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HitoKage

Fire Trooper Synchro Burn Deck

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Fire trooper deck

 

Monsters(17)

3x Fire Trooper

1x Blazing Hiita

1x Des Koala

2x Junk Synchron

1x Magna Drago

2x Marauding Captain

2x Quillbolt Hedgehog

1x Road Synchron

1x Sangan

3x UFO Turtle

 

Spells (13)

 

1x Giant Trunade

1x Heavy Storm

1x Level Limit Area - B

1x Meteor of Destruction

1x Monster Reborn

1x Reinforcement of the Army

1x Swords of Revealing Light

3x The Warrior Returning Alive

1x Wave Motion Cannon

1x Synchronized Realm

1x De-Synchro

 

Traps (10)

 

1x Gravity Bind

1x Limit Reverse

1x Magic Cylinder

1x Spell Shield Type-8

1x Threatening Roar

1x Ceasefire

1x Judgement of Anubis

1x Raigeki Break

1x Ordeal of a Traveler

1x Widespread Ruin

 

Extra Deck (6)

 

1x Colossal Fighter

2x Junk Warrior

1x Road Warrior

1x X-Saber Urbellum

1x Gaia Night Force of the Earth

[spoiler=old deck(pertains to posts 2-19)]I'm reposting this because I still think it needs work.

Monsters(14):

Raging Flame Sprite x2

Solar Flare Dragon x3

Thestalos the Firestorm Monarch x1

UFO turtle x2

Inferno x2

Ultimate Baseball Kid x2

Little Chimera x1

Gaia the Combustible Soul x1

 

Spells(15):

Axe of Despair x1

Molten Destruction x2

Ookazi x1

Swords of Revealing Light x1

Mystical Space Typhoon x1

Reload x1

Megamorph x1

Black Pedant x2

Double Summon x1

Level Limit Area -B x1

Dark Room of Nightmare x1

Lightning Vortex x1

Monster Reborn x1

 

Traps(11):

Ceasefire x1

Dust Tornado x1

Magic Cyliner x1

Spellbinding Circle x1

Sakuretsu Armor x1

Backfire x2

Threatning Roar x1

Judgement of Anubis x1

Ordeal of a Traveler x1

Compulsory Evacuation Device x1

 

Stradegy- 1.) Burnicide- In hand-Solar Flare, Black Pedant, Ordeal, Back Fire x2, Dark Room. Summon Solar Flare, equip Black Pedant, set both backfire's and ordeal. End turn, opponent 3500. Opponent attack, activate ordeal and back fires, opponent guesses wrong, ends turn. Draw Combustible Soul, Summon itand Activate Dark room. Tribute Solar flare, opponent loses 500(pedant) + 1000(2 backfire) + 600(dark room)= 2100. End turn, Combustile soul goes to grave, opponent loses 1600(Backfire + Dark room). 3500-2100=1400-1600=0 Game.

 

2.) In hand- Raging Flame Sprite, Little Cimera, Double Summon, Ookazi, Threatning Roar(or Any Stall Card), Ceasefire.

Use Double Summon, Summon both Flame Sprite and Chimera. Use Ookazi, set Stall Card and Ceasefire. Attack with Flame Sprite. End Turn. Opponent- 2600.

During your opponent's turn, use Ceasfire to inflict 1000(or more depending on what they Summon) and Stall Card for protection. Opponent End Turn. Opponent-1600

Attack with Raging Flame Sprite- Opponent-0

 

 

 

Total-40

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Try this. The burn cards here cause more damage. Also has more stall cards to help keep Solar Flare alive. This is the best I can do with a cheap Fire/Burn.

 

Monsters: 19

2x Lava Golem

1x Thestalos the Firestorm Monarch

3x Solar Flare Dragon

3x UFO Turtle

2x Abaki

2x King Pyron

2x Inferno

2x Ultimate Baseball Kid

1x Raging Flame Sprite

1x Sangan

 

Spells: 16

3x Tremendous Fire

2x Meteor of Destruction

2x Dark Room of Knightmare

1x Monster Reborn

1x Mystical Space Typhoon

1x Level Limit Area B

1x Swords of Revealing Light

2x Ookazi

3x Messenger of Peace

 

Traps: 5

1x Gravity Bind

1x Magic Cylinder

1x Ceasefire

2x Backfire

 

Total: 40

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Try this. The burn cards here cause more damage. Also has more stall cards to help keep Solar Flare alive. This is the best I can do with a cheap Fire/Burn.

