Umbra Posted July 22, 2009 Report Share Posted July 22, 2009 along with a bunch of it's support. Dark MagicianDARKSpellcaster6 / 2700 / 2100This card cannot be Special Summoned. The number of Tributes needed to summon this card is increased by 1. When a Spell Card is activated, place 1 Spell Counter on this card. This card gains 200 ATK for each Spell Counter on it. You can remove 2 Spell Counters from this card to destroy 1 card on the field. You can remove 6 Spell Counters from this card to Special Summon 1 Level 7 or lower Spellcaster-type monster from your Graveyard, except “Dark Magician”. You can remove 10 Spell Counters from this card to destroy all cards on the field. Dark Magician GirlDARKSpellcaster5 / 2100 / 1800If you control a Spellcaster-type monster, you can Special Summon this card from your hand. When this card destroys a monster by battle, place 1 Spell Counter on this card. When this card battles, you can remove 1 Spell Counter from this card to halve the other monster's ATK during damage calculation only. Dark Magician ApprenticeDARKSpellcaster / Tuner2 / ? / 1200This card's ATK is always equal to it's Level x 450. During your Standby Phase, if you control no monsters, you can Special Summon this card from your hand or Graveyard. When a Spell Card is activated, place 1 Spell Counter on this card. This card's Level is always increased by the number of Spell Counters on this card. You can Tribute 1 Spellcaster-type monster you control to place Spell Counters on this card equal to the Tributed monster's Level. You can Tribute this card to Special Summon 1 Spellcaster-type monster with the same Level from your hand, Deck, or Graveyard, ignoring any summoning conditions. Negative Energy GeneratorEquip SpellEquip only to a DARK monster with 500 ATK or less. The equipped monster's original ATK is tripled. When this card is destroyed, destroy all DARK monsters you control. Dark SageDARKSpellcaster / Synchro10 / 3200 / 28001 Spellcaster-type Tuner + “Dark Magician”This card cannot be Special Summoned except by Synchro Summon. When this card is Synchro Summoned, place up to 6 Spell Counters on a card you control. When your opponent activates the effect of a card, you can remove 3 Spell Counters from a card you control to negate the effect and remove from play the card. Once per turn, when this card destroys a monster by battle, you can remove 2 Spell Counters from this card to add 1 Spell Card in your Deck to your hand. Dark Eradicator WarlockDARKSpellcaster / Synchro8 / 2800 / 28001 Spellcaster-type Tuner + “Dark Magician”When either player activates a Spell Card, place 1 Spell Counter on this card and inflict 300 damage x the number of Spell Counters on this card to your opponent. When this card destroys a monster by battle, remove 1 card on the field from play. When this card would be destroyed, you can remove 2 Spell Counters from it instead. Dark Magic WaveSpell CardActivate only if you control a face-up “Dark Magician” monster or a Synchro Monster that lists “Dark Magician” in it's card text. Remove any number of Spell Counters from your side of the field, and remove from play Spell or Trap Cards on the field equal to the number of Spell Counters removed / 2. Until your opponent's End Phase, any monster that attacks a Spellcaster-type monster has it's ATK halved during damage calculation. Magic BoxContinuous TrapRemove from play 1 “Dark Magician” you control. Special Summon 1 Level 7 or lower Spellcaster-type monster from your Deck or Graveyard and equip it with this card. If the equipped monster is removed from the field, destroy this card. If this card is removed from the field, destroy the equipped monster and Special Summon 1 “Dark Magician” that is removed from play. Once per turn, you can remove 3 Spell Counters from your side of the field to add this card on the field or in your Graveyard to your hand. Dark Magic AssaultQuick-Play SpellActivate only when a “Dark Magician” monster or a Synchro Monster that lists “Dark Magician” in it's card text attacks. The attack becomes a direct attack. Any Battle Damage the monster inflicts is decreased by 500. Dark PaladinDARKWarrior / Synchro9 / 3500 / 25001 Warrior-type Tuner + “Dark Magician”This card cannot be Special Summoned except by Synchro Summon. Once per turn, declare 1 Type. This card gains 300 ATK for each monster your opponent controls with the declared Type. If this card battles a monster with the declared Type, destroy the monster after damage calculation and inflict damage to your opponent equal to the destroyed monster's ATK. When this card would be removed from the field by a card effect, you can remove 4 Spell Counters from your side of the field instead. Hellfire MagusDARKSpellcaster / Synchro7 / 2800 / 21001 FIRE Tuner + “Dark Magician”This card cannot be Special Summoned except by Synchro Summon. When a player removes a Spell Counter(s) from a card you control, inflict 400 