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PrometheusMFD's Complete Card Omnibus (Updated)


PrometheusMFD

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This is a thread for me to put every card I have ever made on this site. Everything here is open for review, and I do take suggestions to heart. So, sit back, relax, and scroll through my 10 months of work.

 

[spoiler=General Omnibus]

This is for cards that I never actually put in a set. They will be displayed in alphabetical order.

[spoiler=Alda, High Priestess of Darkness]

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[spoiler=Card Lore]

This card cannot be Normal Summoned or Set. This card can only be Special Summoned by removing 1 DARK monster in your Graveyard from play. If you have no DARK monsters in your Graveyard, destroy this card. Once per turn, you can remove 1 DARK monster in your Graveyard from play to Special Summon 1 DARK monster from your hand.

 

 

 

 

[spoiler=Bard in the Darkness]

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[spoiler=Card Lore]

Control of this card cannot switch. Once per turn, during your Main Phase, you can equip this card to one monster your opponent controls as an Equip Spell Card OR unequip this card and Special Summon it on your sed of the field. Control of a monster equipped with this card switches to this card's controler. Decrease the ATK and DEF of a DARK monster equipped with this card by 500. (A monster can only be equipped with 1 Union monster at a time. If the equipped monster would be destroyed, destroy this card instead.)

 

 

 

 

[spoiler=Blade Drago-Zeralph]

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[spoiler=Card Lore]

This card is treated as a Normal Monster while on the field or in the Graveyard. During your Main Phase, you can Normal Summon this card to have it be treated as an Effect Monster with this effect:

-- Once while this card remains face-up on the field, you can Special Summon 1 "Blade Zeralph Drago Token" (Dragon-Type/WIND/Level 6/ATK 2000/DEF 2000). Increase this card's ATK and DEF by the half the combined ATK of every "Blade Zeralph Drago Token" on the field. If there are 1 or less "Blade Zeralph Drago Tokens" on the field, this card's original ATK becomes 1500.

 

 

 

 

[spoiler=Blood-Wing Vampire]

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[spoiler=Card Lore]

When this card is Normal Summoned or Special Summoned, destroy 1 monster on the field. Increase the ATK and DEF of this card equal to the ATK of the destroyed monster. If the monster destroyed by this card's effect is removed from the Graveyard, destroy this card.

 

 

 

 

[spoiler=Bohnz of the Zombie Angels]

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[spoiler=Card Lore]

This card is also treated as a Fairy-type monster. When a Zombie or Fairy-type monster is Special Summoned from the Graveyard, increase this card's ATK by 200

 

 

 

 

[spoiler=Chaos Knight-Rosa]

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[spoiler=Card Lore]

"Shadowknight-Roxas" + "Shining Cleric-Mist"

This card is also treated as a LIGHT monster. If there are no LIGHT or DARK monsters in your Graveyard, destroy this card and remove it from play. When this card attacks, you can remove 1 DARK or LIGHT monster in your hand or Graveyard from play to increase your Life Points and this card's ATK by half the ATK of the removed monster.

 

 

 

 

[spoiler=Concede to Darkness]

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[spoiler=Card Lore]

You can only activate this card if there is a DARK monster on the field. Activate 1 of the following effects:

-- Select 1 DARK monster on the field. Discard any number of cards and increase the ATK of the selected monster by 500 for each card discarded.

-- If a LIGHT monster you control would be destroyed, discard cards equal to half the level of the monster (rounding up) instead.

 

 

 

 

[spoiler=Despar, Survivor of the Apocalypse]

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[spoiler=Card Lore]

When this card is Normal Summoned, Flip Summoned or Special Summoned, destroy all other cards on the field and inflict 1000 points of damage to this card's controler. This card is unaffected by the effects of Effect Monster cards, Spell Cards, and Trap Cards that removes card(s) from the field.

 

 

 

 

[spoiler=Dragon Charmer]

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[spoiler=Card Lore]

FLIP: Switch control of 1 of your opponent's Dragon-Type monsters until the End Phase of this turn.