 

Monsters: 19

2x Lava Golem

1x Thestalos the Firestorm Monarch

3x Solar Flare Dragon

3x UFO Turtle

2x Abaki

2x King Pyron

2x Inferno

2x Ultimate Baseball Kid

1x Raging Flame Sprite

1x Sangan

 

Spells: 16

3x Tremendous Fire

2x Meteor of Destruction-(don't know where it is)

2x Dark Room of Knightmare

1x Monster Reborn

1x Mystical Space Typhoon

1x Level Limit Area B

1x Swords of Revealing Light

2x Ookazi

3x Messenger of Peace

 

Traps: 5

1x Gravity Bind

1x Magic Cylinder

1x Ceasefire

2x Backfire

 

Total: 40

Don't have the bolded cards, but the idea of Solar Flare as your main...I will keep that in mind.

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Don't have the bolded cards

 

If you're not willing to spend a little cash (in this case, a REALLY small amount) on an IRL deck, then I suggest you do something else with your time.

 

As for the deck, I suggest you focus on strategy 1.

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Don't have the bolded cards

 

If you're not willing to spend a little cash (in this case' date=' a REALLY small amount) on an IRL deck, then I suggest you do something else with your time.

 

As for the deck, I suggest you focus on strategy 1.

[/quote']

Don't have the time right now to go card shopping. Might some other day, what's IRL?

What I can do is when Ancient Prophecy comes out, try to get this card-

http://yugioh.wikia.com/wiki/Flamvell_Helldog ,

Which should help out with Stradegy 1.

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IRL = In Real Life

 

Anyways, since you ARE willing to spend a bit, it seems:

 

Remove the following cards, as they are bad and/or have no place here:

 

 

Raging Flame Sprite x2

Inferno x2

Ultimate Baseball Kid x2

Little Chimera x1

Gaia Soul the Combustible Collective x1

Axe of Despair x1

Molten Destruction x2

Ookazi x1

Reload x1

Megamorph x1

Black Pedant x2

Double Summon x1

Dark Room of Nightmare x1

Ceasefire x1

Spellbinding Circle x1

Sakuretsu Armor x1

Backfire x2

Ordeal of a Traveler x1

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IRL = In Real Life

 

Anyways' date=' since you ARE willing to spend a bit, it seems:

 

Remove the following cards, as they are bad and/or have no place here:

 

 

Raging Flame Sprite x2

Inferno x2

Ultimate Baseball Kid x2

Little Chimera x1

Gaia Soul the Combustible Collective x1

Axe of Despair x1

Molten Destruction x2

Ookazi x1

Reload x1

Megamorph x1

Black Pedant x2

Double Summon x1

Dark Room of Nightmare x1

Ceasefire x1

Spellbinding Circle x1

Sakuretsu Armor x1

Backfire x2

Ordeal of a Traveler x1

I'd be willing to remove the bolded cards, but why do you want to remove most of the good cards in the deck, if you want to focus on Stradegy 1?

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IRL = In Real Life

 

Anyways' date=' since you ARE willing to spend a bit, it seems:

 

Remove the following cards, as they are bad and/or have no place here:

 

 

Raging Flame Sprite x2

Inferno x2

Ultimate Baseball Kid x2

Little Chimera x1

Gaia Soul the Combustible Collective x1

Axe of Despair x1

Molten Destruction x2

Ookazi x1

Reload x1

Megamorph x1

Black Pedant x2

Double Summon x1

Dark Room of Nightmare x1

Spellbinding Circle x1

Sakuretsu Armor x1

Backfire x2

Ordeal of a Traveler x1

I'd be willing to remove the bolded cards, but why do you want to remove most of the good cards in the deck, if you want to focus on Stradegy 1?

 

I accidentally left Ceasefire in there.

 

Anyways, the fact that Axe of Despair, Sakuretsu Armor and Ookazi aren't bolded is just LOL.

 

There are far better cards to do what those do, and most of the cards on the list are terrible no matter where you run them. Don't say Raging Flame Sprite, as that needs a dedicated build to work (and even then, not very well), unless you want that as the focus, in which case the other cards still need to go.

 

I only said Strategy 1 because it's the closest to simple burn. In reality, both are bad.

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Sakuretsu armor is good' date=' its just outclassed by dimensional prison and probably doesn't fit in a fire/burn deck. But don't diss sak armor man.

[/quote']

 

Sak is half-decent, but shouldn't just be in any deck. You seem to have forgotten the other cards in between Sak and Prison, along with the stuff above Prison...

 

Also, it's hard to argue FOR a non-chainable.