damage x the number of Spell Counters removed to your opponent, and place 2 Spell Counters on this card. You can remove 12 Spell Counters from this card to destroy all face-up cards your opponent controls. During the End Phase of a turn this card's effect was activated, return it to your Extra Deck and Special Summon 1 “Dark Magician” from your Graveyard, ignoring any summoning conditions. Dark Magic RitualSpell CardTribute 2 Spellcaster-type monsters you control. Special Summon 1 “Sorcerer of Wicked Spell” from your hand, Deck or Graveyard. Sorcerer of Wicked SpellDARKSpellcaster12 / 0 / 0This card cannot be Normal Summoned or Set. This card cannot be Special Summoned, except by “Dark Magic Ritual”. This card's ATK/DEF becomes equal to the combined Levels of the monsters Tributed for “Dark Magic Ritual” x 300. When either player activates a Spell Card, place 2 Spell Counters on this card. You can remove 12 Spell Counters from this card to select 1 Spell Card in your hand. While this card is face-up on the field, the selected card gains the following effect: • Destroy all cards on the field, except Spellcaster-type monsters. Primordial MagicianDARKSpellcaster / Synchro7 / 2900 / 23001 LIGHT Tuner + “Dark Magician”This card cannot be Special Summoned except by Synchro Summon. When your opponent activates a Spell Card, you can place 2 Spell Counters on this card to negate the Spell Card and return it to your opponent's hand. When this card destroys a monster by battle, Special Summon 1 “Essence of Light Token” (LIGHT/Fairy-type/Level 1/0 ATK/0 DEF) to your opponent's side of the field. When an “Essence of Light Token” is destroyed, inflict damage to your opponent equal to the number of Spell Counters on this card x 300. During the End Phase of a turn an “Essence of Light Token” is destroyed, return this card to your Extra Deck and Special Summon 1 “Dark Magician” from your Graveyard, ignoring any summoning conditions. Thousand KnivesQuick-Play SpellActivate only when a “Dark Magician” monster or a Synchro Monster that lists “Dark Magician” in it's card text battles. Destroy the other monster before damage calculation. Link to comment
EnkoMaun Posted July 22, 2009 Report Share Posted July 22, 2009 wow. way better than the current dm (and friends) awesome. Link to comment
Yugiohrulez! Posted July 22, 2009 Report Share Posted July 22, 2009 Better, but they aren't the same. Link to comment
Umbra Posted July 22, 2009 Author Report Share Posted July 22, 2009 That's the point - they aren't supposed to be the same. Link to comment
Zkaiser Posted July 23, 2009 Report Share Posted July 23, 2009 Why did you make Dark Magician a 6 star just to make him two tributes again? And how would you get out Dark Sage? Otherwise, great stuff! 8/10 Link to comment
玄魔の王 Posted July 23, 2009 Report Share Posted July 23, 2009 There's a Level 4 Tuner monster in Stardust Overdrive that works with him. I don't know about these. They're good cards and all, especially by making them fit with more modern themes, but Spell Counter decks already have enough muscle behind them that they don't need these guys to help. Endymion, Arcanite and Tempest are currently the powerhouses, and I don't see these guys upstaging them. But power? They've got lots of it. 9/10 for sure. Link to comment
Zkaiser Posted July 23, 2009 Report Share Posted July 23, 2009 Are you talking about that dual monster? Cuz' you know, it's a dual monster. Link to comment
玄魔の王 Posted July 23, 2009 Report Share Posted July 23, 2009 Are you talking about that dual monster? Cuz' you know' date=' it's a dual monster.[/quote'] With the support for Genimis, Spellcasters and such, and its ATK score, I think it can last long enough to use its effect. Don't hold prejudice against a Card Type because it's a Card Type. Link to comment
Zkaiser Posted July 23, 2009 Report Share Posted July 23, 2009 Are you talking about that dual monster? Cuz' you know' date=' it's a dual monster.[/quote'] With the support for Genimis, Spellcasters and such, and its ATK score, I think it can last long enough to use its effect. Don't hold prejudice against a Card Type because it's a Card Type. I actually love Gemini's but I look at each card on a case to case basis and this is a spellcaster deck and would need it's Spells for things other than Gemini support. In a Gemini Deck though, He's great. Edit: Just Looked up his stats. I thought he was 1600 ATK but he's really 1800. Nevermind he's useful in Spellcasters. Link to comment
Umbra Posted July 23, 2009 Author Report Share Posted July 23, 2009 Let's not forget that DM-Apprentice can increase it's own Level. And Spell Counters is pretty much the only theme Spellcasters have these days: I'm just adapting them to the current situation. Link to comment
玄魔の王 Posted July 23, 2009 Report Share Posted July 23, 2009 And for that I do commend you. Link to comment
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