 

 

 

 

[spoiler=Dragon's Mirror of Light]

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[spoiler=Card Lore]

Select 1 monster on the field to be treated as a Tuner monster until the End Phase.

 

 

 

 

[spoiler=Elu-Kai Priest]

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[spoiler=Card Lore]

When this card is used to Synchro Summon a WIND Synchro Monster and sent to the Graveyard, you can Special Summon it in face-up attack position during your next Standby Phase.

 

 

 

 

[spoiler=Evil Hero-Nekoni]

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[spoiler=Card Lore]

Once per turn, during your Main Phase, you can look at the top card of your deck. If it is a Monster Card, you can pay 1000 Life Points to Special Summon it on your field. A Monster Special Summoned by this card's effect cannot attack. If it is a Spell or Trap Card, remove it from play.

 

 

 

 

[spoiler=Gaze of the Wyrm]

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[spoiler=Card Lore]

Tribute 1 level 5 or higher Sea-serpent or Dragon-type monster to negate the activation of your opponent's Spell or Trap Card and destroy it.

 

 

 

 

[spoiler=Gheist the Aloof Assassin]

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[spoiler=Card Lore]

When this card is Normal Summoned or Special Summoned, place 1 Spell Counter on this card (max. 12). Increase the ATK of this card by 100 for each Spell Counter on the field. When 1 Spell Card is activated, place 1 Spell Counter on this card. Once per turn, during your Main Phase, you can remove any number of Spell Counters from this card to destroy 1 Monster with a level equal to the number of Spell Counters removed. Remove all Spell Counters from the field the turn this card attacks after using this effect.

 

 

 

 

[spoiler=Haunt the Spooky Ghost]

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[spoiler=Card Lore]

When this card is sent to the Graveyard, you can equip it as an Equip Spell Card to a monster on the field. When a monster equipped with this card is attacked, you can pay any number of Life Points to decrease the ATK of the attacking monster by that amount.

 

 

 

 

[spoiler=Hyazuka, Savior of Spirits]

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[spoiler=Card Lore]

1 Tuner monster + 1 or more non-Tuner monsters

Increase the ATK of this card by 100 for each monster either player's Graveyard. You can decrease the ATK of this card by 1000 to negate the activation of a Spell, Trap, or effect of an Effect Monster Card and destroy it.

 

 

 

 

[spoiler=Kami-no-Ryu]

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[spoiler=Card Lore]

Once per turn, you can equip this card to a Dragon-Type monster as an equip card, OR unequip it to Special Summon this card on your side of the field. A monster equipped with this card cannot be destroyed by battle or the effects of your opponent's Trap cards. (A monster can only be equipped with 1 Union monster at a time. If the equipped monster would be destroyed, destroy this card instead.)

 

 

 

 

[spoiler=Life Consuming Spell-Wormwood]

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[spoiler=Card Lore]

When this card is equipped to a monster, increase your Life Points by the ATK of the equipped monster. The equipped monster's ATK is then reduced to 0, and it becomes a Zombie-type monster. A monster equipped with this card cannot be destroyed by battle.

 

 

 

 

[spoiler=Maiden of Sunlight]

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[spoiler=Card Lore]

When this card is Normal Summoned or Special Summoned, increase your Life Points by 500 for each LIGHT monster in the field. When a LIGHT monster is Normal Summoned or Special Summoned, increase your Life Points by 500.

 

 

 

 

[spoiler=Necro Joker]

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[spoiler=Card Lore]

"Krebons" + 1 or more non Tuner monsters

Increase the ATK and DEF of this card by 100 for each Psychic-type monster in either player's Graveyard. You can remove 1 Psychic-type monster from your Graveyard to negate the activation of a Spell, Trap Card, or Monster Effect and destroy it. If you activate this effect, decrease the original ATK of this card by 500, and this card cannot attack this turn.

