a card on the field via sending the equip spell card effect, battle damage would be 0 for this card that turn. 9/10 Link to comment Share on other sites More sharing options...
Justice Knight Posted July 17, 2009 Author Report Share Posted July 17, 2009 Silver Archer's effect is slightly OPed. I would have said by destroying a card on the field via sending the equip spell card effect' date=' battle damage would be 0 for this card that turn. 9/10[/quote'] Alright, I'll fix it. Thanks for the rating! Link to comment Share on other sites More sharing options...
ragnarok1945 Posted July 17, 2009 Report Share Posted July 17, 2009 no problem. I just feel it has enough firepower as it is. Unless the battle damage that turn is VERY small (like 500 or less), it's just too big of a death blow to your opponent Link to comment Share on other sites More sharing options...
◊ Hᵃᵏᵃˢᵉ ◊ Posted July 17, 2009 Report Share Posted July 17, 2009 Well, I must say this is almost fine. I just have to say, even halfing the damage seems a little OVP'd. Making it so he can't declare an attack after he destroys a card would be more reasonable to me. Link to comment Share on other sites More sharing options...
ragnarok1945 Posted July 17, 2009 Report Share Posted July 17, 2009 ok, now that you made the modifications, I'll raise the rating to 9.5/10Well' date=' I must say this is almost fine. I just have to say, even halfing the damage seems a little OVP'd. Making it so he can't declare an attack after he destroys a card would be more reasonable to me.[/quote'] Is it balanced enough if I reduce all Battle Damage to 0 for the turn like ragnarok suggested? It is balanced to me. Technically what YugiohPro said would work too, but I leave that up to you Link to comment Share on other sites More sharing options...
Justice Knight Posted July 17, 2009 Author Report Share Posted July 17, 2009 Well' date=' I must say this is almost fine. I just have to say, even halfing the damage seems a little OVP'd. Making it so he can't declare an attack after he destroys a card would be more reasonable to me.[/quote'] Is it balanced enough if I reduce all Battle Damage to 0 for the turn like ragnarok suggested? Link to comment Share on other sites More sharing options...
◊ Hᵃᵏᵃˢᵉ ◊ Posted July 17, 2009 Report Share Posted July 17, 2009 Yeah, that would be reasonable as well. So I give you a... duh duh duh duh!!! 9/10 Link to comment Share on other sites More sharing options...
Justice Knight Posted July 17, 2009 Author Report Share Posted July 17, 2009 Yay! I think I'll, keep your suggestion, ragnarok (although yours would have worked as well, YugiohPro). Thank you both for all of your help! Link to comment Share on other sites More sharing options...
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