iAmNateXero Posted August 1, 2009 Report Share Posted August 1, 2009 This + Lightsworn Barrier = Fun. And dont say its a bad combo because the guy who came 9th ran those 2 as a combo.What does that do again? can't target, can't attack. Link to comment Share on other sites More sharing options...
Kyosuke Kiryu Posted August 1, 2009 Report Share Posted August 1, 2009 Oops, I meant Nats. Umm, yeah so you cannot target or attack. Pretty good IMO. Link to comment Share on other sites More sharing options...
~ P O L A R I S ~ Posted August 1, 2009 Report Share Posted August 1, 2009 It's nice to stop gales with... Gale still has 100 higher attack though Falls 500 short if this is in Defense Position, and since Shura and Bora can't kill it in Defense Position, the ideal move would seem to be to play it in Defense Position. Link to comment Share on other sites More sharing options...
Maxdmilleo Posted August 2, 2009 Report Share Posted August 2, 2009 Heres an idea use shield crush Link to comment Share on other sites More sharing options...
~ P O L A R I S ~ Posted August 2, 2009 Report Share Posted August 2, 2009 Heres an idea use shield crush Shield Crush targets. Aurkus negates it. Link to comment Share on other sites More sharing options...
Kira the Savior Posted August 2, 2009 Report Share Posted August 2, 2009 It's nice to stop gales with... Gale still has 100 higher attack though Falls 500 short if this is in Defense Position' date=' and since Shura and Bora can't kill it in Defense Position, the ideal move would seem to be to play it in Defense Position.[/quote'] True buts only if he either1.Gets speacialed by Luminia n wich case yes good move2.He miracilously survived for a trun to get switched in a position Link to comment Share on other sites More sharing options...
iAmNateXero Posted August 2, 2009 Report Share Posted August 2, 2009 It's nice to stop gales with... Gale still has 100 higher attack though Falls 500 short if this is in Defense Position' date=' and since Shura and Bora can't kill it in Defense Position, the ideal move would seem to be to play it in Defense Position.[/quote'] True buts only if he either1.Gets speacialed by Luminia n wich case yes good move2.He miracilously survived for a trun to get switched in a position inb4Honestandnecrogardnadoesn'texist. Link to comment Share on other sites More sharing options...
werewolfjedi Posted August 3, 2009 Report Share Posted August 3, 2009 This + Lightsworn Barrier = Fun. And dont say its a bad combo because the guy who came 9th ran those 2 as a combo.What does that do again? can't target' date=' can't attack.[/quote'] why can't you attack, don't you run destruction effects?the druid only protects monsters, not cards, so barrier can be destroyed. on top of that, it would have to be a slower lightsworn build, since barrier takes up more of the cards in your deck. yeah, a little bit of mill is good, but when you run out of a deck on turn three instead of 5, that is a problem. Link to comment Share on other sites More sharing options...
iAmNateXero Posted August 3, 2009 Report Share Posted August 3, 2009 This + Lightsworn Barrier = Fun. And dont say its a bad combo because the guy who came 9th ran those 2 as a combo.What does that do again? can't target' date=' can't attack.[/quote'] why can't you attack, don't you run destruction effects?the druid only protects monsters, not cards, so barrier can be destroyed. on top of that, it would have to be a slower lightsworn build, since barrier takes up more of the cards in your deck. yeah, a little bit of mill is good, but when you run out of a deck on turn three instead of 5, that is a problem. regardless of how situational cards are, a combo is a combo. Im not going to defend it either because adding wood to an irrelevant fire still leaves the discussion of irrelevant. Link to comment Share on other sites More sharing options...
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