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[DISC] Aurkus, Lightsworn Druid


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It's nice to stop gales with...

 

Gale still has 100 higher attack though

 

Falls 500 short if this is in Defense Position' date=' and since Shura and Bora can't kill it in Defense Position, the ideal move would seem to be to play it in Defense Position.

[/quote']

 

True buts only if he either

1.Gets speacialed by Luminia n wich case yes good move

2.He miracilously survived for a trun to get switched in a position

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It's nice to stop gales with...

 

Gale still has 100 higher attack though

 

Falls 500 short if this is in Defense Position' date=' and since Shura and Bora can't kill it in Defense Position, the ideal move would seem to be to play it in Defense Position.

[/quote']

 

True buts only if he either

1.Gets speacialed by Luminia n wich case yes good move

2.He miracilously survived for a trun to get switched in a position

 

inb4Honestandnecrogardnadoesn'texist.

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This + Lightsworn Barrier = Fun.

 

And dont say its a bad combo because the guy who came 9th ran those 2 as a combo.

What does that do again?

 

can't target' date=' can't attack.

[/quote']

 

why can't you attack, don't you run destruction effects?

the druid only protects monsters, not cards, so barrier can be destroyed. on top of that, it would have to be a slower lightsworn build, since barrier takes up more of the cards in your deck.

 

yeah, a little bit of mill is good, but when you run out of a deck on turn three instead of 5, that is a problem.

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This + Lightsworn Barrier = Fun.

 

And dont say its a bad combo because the guy who came 9th ran those 2 as a combo.

What does that do again?

 

can't target' date=' can't attack.

[/quote']

 

why can't you attack, don't you run destruction effects?

the druid only protects monsters, not cards, so barrier can be destroyed. on top of that, it would have to be a slower lightsworn build, since barrier takes up more of the cards in your deck.

 

yeah, a little bit of mill is good, but when you run out of a deck on turn three instead of 5, that is a problem.

 

regardless of how situational cards are, a combo is a combo. Im not going to defend it either because adding wood to an irrelevant fire still leaves the discussion of irrelevant.

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