 

 

 

 

[spoiler=Ninja no Ketsueki-na]

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[spoiler=Card Lore]

When this card destroys a monster by battle, destroy all cards equipped to this card and equip the destroyed monster to this card. Increase the ATK, DEF, and level by the total ATK, DEF, and level of every monster equipped to this card respectively. If this card would be destroyed, you can destroy 1 card equipped to this card instead.

 

 

 

 

[spoiler=Phynel Armed Dragon]

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[spoiler=Card Lore]

This card cannot be Normal Summoned or Set. This card can only be Special Summoned by tributing 1 level 7 monster with "Armed Dragon" in its name. When this card is Summoned, destroy all other cards on the field. Increase the ATK of this card by 500 for each card destroyed by this card's effect. During the End Phase after this card is Summoned, destroy it and inflict 2000 damage to your life points.

 

 

 

 

[spoiler=Prayer of Light]

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[spoiler=Card Lore]

Reveal cards from your Deck until you reveal a "Lightsworn" monster or a "Judgement Dragon". Special Summon it and send all other cards that were revealed to the Graveyard. Discard cards from your Deck equal to the cards revealed with this card's effect. The effects of monsters summoned are negated and they cannot attack.

 

 

 

 

[spoiler=Protector Spirits-Eisse and Snho]

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[spoiler=Card Lore]

This card cannot be Special Summoned. This card returns to the owner's hand during the End Phase of the turn it was Normal Summoned or flipped face-up. As long as this card remains face-up on the field, neither player can activate Spell and Trap Cards and the effects of all face-up Spell and Trap cards are negated.

 

 

 

 

[spoiler=Quetzalcoatl-Sky Spirit]

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[spoiler=Card Lore]

This card cannot be Normal Summoned or Set. This card can only be Special Summoned by Tributing 3 WIND or Reptile-Type monsters. During your Standby Phase, you can Tribute 1 WIND monster to discard 1 monster from your hand. If you activate this effect, your Opponent can only activate 1 Spell or Trap Cards until the End Phase of their turn. During your opponent's End Phase, inflict 2000 damage to your Opponent minus 1000 for every Spell Card they activated that turn.

 

 

 

 

[spoiler=Rock Angel-Warrior of the Guitar]

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[spoiler=Card Lore]

1 Tuner monster + 1 or more non-Tuner monsters

The combined level of monsters used to Synchro Summon this card does not have to equal the level of this card. The level of this card is equal to the combined level of the monsters used to Synchro Summon this card (max. 12). The original ATK and DEF of this card are equal to the level of this card times 500. When this card is targeted for a Spell Card, Trap Card, or Monster Effect, you can downgrade this card by 2 levels to negate the effect of that card and destroy it.

 

 

 

 

[spoiler=Shadowknight-Roxas]

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[spoiler=Card Lore]

This card cannot be Normal Summoned or Set. This card can only be Special Summoned by removing 1 DARK monster in your Graveyard from play. If you have no DARK monsters in your Graveyard, destroy this card. When this card attacks, you can remove 1 DARK monster in your hand or Graveyard from play to increase the ATK of this card by half the ATK of the removed monsters.

 

 

 

 

[spoiler=Shining Cleric-Mist]

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[spoiler=Card Lore]

This card cannot be Normal Summoned or Set. This card can only be Special Summoned by removing 1 LIGHT monster in your Graveyard from play. If you have no LIGHT monsters in your Graveyard, destroy this card. When this card attacks, you can remove 1 LIGHT monster in your hand or Graveyard from play to increase your Life Points by half the ATK of the removed monsters.

 

 

 

 

[spoiler=Silver-Wing Angel]

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[spoiler=Card Lore]

When your opponent designates a Fairy-Type monster as an attack target, you can discard the top 2 cards from your deck to negate the attack. If you discarded a Fairy-Type monster(s) with this card's effect, increase your Life Points by half the total ATK of the discarded monster(s).

