Shrekstasy Posted July 17, 2009 Report Share Posted July 17, 2009 [align=center]I made a thread for the cards I'm going to make using the images from FW's new image thread. [spoiler=EN000]This card can only be activated when a monster you control destroys a Level 8 or higher monster by battle. Place 1 Win Counter on this card (max. 5) each time you inflict battle damage to your opponent. When there are 5 Win Counters on this card, remove all Win Counters to activate an effect:- Increase the ATK of all Level 4 or lower monsters you control by 1000 until the End Phase of this turn.- Special Summon 1 Level 6 monster from the Deck to your field. Then shuffle the Deck. [spoiler=EN001]*Please note that the Ritual Spell Card most likely will not be created.This card can only be Ritual Summoned with the Ritual Spell Card "Wicked Sorcery". You must also Tribute monsters whose total Level equal 8 or more. The ATK of this card is equal to half of the combined ATK of the monsters used to Ritual Summon this card. Each time a monster is destroyed, increase the DEF of this card by 150. When the DEF of this card is 0 or more, you can Tribute this card to inflict 2000 damage to your opponent. [spoiler=EN002]This card can only be activated when a Level 4 or lower Spellcaster-Type monster you control is selected as an attack target. Discard your entire hand to increase the ATK and DEF of the attacked monster by 300 for each Spell Card discarded until the End Phase of this turn. If the attacked monster is destroyed by battle, after Damage Calculation, increase the ATK of all Spellcaster-Type monsters you control by 200 for each Spell Card in your Graveyard until the End Phase of this turn.Phase of this turn. [spoiler=EN003]Increase the ATK of this card by 200 for each "The Thong Siblings" in the Graveyard. If this card is targeted by a card effect other than its own, remove from play 1 "The Thong Siblings" in the Graveyard. If there are 3 or more "The Thong Siblings" in the Graveyard, this card can attack your opponent directly. [spoiler=EN004 *New]This card is treated as a Normal Monster while face-up on the field or in the Graveyard. While this card is face-up on the field, you can Normal Summon it to have it treated as an Effect Monster with this effect: Once per turn, during your Main Phase 2, Special Summon 1 Level 4 or lower monster from the Graveyard to your field. If a monster Special Summoned by the effect of this card is destroyed by the effect of a card, Special Summon it to your field in face-up Defense Position with 1600 ATK and 0 DEF. [spoiler=EN005 *New]This card cannot be Special Summoned. This card returns to the owner's hand during the End Phase of the turn that this card is Normal Summoned or flipped face-up. If this card attacks a monster during your Battle Phase, increase the ATK of this card by 1000 until the end of the Damage Step. If this card destroys a Level 5 or higher monster by battle, return this card to your hand. [/align] Link to comment Share on other sites More sharing options...
Catman25 Posted July 17, 2009 Report Share Posted July 17, 2009 Very creative, good ocg and pic. Balanced with the first effect. Definitely epin. :o Link to comment Share on other sites More sharing options...
borntorun112 Posted July 17, 2009 Report Share Posted July 17, 2009 Like it! The pic is cool. Picture: 10/10OCG: 9/10Effect: 9/10 Overall: 28/30 Link to comment Share on other sites More sharing options...
Shrekstasy Posted July 17, 2009 Author Report Share Posted July 17, 2009 Thanks.=) New card, I think it's unique. Link to comment Share on other sites More sharing options...
Cypress Posted July 17, 2009 Report Share Posted July 17, 2009 do you mind adding the spell card as well? Link to comment Share on other sites More sharing options...
Prince Cascade Posted July 17, 2009 Report Share Posted July 17, 2009 A couple minor grammatical errors with both. I'm sure you'll find them. The counters don't need a special name unless another card deals with them. Change 'active' to 'activate', and you know what to do with 'search'.Nice card, pretty original, pic could've been better. 7/10 I forgot if Ritual Monsters need to restate what the Ritual Spell does... I think I have a couple that don't. :/Anyhow, it's extremely original, save for the pic. It's Caius layered behind the guy in Premature Burial. -.-Love the effect. 8/10 Wepic. ;D Link to comment Share on other sites More sharing options...
