General Assclown Posted July 28, 2009 Report Share Posted July 28, 2009 [align=center]This contest is only free for Club Members of Sacred Soronity (others have to pay). You can sign up either here or find the link in my sig. Sacred Soronity is a newly founded Club and I would appreciate if you joined. Back to the contest. RULES - [spoiler=Requirements]- Make a DARK monster- Monster's name has to have "Sacred Soronity" in it- Must be made by 5th of August- Entry Fee is 20 points [spoiler=Prizes]1st- 1/2 of Entry Fees + 3 reps2nd- 1/4 of Entry fees + 1 rep 3rd - 1/4 of Entry Fees [spoiler=Results] 1st - Omega Devil2nd - JG3rd - Lucifer [/align] Link to comment Share on other sites More sharing options...
JG. Posted July 28, 2009 Report Share Posted July 28, 2009 Why not? Points on the way. Link to comment Share on other sites More sharing options...
General Assclown Posted July 28, 2009 Author Report Share Posted July 28, 2009 I'm assuming your the only person joining the contest. I know you won't but it's worth a try, could you join my club? You'd be the first person to join and I'd give you the 2nd highest rank (which is 2nd to "Main Club Leader") since your a high level. Not many people are being attracted to a club only featuring a 4 star......(sad, yea?) Link to comment Share on other sites More sharing options...
JG. Posted July 28, 2009 Report Share Posted July 28, 2009 Yeah, why not? I'll join. My card's ready too. When this card attacks, you can discard 1 monster from your hand to increase the ATK of this card by the discarded monsters Level x200 until the End Phase. When this card destroys a monster, select 1 card in your Graveyard and add it to your hand. Link to comment Share on other sites More sharing options...
General Assclown Posted July 28, 2009 Author Report Share Posted July 28, 2009 Thanks. BUMP Link to comment Share on other sites More sharing options...
General Assclown Posted July 30, 2009 Author Report Share Posted July 30, 2009 BUMP JG is gonna win this....do you want him to win without a fight? Link to comment Share on other sites More sharing options...
Subtlety Posted July 31, 2009 Report Share Posted July 31, 2009 i guess im in Link to comment Share on other sites More sharing options...
Ryno Dorcus Posted July 31, 2009 Report Share Posted July 31, 2009 I'm in. Card coming soon. Also joined the club. Sending 20 points as well. Link to comment Share on other sites More sharing options...
Enrise Posted July 31, 2009 Report Share Posted July 31, 2009 Why not? Points on the way. Ditto. Link to comment Share on other sites More sharing options...
Ryno Dorcus Posted July 31, 2009 Report Share Posted July 31, 2009 Sacred Soronity Reaper [Lv 8 Dark, Zombie, Effect] ATK ? DEF 0Lore= This card can not be Normal Summoned or Set. This card can only be Special Summoned from the Graveyard. During your standby phase, if this card is in your Graveyard you may remove 3 Dark ATR monsters in your Graveyard from play, to Special Summon this card to your side of the field in Face-Up ATK position. During the End Phase of the turn this card is Special Summoned with this way, destroy this card and send it to the Graveyard. The original ATK of this card is equal to the number of "Sacred Soronity" monsters in your Graveyard X700. Once per turn, during your Main Phase, tribute 2 "Sacred Soronity" monsters on your field to inflict damage to your opponent's Life Points equal to the original ATK of this card. Link to comment Share on other sites More sharing options...
Enrise Posted July 31, 2009 Report Share Posted July 31, 2009 Card:Image by: Ith, High Anarchist by Zoltan Boros and Garbor SzikszaiLore:This card cannot be Summoned except by Tributing 3 "Sacred Soronity" monsters on your side of the Field. This card's original ATK and DEF become the number of "Sacred Soronity" monsters removed from play and in your Graveyard x700. Once per turn, you can add 1 Soronity Counter on this card. You can remove any number of Soronity Counters to activate the following effects:3: This card cannot be destroyed by battle for the remainder of the duel.5: You can Special Summon up to 3 "Sacred Soronity" monsters in face-up ATK Position on your side of the field.7: This card can negate all Spell and Trap cards your opponent plays, and destroy them.9: You can Tribute this card to Summon 1 "Sacred Soronity God - Dues" to your side of the field. I do hope I am accepted, because I already payed the points to enter this contest in the first place. -.- Link to comment Share on other sites More sharing options...
Subtlety Posted July 31, 2009 Report Share Posted July 31, 2009 This card cannot be Normal Summoned or Set. This card can only be Special Summoned from your hand or Deck when your opponent destroys every card on your side of the field. When this card is Special Summoned, destroy all cards your opponent controls and in their hand. For every card destroyed when this monster is Special Summoned, both players take x200 damage. This card cannot attack on the turn it was Summoned. This card cannot be targeted by Spell Cards or Monster Effects.at this rate well have an entire archetype by the end of the contest Link to comment Share on other sites More sharing options...