 

 

 

 

[spoiler=Small Fearie Alliance]

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[spoiler=Card Lore]

"Happy Lover" + "Shining Friendship"

Increase the ATK and DEF of this card by 500 for each Normal Fairy-Type Monster in your Graveyard. When another Fairy-Type Monster you control attacks or is attacked, you can remove from play 1 Counter Trap Card in your Graveyard to negate the battle and destroy your opponent's monster. If you activate this effect, skip your next Draw Phase.

 

 

 

 

[spoiler=Synchro Shift]

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[spoiler=Card Lore]

Tribute 1 Synchro or Dark Synchro Monster. Special Summon 1 Monster from your Extra Deck with a level the opposite of the tributed monster.

 

 

 

 

[spoiler=The Glory Fish]

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[spoiler=Card Lore]

Once per turn, you can equip this card to a monster you control as an equip card, OR unequip it to Special Summon this card on your side of the field. When a monster equipped with this card destroys a monster by battle, place 1 Glory Counter on this card (max. 11). (A monster can only be equipped with 1 Union monster at a time. If the equipped monster would be destroyed, destroy this card instead.) For each Glory Counter on this card, increase this card's level by 1, and its ATK by 300.

 

 

 

 

[spoiler=Trap of the Forest Dwellers]

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[spoiler=Card Lore]

After activation, Special Summon this card in either Attack or Defense position as an Effect Monster Card (Plant-Type/EARTH/Level 4/ATK 0/DEF 1600). When this card is Special Summoned, destroy 1 monster on the field. Once per turn, you can flip this card face-down in your Spell and Trap Zone.(This card is still treated as a Trap Card)

 

 

 

 

[spoiler=Ultimate Armor Shien]

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[spoiler=Card Lore]

1 Tuner monster + "Great Shogun Shien"

Your opponent cannot activate more than 1 Spell or Trap per turn. Once per turn, if you control 1 or more "Six Samurai" monster(s), you can inflict 500 points of damage to your opponent for each "Six Samurai" monster on the field. If you activate this effect, this card cannot attack this turn. When this card would be destroyed, you can destroy 1 "Six Samurai" monster you control instead.

 

 

 

 

[spoiler=Ultimate Nitro Robot-Nos]

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[spoiler=Card Lore]

1 Tuner monster + 1 or more non Tuner monsters

If this card is Synchro Summoned using a monster with "Nitro" in its name, increase the ATK of this card by 800. During your Main Phase, you can tribute 1 monster to destroy 1 Spell or Trap Card on the field.

 

 

 

 

[spoiler=Undead Warrior-Wormwood]

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[spoiler=Card Lore]

This card cannot be Normal Summoned or Set. This card can only be Special Summoned by Tributing 1 monster equipped with "Life Consuming Spell-Wormwood". The ATK and DEF of this card are equal to the original ATK and DEF of the Tributed monster. When this card destroys a monster by battle, activate 1 of the following effects:

-- Inflict damage equal to the destroyed monster's ATK to your opponent.

-- Increase your life points by the destroyed monster's ATK

-- Add 1 "Life Consuming Spell-Wormwood" from your Graveyard to your hand. This card can attack again.

 

 

 

 

 

 

[spoiler=With My Friends]

These are cards I have made with some friends of mine.

[spoiler=Hinata the Angel of Peace]

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Made with my friend Scott

[spoiler=Card Lore]

This card cannot be Normal Summoned or Set. This card can only be Special summoned by removing 5 DARK monsters in your Graveyard from play. While this monster is face-up on the field, no monsters can declare an attack. When your opponent activates a Spell Card or Trap Card, you can discard 2 cards to negate the activation of that card and destroy it. When this monster is destroyed, you can Special Summon up to 2 of your removed DARK monsters to your field.

 

 

 

 

[spoiler=Orediales-Silver Dragon That Travels Through Time and Space]

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Made with my friend Jordan

[spoiler=Card Lore]

Once per either player's turn, during their Main Phase, you can discard 1 card to remove this card and 1 other card on the field from play. During your Standby Phase, if this card is removed from play, you can Special Summon it on your field in Defense position.