Cypress Posted July 17, 2009 Report Share Posted July 17, 2009 oh, and what are the quotes for in Taged "Win" would it look weird reading: Select one "Taged "Win"" in your Graveyard ^that looks wierd to me Link to comment Share on other sites More sharing options...
Shrekstasy Posted July 17, 2009 Author Report Share Posted July 17, 2009 do you mind adding the spell card as well? I'd do it, but it would be a waste of time for a two-sentence, copy-paste effect. Also, I just put the quotations to be grammatically correct. No cards are going to support or relate to that card's name anyways. * New cards. Also, fixed. Thanks, Prince Cascade.=) Link to comment Share on other sites More sharing options...
Prince Cascade Posted July 17, 2009 Report Share Posted July 17, 2009 :oYou changed the wrong active.Sorry, I meant the active following "remove 5 counters to..." part. My bad for not specifying. xP You can actually take out the "as long as this card is active" part, come to think of it. xD Link to comment Share on other sites More sharing options...
ragnarok1945 Posted July 17, 2009 Report Share Posted July 17, 2009 For Twisted Position, why does it have -900 def? Did you mean 900 def? 7.5/10 Link to comment Share on other sites More sharing options...
Shrekstasy Posted July 18, 2009 Author Report Share Posted July 18, 2009 For Twisted Position' date=' why does it have -900 def? Did you mean 900 def? 7.5/10[/quote'] It's -900 because I can make it -900. Also, first card editted again.Thanks. Link to comment Share on other sites More sharing options...
Prince Cascade Posted July 18, 2009 Report Share Posted July 18, 2009 A few changes to Spellweaver Tempest:This card can only be activated when a Level 4 or lower Spellcaster-Type monster you control is attacked. Discard your entire hand to increase the ATK and DEF of the attacked monster by 300 for each Spell Card discarded until the End Phase of this turn. If the attacked monster is destroyed by battle, after Damage Calculation, increase the ATK of all Spellcaster-Type monsters you control by 200 for each Spell Card in your Graveyard until the End Phase of this turn. The Thong Siblings:They're actually the Ojama Trio, who are Level 2 LIGHT Beast-Types with 0/1000 ATK/DEF.I think you should change it to follow that (or at least have 300/1500), but increase the ATK gain/loss to 500.Change "the Graveyard" to "your Graveyard", and "the effect of a card" to "a card effect".On another note, it's a very weak card. :/If a card effect targets it, you have to remove 1 in the Grave from play (it loses its ATK boost) AND loses another 200 ATK.Furthermore, that target effect still applies in the Graveyard. Its effect targets another one of itself, so you'll have to remove another 1 from play due to that. You should reword that a little. Witch of the Black Art:This card is treated as a Normal Monster while face-up on the field or in the Graveyard. While this card is face-up on the field, you can Normal Summon it to have it treated as an Effect Monster with this effect: Once per turn, during your Main Phase 2, Special Summon 1 Level 5 or lower monster from your Graveyard. If a monster Special Summoned by this effect is destroyed by a card effect, Special Summon it in face-up Defense Position with 2000 ATK and 0 DEF. Rapid Return Assailant:I'm sure I've seen that guy somewhere before, but I still like the pic. :D Your cards are excellent.I love Tagged, Possession, Tempest, Witch, and Assailant. They're all very good cards that can pass for realistic. And they're balanced, and for the most part, original. 9/10 Link to comment Share on other sites More sharing options...
♥Łövëły-Ċħän♥ Posted July 18, 2009 Report Share Posted July 18, 2009 Trap 1 is OP with that last effect since its easy to boost a monsters attack to the point of being able to destroy a LVL 8. and since its from your deck you could choose a vastly powerful monster that could pretty much win you the duel. Your ritual seems OP since it has such a powerful effect and no drawback or restriction. Spell 1 no comment. its awesome :3 though Card = card. Throng siblings seems just random :[ its effect isnt impressive at all its like...not helpful what will the last part do for it? and dont capitalize card. Your gemini's effect needs to bebumped down. likeBlah blah blah blah:~~~~~~~~~~~~~Not like-Blah blah blah blah:~~~~~~~~Anyways if you want the level to stay 5 you need a restriction or a drawback. and you need a limit to how many times you can do it. your spirit monsters level should be raised to 5 since it's attack is pretty much 2300. either that or you need a drawback. thats an issue with these cards. their effects are good and strong but you have no restrictions or drawbacks which op's them. also toss the last effect since it returns to your hand anyways. 6/10 due to OP (some) and ocg errors and overused pictures Link to comment Share on other sites More sharing options...
