Titanjon Posted July 31, 2009 Report Share Posted July 31, 2009 Monsters: 173x Thunder King Rai-oh3x Fossil Dyna Pachycephalo2x Cyber Valley2x Green2x Yellow 2x Red2x TragoediaSnipe Hunter Spells: 162x Hammer Shot3x Book of Moon2x Enemy Controller2x ShrinkLightning VortexSmashing GroundFissureHeavy StormMystical Space TyphoonMonster Reborn Traps: 83x Royal Oppression3x Solemn JudgmentMirror ForceTorrential Tribute Link to comment Share on other sites More sharing options...
Toffee. Posted July 31, 2009 Report Share Posted July 31, 2009 3x Giant Rat3x Fossil Dyna Pachycephalo ^Explain the combination of the above cards^ Link to comment Share on other sites More sharing options...
Dark_Armed_Zombie Posted July 31, 2009 Report Share Posted July 31, 2009 I'd take out a gadget each to fit something else in. Tragodia perhaps? If it doesn't get limited, I would consider running 2-3 and take out a gadget each. I'd also: -3 Hammer Shot-1 Shrink-1 E-con-3 Gadget (one of each) +2 LV+1 Brain Control (confused why this isn't in there)+1 Tragodia (maybe more)+3 Hydrogeddon LV helps keep your opponent's field clear and is easy to pull off with all of the hand advantage. I'd definatly add 1-2 Pot of Avarice. Link to comment Share on other sites More sharing options...
Titanjon Posted July 31, 2009 Author Report Share Posted July 31, 2009 3x Giant Rat3x Fossil Dyna Pachycephalo ^Explain the combination of the above cards^ I really don't know Link to comment Share on other sites More sharing options...
Dark_Armed_Zombie Posted July 31, 2009 Report Share Posted July 31, 2009 He also has Oppression, or does Giant Rat's effect activate in the dmg step? I also wouldn't take out the Giant Rat's for TKs because, um, with each Gadget at 3, running 3 TKs is sorta stupid T.T If you only have 2 of each, I could see it, but at 3 each it's just stupid. I'd recomend my changes if you want TKs Link to comment Share on other sites More sharing options...
Titanjon Posted July 31, 2009 Author Report Share Posted July 31, 2009 Rat does activate during the DMG STP but so does dyna. So I-3 Rat+3 Thunder King Link to comment Share on other sites More sharing options...
Dark_Armed_Zombie Posted July 31, 2009 Report Share Posted July 31, 2009 Rat does activate during the DMG STP but so does dyna. So I-3 Rat+3 Thunder King Hmm, yes, I edited my post to add more. If you are going for TKs, you REALLY shouldn't have 3 of each gadget, go with my changes if you want TKs, maybe sub the Hydros for something else, but the other stuff is gold. Link to comment Share on other sites More sharing options...
sbdnate Posted July 31, 2009 Report Share Posted July 31, 2009 You need to get rid of three gadgets... I would get rid of a thunder king also... Tragodia is a must... Link to comment Share on other sites More sharing options...
Titanjon Posted July 31, 2009 Author Report Share Posted July 31, 2009 Hmmmm. Maybe Valleys. and Tragoedia Link to comment Share on other sites More sharing options...
sbdnate Posted August 1, 2009 Report Share Posted August 1, 2009 Valleys could be interesting... I wouldn't mind seeing how they play test... Link to comment Share on other sites More sharing options...
Titanjon Posted August 1, 2009 Author Report Share Posted August 1, 2009 Valleys could be interesting... I wouldn't mind seeing how they play test... Their kind of funny. Not only do they provide free draws, but the free draw could also give me a free hammershot or something. Not to mention their interesting stalls. Link to comment Share on other sites More sharing options...
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