 

 

 

 

 

 

[spoiler=Prometheus' Card Contest Cards]

These are all my contest cards in order of creation. I have placed the place that each card received (if they received one)

[spoiler=Last Swordsman of Otnak]

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[spoiler=Card Lore]

This card cannot be Special Summoned. When you Normal Summon this card, destroy all other monsters you control. When this card destroys an attack position monster as a result of battle, it can attack again. When this card destroys a defense position monster with a DEF lower than the ATK of this card, deal the difference to your opponent as battle damage. This card is switched to defense position the End Phase after it attacks.

 

 

 

 

[spoiler=Burst Warrior Gerran (3rd)]

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[spoiler=Card Lore]

This card cannot be Normal Summoned or Set. This card can only be Special Summoned by removing any number of Tuner monsters in your Graveyard from play (max. 3). Decrease the ATK of this card by 1500 minus 500 for each monster removed from play with this card's effect.

 

 

 

 

[spoiler=Darkcast Sorcerer]

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[spoiler=Card Lore]

"Windcast Witch" + "Flamecast Magician"

When this card is Fusion Summoned, you can add up to 2 Spell or Trap Cards from your Graveyard to your Hand. When a Spell or Trap Card you control is sent to the Graveyard, you can decrease the ATK and DEF of this card by 1000 to add it to your hand instead.

 

 

 

 

[spoiler=Flamecast Magician]

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[spoiler=Card Lore]

When this card is Normal Summoned or Special Summoned, add 1 Trap Card from your Graveyard to your hand. Once per turn, during either player's turn, you can pay 1000 life points to activate a Trap Card from your hand.

 

 

 

 

[spoiler=Windcast Witch]

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[spoiler=Card Lore]

When this card is Normal Summoned or Special Summoned, add 1 Spell Card from your Deck to your hand. When a Spell Card you control is sent to the Graveyard, you can pay 1000 life points to add it to your hand instead.

 

 

 

 

[spoiler=Combination Revival]

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[spoiler=Card Lore]

Discard 1 Spell and 1 Trap Card from your hand. Special Summon 1 monster from your Graveyard. It cannot attack this turn and its effect is negated until the End Phase.

 

 

 

 

[spoiler=Caster Defense]

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[spoiler=Card Lore]

Activate only while 1 Spellcaster-Type monster you control is selected as an attack target while you control 2 or more Spellcaster-Type monsters. Change the attack target to another Spellcaster-Type monster you control. The effects of Monster, Spell, and Trap cards that activate in the Chain after this card are negated.

 

 

 

 

[spoiler=Spirit of the Black Hole]

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[spoiler=Card Lore]

1 DARK Tuner monster + 1 or more non Tuner monsters

When this card is Synchro Summoned, destroy all other cards on the field control. Increase the ATK of this card by 500 for each card destroyed by this card's effect until the End Phase. This card cannot be destroyed by battle.

 

 

 

 

[spoiler=Bio Ghost-Spore]

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[spoiler=Card Lore]

This card cannot be Special Summoned. When you Normal Summon or Set this monster, you must tribute 3 monsters. When this card is Normal Summoned destroy all other monsters on the field and increase the ATK of this card by 400 for each monster destroyed. When a monster(s) is sent to the Graveyard except by the effect of "Bio Ghost-Spore", Special Summon 1 "Ghost Spore Token" (Plant-Type/EARTH/4 Star/ATK 1500/DEF 1500) for each monster(s) sent to the Graveyard to either player's field. Once per turn, you can Tribute any number of "Ghost Spore Tokens" on the field to Special Summon 1 monster whose level equals the number of "Ghost Spore Tokens" Tributed from your Graveyard. During the turn this card is activated, you cannot declare an attack.

 

 

 

 

 

 

 

I will continue to update this with the cards I have

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