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^what is this?^

I'm working with what I got, when I get better cards, I'll change some things.

I guess both stradegies would be considered bad, I'm just starting Yu-gi-oh TCG again so I'm not going to think of the Ultimate stradegy, but if anyone can help me turn this deck into a average good deck, then I'd appricate it.

Let's focus on stradegy 1.

-2 inferno

+2 http://yugioh.wikia.com/wiki/Flamvell_Helldog

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What if I change the deck to this?

 

Monsters(15):

Fire Tropper x3

Solar Flare Dragon x3

Thestalos the Firestorm Monarch x1

UFO turtle x3

Ultimate Baseball Kid x2

Little Chimera x1

Gaia the Combustible Soul x1

Sangan x1

 

Spells(14):

Molten Destruction x2

Ookazi x1

Swords of Revealing Light x1

Mystical Space Typhoon x1

Reload x1

Megamorph x1

Black Pedant x2

Double Summon x1

Level Limit Area -B x1

Dark Room of Nightmare x1

Lightning Vortex x1

Monster Reborn x1

 

Traps(11):

Ceasefire x1

Dust Tornado x1

Magic Cyliner x1

Gravity Bind x1

Sakuretsu Armor x1

Backfire x2

Threatning Roar x1

Judgement of Anubis x1

Ordeal of a Traveler x1

Compulsory Evacuation Device x1

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I'm considering it a burn deck now and it is a stall card.

 

Sakureatsu as a stall card? o.o

 

If you want burn, someone could post a deck for burn. If you think Sakuretsu is a stall card, you clearly have no idea what you're doing.

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I'm considering it a burn deck now and it is a stall card.

 

Sakureatsu as a stall card? o.o

 

If you want burn' date=' someone could post a deck for burn. If you think Sakuretsu is a stall card, you clearly have no idea what you're doing.

[/quote']

Alright, (burnspy knows which game I'm better at), let's pretend that I'm completely new at this game, which I'm not, and have no idea what I'm doing. Help a fellow member out please.

I'm considering using the Fire Tropper Deck instead of my original.

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I'm considering it a burn deck now and it is a stall card.

 

Sakureatsu as a stall card? o.o

 

If you want burn' date=' someone could post a deck for burn. If you think Sakuretsu is a stall card, you clearly have no idea what you're doing.

[/quote']

Alright, (burnspy knows which game I'm better at), let's pretend that I'm completely new at this game, whih I'm not, and have no idea what I'm doing. Help a fellow member out please.

I'm considering using the Fire Tropper Deck instead of my original.

 

You already told me that you played this game before. However, the deck seems worse than some new players actually. Especially with every card @ 1 copy.

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Never been to a tournament before though, so I have no experience in Tournament play. I'm working with what I got and when I do go to a tournament, I'll realize what I need to change and probably pick up some better cards. Though I do need a somewhat average deck though.

Let's focus on Fire Trooper.

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Never been to a tournament before though' date=' so I have no experience in Tournament play. I'm working with what I got and when I do go to a tournament, I'll realize what I need to change and probably pick up some better cards. Though I do need a somewhat average deck though.

Let's focus on Fire Trooper.

[/quote']

 

Promising card. Needs a lot of creativity to work, but it's promising.

 

A quick attempt:

 

Fire Trooper Deck (41)

 

Monsters (13)

 

1x Blazing Hiita

3x Fire Trooper

2x Krebons

3x Marauding Captain

1x Sangan

3x UFO Turtle

 

Spells (14)

 

1x Heavy Storm

2x Inferno Reckless Summon

1x Level Limit Area - B

2x Messenger of Peace

1x Monster Reborn

1x Reinforcement of the Army

1x Swords of Revealing Light

2x The Warrior Returning Alive

3x Wave Motion Cannon

 

Traps (14)

 

3x Bottomless Trap Hole

1x Gravity Bind

3x Limit Reverse

1x Magic Cylinder

2x Spell Shield Type-8

3x Threatening Roar

1x Torrential Tribute

 

Extra Deck (3)

 

3x Colossal Fighter

 

 

 

Ways to search Fire Trooper:

  • Sangan
  • Reinforcement of the Army
  • UFO Turtle

 

Ways to Summon Fire Trooper:

  • Normal Summon
  • Inferno Reckless Summon
  • Blazing Hiita
  • Marauding Captain
  • Monster Reborn
  • Colossal Fighter
  • Limit Reverse

 

This one should be decent, and I made sure to stay out of the ridiculous range. The main issue should be the high trap count.