General Assclown Posted August 1, 2009 Author Report Share Posted August 1, 2009 All accepted ^^ Also, Queen Ashe, I'll give you refund since your a Club Member Link to comment Share on other sites More sharing options...
Enrise Posted August 1, 2009 Report Share Posted August 1, 2009 Halo, for my card, do you think I should post another one, from his effect, read the last part.Does that mean I need to make "Sacred Soronity - Dues" by any chance? Or no? Link to comment Share on other sites More sharing options...
.Gideon. Posted August 1, 2009 Report Share Posted August 1, 2009 I'll join, [align=center][spoiler= Sacred Soronity God] This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by Tributing 3 "Sacred Soronity" monsters you control. When this card is Summoned, remove from play all other cards on the field and in both players hands. Then, both players Special Summon monsters from their respective Decks until they control 5 monsters, and select 5 Spell or Trap Cards from their respective Decks and Set them. This card is unaffected by card effects. This card cannot be destroyed by battle. Place 1 Chaos Counter on this card during each of your Standby Phases. The ATK and DEF of this card are each equal to the number of Chaos Counters on it x1000. If this card has 10 Chaos Counters on it, remove it from play and both players unite their hands with their Decks, both Decks are then shuffled.[/align] Link to comment Share on other sites More sharing options...
General Assclown Posted August 2, 2009 Author Report Share Posted August 2, 2009 Halo' date=' for my card, do you think I should post another one, from his effect, read the last part.Does that mean I need to make "Sacred Soronity - Dues" by any chance? Or no?[/quote'] You do not have to make the card although you can but making it will not boost your score any higher Link to comment Share on other sites More sharing options...
Enrise Posted August 2, 2009 Report Share Posted August 2, 2009 Oh then screw it <_ Link to comment Share on other sites More sharing options...
Dramatic Crossroad Posted August 2, 2009 Report Share Posted August 2, 2009 'HEX'is alternative for 'witch',... and abbreviation of 'HEXagram' that is known to be a religious and occult symbol. Her name,appearance, effect and stats resolve around 6 too (6 legs, 2400 =6*400 ; 1200 =6x200; The factors' sum: 400+200 = 600 ) . Link to comment Share on other sites More sharing options...
General Assclown Posted August 2, 2009 Author Report Share Posted August 2, 2009 Oh then screw it <_< lol 'HEX'is alternative for 'witch'' date='... and abbreviation of 'HEXagram' that is known to be a religious and occult symbol. Her name,appearance, effect and stats resolve around 6 too ([b']6[/b] legs, 2400 =6*400 ; 1200 =6x200; The factors' sum: 400+200 = 600 ) . Accepted. Link to comment Share on other sites More sharing options...
DesCrow Posted August 2, 2009 Report Share Posted August 2, 2009 Just so you know1/2 = 50/1001/3 = 33/1001/3 = 33/100 Total = 116/100 %I'm not in the club, but, just tryin to be helpful. =D Link to comment Share on other sites More sharing options...
General Assclown Posted August 2, 2009 Author Report Share Posted August 2, 2009 Update - - Prizes changed Link to comment Share on other sites More sharing options...
Dramatic Crossroad Posted August 2, 2009 Report Share Posted August 2, 2009 Anyway, i've noticed now that my card is way OVERpowered... and actually really broken for a 6-star 2400ATK monster. It could attack up to 4 times, or nuke the field,then again it has no balance in effects or any specific summoning conditions... xD LOL Link to comment Share on other sites More sharing options...
General Assclown Posted August 2, 2009 Author Report Share Posted August 2, 2009 You can change it but only once Link to comment Share on other sites More sharing options...
General Assclown Posted August 5, 2009 Author Report Share Posted August 5, 2009 >>>>>>>>>>>>>>> Contest Ended! <<<<<<<<<<<<<<<<< Results will be posted in at least 30 minutes. Link to comment Share on other sites More sharing options...
.Gideon. Posted August 5, 2009 Report Share Posted August 5, 2009 [align=center][spoiler= 2nd God] This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by Tributing 3 "Sacred Soronity" monsters you control. When this card is Summoned, both players unite all their respective cards on the field (except this card), in their hands, and in their Graveyards with their respective Decks and shuffle them. Then, your opponent draws 6 cards. This card is unaffected by card effects. This card cannot be destroyed by battle. The ATK and DEF of this card are each equal to the number of monsters you control other than this card x2000. As long as this card remains face-up, both players must skip their Draw Phase. Once per turn, you can Special Summon 1 "Sacred Soronity" monster from your Deck in face-up Defense Position. Each time you activate this effect, your opponent draws 2 cards. Place 1 Chaos Counter on this card during each of your Standby Phases. If this card has 10 Chaos Counters on it, remove it from play and draw 6 cards. [/align] Link to comment Share on other sites More sharing options...
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