Prince Cascade Posted July 18, 2009 Report Share Posted July 18, 2009 I don't find the spirit OPed since it always returns to your hand at the end of the turn.That could leave you vulnerable.Spirit-types don't have much support or strength, so I think this could pass as balanced.Although it would probably be Limited. Link to comment Share on other sites More sharing options...
♥Łövëły-Ċħän♥ Posted July 18, 2009 Report Share Posted July 18, 2009 well then it needs a drawback. this cards attack is 2300 and its able to cause destruction to your opponent every turn far to easily. thats what makes it OP. its like easily summoning a 2300 atk monster without tributing. Link to comment Share on other sites More sharing options...
Shrekstasy Posted July 18, 2009 Author Report Share Posted July 18, 2009 I fixed everything.I lowered the Spirit's attack to 1000, so that makes it more balanced. The Thong dudes' effect was redone. Link to comment Share on other sites More sharing options...
♥Łövëły-Ċħän♥ Posted July 18, 2009 Report Share Posted July 18, 2009 lower the amount of throngs needed in the graveyard to 2 since you cant have 3 throngs in the grave and one on the field that breaks the 3 of the smae card rule8/10 ^^ Link to comment Share on other sites More sharing options...
bribri123123 Posted July 18, 2009 Report Share Posted July 18, 2009 Wonderful job! 10.5/10 " :) Link to comment Share on other sites More sharing options...
GHawk Posted July 18, 2009 Report Share Posted July 18, 2009 This is weird because I was going to do the same thing but with the imges Neon makes. still am though. I'm just saying. I was going to have the same lay out to. I still am if its ok with you. Very nice cards btw. Link to comment Share on other sites More sharing options...
borntorun112 Posted July 19, 2009 Report Share Posted July 19, 2009 Just a quick question, how do you do those things where you have to hit "Click to View" to see the card? Link to comment Share on other sites More sharing options...
McLovin2132 Posted July 19, 2009 Report Share Posted July 19, 2009 [align=center]I guess I sort of agree with the title, and I love "The Thong Siblings" image, the "Ojamas" rock!!! And to "borntorun112," ask that in "Questions and Help."[/align] Link to comment Share on other sites More sharing options...
◊ Hᵃᵏᵃˢᵉ ◊ Posted July 19, 2009 Report Share Posted July 19, 2009 Trap 1 is OP with that last effect since its easy to boost a monsters attack to the point of being able to destroy a LVL 8. and since its from your deck you could choose a vastly powerful monster that could pretty much win you the duel. Your ritual seems OP since it has such a powerful effect and no drawback or restriction. Spell 1 no comment. its awesome :3 though Card = card. Throng siblings seems just random :[ its effect isnt impressive at all its like...not helpful what will the last part do for it? and dont capitalize card. Your gemini's effect needs to bebumped down. likeBlah blah blah blah:~~~~~~~~~~~~~Not like-Blah blah blah blah:~~~~~~~~Anyways if you want the level to stay 5 you need a restriction or a drawback. and you need a limit to how many times you can do it. your spirit monsters level should be raised to 5 since it's attack is pretty much 2300. either that or you need a drawback. thats an issue with these cards. their effects are good and strong but you have no restrictions or drawbacks which op's them. also toss the last effect since it returns to your hand anyways. 6/10 due to OP (some) and ocg errors and overused pictures Absolutely and positively this. Way to tell it like it is LLD. Link to comment Share on other sites More sharing options...
Shrekstasy Posted July 21, 2009 Author Report Share Posted July 21, 2009 Bump. Link to comment Share on other sites More sharing options...
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