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† Rainbow Neos †


Felix

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This was made with the assumption that the Prisma/RainbowNeos/Dragon rule had been removed. I dislike it anyway; ocg rules shouldn't cross over to tcg.

 

Monster (13)

EHero Neos*3

Rainbow Dark Dragon*3

EHero Stratos

EHero Prisma*3

King of the Swamp*3

 

Spell (20)

ECall*3

Polymerization*3

Fusion Sage*3

Upstart Goblin*3

Dark World Dealings*2

RotA

Heavy Storm

Giant Trunade

Monster Reborn

OSoul*2

 

Trap (7)

Trap Stun*3

Dark Bribe*3

TT

 

Extra (3)

Rainbow Neos*3

 

Before you b!tch and moan it does work; it's killed LS in a turn more than once. If they kill off my first Rainbow Neos and I don't get a 2nd one out fast enough then I'm screwed but if the first one survives and manages to use the appropriate effect for the situation it becomes very difficult for them to come back from that. Rainbow Neos' 3rd effect properly screws over anything that likes the Graveyard and the first and 2nd and 1st are just two different ways for me to be able to do as much damage as possible.

 

In the case of the Traps I'm testing Trap Stun over Solemn. Both Trap Stun and Dark Bribe are there so that Neos can hit the field safely. When it does I can try and look for 4500+ damage.

 

I am aware there's better, a lot better, but in all fairness this is just for kicks. So please no, "start over and build something else". r/f please.

 

Also please fell free to challenge me on YVD to see if I can prove my point.

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This was made with the assumption that the Prisma/RainbowNeos/Dragon rule had been removed. I dislike it anyway; ocg rules shouldn't cross over to tcg.

 

Monster (13)

EHero Neos*3

Rainbow Dark Dragon*3

EHero Stratos

EHero Prisma*3

King of the Swamp*3

 

Spell (20)

ECall*3

Polymerization*3

Fusion Sage*3

Upstart Goblin*3

Dark World Dealings*2

RotA

Heavy Storm

Giant Trunade

Monster Reborn

OSoul*2

 

Trap (7)

Trap Stun*3

Dark Bribe*3

TT

 

Extra (3)

Rainbow Neos*3

 

Before you b!tch and moan it does work; it's killed LS in a turn more than once. If they kill off my first Rainbow Neos and I don't get a 2nd one out fast enough then I'm screwed but if the first one survives and manages to use the appropriate effect for the situation it becomes very difficult for them to come back from that. Rainbow Neos' 3rd effect properly screws over anything that likes the Graveyard and the first and 2nd and 1st are just two different ways for me to be able to do as much damage as possible.

 

In the case of the Traps I'm testing Trap Stun over Solemn. Both Trap Stun and Dark Bribe are there so that Neos can hit the field safely. When it does I can try and look for 4500+ damage.

 

I am aware there's better' date=' [b']a lot better[/b], but in all fairness this is just for kicks. So please no, "start over and build something else". r/f please.

 

Also please fell free to challenge me on YVD to see if I can prove my point.

 

@the italicized: I have not heard of such removal of the ruling. Lolwikia also still has the OCG ruling on it. Plus, OCG rulings should be the TCG rulings as well, otherwise an OCG player and a TCG player could have a conflict with their different set of rules. A few examples are: whether Elemental Hero Rampart Blaster in defense mode can attack or not, whether Chain Material can be used with Future Fusion or not, whether Prisma's effect has a cost or not, and whether Neo Space Pathfinder can be used a "Neos" fusion material monster for Elemental Hero Divine Neos.

 

Now to the actual deck, I'm wondering why you don't have Future Fusion. Also, having King of the Swamp AND Fusion Sage seems to be a bit much for searching out Polymerization. I also don't get why you aren't using Cyber Dragon. The deck looks pretty good though. I was wondering why my RN deck didn't work, and then I realized that I was using a Crystal Beast deck that had Elemental Hero Neos, Rainbow Neos, and Polymerization in it.

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@Mystery guest: Tickle me Elmo said a Judge at his regionals (?) said so, I don't know:/

 

And about the search for Poly it's really quite needed, I rarely ever have more than one way to get Poly in my oppening hand and if I do I can use it to thin out the Deck.

 

For FF I don't really intend to let the duel go on for that many turns.

 

I might fit Cydragon in there, I can at least test it.

 

Why Trap Stun?

 

I'm not really worried about that many monsters' date=' DAD and Judge are ruined by Neos' 3rd effect and I can run over anything that isn't FHD. Trap Stun works for the whole turn stopping Solemn/TTs from killing me on entry and stopping Mirror Force from raeping me if I chose to use the 1st or 3rd effect. I've tried Solemn and halfing my Life Points is pricey and has really put me in the sh!t if something goes wrong.[/b']

 

Also, I wonder if Diamond Dude could work here

 

I doubt it but explain

 

I was thinking POC, any ideas how I can fit it in?

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