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Never been to a tournament before though' date=' so I have no experience in Tournament play. I'm working with what I got and when I do go to a tournament, I'll realize what I need to change and probably pick up some better cards. Though I do need a somewhat average deck though.

Let's focus on Fire Trooper.

[/quote']

 

Promising card. Needs a lot of creativity to work, but it's promising.

 

A quick attempt:

 

Fire Trooper Deck (41)

 

Monsters (13)

 

1x Blazing Hiita

3x Fire Trooper

2x Krebons-don't have, easy to replace

3x Marauding Captain

1x Sangan

3x UFO Turtle

 

Spells (14)

 

1x Heavy Storm

2x Inferno Reckless Summon-don't have, easy to replace

1x Level Limit Area - B

2x Messenger of Peace- don't have, easy to replace

1x Monster Reborn

1x Reinforcement of the Army

1x Swords of Revealing Light

2x The Warrior Returning Alive

3x Wave Motion Cannon

 

Traps (14)

 

3x Bottomless Trap Hole- don't have, easy to replace

1x Gravity Bind

3x Limit Reverse

1x Magic Cylinder

2x Spell Shield Type-8

3x Threatening Roar

1x Torrential Tribute- bad condition

 

Extra Deck (3)

 

3x Colossal Fighter

 

 

 

Ways to search Fire Trooper:

  • Sangan
  • Reinforcement of the Army
  • UFO Turtle

 

Ways to Summon Fire Trooper:

  • Normal Summon
  • Inferno Reckless Summon
  • Blazing Hiita
  • Marauding Captain
  • Monster Reborn
  • Colossal Fighter
  • Limit Reverse

 

This one should be decent, and I made sure to stay out of the ridiculous range. The main issue should be the high trap count.

 

Now we're getting somewhere.

I actually have most of these cards!

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Do you have any Tuner Monsters? You need them to play Colossal. >.>

 

As for the lack of Inferno Reckless Summon, if that's the only card you have to go buy for this deck, I recommend you do so. In this deck, it's insta-3000. >.>

 

As for TT being in bad condition, does it matter when one uses sleeves? O.o

 

BTH can be replaced by many things, though I recommend that they be spells or monsters. Maybe Solar Flare Dragon?

 

Maybe something along the lines of Nightmare Steelcage can be put in MoP's place?

 

Ceasefire could theoretically be tossed in.

 

See what you can do with the list, try replacing things you don't have with stuff you have.

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Do you have any Tuner Monsters? You need them to play Colossal. >.>

 

As for the lack of Inferno Reckless Summon' date=' if that's the only card you have to go buy for this deck, I recommend you do so. In this deck, it's insta-3000. >.>

 

As for TT being in bad condition, does it matter when one uses sleeves? O.o

 

BTH can be replaced by many things, though I recommend that they be spells or monsters. Maybe Solar Flare Dragon?

 

Maybe something along the lines of Nightmare Steelcage can be put in MoP's place?

 

Ceasefire could theoretically be tossed in.

 

See what you can do with the list, try replacing things you don't have with stuff you have.

[/quote']

If I have Collassal, I will have tuners. I'm going to try to but the 2009 Starter Deck toget some other cards stated. Bad conition for me means really bend up. Just found Meteor of Destruction.

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In that case:

 

* 5DS2-EN029 - De-Synchro (Common)

 

It makes me laugh, but you'd have got another way to SS Fire Trooper. That would be awesome if you didn't have to turn down it's effect to use it for that purpose. xD

 

Anyways, an attempt at fixing this to include cards from SD09, and some other workable stuff, after removing the stuff you don't have:

 

Fire Trooper Deck (40)

 

Monsters (16)

 

1x Blazing Hiita

1x Des Koala

3x Fire Trooper

1x Junk Synchron

1x Magna Drago

3x Marauding Captain

1x Quillbolt Hedgehog

1x Road Synchron

1x Sangan

3x UFO Turtle

 

Spells (13)

 

1x Giant Trunade

1x Heavy Storm

1x Level Limit Area - B

2x Meteor of Destruction

1x Monster Reborn

1x Reinforcement of the Army

1x Swords of Revealing Light

2x The Warrior Returning Alive

3x Wave Motion Cannon

 

Traps (11)

 

1x Gravity Bind

3x Limit Reverse

1x Magic Cylinder

2x Spell Shield Type-8

3x Threatening Roar

1x Torrential Tribute

 

Extra Deck (6)

 

3x Colossal Fighter

1x Junk Warrior

1x Road Warrior

1x X-Saber Urbellum

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